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/vrg/ - Virtual Reality General

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Thread replies: 25
Thread images: 4

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Eternally dead and shilling. All text is a WIP.

>Current state of hardware/software, and what we're getting in the near future
https://pastebin.com/1PqZfhAW

>Setup guides, tips, resources
https://pastebin.com/3D60jpFb

>Recommended games and applications (includes NSFW)
https://pastebin.com/KgBr4kCh

>Last thread
>>61728668
>>
RICHARD STALLMAN
>>
>bought a BoboVR Z4 Mini for my phone
>have had other plastic chinese headsets in the past but they're all too small, especially around the nose
>some shill on YT said BoboVR Z4 has plenty of nose room and it's the best cheap headset ($16)
>order it on ebay
>it arrives 2.5 weeks later
>try it on
>it completely blocks my nose from breathing
Fuck this shit.

>inb4 having jew nose
My nose isn't big at all, but my eyes are quite "back" from my actual nose line. And I have tried Gear VR headsets and those were fine.

Oh shit, now that I'm looking at pics, it seems that the non-Mini version has decent nose room.I bought the Mini edition because I thought th eonly difference was that the non-Mini had built in headphones, but I read that they're pretty much garbage so I ordered the Mini and use my regular headphones with it.
>>
>>61764493
What do you even use it for?
>>
>>61765805
Mostly for VR porn, but I also play games with Trinus VR (streaming from PC to phone). Unfortunately I'm poor and can't afford the real thing.
>>
>>61768297
Just won a bidding for a Rift DK2 on eBay. Hope I haven't done goofed.
>>
>>61766131
Does it really work well enough to not feel like a gimmick though? I've heard people say it's not even something worth spending time on even if it were free or something.
>>
>>61768443
I wouldn't say it's a gimmick, it's just the ghetto or Russian version of a real VR headset. If you want a taste of VR then it's good enough for that.
>>
>>61768361
Depends on what you paid. Anything more than $150 probably isn't worth it.
>>
>>61768575
It slightly over 150 with shipping. It's still nowhere near the price of a CV1.
>>
>>61768361
DK2 basically means you're stuck sitting down and always forward facing. The tracking area is pretty small. Make sure to mount the camera about 6 feet back and not on your monitor or on your desk, it really helps.
>>
>>61768823
Thanks, will do. Are there some ghetto mods to add DIY controllers?

I remember back a decade ago there was a homemade solution by some guy that only required a webcam and a small ball with some neon color that it could track. Then you could use your webcam and that ball on your hand (or on a stick) to control mouse movements.

Is there similar for VR controllers?
>>
Looks interesting.
https://www.youtube.com/watch?v=MXk2F159YLk
>>
>>61768921
Razer Hydra were the go to motion controllers before Touch and the Vive. They even have SteamVR drivers.

You can also look into PS Move. I remember someone hacked together drivers for it. There's something called Trinus that lets you use PSVR on PC now so maybe look into that for PS Move support.
>>
>>61769081
Look what I've found:

https://www.youtube.com/watch?v=vbafGD4TcVo

It's for phones, but there's got to be something similar for desktop.
>>
>>61769335
I'm sure you can find some sort of marker tracking but the problem you have is input. If you don't need that then you might as well go for a Leap Motion that you can find for $20 and get decent hand tracking.
>>
>>61768922
Gameplay looks interesting but I hope it has some form of a good story.
>>
I heard Rift was sued out of existence , can /g/ confirm Vive is only viable platform now?
>>
>>61772726
Nope. Zenimax sued them, but they're dragging on the case and will probably drag it on for years since they have Facebook's lawyers and backing. They don't have to pay/do shit right now and if they did, they could not somehow take back everyone's paid for products and software already in their possession.
>>
>>61773302
As a lesson, these kinds of cases where one big corp is suing another big corp usually doesn't affect the consumer much.
>>
Just bought the rift bundle, Do i need to buy a third sensor for roomscale? Is the tracking improvement worth it?
>>
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What is the easiest/cheapest way to look at some models I've made in Blender in VR?
>>
>>61773950
>Do i need

No, you can do room scale but no larger than 3x3 meters at the max of their tracking limits, when you set them up right. If more, then you'll want 3 sensors. The tracking improvement mainly comes only if you're close to or beyond the range limit.
>>
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>>61763783
Anyone know when this sale ends?
>>
>>61764493
Ma nigga
I get that shit with the gearvr and I had to sell that shit, it's clearly an issue for alot of people if we coincidentally have the same problem.
Thread posts: 25
Thread images: 4


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