Does anyone has this template or mockup?
I have to do a group business plan for Uni and I've been tasked with creating a logo for our fictional company. I made this in photoshop and it's complete shit. Can anyone give me some tips on how to improve it and not look like I made it in MS Paint? I have an extremely limited understanding of photoshop but I'm fairly decent at learning things like this. Also, pls no bully over the logo, I know it's awful.
Cant into gd
Family friend wanted a leaflet to promote a new business, said I'd help out. This is my first proof. I know something is wrong with it, but I don't know what. I feel its lacking, but I don't want to over-clutter it. Any advice?
Will do that tomorrow. Just got into bed and don't have access to the file at the moment.
The only text that is deleted is the contact info and the location of the "Central clinic". I guess it does make a big difference to how its seen by the eye.
Here it is with text filled in.
I will need a bit of room at the bottom left side for the health licence logo thing, which I have not had sent to me yet.
I'm doing a logo for a relatively small school project and I thought I could ask /gd/ how can I improve it.
I'm an amauteur and used MS Paint to do this.
So, the only problem is the unsoftness of it?
Is Pixlr Editor a good alternate program?
Is the concept of the logo itself shit?
When they were released an anon compiled them into 4 "albums" on mega:
I was thinking of a theme like: Store Opens, Golden Years, Financial Difficulties, Store Closing
Can someone make album covers for the kmart tapes?
Can't go to /r/ as it's dead and just all porn
Well I just took another look and it seems like the tapes aren't in perfect chronological order, I don't really mind that though.
I've made 4 covers for each of the 4 albums, would appreciate some feedback
Here's "Welcome to Kmart"
How can I improve this poster /gd/?
The poster is supposed to demonstrate the idea of balance in design.
Please elaborate on your reasoning.
The only balance I see is that it's vertically symmetrical. Not sure where's the rest of the balance (or the design).
It's a school project. Basically we needed to create a poster on one of the Elements and Principles of Design and mine was balance. I focused on the vertical symmetry to portray this....
ITT: share your best so far.
This i recently finished.
Was making blank faced anime grills for another project, when i caught sight of this fucker staring at me
Hello /gd/, can you help me out?
I've never worked with any kind of social media/marketing stuff and now that I can't get any /gd/ freelance and my bank account only has $2, I'm selling custom keychains.
I never created any kind of composition made to sell something, so I researched a few places for inspiration, with no luck.
TL;DR: I am selling keychains via facebook and need tips for my post design (if it's working or not).
I've made three different images. This is the first one.
I showed both to my gf and she said that it had too much information. So I made a third one (that I honestly didn't like) to show her.
She liked this the most.
Probably the bg is what's making me hate this, but don't know what to do with it.
I don't like the pictures that small, they are one of the most important information you can show, and it attracts the attention of possible customers.
The text part should be more secondary, in my opinion.
If i had to do this, i would associate an image with one of those qualities, like: a picture of the raw materials you use for ''alta qualidade'', some random keychains you made, side by side, for ''temas variados'' and so on. Also, you could pay the designer with custom keychains kehehe...
Hey /gd/, I'm the newbie cat logo guy from earlier; I've got a lot of awesome feedback so here I am again to ask for some more logo critique.
With that said, here's the logo in question. I am kinda stuck as to how I should go about approaching this logo so any advice I can get would be greatly appreciated.
The game's a qsuedo turn based RPG where players assemble teams of up to 6 heroes (arranged in a 3x2 grid) to fight in dungeons/arenas.
The game field looks something like this atm (I'm still working heavily on the UI atm).
One of the character cards (the vanguard) on the player side has a golden border and greatly improved stats. It can also provide a buff of sorts to the rest of the allied team; making the vanguard a priority target to attack.
Any pixel artt enthusiasts?
I've been working on developing simple mobile games recently and I'm getting into minimalistic pixel art so I don't have to hire artists.
Post your works and/or inspo.
That's not true pixel art, it's drawing a standard picture and then abstracting it and adding little bits of pixel art here and there to blend it together, then applying the species affects like the little glowing sprites and ambient occlusion to complete the entire effect.
The logic behind it is explained better here
Hi /gd/ I need your help
A lot of you guys do this professionally, and I need to ask. How?
Im going to go to university real soon, and I want to do this professionally. I'm confused between if I should be doing a BA in graphic communication design, communication or a BFA in visual communication design.
Personally what have you guys have done, and what did you move on in the future? Did you create your own company or go into a firm? Did you do a BA/BFA then a MA/MFA afterwords or did you wait for a while or not do it at all?
As a high school student who's scared shitless of the future and parents who doesn't take design seriously enough that think this wont get me a "real job". Im in desperate need of help.
What you get your degree in doesn't mean shit once you're back in the real world. Your portfolio is everything. The most important tool at your disposal is who you know. Make contacts, develop relationships, never stop improving yourself and honing your skills as a creative professional. This is one of those weird fields where having a degree can actually set you back a little bit, so be careful.
My parents were never supportive either and expected me to fail. I didn't even bother going to college past an AA at a local community college. Then I was making about as much as they ever did by my early twenties. I'm not telling you not to go to school, that's dangerous advice. My point is that you kind of just have to carve your own path to some extent. Make friends in the industry in your area; they'll get you your jobs, gigs, etc. and you'll learn from them. You'll become a better designer by working under better designers, just like any other trade. You might have to do soulless production work for a long time, there's no shame in that. It doesn't mean you've failed as a creative. It just means that's where your skills are needed right now, for this season of life. You'll be able to apply those skills to creative design work.
Learn. Never stop learning. Be fueled by a lust for knowledge and experience. Learn Adobe products inside and out, well enough to teach other people how to use them. Study artistic techniques. Learn to understand minimalism and when it's useful and when it's not. Learn to recognize barriers between information and people's understanding of that information, then remove those barriers cleanly. Provide solutions. Play a lot of video games, and study their art of conveyance, how they subtly inform the player/user of what to do without (ideally) tutorializing and causing frustration. Work fast. Work efficiently. Build confidence through experience. This is how you build a career as a designer in visual communications.
>It just means that's where your skills are needed right now, for this season of life.
Fuck anon, that's some heavy stuff.
10/10 almost made me cry
Hey /gd/! I'm redoing my resume right now.
At my college internship, I do SO many different kinds of work, and I want to highlight that. I was considering adding a 'notable projects' section within the job description - however, do you guys think that's too much?
(Pictured is not my resume - but a design I like!)
Just know that the person who reads your resume (Assuming they've got a decent amount to sort through) will take about 20-30 seconds to glace over your resume. Make it concise, simple, and visually pleasing.
Yeah, name 5 better similar sites than this spent-sellout shit taster turned tumblr hip hop circle jerk site, cause i need to disband of this trash
I'm working on a logo for a local dentist called "sunny dental". I have pic related so far.
1. Something inside a tooth will always look like a cavity or something along those lines.
Reverse it, make a tooth inside of the sun. It will also make more sense scale-wise (the sun is infinitely bigger than a tooth).
2. A white logo doesn't make sense. What do you do when you need to have it printed on white paper?
3. That tooth doesn't look like a tooth and that sun looks weird not being complete.
HOLY SHIT THERE'S A SUN EXPLODING OUT OF THE ROOT OF MY TOOTH.
This image looks like the next thing that's gonna happen is that he's gonna hemmorage out of the root of his tooth. OP you've managed to give me images of people with blood flooding out of their mouths based on your design.