I am learning to animate and my teacher did this cool guy walking:
https://youtu.be/9tu-qurL0k0
(non related picture)
>>268720
I don't understand what's the point of this thread.
Your teacher kind of sucks though, that's poorly animated. Character seems weightless and the walk itself lacks personality.
In order for the character to have weight, a low/recoil position should be keyframed
>pic related
Google "the animator's survival kit pdf". That's basically a big book on how to animate walks properly. It's aimed at traditional 2d animators but the principles are the same.
>>268720
there's usually an animation thread on /ic/
>>268722
Fucking everything sucks according to /gd/
You can make the most amazing design known to man and the people of /gd/ will still shit on it. It's like even before they see the graphic they already think it sucks.
>>268730
>Fucking everything sucks according to /gd/
>You can make the most amazing design known to man and the people of /gd/ will still shit on it
literally the opposite is true. The average post on /gd/ is so utterly disgusting that anything pretty okay will get you rave praise (see the feedback thread). Sorry we trashed your precious work