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/mpv/ - the /g/reatest media player

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Thread replies: 367
Thread images: 59

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Installation:
https://mpv.io/installation/

Wiki:
https://github.com/mpv-player/mpv/wiki

Manual:
https://mpv.io/manual/master/

User Scripts (including opengl shaders):
https://github.com/mpv-player/mpv/wiki/User-Scripts

High quality video output profile (goes into mpv.conf):
profile=opengl-hq
>>
>https://gist.github.com/igv
No 2x FSRCNN? :(
>>
>being a dumb mpv poster
>>
>>62187536
Yeah id like that too. I dont trust random pastebins.
>>
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>mpv.NET
>https://forum.doom9.org/showthread.php?t=174841
>https://github.com/stax76/mpvnet
>>
Any meme-shaders for manly movies instead of non-masculine animes?
>>
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>doom9 on suicide watch
>video player usage 2017
>https://forum.doom9.org/showthread.php?t=174844k
lol
>>
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>>62187554
It's a fucking bot!
>>
>>62187605
What the heck? Who is that guy? Ive heard his nickname somewhere before.
>>62187635
SSSR.
>>62187652
>MPV starts in 2 ms, but you need 10 years to configure it so in the end, you did not gain that much time
>>
>>62187786
Works out of the box unlike madVR that needs terrible Windows admin privileges.
>>
>>62187821
Whaat?
>>
>>62187846
You have to install madVR as admin to make it work and you should know that running a proprietary software as admin is more than harmful, it's completely stupid. Yes I know it's a directshow shit. ;)
>>
>>62187923
I think you misunderstood me! I was merely quoting some guy from that doom9 thread :)
>>
This .exe keeps telling me I downloaded the file with an automatic updater that does not verify digital signatures - everytime I press OK, it stops the installation. Any ideas? Just got a new computer and would like to make the switch from MusicBee.
>>
RAVU updates yay!
>>
>>62188140
What's new?
>>
>deband-iterations=2
>deband-range=12
I wonder what he tried to achieve.
>>
winfag here
can someone tell me without shitposting, what's better in mpv compared to MPC-BE and why should I use it
>>
>>62187652
>Since you're a MPV fan, let's see if it can remplace MPC+LAV+madVR:
>1) Is it able to change resolution before playing file ?

>winfags
>>
>>62188659
If you dont use madvr mpv will output much better picture.
>>
>>62188834
1) autospeedwin.lua works
>>
>>62188834
He probably meant refresh rate and mpv cant do that...
>>
>>62188871
Look at >>62188860
>>
>>62188871
>https://github.com/kevinlekiller/mpv_scripts/tree/master/autospeedwin
It needs nircmdc.exe where mpv is and this kind of thing into your mpv.conf:
video-sync=display-resample
script-opts=autospeed-nircmd=true,autospeed-speed=false,autospeed-nircmdc="nircmdc",autospeed-monitor=0,autospeed-dwidth=1920,autospeed-dheight=1080,autospeed-bdepth=32,autospeed-rates="23;24;50;60;72",autospeed-exitrate=60,autospeed-minspeed=0.9,autospeed-maxspeed=1.1,autospeed-osd=true,autospeed-osdtime=10,autospeed-osdkey=y,autospeed-estfps=false,autospeed-spause=4
>>
>>62188860
>>62188904
>>62188991
Thanks, i know about that script. I dont like it. Id like native mpv implementation.
>>
>>62189025
Ask mpc-qt dev or use plexmediaplayer!
>>
>>62189055
What does it have to do with them? :o
>>
>>62186952

Hi /g/

I have a 1080p projector that I mostly play remuxes on.

I see everyone mentioning using madvr as mpv's directshow. Will this have any benefit?

What exactly should I be doing to get optimal video outut? If im playing 720p, what are my options for upscaling?

Thanks for any tips
>>
>>62189250
>using madvr as mpv's directshow

What the fuck does this even mean?
>>
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Ok goys, I can't stream crunchyroll with mpv, keep getting Error 503 even with username and password flags. Has anyone ever had this problem?
>>
>>62188991
is it possible to make it work only in fullscreen?
>>
>>62190808
Is your youtube-dl up to date?
>>
>>62190808
try with streamlink?
>>
>>62191384
Yup, version 2017.08.27.1
>>62191537
Haven't tried, wanted to make it work just with the mpv command using youtube-dl like I'd do with yt videos. But I will read up on it and give it a go if I can get it done
>>
>>62191849
Might just be a limitation of youtube-dl since crunchyroll's API isn't meant to be publicly accessible. From streamlink's documentation:
>The API this plugin uses isn't supposed to be available to use it on computers.
https://streamlink.github.io/cli.html#authenticating-with-crunchyroll
>>
>>62188991
wtf is wrong with you, use lua-settings
>>
I'm having an odd issue where after a while mpv just straight up stops working on xubuntu. When I open up a video it shows the first frame of the video and stops playing and the audio stutters in and out.
>>
>>62192800
And just opening mpv by itself shows a blank screen. Trying to play a video from there just freezes the player up.
>>
>>62192800
If it persists across mpv restarts then it sounds like an external issue; probably your graphics drivers / compositor / DE fucking up
>>
>>62192919
Restarting actually fixes the problem. Only thing I can think of is the compositor. I suppose I'll try using compton to see if the problem goes away.
>>
>>62192694
what do you mean?
>>
>>62193774
You can put script settings in /lua-settings/scriptname.conf instead of having them all on one line
>>
>>62194057
ok let me try.

by the way, do you know how to make autospeedwin work only in fullscreen mode and not in windowed mode?

I dont like everytime i open a video my monitor changes regreshrate.
>>
>>62187652
>mpv thread on doom9
Madshi must be worried now
>>
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>install mpv
>alright cool let's learning to edit the config
>open manual
>mfw
Is there hope for me or am I simply too retarded for mpv?
>>
>wake up
>still no vulkan
wtf
>>
>>62195306
???
Aside from the ordering, I found the manual pretty straightforward.

Is there something specific you're having trouble with?
>>
>>62196346
For starts what the fuck is arguments
>>
>>62189250
>I see everyone mentioning using madvr as mpv's directshow.
what?

>What exactly should I be doing to get optimal video outut?
>>I don't know much about color calibration but perhaps look into the proper way to do that on your projector (especially if it's a fancy projector).
>>Change the surface you are projecting onto (turn off your projector and set up the lighting as you normally would while watching a movie, note the blackness of the surface and take into account that you cannot reach darker blacks than that while projecting onto that surface).
>>Get high quality videos (note: bitrate and codec are just as if not more important than resolution).
There's more you can do on mpv as well but currently it's not clear what the fuck you're doing.
>If im playing 720p, what are my options for upscaling?
You have tons of options. Some use more system resources than others and some are criticized for creating "oil painting" effects as well as ringing artifacts. Beyond a certain point it becomes personal preference.
>>
>>62196399
That is basic command line terminology.

Here is an example:
program -flag1 -flag2 --option1=parameter1 --option2=parameter2 -flag3 input1


Here, program is the program name itself. All of the other pieces of the command are called arguments:
>flag1
>flag2
>option1=parameter1
>option2=parameter2
>flag3
>input1
Sometimes the program is referred to as the 0th argument. Flags (sometimes called switches) simply activate a setting and they're typically only a single character long (in some cases a flag will take in a value but it does this with a space instead of an equals sign). Options, unlike flags typically have a bunch of values you can choose from, and they're typically several characters long. Sometimes you will have both a flag and an option that do the same thing where the option is something like --all=yes and the flag is just -a (internally it makes no difference which one you call, they're there for your convenience). Typically the order that flags and options are listed does not matter but for some commands like ffmpeg it can (so read the manual). The last sort of argument that is neither a flag or an option will be the main thing that your program is taking as input and acting on (this is often simply referred to as 'the' argument).

The mpv manual gives you instructions as if you want to write a giant monster command line but basically no one does that. Instead create a configuration file based on:
https://raw.githubusercontent.com/mpv-player/mpv/master/etc/mpv.conf
read here for more information (on how to edit it and where to put it):
https://mpv.io/manual/master/#configuration-files
>>
I've been trying to use the convert script
https://gist.github.com/Zehkul/25ea7ae77b30af959be0
To convert videos from streaming sites, but it fails, I've also tried using the ffmpeg fork, but it fails as well.

Is there a way to fix it?
>>
>>62197096
Does it have this part in generate filenames?

    --check for ytdl-stream
if string.sub(file_in,1,4) == "http" then

local filename = mp.get_property("media-title")
filename = string.gsub(filename, "/", "|")

file_out = os.getenv("HOME") .. "/" .. filename .. out .. ext
file_out = string.gsub(file_out, "'", "'\\''")

else

file_out = dir .. title .. out .. ext

end
>>
>>62197134
The ffmpeg fork have this
--check for ytdl-stream
if string.sub(file_in,1,4) == "http" then

file_in = mp.get_property("stream-open-filename")
file_out = os.getenv("HOME") .. "/" .. mp.get_property("media-title") .. "-out." .. ext
file_out = string.gsub(file_out, "'", "'\\''")

else

file_out = dir .. filename .. "-out." .. ext

end


What difference does it make?
>>
>>62197181
Probably none, maybe I have an old version of it.

Mine does
file_in = mp.get_property("stream-open-filename")
file_in = string.gsub(file_in, "'", "'\\''")

earlier, maybe you need to add the second line in between?
>>
>>62197219
So you're using the ffmpeg fork?
Can you test it?
Link in the pastebin
https://pastebin.com/K8AbE3hk
>>
>>62197259
Yeah it works.

Just checked the one at the gist, maybe you need to update yours.
https://gist.github.com/Shudouken/3796ec60ebd6d42f5d00
>>
>>62197279
I'm using the latest version.
What's your youtube-dl/ ffmpeg / mpv version?
>>
>>62197350
youtube-dl version 2017.08.27.1
ffmpeg 3.3.3-2
mpv 0.26.0-220-gcc79d48d22 built on Sun Aug 27 from git
>>
>>62197394
My ffmpeg is old, will update it and see if it works.
Thanks.
>>
>command line elitist

Fuck off guy.
>>
Is SSimSuperRes preferable if I look at alot of non-animated stuff? If not are there any placebo shaders which might improve it or should I just stick to the "standard" upscaling regimen?
>>
>>62197765
all meme shaders are made for or trained on anime
by "standard upscaling regimen" I assume you just mean scale=ewa_lanczossharp, then yes
>>
>>62197765
profile=opengl-hq
scale=ewa_lanczos
SSSR.
>>
>>62197785
Wrong
>>
>>62197785
>>62197786
Got it, thanks for the help anon
>>
Could anybody, igv maybe :) train ravu for real action videos/picture?
>>
>>62197955
Wait for FSRCNN.
>>
>>62197955
OK! :)
F5, F5, F5, F5, F5, F5, F5, F5, F5, ... :D
>>
I downloaded and set up this thing and I get huge frame drops no matter which renderer I use. It's completely random, sometimes it happens when I resize the window, sometimes it happens when I just go full screen. It starts to drop a frame every 1-2 seconds, it's extremely jarring. I tried OpenGL, HQ, PBO and D3D, nothing works. What the hell is it?
>>
No kodi-dsplayer alternative but with mpv?
Is it because mpv has a partnership with plex corp?
>>
>>62198327
>>62198327
try add:
opengl-backend=dxinterop
>>
>>62199137
that doesn't work either. I've tried an old build from June 2016 and it doesn't happen there. Maybe it's the new OSD I'm not sure
>>
>>62199137
>>62199239
Now I've enabled video-sync=display-resample and it works. Seems to go out of sync otherwise for some reason
>>
>>62199320
What refresh rate / fps?
>>
>>62199365
just regular stuff, 24 FPS on 60hz monitor, although now that I set that, it displays videos at 60 FPS, but the playback is 24, I don't know how that works
>>
>Eight years ago I had an adverse reaction to medicine and went psychotic.
>https://github.com/cmdrkotori/mpc-qt/issues/121#issuecomment-326475700
Please, keep away from mpv! T-that will make you totally insane!
Seriously, you scared me multiple times but now it's too much for me.
Time to go back to madVR, the directshow chains and the normies' land.
>>
>>62199548
>https://github.com/cmdrkotori/mpc-qt/issues/121#issuecomment-326488742
THIS one is even more scary!
>>
>>62198327
use lua stats script and post your config.

Also, while you're at it check that you aren't getting errors when you run it from the command line and take a look at your logs.

>>62199443
The default thing most players do is called a 3:2 pulldown. Basically first frame is shown 3 times, second frame 2 times, and repeat. So out of 24 frames, 12 of time are shown twice (12*2=24) and 12 are shown thrice (12*3=36) so in total 24 fps becomes 24+36=60fps.

This method is kind of crappy because it means that some smooth movements become not quite as smooth (remember, this is the standard technique used by default on all media players out there).

The setting you've enabled (if done correctly, which I'm kind of doubting) instead does shows the first frame twice, shows a blend of the first and second frame once, then shows the second frame twice. This way every two frames in the source become 5 frames on your screen. In other words (24/2)*5=60.
>>
>>62199443
>24 on 60
is that exactly 24.000 or 23.976? Is that exactly 60.000 or 59.94?
>>
>>62199598
>wall of text
that has nothing to do with it
>>
>>62199737
https://github.com/mpv-player/mpv/wiki/Interpolation
>>
>>62199598
do you want me to post stats before or after applying "video-sync=display-resample"? and my mpv.conf is completely generic, I haven't done anything to it besides that option
>>
>>62199762
If it's a generic config then before the option.
>>
>>62199758
He didn't say anything about enabling interpolation you fucking retard
>>
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>>62199792
As soon as I increased the window size, it started dropping frames
>>
Youre probably nvidiot so check your nvidia control panel and set POWER MODE to ADAPTIVE (OR BETTER) so your GPU doesnt throttle during playback. Then just put standard stuff like
>profile=opengl-hq
>video-sync=display-resample
>interpolation
>tscale=oversample
Done. If you get problems with this config then try opengl-backend=dxinterop.
>>
>>62200287
actually it's AMD and yeah, video-sync=display-resample fixes whatever the issue is, but it adds about 10% to CPU usage so it's not worth it. I think I'm just gonna go back to MPC and madVR
>>
>>62200430
It doesnt use your CPU it uses your GPU. But whatever. Bye.
>>
>>62200430
video-sync=display-resample is usually used in conjunction with interpolation but by itself it will just tell mpv to focus on playing video frames at the correct rate and resample audio to speed it up/slow it down. The default config will instead to focus on playing audio at the correct rate and then drop video frames if necessary to bring it back in sync with the audio.

Sooo, it's likely the problem hasn't been "fixed" just changed in some way that you don't notice now. Possibly your video card can't keep up or there's something else fucked up going on.
>>
>>62187536
https://github.com/igv/FSRCNN-TensorFlow/releases
>>
How do we fix the stupid ass verbose command line?
>>
>>62200664
mpv.conf
>>
>>62200586
Lemme hug you igv :3
>>
>>62200728
>persistent filesystem
>>
>>62200586
It is basically free for me. Frametimes are 3K. Faster than RAVU r4 (gather). Nice.
>>
>>62200834
>>62200586
Me again. Dayum its sharp! Just tested on anime 720p -> FSRCNN -> Mitchell -> 1080p. Much sharper than RAVU r4. I cant see any anomalies or heavy ringing. Cool!
>>
Anyone else using MPV with SMPlayer here?
>>
>>62200586
Gib VHQ version!
>>
I a me new on Linux, currently using Fedora 26.
How do I install mpv?
>>
>>62200586
FSRCNN-MQ when?
I am kidding you! You are my hero! ;)
>>
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>>62200586
Mad fags on suicide watch!
>>
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>>62200905
Time to buy a 4K monitor! Yeah!
>>
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>>62200586
My turner waifu was never so sharp! Thank you IGV.
>>
I have a video that's been overlaid with a gradient. If I have the original gradient, can I use filter or something to restore the original video?
>>
>>62201538
probably with avisynth or vapoursynth
>>
>>62201538
What does overlaid mean? I think it should be recoverable to a degree. Obviously the more opaque the overlay, the less information you will have about the source, which I think will manifest itself as a reduction of the bit depth (dependend on the opacity of the overlay).

As for how to do it in practice, I would load your gradient as a texture and do it with a user shader.
>>
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>>62200586
What the fuck. Its sharper than NGU Sharp but produces much less "oil painting" effect. It looks grainy though. With bit of tweaking it will BTFO NGU completely!
>>
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FSRCNN (low).
>>
NGU Sharp (very high).
>>
>>62201720
Good observations, they're consistent with my own.
>>
>>62201805
>>62201821
They look so fucking similar. Is NGU based on SRCNN???
>>
How do I customize the OSC auto visibility to only show up when I hover to the bottom of the screen and not at the middle?
>>
>>62186952
sorry, but i just want to watch videos, not code the player from scratch

this is why linux will never be popular
>>
>>62201884
if you can't set up mpv then you're a retard. I'm a windows fag and I did it easily with just following basic instructions
>>
>>62201866
Look at the osc section in the manual
>>
>>62201884
You don't have to do shit. It will just work. If you want to tweak it a little, you add a SINGLE line of text. You need only 3-4 short lines of text to turn everything on.
Now if you want profiles, or to tweak it to a much higher degree (personal preference, quality remains similar), you'll need to spend a bit more time on it, or you can trust a /g/entooman with a similar setup.

... I know you're just a shill but there are tech illiterate plebs here who might fall for it.
>>
>>62201805
>>62201821
NGU looks cleaner, FSRCNN has more noise (or something) all over the image, but it seems to be especially visible around edges, like on her bangs. Is that from the source itself and NGU "hides" the noise, or are those actually some sort of artifact from FSRCNN? Also looks like FSRCNN has a bit of ringing which NGU does not.
>>
>>62202010
that's film grain
>>
>>62202010
>Also looks like FSRCNN has a bit of ringing which NGU does not.
You're mistaking grain with ringing. At any rate, it can be tweaked fairly easily to do away with it.
>>
>>62202010
It's probably grain from deband.
>>
>>62202010
FSRCNN is on very early development stage. The source is pretty grainy in itself. Also thanks to this anon >>62202066 i remembered that deband was OFF for NGU. Ill test with deband OFF for both now, sorry!
>>
>>62201805
>>62201720
Maybe try disabling debanding? I think the setting is:
deband=no

It's on by default and just adds noise to the image.

Noise can also be used to eliminate the "oil painting" effect, so maybe the best solution is to play around with those settings instead of outright removing them.
>>
>>62202032
Yeah, thought so, though I had never noticed NGU removing it before.

>>62202033
No, there is slight ringing or something, look around her irises, below her jawline on her neck and her left ear's outline against her hair. There is something which looks like subtle ringing there, that's definitely not the film grain, shouldn't be from any debanding either. It's hard to see, open both images, zoom to 100% and switch between them and you'll notice the difference. It's not something which would be visible during actual viewing, I don't think, since it's too weak but there is something there regardless.
>>
>>62202147
Debanding isn't enabled by default, it's enabled by the opengl-hq profile.
And the amount of grain it adds by default is minimal and almost imperceptible.
>>
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Which is better? Also spot the difference xD Picture number 1. Deband OFF this time. All settings as close as possible.
>>
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Picture 2.
>>
Also one of those is slightly more than 3x faster than the other one!
>>
>>62202335
This one has more ringing, look at the tree trunk against the sky, otherwise they're close to identical.
>>
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No deband on both.
>>
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They look so similar its scary. FSRCNN picture looks rougher if you zoom in but its also sharper. FSRCNN result is also closer to the source and has much less oil painting effect again.
>>
RIP NGU...
>>
>>62202557
>>62202579
Sasuga igv
>>
>>62202579
You can use one of the other NGUs for less oil painting effect, though it's not strong at all in this image and it seems to alleviate a bit of the god-awful aliasing in the source, which is a good thing.
>>
>>62202661
How does nnedi3 32n fare in that?
>>
>>62202661
Well FSRCNN is very sharp so i compare it to the sharpest NGU. RAVU is pretty good in comparison to NGU AA.
>>
So, is Vulkan in the process of being finalized? Or does it still need a lot of work?
>>
I plan to write a commercial macOS GUI for mpv. Right now, mpv on macos can't even open more than one video at once... I like the core technology, but the UX is in a pretty sorry state.

I'll replace the OSD with native Cocoa controls and provide an extensive settings panel capable of everything that can be done via CLI/config. Before I can commence this I need the libmpv LGPL relicense to go ahead; it seems to be quite slow going at the moment.
>>
>>62202775
IINA already exists and is FOSS.
>>
>>62202823
>Swift
why are these people allowed to live
>>
>>62202579
Keep in mind that FSRCNN wasn't trained on anime.
Also FSRCNN-HQ should eliminate most ringing, aliasing artifacts and noise, but it will probably exist as a compute shader only (if some one will write a script for generating it, cuz I don't feel like doing that.)
>>
>>62202321
What about performance? Is FSRCNN (2x) faster?
>>
>>62202710
Probably in 2019...
>>
>>62202683
In what, oil painting or AA? I don't remember getting oil painting with NNEDI3, but it's been a while since I've used it. IIRC it was better at removing/hiding aliasing than the sharp NGU variants, though NGU AA is nearly identical and I believe overall better than 32N.

>>62202686
I don't really see any difference in sharpness between them, really. Now that I've seen more comparison shots, FSRCNN seems to add a slight bit of ringing in some places, but does not add any oil painting effect that I can see, though the oil paiting only becomes bothersome when using too aggressive NGU for quadrupling, like when you need to go 480p > 2160p.

Speaking of which, could somebody do a comparison with pic related as a source? I'd love to see this quadrupled (direct 4x with NGU), as I expect NGU Sharp to shit itself fairly obviously. The pngs probably won't fit on 4chan, all I really want to see is the hand, cherries and the leaves.
>>
>>62202710
https://github.com/haasn/mpv/commits/vulkan
Those recent commits address one of the remaining issues he had mentioned a few days ago. I believe that just leaves ditching the Nvidia GLSL thing?
>>
File: scrooge_madshi.jpg (752KB, 1280x800px) Image search: [Google]
scrooge_madshi.jpg
752KB, 1280x800px
>>62202557
>>62202579
I feel a little sad for madshi now. He reminds me scrooge.
>>
Is it possible to access the data cached for mpv ?
For example I was watching something and I liked it, and instead of re-downloding it, i just copy the already downloaded data.
>>
>>62201858
NGU Sharp is similar to FSRCNN
NGU AA is similar to RAVU
>>
>>62203040
competition breeds innovation
he'll be fine
>>
>>62202946
>You don't like RAVU?
RAVU for anime, FSRCNN for everything else.
You or anyone else can train FSRCNN on anything you need, it's easy.
>>
>>62202986
>that picture
kek, i know you from doom9.
>Speaking of which, could somebody do a comparison with pic related as a source
Give me few mins.
>>62202882
:)
>>62202887
FSRCNN is 3x faster or bit more (compared to NGU very high).
>>62203187
>NGU AA is similar to RAVU
And nnedi3!
>>
File: soft image ngu sharp very high.png (3MB, 1440x960px) Image search: [Google]
soft image ngu sharp very high.png
3MB, 1440x960px
>>62202986
I used my own source since yours is jpg. The background with FSRCNN looks much sharper (more in focus) there. Zoom at top right cherry, for example.
>>
File: soft image fsrcnn low.png (3MB, 1440x960px) Image search: [Google]
soft image fsrcnn low.png
3MB, 1440x960px
Same patterns as with other anime pictures. Sharper, more rough look, better lines, no oil painting.
>>
File: ngu-vhigh_ngu-vhigh_vd5rz3.png (1MB, 1269x1177px) Image search: [Google]
ngu-vhigh_ngu-vhigh_vd5rz3.png
1MB, 1269x1177px
>>62203511
>>62203531
I'm not the guy from doom9 but that's where I got the idea, don't remember where I had that jpg from, but it looks like you got the one from the forum.

They look remarkably similar, I expected NGU to get a significantly worse result, I guess that's either due to the lower scaling factor or due to changes in the algorithm itself. It looks like that comparison was done before multiple NGU variants existed.

Pic related is from doom9, cropped from 3840x2160, it looks awful.
>>
>>62203637
looks like combing
>>
File: ngu-pixart-vhigh_ngu-y5qkq.png (1MB, 1269x1177px) Image search: [Google]
ngu-pixart-vhigh_ngu-y5qkq.png
1MB, 1269x1177px
>>62203699
NGU "pixart" for comparison, I guess this became NGU AA. The version of plain NGU back then definitely did some funky shit with that source.
>>
File: potatoes fsrcnn low.png (2MB, 1152x782px) Image search: [Google]
potatoes fsrcnn low.png
2MB, 1152x782px
Look at how similar they look! They literally look the same except NGU has anti-ringing properties and some anti-aliasing on top.
>>
File: potatoes ngu sharp very high.png (2MB, 1152x782px) Image search: [Google]
potatoes ngu sharp very high.png
2MB, 1152x782px
>>
>>62203755
I mean it looks like the source itself might have combing that is hard to notice at the original resolution
>>
File: softImage ravu r3 smoothtest1.png (3MB, 1440x960px) Image search: [Google]
softImage ravu r3 smoothtest1.png
3MB, 1440x960px
>>62203755
>>62203637
Same picture but with RAVU r3 smoothtest1.
>>
File: original8pql3.png (494KB, 720x480px) Image search: [Google]
original8pql3.png
494KB, 720x480px
>>62203828
Maybe, but it looks to me like NGU was too aggressive, I think that's a symptom of "oil painting" effect.

This is the original from doom9

>>62203835
This looks much better than NGU Sharp and FSRCNN, similar to NGU AA and NNEDI3.
>>
IMO RAVU is the best for anime and FSRCNN after some work will be the best for everything else. Maybe someone will train FSRCNN for anime too (i hope so).
>>
You guys must really love this fucking media player.
>>
>>62202882
>I don't feel like doing that
Do you have some other plans regarding shaders/mpv?
>>
>>62201821
>>62201805
What a horrible way to do a comparison
>>
>>62204800
Why? I zoomed in so people can see the difference better.
>>
Vulkan cant come soon enough. I really really hope it will fix my terrible mpv performance under Linux.
>>
>>62204761
No
>>
File: 57196604.jpg (10KB, 266x239px) Image search: [Google]
57196604.jpg
10KB, 266x239px
>>62205474
>>
>>62204995
What, does mpv run better on Windows or something?
>>
>>62205958
Runs much faster for me on Windows.
>>
>>62206426
Angle, dxinterop or win backend?
>>
>>62206476
dxinterop.
>>
>>62206476
>>62205958
7x faster to be precise.
>>
>>62206518
Compared to what? Latest linux with latest mesa?
>>
>>62206539
4.10.30 kernel 17.30 mesa.
>>
>>62206518
Lol! With my deprecated AMD card, dxinterop is 2.5x slower than angle that is 1.3x slower than with linux and mesa.
>>
File: log.jpg (182KB, 924x472px) Image search: [Google]
log.jpg
182KB, 924x472px
>>62206595
>>62206539
I think something is fucked up on my end. Anything out of ordinary in the pic?
>>
File: or.jpg (66KB, 768x531px) Image search: [Google]
or.jpg
66KB, 768x531px
Or there?
>>
>>62206668
Did you try another linux distro?
>>
>>62206705
Can you just run glxinfo?
>>
>>62206518
Wait for mpv 1.0 stable LTS in 2060! :D
>>
>>62206795
+1 mpv is CLI based
>>
>>62206795
>>62206842
To list the OpenGL version?
>>
>>62206894
>To list the OpenGL version?
Everything really. pastebin it.
>>
>>62203791
>madVR > mpv for rendering quality
However, it would be great to put "optimize High/VeryHigh NGU and variants" in the top of his to do list, his custom resolution feature is just autistic as fuck.
>>
>>62206942
>tfw you will never get paid to shill xrandr as a feature
>>
>>62203345
Compare it with NGU Medium!
Everybody here knows High and VeryHigh presets are experimental and not optimized at all.
>>
>>62206968
Enjoy destroying your dummy monitor with wrong xrandr mess!
>>
>>62206987
Actually the only thing I know about madVR is that it SUCKS!
>>
>>62186952
WHY DOES IT TAKE SO LONG TO MPV YOUTUBE VIDEOS
>>
>>62206996
... because it's windows only ...
Yes! Yes! We all know you are a linux retard.
>>
>>62207008
youtube-dl is slow
>>
>>62207023
Why? Is it because it's a Python shit?
>>
>>62206426
Yes! Windows is supported by real professionals, not passionate retards!
>>
File: 136723.jpg (451KB, 1920x1280px) Image search: [Google]
136723.jpg
451KB, 1920x1280px
>>62206912
>2017
>pastebin
>>
>>62207008
I BET YOUR ISP IS THROTTLING YOUTUBE, AMERIKEK
>>
File: w.jpg (219KB, 1246x416px) Image search: [Google]
w.jpg
219KB, 1246x416px
>>62206912
Ive run glxinfo and there is only lots of gibberish. Pic related.
>>
>>62206995
Ah yes, I need madVR to compute a modeline for my CRT, a task so difficult that linux tools have been doing it for decades before madVR even existed
>>
>>62206987
>>62206995
>>62207013
>>62207057
Go back to doom9 madshi. You're a pathetic piece of shit for being so butthurt about your botnet player that you have to resort to spamming these threads.
>>
>>62207106
Use a pastebin like service.
>>
File: 77044804.jpg (7KB, 125x125px) Image search: [Google]
77044804.jpg
7KB, 125x125px
>insane madvr spammer is at it again
>>
>>62207135
Anon, whole terminal output looks like in that picture, literally... Walls of the same text with only different "ids". Not a word on an OpenGL, mesa or anything related. Ive tried various options.
>>
>>62207096
>2017
>allium posting
>>
>>62207023
>>62207027
>4 posts in 1 minute
lel
>>
File: at.jpg (59KB, 621x236px) Image search: [Google]
at.jpg
59KB, 621x236px
>>62206912
grep OpenGL.
>>
>>62206912
In this picture >>62206668 mpv log says "creating OpenGL 4.4 context..." can it be related somehow? Im using 4.5 after all...
>>
is there a function to go back to the start of the video or should I just keep using "seek -999999" lol
>>
>>62207771
seek 0 absolute?
>>
>>62207771
set time-pos 0
>>
>>62207874
>>62207898
thanks
>>
>>62198901
you can use mpv as an external player for kodi
>>
File: damn1.jpg (985KB, 2578x950px) Image search: [Google]
damn1.jpg
985KB, 2578x950px
Alright i downgraded back to native Ubuntu GPU drivers and my performance is now only 3/4x worse than on Windows... IT SUCKS. Please, somebody.
>>
>>62208086
Just don't use the hobbyist OS.
>>
>>62208086
>Alright i downgraded back to native Ubuntu GPU drivers and my performance is now only 3/4x worse than on Windows... IT SUCKS. Please, somebody.
Use FSCRNN instead of superres for starters.
https://github.com/igv/FSRCNN-TensorFlow/releases
>>
>>62208125
I want to switch to Linux but mpv wont let me! Linux is really cool and superior to Windows in everything. Almost...
>>62208126
I didnt try FSRCNN but i tried RAVU and its slow as fuck too. I expect all shaders to be much slower.
>>
File: damn2.jpg (556KB, 2356x678px) Image search: [Google]
damn2.jpg
556KB, 2356x678px
Even freaking Vsync Jitter is 0.20 on Linux and 0.03 on Windows. I mean what the heck man...

TASKETE~
>>
>>62208301
what version of mpv
all Linux distros package outdated as shit versions of mpv
>>
>>62208982
The latest available from the PPA (august 12). What are chances he has built it wrong? From the log:
Configuration: ./waf configure CC=clang-4.0 --enable-pdf-build --enable-dvbin --enable-dvdread --enable-dvdnav --prefix=/usr --confdir=/etc/mpv
[ 0.011][v][cplayer] List of enabled features: 52arch alsa asm atomics avutil-content-light-level avutil-icc-profile avutil-imgcpy-uc build-date cplayer cplugins cuda-hwaccel debug-build drm dvbin dvdnav dvdread dvdread-common egl-drm egl-helpers egl-x11 encoding fchmod gbm gbm.h gl gl-wayland gl-x11 glibc-thread-name glob glob-posix gnuc iconv is_ffmpeg jack jpeg lcms2 libass libass-osd libav libavcodec libavdevice libbluray libdl libm librt linux-fstatfs lua nanosleep optimize oss-audio posix posix-or-mingw posix-spawn pthreads pulse rubberband shm stdatomic termios uchardet vaapi vaapi-drm vaapi-egl vaapi-glx vaapi-hwaccel vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vdpau-gl-x11 vdpau-hwaccel vt.h wayland x11 xv zlib
>>
>>62209017
its because amd drivers are fucking awful on linux.
go play a game and see how you get half the frames.
>>
>>62209034
They cant be THAT shit, cmon!
>>
I've done screenshot comparisons and there's no difference between cscale=nearest and cscale=ewa_lanczos or scale=spline36 and scale=ewa_lanczossharp. I tested on live action 480p/720p upscaling to 1080p. Everything is a meme.
>>
whats a better subtitle font aside from Source Sans Pro?
>>
>>62209240
Youre a meme. You either blind or your mpv is working in "dumb mode" since default opengl-backend is broken for you. Try adding opengl-backend=dxinterop into config.
>>
>>62209240
YOU cant differentiate the difference. WE CAN.

Have your eyes checked.
>>
File: 1.png (2MB, 1920x1080px) Image search: [Google]
1.png
2MB, 1920x1080px
>>62209404
I don't use windows and I run mpv from the command line.

>>62209406
Okay. One is cscale nearest and one is cscale ewa_lanczos.
>>
File: 2.png (2MB, 1920x1080px) Image search: [Google]
2.png
2MB, 1920x1080px
>>62209707
>>
File: 3.png (2MB, 1920x1080px) Image search: [Google]
3.png
2MB, 1920x1080px
One is scale spline36 and one is scale ewa_lanczossharp.
>>
File: 4.png (2MB, 1920x1080px) Image search: [Google]
4.png
2MB, 1920x1080px
>>62209738
>>
>>62186952
how the fuck do I access settings/preferences in this app?

No tools or anything
>>
>>62209810
>>
>>62209810
to change options you have to edit the source code and it's all in binary to keep the n00bs out sorry
>>
>>62200586
Pls, how i can install this shit? I'm windows faggout. i've try to read the manual but i too dumb
>>
>>62209890
mpv.conf
opengl-shaders="~~/placebo.glsl"

or to toggle
input.conf
x cycle-values opengl-shaders "~~/memeshader.glsl" ""
>>
>>62209924
can u help me create a toggle for autosoeedwin? i want with a press of a button, mpv will change my screen monitor refreshrate from 60 to 72.
>>
>>62209924
I just copy the FSRCNN_4-4-4_x2.glsl to mpv folder and add this
 opengl-shaders="~~/placebo.glsl" [\code] on mpv.conf???
>>
>>62209984
 opengl-shaders="~~/FSRCNN_4-4-4_x2.glsl"
>>
>>62210003
Where to install it on ubuntu?
>>
>>62209924
>>62209984
>>62210003
I got! thks! senpai desu ne
>>
>>62209707
>>62209722
>>62209738
>>62209753

Indistiguishable.

But here with my MPV for windows there is a difference in spline36 and ewa_lanczos.

I don't know what's wrong with yours - or why is it behaving like that.
>>
So which one is faster NGU Low, RAVU, or FSRCNN-LQ?
>>
best front-end for loonix?

>inb4 gnome mpv
>>
FSRCNN Or SSSR?
>>
File: 1445542029719.jpg (40KB, 500x351px) Image search: [Google]
1445542029719.jpg
40KB, 500x351px
>>62210074
Please Respond
>>
>>62210074
>>62210454
In the configuration folder in home. Turn on view hidden files, under view.
>>
>>62210382
both
FSRCNN + bicubic/ewa_lanczos + SSSR
>>
>>62210576
I don't think that'd work. FSRCNN won't let SSSR do it's job because the image is already upscaled beforehand.
>>
>>62210611
That depends on your scaling factor, if it's bigger than 2 then it will work.
>>
>>62210074
>>62210454
open up terminal and type:
 sudo apt install vlc 
>>
>>62210182
it's working fine. cscale isn't as important and there isn't much difference between spline and lanczos for scale.
>>
>>62210563
So i just copy FSRCNN file into /.config/mpv/ folder then add "opengl-shaders="~~/FSRCNN_4-4-4_x2.glsl""
Into mpv.conf, right?
>>
>>62210655
yes true. maybe i should revert back to spline.
>>
Anyone try mpv.net yet? Looks like it has a context menu.
https://github.com/stax76/mpvnet/releases
>>
>>62210674
Yes
How to install is in the description of that shader.
>>
>>62210701
Thanks
>>
>>62210693
Use
context.lua

https://gist.github.com/avih/bee746200b5712220b8bd2f230e535de
>>
>>62210763
np friend.
>>
Any cute osc.lua configs?
>>
File: screenshot.jpg (497KB, 2189x1331px) Image search: [Google]
screenshot.jpg
497KB, 2189x1331px
>>62210693
WTF! He destroys the beauty of mpv. Damn! That's ugly!
>>
>>62210693
This would be better to copy the GUI of IINA than trying to copy PotPlayer or MPDN!
>>
>>62206668
I thought mesa only supported OpenGL 3.0, not any of the newer post 3.2 stuff (eg. definitely not 4.5).

>>62205958
Runs great for me on Nvidia. I hear a lot of AMD users having trouble though.
>>
FSRCNN2x Super-LQ, MQ and HQ when?
>>
>>62211152
>I thought mesa only supported OpenGL 3.0, not any of the newer post 3.2 stuff (eg. definitely not 4.5).
We are not in 2013 anymore!
>>
>>62211152
OpenGL 4.6 support soon! :)
>>
I can't choose! Ravu-lite + spline36 or haasnsoft for my animes?
>>
i had some old mpc setup with madvr and shit and screenshots had subs, but on this new setup i cant get subtitles
any help?
>>
>>62211567
>2013
Just last year I was having trouble with mesa's libgl cause I had to write a reverse ray tracer in 4.5 OpenGL for a class and mesa at the time only supported 3.0. I mean it's really great that the've started supporting modern OpenGL but either I'm misunderstanding something or that didn't happen until recently.

>>62211575
Awesome!
>>
>>62211910
Me again, looked at
https://en.wikipedia.org/wiki/Mesa_(computer_graphics)#Implementations_of_rendering_APIs

Looks like you guys are right. I have no idea what my problem was at the time then (I use Arch so I was definitely running up to date stuff). I'll have to look into it more later.
>>
>>62210693
Actually not bad, wonder if you can manually upgrade using lachs0r/shinchiros releases
>>
>>62188105

What .exe? mpv.exe doesn't download anything.
>>
>>62211586
RAVU-lite + haasnsoft!
>>
Is exclamation mark-poster just one guy from doom9? Does he spend literally his entire life here or what?
>>
File: Your Name. .mkv -01_30_37.014.png (2MB, 1920x1080px) Image search: [Google]
Your Name. .mkv -01_30_37.014.png
2MB, 1920x1080px
I've started to use mpv. Thanks /g/
>>
>>62209034
Everybody except that person gets better performance on linux than on windows..
>>
File: output-vp8.webm (1MB, 1164x751px) Image search: [Google]
output-vp8.webm
1MB, 1164x751px
Is this supposed to happen?
>>
New to this so pls don't bully ;-;

On windows 7, trying to find the config files, did echo %Appdata%\mpv\mpv.conf and it says it found the folder in roaming, all like the manual said, but there's no files in appdata\roaming\mpv\, am I correct in assuming I just create three text files (mpv.conf, input.conf, and fonts.conf) and save them in this folder?
>>
>>62212820
Yes, you probably don't need to create input.conf and fonts.conf though.

Just use a simple/basic mpv.conf and don't copy some meme post configs you see or you will get in to trouble and look like a dumbass.
>>
>>62212846
any suggestions on where to get started? The manual is a little daunting but I plan to just start at https://mpv.io/manual/stable/#options and type in all the ones I want, am I doing it right?
>>
>>62212771
not on my ubuntu laptop.
>>
>>62212820
The files don't exist by default.

If you'd like a starting point for a config file then copy the one from the github (just has some basic information and commented out options).

https://github.com/mpv-player/mpv/blob/master/etc/mpv.conf

There's templates for the other config files here too:
https://github.com/mpv-player/mpv/tree/master/etc

No idea why they aren't included with a standard installation.

>>62212872
Don't do that. All of the disabled options are disabled by default for a reason. In some cases the reason is that
>while they give better results they require a more powerful GPU and we can't expect all users to meet that requirement
but in other cases it's something more technical like
>in some cases this fucks up the video

The place to start is by enabling the opengl-hq profile, just add the line in the OP post to your config. By the way, here are the options that the opengl-hq profile activates.
https://github.com/mpv-player/mpv/blob/master/etc/builtin.conf

If you're not sure how well your system is holding up then grab the stats lua script.
https://github.com/Argon-/mpv-stats/

After that you can change the scale and cscale options. Also read up on display synchronization and interpolation.
https://github.com/mpv-player/mpv/wiki/Display-synchronization
https://github.com/mpv-player/mpv/wiki/Interpolation

Here is a basic config for a non-crappy video card:
profile=opengl-hq
scale=ewa_lanczossharp
cscale=ewa_lanczos
video-sync=display-resample
interpolation
tscale=oversample


I'm not a windows fag so I can't give you anything specific but I see windows fags doing stuff with angle and dx-backend settings that don't apply to Linux.
>>
>>62212692
>Everybody except that person gets better performance on linux than on windows..
And you verify that how? Most people that run Linux never tested mpv on Win or their tests were flawed.
>>
>>62212771
Is that wayland? :^)
>>
>>62213308
Because it's like that for every person I know who tested AMD drivers on both windows and linux. (Including e.g. phoronix)
>>
Can anyone experienced with MPV setup tell me how my config looks for achieving the best setup possible? Am I missing anything substantial or any meme settings that should be removed?

###########
# General #
###########

keep-open
autofit-larger=100%x95%
cursor-autohide=1000

#############
# OSD / OSC #
#############

osd-level=1
osd-duration=2500
osd-status-msg='${time-pos} / ${duration}${?percent-pos: (${percent-pos}%)}${?frame-drop-count:${!frame-drop-count==0: Dropped: ${frame-drop-count}}}\n${?chapter:Chapter: ${chapter}}'

osd-font='Source Sans Pro'
osd-font-size=14
osd-color='#CCFFFFFF'
osd-border-color='#DD322640'
osd-bar-align-y=1
osd-border-size=2
osd-bar-h=2
osd-bar-w=60

#############
# Subtitles #
#############

sub-use-margins
sub-ass-force-margins

demuxer-mkv-subtitle-preroll
sub-auto=fuzzy
sub-paths=ass:srt:sub:subs:subtitles
embeddedfonts=yes
sub-fix-timing=no
#sub-ass-force-style=Kerning=yes # drops frames in certain stylized OP subs

# the following options only apply to subtitles without own styling (i.e. not ASS but e.g. SRT)
sub-font="Source Sans Pro Semibold"
sub-font-size=36
sub-color="#FFFFFFFF"
sub-border-color="#FF262626"
sub-border-size=3.2
sub-shadow-offset=1
sub-shadow-color="#33000000"
sub-spacing=0.5

#############
# Languages #
#############

slang=eng,jpn
alang=jpn,eng

#########
# Audio #
#########

volume-max=200
volume=100
audio-stream-silence # fix audio popping on random seek

############################
# Quality related settings #
############################

# Backend related settings
profile=opengl-hq
vo=opengl
opengl-backend=dxinterop

# High-quality scale settings
scale=ewa_lanczossharp
cscale=ewa_lanczossoft

# Interpolation
video-sync=display-resample
interpolation
tscale=oversample
blend-subtitles=yes

# Misc video settings
scale-antiring=0.7
cscale-antiring=0.7
deband-iterations=2
deband-range=12
temporal-dither=yes
>>
>>62213483
Phoronix reviews are always inconsistent. In one review AMD BTFO nvidia on opensource driver and in another its literally 2x slower than nvidia. Also games and synthetic tests is one thing and actual video playback in mpv is another.
>>
>>62211645
ctrl+s
>>
>>62213669
>AMD Open Source - Good
>AMD Proprietary - SHIT
>Nvidia Open Source - Okay (slower and lacking features but works and has KMS)
>Nvidia Proprietary - Great

>>62213483
Cause AMD is shit on Linux and most serious Linux users are on Nvidia.
>>
>>62213645
vo=opengl is on by default, remove that.
blend-subtitles means that your subs are being baked into video before filters and shit are applied, just be aware of that if you get weird effects later (them looking smoother is just a side effect)

>all that deband shit
Do you live off of shit-tier simulcasts or something?

Post a screenshot of your OSD and of subtitles using that font? I'm curious about how it looks. Also, how do the defaults look?

Are you a windows user?
>>
>>62213858
>Are you a windows user?
>dxinterop
I hope he is
>>
>>62213858
>deband-iterations=2
>deband-range=12
Whats wrong with that?
>>
>>62213896
Another Linux using anon had that setting in their config a few days ago.

>>62213940
...that debanding literally just adds grain to the image in order to make up for having a shitty source? It just seems strange to have people that are super concerned about watching high quality content simultaneously be grabbing shitty sources that require upscaling, sharpening, and extra grain.
>>
>>62213972
>...that debanding literally just adds grain to the image in order to make up for having a shitty source
Youre not deband-grain=0 fag, right?
>shitty sources that require upscaling
LOL what.
>>
>>62213467
Nah, X11.
I thought it may be old-ish intel integrated graphics chip causing it but I haven't noticed anything like this before.
>>
>>62213972
Good luck finding UHD sources for everything so you can have FHD chroma.
>>
>>62214444
Also should mention playing a video works fine, it's just that start/welcome screen that stays glued in place.
>>
File: gSTKaFPHK34.jpg (12KB, 200x200px) Image search: [Google]
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>thought mpv was a meme
>download it and spend time setting it up
>mfw it's actually great
thanks /g/. Also youtube-dl is great, and for me it's super fast, maybe even faster than regular youtube. Although I'm a Windows baby, maybe it's faster on Windows
>>
Anyone ITT run Linux with AMD GPU? Please respond.
>>
>>62214897
Good stuff anon
Mixed responses about Win/Linux performance, I'm on a high end system running Windows and it works well unless I try and load nnedi3
>>
>>62213748
>Nvidia proprietary = great
lmao this guy

nvidia prop drivers are full of bugs and there's literally nothing you can do about them because nvidia ignores their own forums
>>
>>62214897
>shilling this hard
Nice try wm4
>>
>>62212611
>PGS subs
mpv users confirmed for no taste.
>>
I just fucking want to switch to Linux! Ive found replacement for everything and everything works great. Except mpv. Im not gonna drop all of my meme settings just because Linux performance is trash. Im that guy btw >>62208086 >>62208301
>>
>>62214986
wm4 uses debian
>>
>>62214973
Nvidia drivers are great compared to the shitshow on open source side.
>>
>>62210693
Why are doom9 members the only ones who know how to code?
>>
>>62215045
Are you the author? Youre comment makes no sense!
>>
>>62215045
>doom9 in charge of "code"
just fucking kill me now
>>
File: radeonsi.png (15KB, 606x469px) Image search: [Google]
radeonsi.png
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>>62215042
Funny considering the AMD open source drivers are even outperforming the nvidia proprietary drivers in cases. (In case it isn't obvious, the GTX 1080 is quite a bit more powerful than the R9 Fury)

Not to mention they have working KMS support, real mesa integration (instead of using the broken-ass shit glvnd), and open source code so you can actually fucking figure out what the drivers are doing (and get real stack traces etc, unlike the stripped libnvidia-glcore).

Oh, and nvidia proprietary nvidia drivers are getting buggier by the release. They recently broke vsync on multi-monitors; vdpau is receiving no updates, CUDA is completely broken (and cuvid only sort-of works), etc.
>>
>>62215045
Show me 1(ONE) good program written by a doom9 member, that follows modern code practices, uses version control correctly, and contains high-quality, readable, commented and documented code.
>>
>>62213669
>Phoronix reviews are always inconsistent. In one review AMD BTFO nvidia on opensource driver and in another its literally 2x slower than nvidia.
protip: it depends on the game tested, and the driver/kernel versions. Open source moves quickly, results from half a year ago may no longer be representative of the current performance; and results of stable versions are not comparable with results from git master.
>>
>>62215144
>being so incompetent you need help
>>
>>62215170
Mesa has random regressions all the time. Fucking 17.30 mesa performed 2x worse than 17.1.4 for me on mpv. i e 30000ms vs 16000ms.
>>
haasn tell me your frame times for opengl-hq please. My card should be similar to yours in power. I want to compare!
>>
>>62186952
If it's not muh games it's muh movies and muh music. Sickening.
>>
display-resample or display-desync?
>>
>>62215272
Resampling audio is bad. Resampling audio with libresample like mpv does is A FUCKING JOKE.
>>
File: 48948588.jpg (6KB, 148x149px) Image search: [Google]
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>>62215303
>insane madvr spammer is back
>>
>>62215272
>>62215303
Resampling audio is not a problem unless you think you're pitch-perfect or you have golden ears. Video judder is visible and annoying even to people with normal eyes. So, if you can't adjust your monitor timings (almost all laptop users can't, and a surprising number of desktop users can't either) you have to resample the audio.

So yeah, use display-resample.

If you really don't want to resample audio, don't use display-desync. display-desync does what it says on the tin. It will cause audio and video to desync. It only really exists for testing and niche use cases. If you really think judder is preferable to audio resampling, use display-vdrop.
>>
File: times.jpg (731KB, 2062x1603px) Image search: [Google]
times.jpg
731KB, 2062x1603px
>>62215230
settings: --no-config --profile=opengl-hq
GPU: GTX 970
drivers: 384.69
kernel: 4.12.4
>>
>>62215467
>960x540
Why would you do this :(
>>
>>62215467
Forgot to mention, this was upscaling to 4K. I can do a better test I guess, hang on
>>
File: stats.jpg (793KB, 1920x2160px) Image search: [Google]
stats.jpg
793KB, 1920x2160px
>>62215535
Here, this is upscaling 720p to 1080p
>>
File: mpv-shot0008 - Copy.jpg (445KB, 1920x1080px) Image search: [Google]
mpv-shot0008 - Copy.jpg
445KB, 1920x1080px
>>62215467
>>62215535
This already looks miles better than what i get with RX 470 and im scaling 720p -> 1080p!
>>>62215574
This is very similar to what i get on Win with dxinterop. Teach me your secrets! =_=
>>
What was the command to verify our mpv.conf settings? I remember you have to start mpv with a certain argument, or do something inside the mpv console.
>>
>>62215731
There's no such command. If there's an error, mpv will tell you.
>>
>>62215620
>Teach me your secrets! =_=
Here's what I did
1. plug in GPU
2. install gentoo
3. run mpv
>>
New igv version of FSRCNN causes insane flicker.
>>
>>62208086
Which Mesa version? I went from 17.1.6 to 17.3-git today and my timings went from 17k (peak) to 40k, so...

280x.
>>
>>62216372
Read >>62215213 17.3 is broken.
>>62215811
>2. install gentoo
FUCK.
>>
>>62216372
Can you share your timings after you roll back to 17.1.6? Preferable profile=opengl-hq 720p -> 1080p but anything will do.
>>
>>62216508
>Can you share your timings after you roll back to 17.1.6? Preferable profile=opengl-hq 720p -> 1080p but anything will do.
Yes.
I take it the average is what's important.

280x, mesa 17.1.6, llvm-4.0, linux-4.12.

# Scale
scale=ewa_lanczossharp
scale-clamp=0.5
cscale=ewa_lanczossharp
dscale=mitchell
opengl-shader="~~/shaders/ssimdownscaler.glsl" # dscale

# Interpolation
tscale=sinc
interpolation=yes
video-sync=display-resample

# Misc
temporal-dither=yes
deband-iterations=2
deband-range=12 # haasn deband settings
blend-subtitles=no
hwdec=no
framedrop=vo

[native]
profile-desc=cond:get('width',0) >= 1920
opengl-shader="~~/shaders/krigbilateral.glsl"

[upscale]
profile-desc=cond:get('width',0) < 1920
opengl-shaders="~~/shaders/fsrcnn-lq.glsl"
opengl-fbo-format=rgba16f


FSRCNN is igv's first release since the new one caused extreme screen flickering.
>>
>>62216703
(mpv and ffmpeg are built daily)
>>
File: free-media-player.png (26KB, 150x150px) Image search: [Google]
free-media-player.png
26KB, 150x150px
Is SMPlayer a good front-end for Windows?
>>
File: 1481485352639.png (163KB, 700x700px) Image search: [Google]
1481485352639.png
163KB, 700x700px
>>62216703
>
deband-range=12 # haasn deband settings
>>
>>62216349
Works fine for me.
>>
>>62216775
Haasn was the one who implemented it and more iterations makes for better dynamic grain. Why are you acting like an elitist faggot just because I copied his deband settings?
Kill yourself.

>>62216783
>Works fine for me.
What gpu and driver stack? Only the first one works here.
>>
>>62216826
https://diff.pics/
>>
>>62214454
>>62214050
Inorite, what a retard. brb gonna use youtube-dl to stream a movie with my totally awesome UHD mpv config
>>
>>62216826
nvidia
>>
>>62215811
>>62215574
>>62215467
What compositor do you run?
>>
File: 1501328166593.jpg (17KB, 350x259px) Image search: [Google]
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>>62216703
>dscale=mitchell
># haasn deband settings
>blend-subtitles=no
>hwdec=no
>framedrop=vo
>>
>>62215131
>video games
>multi-monitor
>vdpau
Nvidia users use their shit for machine learning and I've literally not heard anyone talk about Cuda being broken except people who bought video cards so new that the support wasn't there yet on their non-rolling release distros.
>>
>>62216730
Sure but it's ugly. One of the appeals of mpv is because it's so minimal
>>
>>62216916
Would you recommend me MPC-HC instead then? I don't care about minimalism since I watch videos in full-screen.
>>
>>62216890
dscale needs to be mitchell to use with ssimdownscaler as per https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10
hwdec is a black box piece of shit.
framedrop=vo is literally the default setting and how it should be.

Why are stupid tech illiterate niggers responding to me with nothing but inane comments? I don't get it. Do you enjoy embarrassing yourselves?
>>
>>62215272
>>62215303
>>62215365
Isn't there a pitch-correction option that you can turn on to fix that?

Either way, I use display-resample and I've never noticed any issues.
>>
File: mpv-shot0009 - Copy.jpg (472KB, 1920x1080px) Image search: [Google]
mpv-shot0009 - Copy.jpg
472KB, 1920x1080px
>>62216703
Thanks anon. Now look at mine. And i have RX 470 which supposed to be faster than 280x. Im on 4.10 kernel though. Maybe i need to update it?
>>
what are minimum GPU requirements for FSRCNN?
>>
>>62216943
>the current state of memepv users
>>
>>62216932
I also used MPC-HC but I've switched to mpv because MPC is apparently dead now. Use whichever one you like, and if you care about high quality then add madVR to it
>>
>>62216943
>Why are stupid tech illiterate niggers responding to me with nothing but inane comments? I don't get it.
ctrl+c haasn
ctrl+v you
>>
>>62217029
I love haasn so damn much.
>>
>>62217029
l-lewd
>>
deband-grain=0
deband-iterations=2
deband-range=12
deband-threshold=48


Rate my not-copied from haasn deband options.
>>
Is there a way to find out which shaders the mpv is using? Whether or not its enabled during playback? Other than, ofcourse, paying attention to the timing differences?
>>
>>62216890
I'm not that person but I totally agree on hwdec=no (framedrop=vo and blend-subtitles=no I would remove as well because it's default and just clutters the config). I do feel that the subtitles are a little sharp on mpv but I don't think blend-subtitles is the 'correct' solution for it.

Regarding hwdec
>It causes inconsistent behavior depending on the video card, driver, and codec of the file being decoded.
>Can cause weird video glitches (initially didn't believe this and was a proponent of hwdec but I've run into them now myself).
>Can in some cases actually do weird color conversions that fuck up the video.
>If you're using other filters then depending on the codec and a bunch of other shit it can sometimes instead use hardware versions of those filters, which may or may not perform well.
>It isn't necessarily faster than software decoding in all cases.
>Disabling hwdec does NOT mean that the rest of your video stuff isn't hardware accelerated (OpenGL runs on the video card, most of what MPV does is on the video card).
>>
>>62217119
I think the stats lua script will tell you. Otherwise you can enable logs and look there? Maybe it says something in the command line too.
>>
File: snip.png (16KB, 443x163px) Image search: [Google]
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>>62217121
>>
>>62217119
Get mpv-stats, press the key assigned to them, press 2.
>>
>>62217121
>I would remove as well because it's default and just clutters the config
No. I consider those two too important to remove, and thus they are explicitly enabled lest the default behaviour change.
>>
>>62217152
Oh yea, also it's default. I assumed anon was complaining that it was disabled, not that it was some extraneous option cluttering the config.
>>
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>>62217173
>No. I consider those two too important to remove, and thus they are explicitly enabled lest the default behaviour change.
>>
>>62217173
I don't think they would ever be changed but whatever man, you do you. At least you know they're default and didn't just copy them from a random internet config like most people who have those.
>>
>>62217199
>>62216890
At this rate it's just a matter of time before Piccolo blows up the exit to the Room of Spirit and Time and we're all stuck in this thread forever.
>>
>>62216976
Stats.lua is and will always be a mistake
>>
>>62217146
How do you enable logging?

I have the latest mpv-stats and its not showing shaders information. Its showing the other useless information like scaling factors but not the shaders.
>>
>>62217241
log-file=[file location]

You might not want to keep it enabled all the time though.
>>
>>62217164
Yeah, this works as well, thanks senpai.
Thread posts: 367
Thread images: 59


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