General Critique Thread, I'll dump my first and only works and I want your most brutal opinion on them.
Dumping and shamelessly self-bumping
>>252291
Also by all I should have said the only 2 I've made.
>>252290
I like both of them. What program do you use?
>>252295
I used photoshop. I know I should probably use illustrator for flat logos and all but I haven't ever tried it out. I do have basic PS experience and I have tried working with /3dcg/ before but I find these types of works more relaxing to do.
>Got any tips for what I should try and develop more in these?
>I'm sure they're not professional in any way so how do I make my work have a bit of a "pro" touch to it?
>>252296
Honestly, the first one does look like a professional logo for some sort of company. The second looks like a user created logo, but a good one
>>252295
Also
>should I use these for (hopefully) a CV for a GD Uni?
>am an 18 yo with no clue what I should major after I graduate
>>252298
>It was for an imaginary GPU series
>I know I'm a pleb
>2nd one I did just before starting this thread. I felt annoyed that the "fiction" design most "le atheism lol" channels on YT looks like every letter was picked out of a random image and slapped on a T-shirt
Also sorry for pleb level english, I'm not a native speaker so...
Some mockups for a logo I did about half a year ago. It's for SEQ - Digital Security Alliance. Circle one is the final pick.
>>253028
I prefer the top center
>>252290
bretty gud really
I could complain about the eye looking shut but keep it like that and i like it
>>252291
Thats awesome really nice title for a header or something. Love it
>>252291
Watch yourself, OP. Almost cut myself on all that edge. First one was good though.
This looks like the new general.
So I've been working on typography, I'm still crap. This is my latest attempt, tomorrow I go back to the drawing board, literally.
>>252290
Art I made a client, there are different varients, but I like this one the most.
Made this for my midterm
>>253180
Hate the background, and you overdid your triangles. The fewer you use, the more stylized it looks.
But I would give you a B for a solid effort.
>>253188
Thanks. It was my first low polygon design, so there's a lot of room to improve.
Phone background I made
>>253094
Got a brainwashed murdering rapist supporter over here!
How does it feel to believe flying magical pink unicorns exists? Or whatever does your ideology of hate believes.....it's all the same.
16 color screenprint im working on - trying to print it on a 36x24 piece of poster paper gonna b good
>>253203
ABSOLUTELY NOT PASSABLE
>>253214
Okay
>>253190
That would be an F. Not even joking: Did you even try?
Also, game controllers were an automatic F from my design teacher. How the fuck does a controller represent you? Are you a massive tool?
>>253204
Oh good, reddit's here.
>>252290
>First and only
Yep, looks like you stole it.
>>253101
Still a WIP, I'm leaning toward the lower left layout. I'm about to start working with color and I'm considering a logo to go with the custom font.
>>253244
I like the one on the middl, looks like the most balanced of all
This is a work I made for some notebooks.
>>252291
edgy as fuck
>>252290
generic
>>253028
circle
>>253174
why the fuck are you watermarking this, no one will steal it. there are free xbox controller vectors all over the internet
>>253176
bad colors bad filter
>>253180
style is overplayed
>>253203
bad filter
>>253205
filters, you're lazy
>>253244
don't like the font or affliction style whatever, but keep at it
>>253253
you forgot to mask out where the guitar and amp meet
>>253255
>style is overplayed
Can you expand on this, anon?
>>253266
Not that anon but the lo-poly thing was a trend that got overdone to hell and back in 2012. I think it can still look cool from time to time but it comes off inherently derivative and unoriginal because it was so saturated and common for a hot minute.
>>253244
Shit, I'm liking this logo but it doesn't work with the fonts I made.... Whole new project ahead...
What the fuck /gd/ is everyone that used to critique here dead or what?
>>252290
Cat logo on google images, vectorize it. Put shit typo with generic name. GGWP
>>252291
I'm not even gonna start.What bugs me the more is that the kerning is aceptable.
>>253028
That's not a mock up, learn how to call your shit. Generic as fuck btw, whats that company about?
>>253174
Have you just literally watermarked a xbox controller? I didnt know Microsoft lurked here.
Btw, its shit, why the fuck is the controller hanging himself? And why is it cropped by a retarded circle?
>>253203
I almost get blind with those pixels.
>>253244
Now thats smth, keep working on it.>>253280
Optic Games Logo / 8
Now come on me and say what you want, but at the end of the day, i've been working on this for years, and you dont.
>>253280
Just realized this looks too much like "SD"
>>253283
No, it looks so much like this: i'ts where u got that O from anyway
>>253284
You're grasping at straws.
Here's where's I got my letters from.
>>253284
Letters in letters are not an new idea anyway.
>>253237
>16
The person who I was working for was a youtuber who played games.
>>253282
I am not going to argue with you. However the amount of time you spend making and judging something does not actually mean you are good at it. Everything is subjective. I also watermarked it because it's client work. You are being to harsh on everyone, just because work is simple doesn't mean it's not good.
>>253282
>I didnt know Microsoft lurked here.
What the fuck do you think watermarks are for ..?
>>253288
You made some valid points, that aid your piece is not good.
It's bland and amateurish, from a technical standpoint your vectoring is bad, from a creative and artistic standpoint it' really really lame.
You might not want to hear it, but this is not the kind of work someone should be paying for.
>>253290
That was not me. I'm >>253282
But...
>pic related.
>>252290
font doesn't go well with the artwork. and the artwork is not that good.
>>253288
This is simple.
Yours is shit. Deal with it.
I mean, dude, you searched up xbox controller on google images, vectorized it in 10 minutes and put it on a circle... if you think that is simple but good, you probably should work on some cotton field. :)
>>253293
Hahaha, the guy using black copy on red background is critiquing.
Jesus, way to undermine your points.
This is like watching a blind person box and arm less one.
>>253244
n. 2 & 5, but I'm not a professional.I would like the first one as well, but it's a bit overdone for my taste.
>>253295
Not the guy you arguing with but...
>insulting the work of Vignelli
Way to out yourself as a hobbyist and someone with no true knowledge of graphic design theory/history.
Go back to watching your youtube tutorials and reading Abduzeedo tutorials on 'minimalistic' design and photoshop filters.
redesigned logo project from school
>>253351
Oh... Oh my.
I would... Umm... Consider returning to the drawing board.
>>253358
It doesn't even look bad. The font is good, nice font size change. The logo is identifiable and the colours are nice on the eyes. 9/10.
>>253351
This is nice. Made me look at it for a minute to see how the mark goes together. Ties to the idea of reading art.
>>253351
this would also look good as a standalone logo (without the type). What's the term for that again?
>>253360
Can't take any criticism, senpai?
>>253372
but that's not me you twat
>>253373
I love that design
>>253375
Thanks! I had a create an entire brand identity for that project. Man, that was difficult but worth it.
r8 my gay MF logo
>>253381
>>253367
The little symbol/image part of a logo is the mark.
Design wankers often incorrectly refer to the whole logo as a mark.
>>253244
1.
>StarOfDavid.jpg
2.
Looks like a boring wine label.
3.
Looks like a cheaper version of the boring wine label.
4.
Looks like a logotype for an exchange (the arrows pointing to the left and right makes it do).
5.
Looks like the logotype for an 80's cinema, but it's my fav of them all.
6.
Looks like a sign above a vegas slot machine.
7.
Looks like the bank handling the money from the vegas slot machine.
8.
Looks like some graffiti bullshit. What the fuck did you do with the A?
9.
Edgy emo band from the 2000s.jpg
>>253253
>>253255
>>253282
>>253297
>>253393
Been poking at it a bit more....Thoughts?
>>253657
Each screencap is just variations of a single concept.
>>253176
reworked with my own illustration
>>253174
1/10
The 1 is for making an image large enough to get my computer to lag for a moment.
>>252290
It looks like 1. The animal is in pain and 2. It looks like you drew some of the limes by hand, and they're all wobbly.
>>253666
Huge improvement.
>>253658
all i see is a swastika
>>253673
Ahh so funny you saw that. I actually welded some edges to try to suppress that visual relation, seems it's still apparent.
>>253666
>>253673
And a card concept, line widths will be adjusted for print but these represent monitor resolution better.
Made a wordmark logo for an edm producer.
>>253786
Doesn't represent music in any way, 6/10.
>>253804
alright,
how would you make it represent music?
>>253806
Ignore him, he's shitposting. It looks great. Infinitely better than most EDM shit logos.
>>253807
I do think it looks great, I just think he could make it relate to what they make, like most logos should. I wouldn't call it shitposting. Rude.
>>253683
>needs to communicate "art" without having to read it
It communicates art through it's high level of abstraction (especially with how the letters are formed allowing you to not see "BMA" until you read it much like a work of art at the BMA). It's an art museum for people who read art and abstraction. If the logo communicates that, then it's doing it's job. Othwise, this could have just had a paintbrush because that's obviously "art." You need that high level of abstraction.
>>253351
I think it's a good start. I would bring the line spacing together and work on word emphasis. OF ART seems to stick out to me. The mark is interesting but I feel like you could do more with those letters. Try more out.
>>253890
9gag/10
>>253891
thx bby
>>253894
Anytime babe
Actually, as awful as they are, 9gag has a great logo.
Just made these today to fill my portfolio, thoughts?
rate
Trying to build my portfolio with branding.
The company is going for natural and minimalistic, also set in Bath. I understood it as a bit "hipster-y" or "artisanal" if you will.
So far I'm leaning towards the one i've overlaid on the flower photo or the upper left unline the other 2 with the line across the "leaf" since it makes it seem hard-selling. But I'm worried that without that line, the leaf in the letter "r" doesn't translate as well.
>>254397
garbage
I just needed to make a logo and business card but I started to make style guide as a recreational exercise.
>>254512
How are you meant to pronounce this? Mail? Dot Mail? Email? O-mail?
>>254512
looks good anon ! IK Blue is still a meme though
>>254520
omail. upcoming pgp encrypted email service.
closed o logomark stands for privacy, security, encryption, obfuscation etc.
Have to make a synopsis to properly judge.
>On a secluded island in the north east Philippines is a hospital with a covert genetic research wing. When their benchmark experimental subject escapes into the wild, project lead, Leslie Carmichael decides to cover it up and take care of the situation by his own means. But the subject's exposure to the outside world conjures horrific results no one could have predicted as people disappear and life in the small island community of Bulogan becomes increasingly disrupted. When things escalate beyond Carmichael's control, the real stakes are finally revealed: the extinction of life itself.
The idea behind the display text is it looks like the black goo that the animal leaves behind.
I have just been fucking around with Correl draw the past few days and pumping these out.
I am pretty new to the whole graphics thing, but what should I be looking to improve on? I would like to start doing these magazines as little booklets to pass out at conventions and whatever.
>>254528
blend it more and make the text below smaller.
>>253339
yeah...
fucking this ...
No one goes after my NYC-TA graphics standards manual, bitches!
>>254522
>IK Blue is still a meme though
>GD has memes already
lol
>>254362
fwiw, I really like the dice idea
If there was ever a use for it, that would get its foot in the door
>>254398
prefer the line through the "r-leaf", fwiw
>>254536
If you were trying to create a leaflet to appeal to average consumers looking for something "creepy" then good job. If you were trying to create something that anyone who knows anything about graphic design would look at for more than 3 seconds without turning their heads in disgust, then you may need to improve.
Pointers:
>Fade out the image in the background
>Go for an appealing font rather than something that looks like it belongs on a Wal-mart Halloween item label
>Move the images at the right side to be horizontally aligned
>Use an accent color
I would make a mockup but I'm on mobile at the moment.
>>254546
Cheers
It's actually a logo for a friend's game, a dungeon crawler where user-created sections of the dungeon are posted to Twitter. Though, the art style in the game is very different to the logo I made.
>>252290
Simple branding for myself as a graphic and game designer.
>>254574
One thing I might do is lengthen the left bar of the A to a point, though I'm not so sure since the rest of the letters fit a box. But it might work since one side is round and the other would be pointed.
This is a quick composition. Maybe it could be a business card front or something. Inspiration is Mass Effect, Fallout and UI elements.
>>254575
Stupid quick VGA color screw around
>>254574
With the A bar fix
>>254751
Any comment on the negative space? I tried to keep the ratios the same everywhere. As for the A's left bar, I've revised the composition with it and I like it much better.
critique my first vector logo
>kaat
>>252291
>>254802
rAAt
>>254922
Apparently calling religions fictional is edgy now.
>>252291
This is the most overdone and unelegant piece of shit I've seen in months, well done
What can i do to make this better? The general concept is that letter "e" on top of or as part of a 5 point star shape. Some friends have told that the roundness of the letter does not mesh well with the star shapes. Is it too basic?
Spent some time making this today. PArtly cause the book's been on my mind, partly cause I wanted to try giving an image that worn look.
Part of a school assignment to do a typographical poster based on a quote.
White one was the first I did, and orange the latest (the one I like the most).
It's all WIP, and subject for change. Especially the fonts, who only are place holders.
I've got the feeling that I'm really stretching if you could call them (not white) for typographical posters. What do you all think about that?
Anyway.. It would be great if anyone wanted to call me out on my shit, and tell me what looks shit and what to change. Thanks in advance.
>>254798
>>254576
Hexagons are awesome, and I love them.
But. Remember that pretty much everyone uses them. Especially in games. You don't want to seem cliché.
>>254974
first e looks like it is vomiting
>>255049
It is incredibly difficult to read on all of them.
#1 The skull in the corner is nice. The text itself looks like two seperate bits of text, not the single quote they are. Try reading it while following with your fingers. You suddenly jump up and to the left to continue reading. this is incredibly awkward to do. Cutting "The Sandman #13" in two also feels very awkward. "The" just feels orphaned, and awkward. Reading upward in general is awkward as well, especially when it isn't flowed into. Follow with your finger further. You have to jump from "Gadling" to the orphaned "The" and twist your head a bit, then jump a gap to "sandman #13". The grid in the background is nice, but the text doesn't stick to it. Why have a visible grid if you're not using it?
The break in the quote might work if you can lessen the jerkiness of it. Try bringing the first part up a bit, and the 2nd down a bit so you don't have to jump your finger as much to continue reading, and stick them to that grid. The quote source, may just have to be reworked.
The skull in the corner works
#2 in next post
>>255049
#2 Skull's not working as well as #1. the chibi skulls are... ok. I like the close up of them in the top corner. it's a nice contrast to the small ones. Source text is readable, tho you may want to move "The sandman" down the line some, or swap places with Hobe gadling. it feels like it should be left aligned when on top is the problem. White on orange, on black pattern. This is how you keep enemy spies from reading your documents. The font weight is too heavy and the lines have almost no space between, the result is it looks like a white blob. I feel the need to tilt my head uncomfortably to read this. And once again the quote is split into two parts that feel disconnected. Read with your finger again. You keep going uphill which is not comfortable to read. then you jump across the page to start again. the second part is also in consistent with line spacing. one line has plenty of space between it and its neighbor, and the next is touching. The text layout on this one may just have to be scrapped. It's just too awkward to read, on top of it being difficult to make out on top of the bright orange and black pattern. Remember; Text on complex patterns are difficult, and often ill-advised. This is why in landscape photos with text you'll often see the text on the blank blue sky, or on a cloud, instead of the tree line.
#3 next
>>255049
#3 meh. Plenty of white space. The vertical text kind of works. its awkward to read, but at least is the citation. The quote itself is... broken into two parts. I get why you keep doing that. it's a natural place to separate it, but you separate them too much. Look up how to do hanging punctuation, it will look better with the quotation marks I promise. The light font weight on the text is fine, I actually kind of like it, but you shouldn't have a heavier weight on the quotation marks. the quotation marks are not what's important. The 2nd part of the quote is wider then the first, which could work, if they were aligned on their left edges, not the right. if you just aligned them that way they would feel more connected, and that would solve a great deal. other then that, it just lacks interest compared to many of the others. See if you can fit in a subtle skull somewhere. that bit of visual may add enough interest. just keep it subtle.
#4 next
>>255049
#4 They're on the grid. The two parts are lined up and not disjointed. You have no idea how good that feels after the last three. It's like an oasis of readability. Try it without all caps and see how that looks. It may not look better, but its worth a shot in case it does. The citation has the same issues as #1, no need to repeat them here, my critique has not changed. i don't think the skull is working as well here, though I see why you did it. The space near the top would have been awkwardly empty. I would suggest having the skull fill up the ENTIRE area with the large grid boxes. where the large and medium grid meet feels awkward with no boundary between, but letting the rest of the skull appear to fill it may fix that and make the skull work better as one issue is it oddly being cut at the nose. The space with the small grid between the top and bottom of the skull also feels odd with nothing there. but if you feel everyhting with skull it may feel too overpowering.
#4 is your best of the 4, but still could use some work. At least the main text is mostly fine with just some minor tweaks with kerning needed. just basic optimizing. Feel free to post the next version.
>>255062
addendum- The line after "want anything" is too short comapred to the one above it. I'd put "with" on that line as well, and possibly "It".
Made a wallpaper, give tips.
>253284
>It's where you got the O from
Man, are you autistic or what.
>>255076
It really triggers my autism that the corner squares and the one in the middle aren't symmetrical for shit.
>>255051
I don't but they are my favorite shape.
BTW good timing, I'm playing Ass Effect.
>>254798
Oh one question to all who have WITNESSED ME. Regarding this logo and composition, if your name were "Alice White" would you have thought of something better? I haven't really received any suggestions so far, just praise.
First draft of logo+mascot for a student-held event in my town. I'm doing it for practice but if I get them to a satisfying level I might offer them for free.
Just started doing anything in Illustrator.
Fuck my shit up senpai.
>>255062
A few new versions. As well as the original source.
I personally really liked the orange/black/(white) colour scheme, so atm I think I'll keep it, unless someone comes with a compelling reason not to. Same with the sculls.
It's still all WIP and subject of change. The fonts are also still place holders. But I liked the slightly 'fatter' font on 1-4, but it doesn't necessarily have to be the one I used now. I've also tried to make it all readable. But the leading(?) on 7 is probably a bit too tight.
Any pointers, opinions, shit-talk. etc. is extremely welcome.
>>253677
your logo has a logo in it
>>254512
The blue kills my everything, and overall boring. But I guess that's what you are going for.
It works but nothing more.
>>253381
I remember you from months ago with the same crappy logo start over man
>>255174
I know right?
A pure typographic logo is cool until you try to work it in to your web page, so I needed some kind of icon, secondary overall, but primary when required.
>>252291
Who made the original design? I've only seen the better version, which JaclynGlenn is currently selling, before.
http://jaclynglenn.com/product/fiction/
Any help with this?
I'm aiming for a 90's style logo, strong and in your face. It's related to cars and drift culture.
Due to having so many letters, I'm more inclined to a lettering logo with some stylizing instead of just a logo.
>>255251
If you are going for 90s style you need more color, some shitty shapes that take the focus off the text, and a "wacky" typeface.
Your logo is too clean to be from the 90s
>>255252
Maybe 90's isn't the goal? I don't know what I'm saying. Think speed, strength, slickness. Carbon, wheels, metal.
>>255254
I mean, for a first draft it's pretty good, but I have no info to go on. Related to cars? Ok, sure I can see where you are coming from with the italic type and the stripe. It's a strong logo, but if I saw it for the first time I wouldn't naturally think cars, and especially not drifting. I would probably go off of the text and think it was a damn 90's themed marathon or something.
So think about what the viewer should take away from seeing the logo, and in what context it will be shown. If you have it printed on the side of a racecar, then sure I will think racing every time i see it. But have it alone on a poster and I won't know what the fuck I'm looking at.
>>255257
Yeah, ok. It'll probably go on t-shirts mainly. The stripes are an allusion to the Toyota AE86. I'll work on it looking more about racing than just running. Thank you.
>>255153
ok. real quick rundown
#1 looks a bit too orderly, and the rapidly changing font sizes does not look good
#2 that bit of diagonal in the first column helps a lot, looks more interesting. the text looks better here. better use of changing font sizes. maybe space all the letters apart a smidge more. not a lot, just a little itty bit.
#3 same text as #1, and the first column triangle thing aint working quite so well as #2's diagonal
#4 Diagonal is still working but now it feels like its in this weird mid point where it should either be reeled back to the first column, or expanded to the third column. I would suggest expanding it into the thr9id column. would tie it all together. Not sure how i feel about the white text. its readable, but its the only white relegate to a single section. not saying its bad, I'm sure honestly.
#5. a very different take from the others. very illustrative. The skull is kind of obscured behind the guys skin and facial muscles tho. Can still see it if you squint.,
#6 I'm liking this. the text doesn't jump too much between. the "it: in "everyone does it" feels a bit orphaned when its all alone on that line without the rest of sentence it goes with. just something awkward about a line starting with a single word and a period. Text is luckily readable despite the background. good job. AND it's lines up with the implied grid of the background. that helps the readability and makes it look nice. the diagonal kayout feels dyanimic and I like it.
#7 First off the text needs to be a heavier weight. it starts receding into the background with thta lighter weight. other then that i think #6 just works better with the white ksulls in the corner. Of course they may habve been diverting attention away from the text, so this may actually be better. try this one with a hevier weight and compare to #6
#8 next. ran out of space.
>>255153
#8 Makes me think spiderman for some reason. This also shows why I usually detest justification. It looks like scripture cause its so Holy. the back box the text sits on looks weird with that bottom left corner outcropping. Especially when compared to #6 and #7 this one just isn't working out.
I would put your focus on #6 and #7, and maybe try working a bit with #2 and #4 to see what you can get from those.
#5 could work, but maybe it works too well. lets not go overboard here. You don't want to alienate your classmates. And its a shame that skull is hidden behind his face. would have been proper spooky otherwise.
Hey guys, if i only picked up Illustrator back in November...is it still ok to post what i've done ? I am really bad and got tons to learn...but i don't know much about the world of graphic design.
I only picked it up because i told a friend i like drawing and i would like to pursue a career in it, and he told me to pick up AI and get good at it. I don't wanna post it until some of you say it's cool to do it..
>>255290
Well first you need to go to the 4chan department of posting. there they;ll direct you to the 4chn ministry of ethics and foodstuffs, from there you'll need to go to 9gag to pick up a N0-5h17 form. fill that out drop it off at the google headquarters (Be sure to ask for Jeremy, he can process the form faster then Jim, Jessica, or John). Wait 2-12 business weeks to receive your "posting on the internet" license.
Or just post what you have now. You don't need anyone's permission to post things on the internet.
Also why illustrator and not photoshop?
>>255295
Ok...here's what i consider my "best" so far. I know that characters are hard to make in AI, but i wanted to learn by doing something i like. And i feel like i learned plenty by doing this. Exported a hi-res one for better zoom.
Also, AI because i don't have a drawing tablet, and also i don't really have any drawing skills (which are required for photoshop from what i saw in videos and such). I do want to learn that as well, but i wanna get better at AI. I really want to quit my current shit job and make some money with this but i have no idea how...
Please keep in mind that i only started in November..and even so, i worked about 2-3-4 hrs/day since i have a day job.
>>255297
And wallpaper-ish format
logo for a phone repair company. Which ones best and how can I improve them? Or should I just go back to the drawing board altogether?
>>255306
I liked 6 and 7.
7 looks a bit better, but it looks as if it says "PRESSCEII"
>>255312
So you think 7 with regular L's would be the best?
>>255316
Try it out. And try to make the X on it a bit clearer as well.
>>254512
made beta invite page template with animated video background and ajax form input
>>255320
Would you just kill that blue color already?
>>255330
no. that's how we roll.
lol
>>252290
is what it say true /gd/
>>255351
HEY. This is a blue board. and don't tell me that's not porn. If it's not porn, then why am I so hard?
>>255337
Because it's shit
>>255337
if I had to guess its that it's low res, and can see the pixels, and is a style that he largely been overdone.
just learning my way around illustrator. used to be way into graffiti as a kid sorta getting back into it.
Client likes the distressed look, had ~4 hours because of their budget.
Left one needs some color tweaking for contrast on the copy, but I'm not changing shit until I've fired some testers off and figured out what I need to adjust.
logo for a publishing house. how can I improve it?
also what font should I use?
>>255481
Event variants.
Help l https://youtu.be/Pp_bQd2bLvg
>>255446
Pretty good illustrations for 4hours, nice job. Like the left one better, I know I would hate trying to work in those shitty logos in a design...
Personal logo, initials are DS
>>255486
You're right.
>>255555
that's awful...
>>253241
Nah I looked hard but I couldn't find another but yeah the design is very similar to other designs nut the design is good quality still would only give this a B or C+ for it's generic look.
>>253287
wait you're 16? How long did you spend on this? and why the fuck did you watermark it?????
>>255587
I'm not 16. And what do you think watermarks are used for?
>>255587
The first thing I've drawn. Just bought a drawing tablet the other night for photo editing and I started doodling in CS6.
>>255463
I don't know the first thing about graphic design, but I'd recommend a thicker and bolder font, it looks oddly thin compared to the solid emblem above it.
>>253786
I REALLY like that style, kinda scratchy looking. Nice, mate.
For a gaming team tho
help/critique required, working on my own logo, getting back into design after a few years off, cant seem to see the wood for the trees anymore! are this shit, or is there ideas worth developing here?
>>255604
Top right has potential, but is hard to read atm, keep working it.
>>255605
ok thanks for the input, working with this one, will post more as i go
>>255572
Care to explain why?
Can somebody CC album cover? What could I improve/add?
>>255594
No critique?
>>255645
tween romance novel/10
>>255645
the colors look bad. the fonts could be better aswell as the hands silhouette.
First design.
Beer logo.
>>255688
>>255696
I'm satisfied with a font at the bottom, I agree with the one on the top though. Yellow is too strong, right? I could improve sillhouette edges. Can somebody explain a bit more?
I often find myself going too minimalistic, but now it seems there is something missing.
This cover has to be eye catching, happy, hipster-ish, with something like kissing, hand holding etc. because it is "about a love between man and woman, and there is a male and a female singer". I know... I'd rather approach it like this than with an instagram tier photo (there had to be cool filters too).
I don't know about the font, I though some handwriting would fit nicely.
cover for a leaflet for a gallery with a brutalist exhibition. Tear me apart
>>255710
The tree vector is garbage, looks like you just live traced it.
The vignette blur or whatever you're doing doesn't really work, either double down on the effect to make it a central element of the poster or remove it entirely.
The concrete texture you're using is way too low-quality, and parts of it are super overblown.
Solid idea, bad execution. Has the potential to be pretty good, you just need to refine it.
>>255710
the background with brut looks like a resized jpg with alot of artifacts. in contrast the orange ground is too clean.
what has this tree to do with the exhibition as well as the color orange ?
>>255707
colors dont work good. looks pretty cheap and the beer has kind of a piss color. it should be more orange/golden. i like the idea of the c forming the handle but this rotation doesnt work as well as the size of it.
keep it aligned and try the same color as the outline of the capsule. also integrate the letters better in the capsule
I'll accept the "kill yourself" reply, but first I would really like some decent CC to help me find the right direction.
Second version (I tried). My screen has so incorrect color reproduction it is pissing me off, every time I have to put it on my phone to see if it is any good.
These were the rules: Hipster, eye-catching, many filters, hand holding/kissing and similar stuff, happy. Has to be in a Valentine's Day mood.
gotta make a whole bunch of book covers with a central theme. Give the specifics as to why I should kill myself
I'd make the subjects larger and give them a bit of a texture
>>255616
>>255732
you could read it as 1914 and why is the background yellow. try to bring out the shape of the 8 better somehow
>>255735
I'm working on it, what do you guys think about this?
>>255741
Rate my banner design (if you don't mind).
>>255778
It looks fine to me design-wise but it's very pixelated.
Also, which one would you pick?
>>255786
the one on the right
>>255786
second one hands down. but it needs some work on the final details.
First time posting, fairly new to photoshop. I'm from /fit/ lol.
Starting up an old school bodybuilding instagram/t-shirt sort of deal.
I went for the classic 70s look on the logo, but a bit more modernized.
How does it look? Pls be honest, this is very rough draft
>>254398
The ones with the line on the leaf are definitely the best.
>>255786
Right one, definitely.
>>255810
first dont try to get involved in copyright stuff with arnold on your logo. second you need to vectorize a logo in order to have it to work properly or at least your print product needs to be in CMYK (yours is in RGB) it will fuck the colors. whats the slight blue color in the outter white ring? the muscle of anold is traced pretty poorly and so is the kerning of your font. align the letters right.
>>255814
Thanks for the reponse.
Do you think since it's arnold it'd be a big deal? Any bodybuilder under the sun could do this pose.
I'm just learning how to create a silhouette of these bodybuilders. It's tricky because the pictures are a tad old.
Pic related: someone I was going to use instead of arnold but its way too hard for me to properly silhouette that.
Funposting logo
>>255816
You should try inkscape out for making vectors. With the logo you posted, I could automatically tell it was Arnold and I'm not even into /fit/ that much.
If you vector a body builder as a reference, you can pretty much shape the head into whatever or have them be bald faceless guy.
>>255320
that blue murders my eyes like a rain of lasers beams
>>255348
just trash it and think different solutions/compositions/colors combinations
>>255463
fa cagare
quella roba tipo uccello che sarebbe la nave non mi piace, ridisegnala in modo un po' più elegante
come diceva l'altro anon il testo è un po' troppo leggero: o usi una font più cicciona, oppure se ne vuoi usare una più leggera falla più grande
cmq quella font non mi piace per niente, prova a cercarne altre, vedi come vanno e poi scegline una
>>253174
if someone wanted to use your shitty logo, they can easily remove the watermark
>>255564
One thing that slightly sticks out is the different coloured letters on SACK, I'd make them a bit less distinct from each other but I'm pretty pedantic, looks nice otherwise
>>255564
>.
good shit, kinda reminds me of miis from the wii, but more european. lol,
Beast looks msi. And I don't like the poop brown bg. That's just mpo
>>255049
can I ask you where did you take inspiration from in the making of top left and bottom right?
>>255778
Yep, that's some text.
>>255955
But is the composition good? I mean, here was the version with a background (that had to be implemented, I didn't choose it). I like the logo from the red version though. I like minimalism (unfortunately).
Can anyone give me some CC on this? How could it be better?
>>255874
rekt!!!
poster for the fiery foods festival celebrating spicy foods in downtown pasco
>>255993
add something else to the background (maybe something like a fading city buildings or a bunch of silhouettes trees)
also it would look better with text at the very center and maybe less pink. another think would be try different version with different fonts (that one looks a little too bold for me)
>>255998
Thank you, I appreciate it. Will play with it more.
>>255198
I get that you like the interlinking logo you made, but it really doesn't go together with the rest. I liked it better without.
New version. I like it better, good feedback. Don't know about the line on the top, I wanted to gently fill some space. Also not sure if some serif font would be better, but don't have any at the moment.
>>256003
Btw I see now that there is still a little too much pink (probably).
>>255997
I like the sketchy-ness of some of the fonts, but it would be better if all the fonts were uniform in sketchy-ness
Designing a logo for a real client as an assignment. Sophia Leadership targets senior executive women; the program is p much like life coaching IMO. Just rich women who get into this one-year program to improve on their skills, go on resorts, go to a fukkin temple, etc. It's kind of spiritual too I guess. "Sophia" derives from Greek... And yes, there's a typo on Sophia.
Mfw everyone in my fucking class did flowers and shit cursive fonts cuz everyone and their mother associates "women" with those kinds of essences.
The client didn't want blue, unless someone could encourage that on her. I was the only one who did it. Ideally, she wanted teal, green, and orange.
I chose a mandala since it exhibits "radial balance." The reason why I chose the font I did is because I wanted to keep it elegant and sophisticated for these elder women.
Anyway, I need to choose one and refine it. I think I'm going to go for the bottom/blue logo, but I need help on how I should refine it. The professor said that I have to keep in mind that I will lose a lot of the detail when I scale it down to ~1.5inch, which is true...
Also, is there anyway to make my title block look a lil bit decent? And feel free to add me on FB-- I'd love to make new gfx design buddies.
blog incoming
So I'm trying to make a Shirt/Sweater design for my trivia team down at the pub. UFB is the name, it means Unfucking believable. Back around christmas I bought a USC sweater at a thrift shop as a joke ugly sweater for the christmas party and everybody hates USC so they loved it. I wanted to make a sweater and use the USC logo as the design but with FB instead, but the bar owner, who is on the team, won't be having it.
I want to keep the feel of this design, but idk about the fonts/colors, halp?
>>256067
I stopped reading at Unfucking Believable (UFB). Two words shouldn't make a 3 letter abbreviation.
>>256013
The top ones with the greek letters are total garbage. The words make no sense for anyone understanding any of the greek letters.
I don't like the blue one. Did you check out the colors of the company? Do they always use those colors? I'd just go with black.
>>256078
I don't like the top logo either.
She doesn't have a brand identity yet. Any reason why you don't like the second one, so I can get a better understanding on how to tweek it?
>>255741
the type should be bigger i.m.o
>>255555
Hey those are my initials too, but nice I figured "DS" was too common, I include my middle initial.
>>256122
4/10 looks like a piano app or something.
>>256127
Oh, I guess I can see it now. Anyway I removed the name, still love the design.
Y 4/10 tho. What can I improve then?
>>256128
well I've done hundreds of logos over the last 3 years (still i'm not a logo expert by any means) here's the things that bother me about your design:
you don't know what it is for.
adidas 3 stripes cliche.
the hexagon pattern don't work too well.
the overall shape reminds me of an old pc mouse/piano.
also adidas sues companies who uses 3 stripes on their logo
>http://www.complex.com/sneakers/2015/08/adidas-sues-forever-21-for-three-stripes-logo
>>256136
>>256139
Good to know for the stripes... Shoudn't have cut those parts out. Uber's logo was just "U", so, I don't know, I followed their previous approach. Something is off with the pattern, I can see that, but I can't understand what. I want some pattern here similar to the background of their new logo.
If i removed the gaps and fixed/removed the pattern, would it be better? I kind of like this design and want to play around it more, but I don't know where to go after this because I'll probably fail again. (I'm pretty new at all of this, knowing some theory apparently doesn't help me much, because pretty much everything I make gets shat on (for now)).
Is there some alternative website where I could get feedback? I really need it, doing this on my own without anybody seeing it will never make me better. I would say I have a decent taste, but the actual work does not turn out so good, and I can see literally mind-blowing differences and improvements after every iteration.
>>256082
not him but try sketching different versions before using illustrator it (it looks rushed).
>>256141
>Is there some alternative website where I could get feedback?
your best bet is reddit.com/r/design or similar subreddits (i'm not an reddit user) the one thing i recommend for making better logos is drawing, it really makes the difference (specially now that people want a more 'organic/handmade' design approach).
>>253094
wow why the heat on eve online
here I'm making a content map for my design class. Its still wip, but I would like to get a feedback whether or not the hierarchy of the content is clear enough to understand. thanks
>>256236
>is a gun guy
I like you.
>>256243
>mfw people in the class are doing gender equality or some other retard SJW topics
>>256245
mfw
Is this for a client or just your own? Because, I would never do an unspecific color background for a white logo for a client.
Also, if this is for a client, how are you going to justify printing costs? Implementation on web, mobile, and print?
How will this logo be able to adapt without the words that no company can trademark?
Listen, the difference between the bright eyed, starting out graphic designer, and a season professional like me is the fact that we've had somebody in our life that cared enough about the well being of our development to say this.
And now, I'm passing this to you.
RISD. 15 yrs experience. My design went to the White House.
The best advise I got was, "Think about what you're doing."
Apparently, I can't pass this helpful advise to you for some reason here, as stated on my above post. They completely took the advise out.
We're starting a business; we sell wooden and metal things we make. I'm keeping it vague to give no hints about the attached image. I came up with this pattern for the maker mark and probably website.
I like it because it is simple, old-timey, and it reflects the items we make strongly.
The person I know who does the most graphic design dislikes it, feels the letters are too vague.
>What do you read the letters as?
Feel free to offer improvements. Must be fixed line weights, made up of straight lines or curved lines (chisel) with fixed radius (gouge/punch).
Thanks for input
>>255997
this looks like a young thug album
>>256259
This is nondescript for your business, and worst of all it's ugly as fuck and unprofessional.
Like my icecreams ?
>>256263
Offer suggestions or improvement then? Your post is a waste of electricity.
>>256271
My suggestion would be to start over, there is nothing to improve on.
I'm not going to write an essay on what you are doing wrong, because it would be exasperating and I'm not your fucking teacher.
>>256269
They look kinda gross.
And the colors on the cones are particularly unappealing.
>>256259
I'm guessing you chose to make a thin font because you work with rod iron?
It feels weak, nondescript and doesn't really do anything for me. It doesn't inspire confidence in a product made of wood or metal. It doesn't make me think that whatever your business is makes pretty things...
It's kind of... Meh. I probably won't remember it by tomorrow.
Keep iterating on it! Don't be afraid to move on
>>256269
i think they look appealing
the proportions of the cande and banana don't really fit though
Care to explain why does this infographic suck?
>>256294
everything looks awkward.
>>256296
Eh, doesn't help me much. I took the illustrations, font and background from their site. I"m starting to worry I am really bad at this, literally nothing is decent.
>>256291
Thank you for solid feedback! It's not so much a font as a line based symbol, it must be applied by cuts into wood, further dictated by cutting implements. Think of gun proof marks, for instance. Presented in a digital medium, I'm sure they would be harshly criticized. They serve a different purpose than a logo, it is now becoming clear. A mark with the massive constraints of the medium will have nothing on the freedom of a digital/print format.
My dad and I have used our own maker marks on our things long previously, which I am sure /gd would be even less enthusiastic about. However, I'm now leaning towards a separate unconstrained logo for the business, and we could continue to use our own maker marks as we have in the past.
Still a WIP but it's a logo for a school blog project, I only have to make the tail with a fragmented effect but it's pretty hard... But tell me what you think.
>>256298
Have you considered making a brand and burning your logo into the wood? Since you work with metal and wood using a metal object to burn your call sign would allow you more freedom in designing and it would also strengthen the metal + wood thing
esports/online community logo
it feels like something that already exists, not sure how to polish it or make it distinct.
also i've only had illustrator for 2 days lol
thoughts?
>>256330
kind of resembles squarespace or usa logo but not really. pretty good man.
>>256336
>>256330
the N is not too clear.. try looking at different fonts for the letter S maybe some tech/futuristic one could look better.
>>256330
Reminds me a lot of Sun Microsystems logo.
>>256353
that's the one I thought it looked like. Forgot the name of it. might be able to make it look different by squaring off the two two edges and adding a series of strokes (black white black or something)
only problem with that is, I dont know what color combination/stroke will look best (all that I have played around with seem equally good, cant really decide when one is the strict best
>>254398
This ones really good anon
Good job
What do you think guys? Did it in Photoshop CS3.
>>255993
Maybe add a simple city skyline in the back
Very slight fade
A little less pink maybe a slight light blue
A thinner font for the
Made To Be Together
But everything else is cool
>>256356
looks fine, bby. Looks like a license plate
>>255645
please dont quick selection the silhouette
>>255959
its alright
>>255993
Too much white space, type is too simple and centering it doesn't help matters. Try making the type huge but very light. Just a thought.
>>255997
I like it. I wish the red was broken somehow, maybe a pattern or something... Mexican fabric art, maybe? Something subtle, but it's a pretty big area of flat color and could use something IMHO.
>>253658
>Each screencap is just variations of a single concept.
That is how it works
>>256297
the colors are matched very badly. try to work on that. Maybe you can combine the text and the illustration together more since they are related. Right now, I'm reading a comic strip, if thats what the client want, then you are good. Or else, try to create a better transition.
Those small yellow bullet points are virtually useless since I can barely notice them at first sight
logomark for a logo for an apparel accessories startup
>>256482
some process stuff. still looking for an appropriate font, but most likely will use itc avant garde gothic bold with tight tracking. second time i use this font for a logo, for the same client, in this very same thread.
>>256483
some early sketching stuff
tried making cover art for the game i'm making i dunno
>>256483
>>256484
maybe it's just me but kinda look like a girl outline shape.
>>255463
The edges on what I presume to be a book are too round and oddly shaped compared to the sail's sharp edges and clearly visible shape.
>>256496
yeah, i noticed that as i was making the thing
not ancestrally a bad thing
mite be ironic reference to where's money at and where this startup is aiming at ([..]as you move down the torso the margin the better and the business get better and luxury is in the business.. a propagation[..])
https://youtu.be/XCvwCcEP74Q?t=13m15s
>>252290
The word "BEAST" and the lion thing on the right look like separate entities.
In a logo they should be more connected.
desktop background i made for a friend
>>256516
boring tbqh
>>256482
and i think i found THE font. verlag compressed black.
Can someone tell me if this is shit or not? Thanks.
>>256614
While we're here, gibe opinion on this too.
>>256614
>>256617
Regarding pixel art:
Either vector trace it, or scale it so it's not blurry and awful looking. The pixel/bitmap style affords to have crisp edges, so I don't know why it's not going for that.
If Photoshop, use nearest neighbour instead of bicubic or whatever's the default when scaling, be warned it will guess and may distort the image depending on how much it's scaled.
Regarding graphics:
Consider leaving more space from the edge of the image. Their heads are almost touching the top and that's not good for framing. Following the next point after this, it'd be nice if the graphics center were aligned the same way, but I guess you want to show the Harpie's wingspan so it can't be helped.
If these are meant to be a series, keep the stripes and overall colors consistent within their own palette. Harpy ends before reaching the bottom, whereas the Catgirl's stripes reach the bottom of the image. "Harpy" uses the darkest "color" (not grey), but "Catgirl" opts for one of the brighter pinks in contrast to the background. Consider making the Harpy graphic the darkest green, or maybe reconsidering the colors used for the Catgirl one.
Regarding type:
What happened to the font on the Catgirl one there? Looks auto-vector traced. If it's not, use a different font. Be wary of the space between the left part of the H and the dark stripe's spacing.
I can't really comment on anything else.
>>256624
Thank you.
I essentially changed the design I was going for after the Harpy one.
I'm a poor scrub, so I use Serif Photoplus Starter, and the pixel thing annoyed me, but I just ignored it.
Any tips?
>>256610
thank you. i have to admit that potentially good visuals suffered a bit from my urge to get precise made-up mathematical relationship between elements.
so... here's semi-final variant for the logotype. even logomark and type distance is 0.5x.
>>256297
>>256467
To add on to that (not him), yellow + white = a bad idea almost 100% of the time. It's difficult to read.
Those bullet points are worthless, and they're not noticeable as they break the entirety of the pattern you've established with the previous two. Consider even making those bulletpoints into one or more blocks.
Is there a reason the grey header is a different size than the others? Compared to the others, it feels squished for space. And there's that white gap between the header and the content blocks. That's out of place, and it doesn't help establish a clear hierarchy, just separates "top bar" from "rest of the fucking page". The type is huge. You're fighting the logo.
If this is meant to be displayed on a 1920 x 1080 display, you have enough room to make everything not as dense - right now you'll see three giant fucking blocks that could be shown in maybe half of the space you're taking up right now.
That's for layout.
Graphic wise I honestly don't really mind it, nothing that's absolutely wrong, but it could use some polish and consistency. The hands are huge. Compare it to the plate and the phone from the first two images (assuming the third one you made yourself). The thin brown line you used for the fold by the thumb breaks the style. Look at the hand in the logo. It uses the same width of line when breaking the thumb out from the form of the hand.
>>256625
I have never heard of that program.
Pixel graphics have dedicated programs but there's a bit of a learning curve to that. I think one is Graphics Gale (which should be free), and there's a free version of ASESprite floating about (try asking agdg or rpgmg on >>>/vg/)
GIMP I remember does nearest neighbouring scaling iirc, though I haven't used it in ages.
And I guess I'll do some quick ones while scrolling up.
>>256236
Don't be afraid to use more than one weight. Size is good for differentiating, but things that are "titles" should have heavier weights (not just size) than the content. I think it'd be possible to have "Gun Control" in all caps to further establish it's the toplevel. The thick black bar serves little purpose as of now. English is read left to right, top to bottom. Try having the connecting lines turn and intersect as little as possible. Watch the alignment of elements from the edge of the composition.
>>256003
Looks pretty good. Would definitely change the title font, however. Maybe consider masking some of the glow from the light on the left side onto the text.
The line I think isn't needed, if you want something up there, try fading in a cloud texture, maybe. Alternatively, a few ideas: lightpost wires tracking across the top (optional birds sitting on wire), birds in flight (bonus points for being cheesy and only having two). I think it looks nice with nothing up there in the sky, however.
>>255331
I hate the blue as well, maybe have some texturing/masked image like you do on your site. Have the dot in the same spot when you flip the card (Americans flip cards on a horizontal axis, right).
>>256628
Looks pretty good. Just to say it now, I really like the negative space square mark you put up in >>256484 with the way the K was biting into the form there.
>>256304
I have no idea what this is supposed to be.
>>256628
I'm not digging the K, have you tried making the "waves" next to it different widths i.e. rightmost being thin, middle being medium and the stylized K thick?
>>256633
Also, pic related is my favorite, the strokes in your current K don't work if you ask me, they feel awkward and not "kinetic", even though I see what you were going for.
>>256635
Forgot pic.
>>256632
yeah, that negative square could be an alternate logomark for individual logomark print purposes, i plan to explore that a bit more.
>>256633
yes i tried that variant, but it added too much visual complexity, felt less consistent so i decided to stick with the constant line width.
>>256635
yeah, i admit i sacrificed potentially better proportions/'kinetic force' line flow for that mathematical relationship described in >>256482
is this content map horrible?
>>254362
Melee Hell, mah nigga
>>256628
made a bit more arguably dynamic and friendlier variant
>>256671
still looks like shit, bad concept start over
>>256671
you should make the logo either the same height as the text or much bigger and put the text underneath
Crit please
In the middle of creating a visual guide for my workplace's new stickering system.
Before I continue, any tips on how can I make this more readable?
>>257012
Kern the "uin".
I want to say something about the alignment/size of "DESIGN". Looks kinda out of place.
>>256654
Lot better than before, but still needs work.
Try avoiding text from unrelated blocks overlapping the guns (as well the title block having three layers with the gun peeking underneath). I personally would avoid slinging the images of the guns everywhere as well as having lines leading towards the guns, have them just listed, maybe a smaller silhouette. Try to figure out a layout where you don't need a bajillion lines criss crossing each other everywhere.
Align blocks of text to a grid. You've already done it somewhat, but there are a few things that violate that and kind of break out - the clearest example would be Gun Control != less crime, Not the only solution, and then Truth about Gun Control.
Watch for orphaned words, as in the last word of a line is the beginning of a new sentence.
>>257084
Minor consistency issue, just stretch a giant red Nintendo bar like you did for Sony instead of using a grey line.
If this is everything (assuming you don't carry GBA/DS), seems like you could go by a much simpler rule, since it seems anything in a keep case has the barcode on the front with a tab folding over to the spine.
I'd probably make a flow chart or something along the lines of "Cart or Case?"
>Cart
>>Whatever you have there
>Case
>>Barcode on front, index on spine
>>PS3/PS4: Make sure it's below the header
I would probably group everything that is in a keep case into one category, then have the outliers (the carts) having their own.
However, it depends on your workplace in the end, it's your call whether people will be able to read a flow chart or your list better (ask them).
>>255810
If you're going to go with Arnie here I would suggest defining his right arm a bit more. Maybe just outline it or something. Otherwise right now (to me at least) he looks like he has a huge tumor or was amputated.
rate my logo thing. its not really for anything i was just fucking around