Never had much practice making logos, need some advice.
I have to reinvent a few logos from an old game (Wipeout) as exercise for design class, this is one of them.
I've made a few variants, not really too keen on any of them so I'd like some opinions on which ones are better and why / how to improve them.
>>262431
i didn't like any of those not even the ones by the designers republic. i always start by drawing some sketches first then choosing the ones i like the most and make some variations of those. try drawing the originals and see where that leads you'll be surprised just forget about the colors and try to see the overall shape.
You're missing the F shape in every other version of their logo
>>262434
Thanks, I'll try to lay down some sketches later
>>262452
tried to make the F more evident in this one
>>262497
i like the first one but the yellow needs to be below the light blue on all of them (or just trim it so it doesnt overlap)
No sense mate, Incorporate the F wordmark first. Then revise it with your round idea!
font feels outdated and the weight of the period is way to small comparing to type
>>263136
>>263250
is this feisar version too similar to the original? I'm fairly happy with the rest; I like the top icaras more than the bottom one
>>263277
I also tried animating qirex and icaras since I was bored
>>263278