If I want a music format and bitrate that is guaranteed to play on almost any device ever with acceptable sound quality, whether new or old, what would it be?
I am a fan of OGG but almost nothing supports it out of the box.
So far I think constant bitrate 128kb/s with joint stereo MP3 is the way to go, but maybe not everything supports joint stereo?
wav
The remaining American patents on MP3 just expired not long ago this year, so it's an open format now.
>>62096878
Takes too much space
>>62096884
So what happens now?
You don't need to pay if you decide to use mp3 files in your game or decode mp3 in some kind of music player?
>>62096878
This if file size isn't a limitation and you want a lossless format.
>>62096884
This if the file size is a limitation and you want it to "just work."
>>62097066
Nope, the final mp3 patent expired. You can freely use mp3 and mp3 decoders.
>>62096771
I've found that 192 vbr or cbr in normal full stereo is the best trade-off of sound quality to file size, and plays on every mp3 supported player.
v2 or v0 mp3 is fine, significant improvement over 128 but anything more than that is pretty much pointless unless you have a fetish for archiving shit
>>62096771
mp4 ... 99% of everything from the past decade supports it and it sounds much much better than mp3 @128
why are we still mp3 ? its not technical limitations its just good enough for normies
you can listen to 24/48 lossless on iphone and its friggin great... i swear i am the only one i know who has ever done it .... and im not a normie
>>62096884
>>62097066
>>62097076
>>62097083
ugh irrelevant legalese. you PAID for mp3 /mp4 decode when you bought your device so just use it
advanced audio codec or mp4 is the answer here.. its what itunes has used for decade ... it gets confusing because there so many containers for the same compresion algo ... mp4 m4a aac