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>other person make gif with 20 frames >500kb >i make

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Thread replies: 46
Thread images: 8

File: 2316547110.jpg (127KB, 540x358px) Image search: [Google]
2316547110.jpg
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>other person make gif with 20 frames
>500kb
>i make gif with 24 frames and same size
>2.4mb

why life hates me so much?
>>
>>62311189
It's your fault for making GIFs in 2017
>>
>>62311189
>2.4mb
>2.4 millibits
That's not a unit of anything
>>
>gif
>frames per second
What a fucking retard, videos exist for a reason
>>
>>62311189
COMPRESSION
>>
>>62311398
Gifs have no compression, you have to reduce the amount of colors used to make them smaller. If you want real compression go make webms
>>
>>62311189
They probably used a bad color pallet.
>>
>>62311412
LZW
>>
File: eee_senpai.webm (2MB, 272x360px) Image search: [Google]
eee_senpai.webm
2MB, 272x360px
>>62311189
Webms are always superior.
>>
>>62311189
I typically reduce the number of colors until I get the minimum file size without sacrificing quality. Compression will also help but I feel the color reduction is more effective.
>>
>>62311412
>reduced amount of colors is not compression
are you actually retarded?
>>
>>62311377
Nowhere in the post or in the image does it make a mention of "frames per second" though?
>>
>>62311189
Wut anemee?
>>
>>62311189
>make webm
>128kb
giftards
>>
>>62311230
Megabutts :D
>>
>>62311845
how the fuck does the fish do that
>>
>>62311412
>you have to reduce the amount of colors
That's what compression is...
>>
>>62313458
Nerves and shit
>>
>>62311189
Gifs are compressed losslessly. Your gif contains video, while the gif you're compraing to probably contains simple shapes or large areas of the same color, or something that's easier to compress in general. So the answer is that the other gif just happens to be more compressible, and there is pretty much nothing you can do to reduce the size of yours, beyond switching to webm.
>>
>>62311412
Nigger what Are you talking about?
You can literally compress images before converting into .gif and while doing it using lzw
>>
why can't we make animated jpegs
>>
>>62313458
It's called muscle memory. For a few minutes after you die your muscles will respond to stuff because it has it's own "synapses" and they can detect it, it's the same reason if you cut a chickens head off, it'll stay alive for a good 10 minutes or rarely hours.
>>
>>62315039
That's basically what a mpeg is
>>
>>62311189
Lower the resolution and use this
>https://ezgif.com/optimize
>>
Post your gif to test it.
>>
>gif
>Not webm
Is this nigga serious?
>>
>>62311189
>>62311225
this
>still not using webms in 2017
>>
>webm and not h.264
autistic virgin detected
>>
>>62313191
are you stupid? or maybe you are just colour-blind?
>>
>>62312461
isn't color reduction compression already?
>>
>>62313269
I found it
>>
File: 1504146305372.gif (132KB, 500x281px) Image search: [Google]
1504146305372.gif
132KB, 500x281px
>>62311189
Do the gifs have the same content? If not, then you can't really compare them (even with same resolution).

Basically what this anon said: >>62314882

Large areas of the same color are easy to compress because you can have a short code that refers to that color, and longer codes that refer to less common colors.

The other thing that gif uses to compress is the fact that you can have transparency in a frame, and it was show whatever was in that spot in the previous frame. It's good if you have a lot of transparency because then you can give it a short code to make your file size smaller.

Pic related only changes a tiny bit of the image in each frame, so it compresses very well. If you open it in an editor that supports animated gifs (gimp does), you can see that the full image is only in the base layer, and each layer after that just covers a bit of the middle, and the rest is transparent.
>>
>>62311189
Just make a webm, faggot
>>
GIF works well for small simple animations with few colors if you're doing any real life content gif will usually fuck up the quality and produce excessively large files. Don't use gif for basically anything except pixel art and cartoons
>>
File: spongebob_coffee.gif (1MB, 1275x916px) Image search: [Google]
spongebob_coffee.gif
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>>62316382
forgot to mention, gimp has some filters for doing this automatically, under Filters > Animations > Optimize (gif) and (difference)
>>
File: 15048849113791.gif (1MB, 1275x916px) Image search: [Google]
15048849113791.gif
1MB, 1275x916px
>>62316548
You should really do it manually for animations this simple. If you want to automate it just use an actual video codec.
>>
>>62316224
???
>>
>>62316715
I didn't make that image, but yeah, fair enough.

And yeah, ideally you should do it from video, because once it's in gif format, it usually gets dithered and shit, which makes the auto-detection of identical content not work too well.
>>
>>62315149
Confusingly there's also motion jpeg (m-jpeg)
>>
>>62316843
mjpeg is just jpeg pictures strung together. It's literally apng of the jpeg world.
mpeg however strongly relies on motion prediction.
>>
>>62313458
Reflexes or some shit. Reflex nerves are connected directly to the muscles or something. No brain needed.
https://www.youtube.com/watch?v=VcEHVnqnO0U
>>
>>62311845
How? This never happened to me
>>
File: 1500573502076.webm (354KB, 224x400px) Image search: [Google]
1500573502076.webm
354KB, 224x400px
>>62311189
>2017
>using gif
Why tho
>>
File: 20170113_143549.webm (288KB, 636x340px) Image search: [Google]
20170113_143549.webm
288KB, 636x340px
>>62318373
I liek webm
>>
The former probably has Onion skin layring, yours probably has 100% of the source frame data in each gif frame instead of just what has changed.
>>
>not using FLIF
im laffin
Thread posts: 46
Thread images: 8


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