hey guys, i'd like some opinions on this 3D/popout logo art im doing and before you ask:
>yes im a cod fag
thanks again for your opinions
am I going full retard with the eraser tool,or this is a bug ?
why paths dont stay the same when using eraser tool ?
Expanding it isn't an option tho it has to be paths (this isn't supposed to be a dashed line, i used straight lines for a better view)
A path has an end defined in one of 4 ways:
>Flat at the last anchor
>Flat slightly past the last anchor
if you slice a line you are creating two new ends. Those ends will be defined by the end style in the line menu.
You would have to make a custom stroke that had slanted ends to do what you are doing. You are making a mistake using paths. present why you need them and maybe people can help.
OP back where what i want you to notice is how the path changes as i create the segments. the path passes from a perfect line to a wobbly path ..
But what im trying to do is something like what i saw on other threat (pic related)
It's driving me crazy because i want to create a bunch of lines with blend tool, and after i blend it creates a nice and consistent (new) paths in between, but when i start segmenting it it goes all wobbly as fuck
What's with everybody and their grandmother designing shit posters?
how do you guys like my new thingy? i started making GFX works for my facebook cover and now im having fun
So I decided I'd make a few logos for my school's logo contest. Do you think this logo is decent? If not please tell me what I can do to make it look better.
So me and my friend are into music production, and I decided to try and design couple of graphics for album covers/logos.
What do you guys think?
I'm part of a project working on a fighting game. I'm the one making the logo. The problem is, even though the concept is OK, the logo I have so far is full of suckage and I need to fix it if we're ever going to use it. What am I doing wrong and how do I fix it?
Version with just Yin Yang and Main title
thank you for the well thought out feedback
well my best advice is to thrash that one and start over maybe download some references from other fighting games and try to imitate one.
I made these logos in paint but i have 0 idea of how to use photoshop and other things to remove the jagged edges would someone be willing to do it for me also these are ironic logos
wrong board for requests
otherwise, download vector magic and do it yourself without needing prior knowledge
I like to make videos for fun but recently I've been having problems with movie maker. Mainly, when the program renders the movie, for some reason the trims are not accurate in the final render even though they are fine in the previews.
My question is, do all video editing software have this problem? If you're not sure what I'm talking about here's a video I made recently
at around 1:12/1:13 you can see an odd image between the cuts. In the preview the cuts transitioned seamlessly, but in the final render you can see that the trimming on the clips is not perfect.
Also a secondary question, lately my video card keeps failing and causing me to restart Movie Maker because everything becomes corrupted (every thing still saves though). How do I avoid driver failure because it happens like once every minute now.
That's pretty good for being made with MovieMaker.
Switch to Premier (or Final Cut) which are programs you can actually work with and experience with them is the only true way to learn them.
>1:12/1:13 you can see an odd image between the cuts
that looks like you either left some random frames hanging around or a rendering error. if it's the latter, re-rendering should fix it.
>How do I avoid driver failure
You shouldn't be rendering with your GPU. Use your CPU instead. CUDA rendering creates more problems than it solves (unless we are taking about heavy 3d rendering which isn't your case).
It's definitely the latter, and re-rendering seems to make new problems pop up. I'll look into switching from gpu to cpu for rendering, but I don't want to pay for a new program when I only make about 1 video a month.
Thanks for the help.
>re-rendering seems to make new problems pop up
I'm not sure how MovieMaker handles it's data but you might try erasing all previews/cache, re-conforming the video files and re-rendering to see if it fixes it.
> I don't want to pay...
pic related is pretty affordable
I want to write a short story, then make a basic short novella of around 50 pages.
Then I want to make a magazine about that story, like converting the novella into fake articles about it, like fake ads about the story places or diferent ads about the lore.
So, I want to take the story as the basics upong the magazine articles will be based upon.
But I don't have a very clear way of how is a magazine done.
Do you guys have any resources or books about magazine design?
Stuff like layout, those backgrounds designs I see (bubbles, lines, colors, etc).
I can do drawing and know basic digital painting techniques, I guess I could use some photos, but my goal is to make it look like an anime magazine.
I have three screenshots of the same window, on different background colours. Is there any way to remove only these background colours and leave the window and shadow in tact, via the colours somehow or otherwise?
Making my mom an Ad, changed the personal details, can anyone critique it? First time trying to design something, I'm using fucking Microsoft Publisher.
Does anyone here can tell me how I can make a pic like I uploaded from a normal photo?
I can only use Gimp2 and I struggle to find a way to make a simple outlined picture. So far I've found nothing and started drawing simple outlines in another layer but obviously this is too inefficient.
Is there another way via Gimp?
I think any automated way wouldn't get all the details you wanted and wouldn't be smooth, as seen in picture related, done in photoshop, using the Filter>Filter Gallery>Stylize>Glowing edges to get the outline then messing with the Levels a little to get rid of some of the 'impurities' but in the end it will never be perfect, at least not with any method I know . Only way to get it looking good is to draw over it manually, easiest way is probably with the pen tool (in Photoshop, whatever the Gimp equivalent of that is) to get it looking like the OP picture.
I'm trying my hand on a logo for a fictional service called pass the popcorn (no relation to the concept of the tracker btw). I've had this idea spooking in my head where you have an app in which you can find random people in your town who watch certain tv shows and you get to invite eachother to watch together. Like a tinder type of thing but for getting together with strangers (or friends) to watch TV.
So I'm trying to include the elements of popcorn, a television and a play button, and some sort of font but I just can't get it right. None of the elements fit together. Thought of doing something more tight like the P in the Polygon logo which also looks like a play button but it looks like crap.
I've had no problems designing that concert poster the other day but with this I've been messing around for weeks.
use a play icon with rounded corners combined with the thing below a message box icon to form the letter P. it would look better if part below the message box icon is very small. -pic related
That would just look like a speech bubble with a play icon in it.
Which is different but I guess the social aspect is represented that way. I might just do speech bubble with the popcorn in it or something, hmm!