I wanna photoshop a plane into this, anyone have any tips how to make it look realistic?
this is what I came up with
>>275398
>>275398
>a plane
what about a PLANE CRASH?
hipster/10
>>275438
low-effort-post/10
>>275441
high effort -> good design?
can't someone Make this type stand
>>275331
There you go anon I made her stand if that was what you wanted
>>275443
technically she's still seated
Post wot u got
memes, art, shit u gone n done son
pretty cancer because i never bothered to finish the shading on the glock
What made you get into graphic design?
making sigs on a starcraft forum
>>272495
making transparent cartoon psd's to host on geocities websites
>>272495
drawing logos at high school and making stuff friends requested for their youtube channel.
Started this thread in /pol/ which obviously was a mistake. I want some serious designs for the New United Kingdom since Scotland is probably on it's way out so I think a redesign is in order.
Here's what I came up with so far.
I doubt anything will happen but here's my hypothetical design for england+wales
>>275328
Looks good man.
>>275320
First time doing digital art, what should I improve?
You forgot to copyright it.
>>275222
Its on the bottom left lol.
>>275223
>bazoinga
Rest easy Starman
Damn adjusting opacity sure is hard
>>275279
Damn 90% of the shit you do in graphic design sure is hard
>>275282
Is it hard to trade stocks? Is it hard to use a saw? Is it hard to put salt onto a dish you just prepared? No. Nothing is really that hard. You know what is, though? Knowing when it is called for and a good idea to do so. That's all the difference. That's why being able to work along a tutorial doesn't make you a designer and adding salt to your fries doesn't make you a chef.
What style would this be considered? I feel as if I've seen this type of design in generic paintings at coffee shops, but it seems too common to come from one person.
>>275072
clip art
>>275072
trash, gutter graphics, autismo aesthetic
>>275072
clip art
What's the name of this style?
how can i google some more references?
i googled this as "hand drawn vintage labels" but i'd like some more general references on the style. The cursive letters, the natural, relaxed tone..
any clues? it's my first real work as designer
>>274984
hipster hand drawn bs
>>274985
okay what about this
or any non bs style you can think of that looks remotely like it.
Premiere Pro. What the fuck?
The more I work with it, the more I don't get it.
For example "Motion blur". It's an extremely useful tool, that you need almost every time while working with at least some kind of motion. And premiere pro provides you with motion tools but it DOESN'T have "motion blur" button from AE. It's a one FUCKIN button. And the only way to deal with it is to send your sequence to AE. EVERY SINGLE TIME. Just for that one button. I don't get it so much. I mean even if I need to do something EXTREMELY simple like dragging some text on the canvas, I need to do it in AE, just because I need motion blur button.
And making the whole video in AE is not an option, because the video is big and AE doesn't provide you with a good management tools of files, objects, sequences etc. when the video is long.
Maybe I'm doing something wrong?
Where's the problem? Apply the effect over a nested edited sequence.
>>274668
>video is big and AE doesn't provide you with a good management tools of files, objects, sequences etc. when the video is long
are you memeing?
Ditch Premiere and learn AE. Premiere offers zero advantage unless you're an ultrapleb with AE.
>>275199
AE is shit for long vids, are you joking?
I use Sony Vegas and Ae. At least you can motion blur on sony vegas with long vids. But its shit for any fx projects, the lay out is too fucking annoying. Its good for a flow or raw project though.
>banner contest
>/gd/ - graphic design
>worst banners
shamefur dispray
>>275062
>>275062
Where to participate?
Wait until you see how shit /p/ will be
I hope none of you plebs are actually pursuing graphic design as a career because you're all fucking terrible and have no taste.
Pic related
fuck off
wow! thats a meme
>>274981
yeah most of this board are either awful stuck up trustfund kiddies that are shit at everything and think they're "artistic" (hint: design =/= art) and the other half are fucking hajeeds from india working for 3 cents an hour and undercutting actual firms and businesses.
unless I have to design an illustrative logo, this is usually how I design logos. however, I've been told by professors and other students and designers online that I should be unifying my text with the icon. would changing the text color to a color scheme that matches the icon fall under unity or do I have to include another additional element to tie an icon to its text?
pic related but it isn't my logo, its just how I prefer to design iconic logos.
>>274414
>I've been told by professors and other students and designers online that I should be unifying my text with the icon.
What they mean is that the type should reflect the style/feel of the logo.
Think about the Nike swoosh and its logotype. They're recognizable separately, they work together, and you don't need color to identify them.
>>274414
Previous poster is right. Look at your example, Antarctica. The shape of the penguin mimics the shape of the lowercase 'a'. So even though the icon and type are physically separate, they're still unified
>>274415
>>274420
alright, thats what I was hoping.
I appreciate the insight, I feel like now I can stop trying to force elements. people kept suggesting to try adding a background to every logo I did and it was driving me crazy. Or they would suggest connecting the icon to the text which I think does work in some situations nicely but It doesn't mean I want every logo I make to be designed that way.
Hi there anons, I'm struggling to figure out why the rendering of my vid in after effects takes forever to finish, plus it always remains stuck in the same place and hang there forever. The video is 60 fps, coolor 16bit. Any suggestion? I'm trying to render it since three days.
There can be very many issues. You have to be more specific about your project, export settings and compositing that you're doing.
60fps and probably a very high resolution + length of the video and complexity of effects and animations matter most. also your renderstats.
are you rendering quicktime?
for those kind of vids i recommend to use adobe media encoder to render int in mp4.
>>274254
OP here
I've tried to low the res from 60 to 30 fps, but still remain stuck on the same place. And is quit odd, cause there isn't anything special in the place where it gets stuck. Moreover, no error log