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/mpv/ - a free, open source, and cross-platform media player

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Thread replies: 314
Thread images: 19

File: mpv.png (951KB, 3840x3840px) Image search: [Google]
mpv.png
951KB, 3840x3840px
Last thread: >>>61687239
Max quality video config:
profile=opengl-hq
scale=ewa_lanczossharp
cscale=bicubic_fast
tscale=oversample
video-sync=display-resample
interpolation

Site: https://mpv.io
GitHub: https://github.com/mpv-player/mpv
Git master reference manual (updated daily): https://mpv.io/manual/master
>>
reminder that cross platform is code word for shit
>>
>>61719942
agree, should be linux only to avoid diluting the quality
>>
https://diff.pics/BD7kTCIM1k6J/1
spline36 has more aliasing but is way less blurry, so I guess it's subjective
>>
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>>61719924
>cscale=bicubic_fast
>>
>>61719924
>
cscale=bicubic_fast

Kill yourself, retard.
>>
>>61720199
spline36 is way better. OP is retarded.
>>
https://diff.pics/I6QLg6uaJdxv/1
>>
>tfw 4K monitor and all of these meme scalers look the same anyway because the aliasing is so small that you can't see it
>>
>>61720396
because everything looks blurry upscaled to 4k
>>
>>61720256
spline36 has a lot more aliasing when zoomed in
>>
>>61720446
still better
>>
>>61720312
>tfw eye infection makes everything look blurry no matter
>>
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Daily reminder Quadro is the only true config
https://diff.pics/M6t1ONTp48HW/1
>>
>>61721253
lmao
>>
This shit don't even work, I don't why I always see these threads
>>
>>61721551
what doesn't work?
>>
>>61721565
I install and nothing even happens
>>
>>61721599
what platform?
>>
File: 2017-07-25 20-05-57.webm (671KB, 1280x690px) Image search: [Google]
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>>61721551
Because not everyone is as dumb as you
>>
>>61721686
WTF how?
>>
>>61721702
Seriously?
Set mpv as the default player.
>>
>>61721728
Okay next question. How would I get
SVP
XY subfilter
MadVR (or video settings equivalent)
Transfered over to mpv
>>
This is all my mpv.conf contains, I use it to view all images in a folder with mpv *.gif or just mpv *. any improvements?

--loop-file
--fs
>>
>>61721793
>SVP
looks like dogshit, use
video-sync=display-resample
and
interpolation

>XY subfilter
mpv's subtitle renderer is already better
>MadVR
use shitty meme oil painting shaders
>>
>>61721793
Check the archive.
This has all been answered in previous threads.
>>
>>61721854
Guess I'll never appreciate mpv
>>
>>61721898
guess not
>>
>>61719942
t. Microsoft
>>
https://diff.pics/4ZqVfdVxRdge/1
http://www.strawpoll.me/13620035
>>
>>61721843
You seem to shill for this program very hard. How can I trust you?
>>
>>61721998
you can't
>>
>>61722012
I trust you
>>
>>61721962
my favorite 2 are bicubic_fast+KB and spline36+KB
the perceived sharpness in spline36+KB compared to bicubic_fast+KB is all ringing
>>
>>61719924
Why does mpv take so long to load? I swear it last 5+ seconds

and I can't use angle because it's a buggy mess and sometimes even crashes itself.
>>
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>>61722225
It just werks for me.
>>
>>61722250
congratulations
>>
>>61722225
try buying a 50 dollar ssd after saving up your monthly allowance for a while.
>>
File: 1494925367577.png (2KB, 294x65px) Image search: [Google]
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>>61722275
I have a SSD
>>
>>61722283
>a ssd
retard alert, pebcak
>>
>>61722250
(tm)
>>
>>61721962
What about ravu-r3-chroma-left.hook?
>>
>>61722529
how do you use it
>>
does anyone have any more good videos for testing chroma interpolation
>>
>>61721686
>Because not everyone is as dumb as you

>Windows

Top kek
>>
what's the best meme shader for upscaling
>>
##################
# video settings #
##################

# Specify default video driver (see --vo=help for a list).
#priority=abovenormal
audio-channels=stereo
volume-max=150

##################
# video settings #
##################
profile=opengl-hq
vd-lavc-dr=yes
angle-flip=no
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
tscale=oversample
dscale=mitchell
scale-antiring=0.8
cscale-ewa_lanczos
dither-depth=auto
correct-downscaling=yes
sigmoid-upscaling=yes
deband=yes
target-prim=bt.709
video-sync=display-resample
interpolation=yes
gamma=0.9338
3dlut-size=256x256x256
icc-profile-auto
backend=x11
blend-subtitles
hwdec=no

# Video Other
autofit-larger=100%x95%
deinterlace=auto
loop-file=inf

# Webm
[extension.webm]
cache=no
no-pause
loop-file=yes

# GIF
[extension.gif]
cache=no
no-pause
loop-file=yes

##################
# audio settings #
##################
volume=40
softvol=yes
softvol-max=200
audio-channels=2

##################
# other settings #
##################
# Window title
title="${path}"
keep-open
hr-seek=always

#############
# Subtitles #
#############
sub-text-font="Source Sans Pro Semibold"
sub-text-font-size=50
sub-text-margin-y=30
sub-text-color="#FFFFFFFF"
sub-text-border-color="#FF262626"
sub-text-border-size=3.2
sub-text-shadow-offset=1
sub-text-shadow-color="#33000000"
sub-text-spacing=0.5

#############
# OSD Rice #
#############
osd-duration=3500
osd-font="Source Sans Pro Semibold"
osd-font-size=25
osd-color="#ffffffff"
osd-border-color="#ff262626"
osd-border-size=1
osd-shadow-offset=1
osd-shadow-color="#33000000"
osd-scale-by-window=no
osd-fractions
>>
>>61722987
>cscale-ewa_lanczos
>>
>>61723028
oops, meant to remove. cscale=ewa_lanczossoft
>>
>>61722987
1) you're an idiot
2) There's a typo in your config.
>>
>>61723114
>2) There's a typo in your config.
since you can't read, let me rephrase my post.

'oops', I had a left over filter which was meant to be removed, hence the duplicate cscales(cscale=ewa_lanczossoft).
>>
profile=opengl-hq
cscale=bicubic_fast
scale=ewa_lanczossharp

opengl-shader="~~/KrigBilateral.glsl"
opengl-shader="~~/SSimDownscaler.glsl"
tscale=oversample
video-sync=display-resample
interpolation

confirmed excellent non-meme shaders
>>
>>61723141
>duplicated
that wasn't the problem, anon.
>>
I feel sorry for starting this bicubic meme.
>>
>>61723166
if you're not talking about the cscales, and you're not going to address said problem, then fuck off.
>>
>>61723189
If your config weren't such a mess then you wouldn't have any trouble finding it yourself.
>>
>>61723204
>>61723189
>>
>>61723172
but with KrigBilateral it has the cleanliness of bicubic_fast without ringing and still is sharp https://diff.pics/4ZqVfdVxRdge/1
>>
>>61723215
>posts config fishing for compliments
>there are typos, you would find them if it wasn't a mess
>lol tell me where the typos are or fuck off

I'd be surprised if mpv doesn't throw a parsing error message while running that shit from the command line. You know that mpv will ignore a config file if it fails to parse it, right?
>>
>>61723302
>fishing for compliments
>in a fucking mpv general
HAHAHA
>>
>>61723302
>You know that mpv will ignore a config file if it fails to parse it, right?
Well, it's working.
>>
>>61722987
>cscale-ewa_lanczos
should be
>cscale=ewa_lanczos
>>
>>61723549
Yep >>61723141
Apparently that's not even the issue.
>>
>>61723302
>I'd be surprised if mpv doesn't throw a parsing error message while running that shit from the command line. You know that mpv will ignore a config file if it fails to parse it, right?

That is incorrect. It ignores the mistyped option(s), not the entire config file.
>>
>>61721253
post entire config plz
what video card you use?
>>
>mpv works for windows
wow, this is new to me

mpv is fantastic on linux. does it works as good in winjews?
>>
>>61723745
youre late as fuck
>>
>>61723745
they work exactly the same
>>
>>61723775
How late am I?

>>61723778
Perfect. mpv plays 10bit anime without problem on 7 years old laptop with linux on it, whereas on previous windows+mpc-hc combo, it lags really bad
>>
>>61723908
3 years
>>
>>61723925
Sheeit senpai
Should have dumped k-lite years ago
>>
File: smug.png (2MB, 1920x1080px) Image search: [Google]
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>>61723908
>>61723943
>Windows + MPC-HC combo
>>
>>61723990
/a/ told me it was good

I don't found mpv until, at least 1 year ago when I start using linux as daily driver.
>>
>want to talk about mpv script development
>99% general is just fiddling with config and being autistic over microscopic changes in pixel quality

where are the real mpv men
>>
>>61724027
I used to watch shit on VLC and then went to MPC-HC + KLCP default settings before I found out about mpv
>>
>>61723745
mpv on windows uses the equivalent of WINE-for-Windows by default, because OpenGL on Winshit usually sucks (thanks microsoft).

So if anything, you want to try out dxinterop or maybe win.
>>
>>61724052
>he expects actual communication, cooperation, and achievement on an anonymous image board
>>
>>61724027
>trusting /a/ more than /g/ about technology
why
>>
>>61724052
I guess based on your post, you're severely autistic and don't understand how human conversation works, so let me give you a hint: If you want to talk about something, then talk about it instead of sperging out. Either people will find what you're saying interesting and join in / reply, or they won't. The worst that can happen is that you waste precious minutes of your life trying to bring up a topic that nobody may be interested in.

Except, of course, if you don't actually have anything relevant to say about mpv script development yourself and are just trying to get on some kind of topic-based high horse to seem “smarter”. But that's not the case, is it? :^)
>>
>>61723339
I hope you realize that half your config only applies to GIF files..
>>
>>61724092
What determines the performance of a certain backend? For me, dxinterop won't output video at all, and win runs like dog shit.
>>
>>61724180
>What determines the performance of a certain backend?
Probably everything from the GPU you have to the drivers you're using to the windows version on to the current weather.
>>
>>61724179
Nope.
>>
>tfw mpv is my video player, my image viewer and my audio player
>>
I need some help from some mpv wizards.

Problem:
I have a 1440p monitor (two, actually). Some of the music videos I watch are available in 4k. If I play a youtube video like this,

mpv https://www.youtube.com/watch?v=39yeTdIuKJU

then mpv will open and play that video - apparently in the best possible resolution which is sometimes 4k. I would like it to play the videos in the best possible quality but limited up to 1440p. Is this possible somehow?
>>
>>61724302
https://github.com/mpv-player/mpv/wiki/FAQ#How_can_I_change_video_quality_on_YouTube
>>
>>61724302
yes, see --ytdl-format and youtube-dl --help
>>
>>61722987
Forgot my screenshots.
#############
# Screenshots #
#############
[builtin-pseudo-gui]
terminal=no
force-window=yes
idle=once
screenshot-format=png
screenshot-png-compression=9
screenshot-png-filter=0
screenshot-jpeg-quality="100"
screenshot-tag-colorspace=yes
screenshot-template="Z:/[MAIN]/.recent/.screenshots/%F (%n)"
screenshot-png-compression=9
screenshot-jpeg-quality=100
[pseudo-gui]
player-operation-mode=pseudo-gui

pseudo gui was needed for windows workaround windowed-mode fuckery.
>>
>>61724336
>screenshot-png-filter=0
explain this (protip: u cant)
>>
>>61724328
>>61724333
Thank you, but that's not what I'm looking for.

What I would like would be to set some configuration option I can set which will always give me say webm+opus up to 1440p by running mpv url.

Yes, I can run

youtube-dl -F https://www.youtube.com/watch?v=39yeTdIuKJU

and figure out that for this one it's 271+251 and run

mpv --ytdl-format 271+251 https://www.youtube.com/watch?v=39yeTdIuKJU

but I'm not going to bother with that for every single video I play, that's just silly.
>>
>>61724302
--ytdl-format=bestvideo[height<=?1440]+bestaudio/best
>>
>>61724378
That's entirely possible, see >>61724333
>>
What is the recommended mpv frontend for windows?
>>
>>61724404
mpv
>>
>>61724404
why do you need another layer of abstraction
>>
>>61724415
because he needs a CLICKAN BUTTAN to change the volume because remembering that 9 and 0 (alternatively / and *) do this by default
>>
>>61724387
Thanks, exactly what I was looking for. I guess I'll just alias that mpvyt and be happy.

Thank you.
>>
>>61724365
dont remember, too lazy to look up what I was doing a year ago

also input

MOUSE_BTN0 cycle pause

AXIS_UP add window-scale 0.05
AXIS_DOWN add window-scale -0.05

RIGHT add speed 0.1
LEFT add speed -0.1

UP add volume 5
DOWN add volume -5
q quit
ESC quit
MOUSE_BTN2 quit
b CLOSE_WIN
m cycle mute
M cycle mute
- add brightness -10
= add brightness 10
F3 cycle_values options/video-rotate "90" "180" "270" "0"
#n vf set mirror

#for video editing
F5 cycle_values speed "7" "1"
>>
>>61724415
Because I might need playlist?
>>
File: nigger.png (19KB, 795x110px) Image search: [Google]
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19KB, 795x110px
>>61724472
>pointlessly making your files bigger
s-sugoi
>>
>>61724484
Mpv does playlists
>>
>>61724440
>alias that
Why not just put it into your mpv.conf?!
>>
>>61722702
bump
>>
None of these scalers matter if your not upscaling video right?.

If I'm watching a native 1080p video the only thing that matters is interpolation settings, tscale, etc.
>>
>>61724537
Considering I'm watching it on a 1080p screen
>>
>>61724537
also cscale
>>
>>61724537
>>61724549
https://en.wikipedia.org/wiki/Chroma_subsampling
https://mpv.io/manual/master/#options-cscale
https://diff.pics/4ZqVfdVxRdge/1
tl;dr yes it does matter, use
https://gist.github.com/igv/a015fc885d5c22e6891820ad89555637
profile=opengl-hq

opengl-shader="~~/KrigBilateral.glsl"

scale=ewa_lanczossharp
tscale=oversample
video-sync=display-resample
interpolation
>>
>>61724536
http://i.rtings.com/images/test-materials/2017/chroma-444.png
http://www.impulseadventure.com/photo/images/chroma/chroma2_1x1_big.png
>>
>>61724498
>put it into your mpv.conf?!

lol yep,

ytdl-format=bestvideo[height<=?1440]+bestaudio/best

in mpv.conf works just fine. Didn't realize it would be fine to have it in the config file since she showed me the command with --'s, wasn't thinking.
>>
>>61724623
The config file syntax and the command line syntax is almost exactly the same

(The only difference is that for command line switches, you need the --)
>>
>>61724588
>ShitBilateral
How about no
>>
>>61724577
I see because cscale is dealing with color information even though it isn't being upscaled?
>>61724588
I have all those settings enabled except for the shader which I still have to read up on more. I don't want to add random lines to my config without knowing what they do.
>>
>>61724730
>even though it isn't being upscaled
it is being upscaled
it's just at a lower resolution than the actual video, i.e. a 1080p video will always be chroma subsampled unless it's specifically encoded to 4:4:4 so you're almost always going to be interpolating chroma information
>>
>>61724730
>I see because cscale is dealing with color information even though it isn't being upscaled?
No. Because color information is being upscaled.
>>
>>61724730
>>61724745
check the -v output for a 1080p file. It will usually say something like this:

[vo/opengl] Texture for plane 0: 1920x1080
[vo/opengl] Texture for plane 1: 960x540
[vo/opengl] Texture for plane 2: 960x540


Those 960x540 textures need to be upscaled to 1920x1080 for your 1080p screen.
>>
>>61724745
>>61724763
I had no idea that color was upscaled in video but that wiki page explained a lot.

Would you generally want a a "blurrier" scaler for color information so it blends better?
>>
>>61724440
>alias
Followed some instructions on the arch wiki that recommended adding a command to the bashrc. I guess your alias should have an almost identical outcome.

Anyway, do you have any tips on using extractors for searching?

Here is what I'm currently doing:
mpv --load-unsafe-playlists ytdl://ytsearch:"KINGDOM HEARTS Orchestra World Tour FULL OST"

The ArchWiki suggests using "ytsearch10" for some reason but it's all soooo poorly documented that I have no idea what the difference even is or what other options there are.
>>
>>61724092
>mpv on windows uses the equivalent of WINE-for-Windows by default
Get a load of this FUD. If that's the case, Chrome also uses the equivalent of """"""""WINE-for-Windows""""""""" because it uses ANGLE for all accelerated rendering.
>>
So I just got this on Windows as well and want to change configuration but I can't find mpv.conf on it. I know it's in root in loonux but where should I place the file on Windows?
>>
>>61724826
Yes let's compare the GPU requirement of drawing a few quads here and there to running a convolution kernel over a 4K video at 60 fps

>FUD
Look it up if you don't believe me, anon. WINE translates DirectX calls to OpenGL under the hood - ANGLE translates OpenGL calls to DirectX. Both are slow, have lots of overhead, randomly introduce performance issues, result in missing features and other breakage. Especially noticeable for mpv.
>>
>>61724840
Either:
* Create mpv.conf where the executable is stored
* Create a /mpv folder and create mpv.conf indide
* Create mpv.conf in %appdata%/mpv
>>
>>61724808
>ytsearch10
https://github.com/rg3/youtube-dl/search?q=ytsearch10

arch wiki full of shit as usual
>>
>>61724857
>Yes let's compare the GPU requirement of drawing a few quads here and there
And lets simplify everything a browser does to drawing a few quads.

>WINE translates DirectX calls to OpenGL under the hood - ANGLE translates OpenGL calls to DirectX.
Not really comparable. WINE is a reverse-engineered implementation of a poorly-documented proprietary API. ANGLE is one of several implementations of a public vendor-neutral API. It's just another OpenGL vendor in this case, and it's more compliant and less buggy than any of the other OpenGL vendors, especially on Windows.

>Both are slow, have lots of overhead, randomly introduce performance issues, result in missing features and other breakage.
Wrong and FUD. ANGLE outperformed WGL on my hardware until the EWA compute shader kernel was merged. Now it's slower because it doesn't support compute shaders. It will be faster again when ANGLE ships full GLES 3.1 support (Intel and NVIDIA are working on it.)

>Especially noticeable for mpv.
Where is the evidence? ANGLE support was only added to mpv because of all the issues with WGL.
>>
Is there away to open multiple files in mpv, while creating a list and opening in just one window.
>>
>>61724922
>on my hardware
guess you don't care about the dozens of users in these threads suffering from mpv going into dumb mode because of ANGLEL, slow performance because of ANGLE, missing features like DR because of ANGLE, etc.
>>
>>61724689
what would you suggest
>>
>>61725004
ewa_lanczos
>>
>>61724933
You can simply select multiple files and drap&drop them into mpv. Then use '>' and '<' keys to navigate in the playlist.
>>
>>61724961
>dozens of users in these threads
Trust me, there were way more Windows-specific bug reports in these threads when WGL was the default. Unavoidable stuttering, garbage vsync-jitter and unusable interpolation were common. WGL is deprecated and a second-class citizen on Windows. It does not interact with the compositor correctly.

Yes, it would be nice if dxinterop could be the default, but AMD put a stop to that by randomly BSoDing when the extension is used. In general, because vendor OpenGL drivers are total garbage on Windows, no one implements WGL_NV_DX_interop correctly. It's a hack.

>suffering from mpv going into dumb mode because of ANGLEL
Doesn't happen.

>slow performance because of ANGLE
e v i d e n c e

>missing features like DR because of ANGLE, etc.
It's questionable that DR would even improve performance with D3D11.
>>
>>61725036
>Trust me, there were way more Windows-specific bug reports in these threads when WGL was the default. Unavoidable stuttering, garbage vsync-jitter and unusable interpolation were common. WGL is deprecated and a second-class citizen on Windows. It does not interact with the compositor correctly.
>Yes, it would be nice if dxinterop could be the default, but AMD put a stop to that by randomly BSoDing when the extension is used. In general, because vendor OpenGL drivers are total garbage on Windows, no one implements WGL_NV_DX_interop correctly. It's a hack.
topkek, windows platform BTFO
>>
>>61725036
We can't wait for Vulkan Everywhere!
>>
>>61725036
>Doesn't happen.
uh anon

https://warosu.org/g/?task=search&ghost=&search_text=dumb+dxinterop

literally one of the first results is this gem: https://warosu.org/g/thread/S60910593#p60925197

look at how much grief ANGLE caused this user
>>
>>61725069
AMD quality drivers.
>>
>>61725016
https://diff.pics/d3pDnrl88sa4/1
cscale=ewa_lanczos has same effect as cscale=spline36
just like cscale=bicubic_fast except with more ringing
>>
mpv is fucking shit.
lol
>>
>>61725092
>sure let's blame the drivers for working as long as you use them (and not ANGLE)
>>
>>61725096
>hurr let's oversharpen everything and fuck with the chroma offsets
>>
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..jpg
24KB, 625x626px
>>61725122
>>
>>61725137
>hurr let's oversharpen
>cubic_fast
>vs ewa_lanczos
what did he mean by this
>>
People on /fglt/ and here keep telling me that mpv is better than an MPC-HC + madVR setup, but every single screenshot comparison I've seen so far tells me otherwise.

Which one is better,
and more importantly: Why is that one better?
>>
>>61725217
madvr will be better (because of NGU) until release of fully working FSRCNN.
>>
>>61725069
No log? ANGLE would only force dumb mode if it created a GLES 2.x context, and it would only create a GLES 2.x context on feature level 10_0 hardware and below.
>>
>>61725263
What does NGU have to do with FSRCNN?
>>
>>61725332
They are both convolutional neural network super-resolutions.
>>
>>61725376
>use NGU to make output targets that you use to train a neural network
>get algorithm almost identical to NGU
find a flaw in my plan
>>
>>61725217
MPV with the user shaders runs way better than MPC-HC MadVR, you can then do the comparisons yourself neppu.
>>
>>61725217
No one posts screenshot comparisons. Idunno where you got your conclusion from. BTW i switched from mpc-hc+madvr+xysubfilter beta. Id never did it if mpv outputted worse video than madvr.
>>
>>61725315
I've feature level 11_0 and ANGLE still give dumb mode. But when I start using
profile=opengl-hq
, its disappeared. Why?
>>
>>61719924
Why bother creating these threads and pushing MPV when you can just install ffmpeg and use ffplay?
>>
>>61725450
If you weren't using opengl-hq, it was probably in dumb mode legitimately. mpv will use dumb mode if you aren't using any advanced renderer features.
>>
>>61725217
mpv now thanks to haasn'ss and bjin's magic has super fast nnedi3. Its like 1.5 faster than madvr's one. I dont really care about NGU because i only watch anime and i dont like NGU's aesthetics. I currently like RAVU smoothtest1 shader for low res animu the best.
>>
>>61725472
>mpv will use dumb mode if you aren't using any advanced renderer features
I dont think so. At least its is not in the dumb mode by defaults.
>>
allow Sub Station Alpha tags on the substitle style.
>>
>>61725497
It is though. Start mpv with --v --no-config and it will print
[vo/opengl] No advanced processing required. Enabling dumb mode.
>>
>>61725376
wow that says absolutely nothing
>>
>>61725386
flaw in your plan: you don't know what shape the network should have. You also don't even know if NGU is a purely convolutional neural network. It probably mixes a neural network with other tricks, like RAISSR, RAVU, NNEDI3 etc. do. (FSRCNN is the only network I know that's just literally a straight-up neural network with no other processing)
>>
I can post NGU screenshots compared to nnedi3 if you people want. NGU is not as good as you think it is.
>>
>>61725497
Wrong on both accounts
>>
>>61725547
Post it compared to that meme shader setup the yuru yuri guy posted
>>
>>61725547
Also nobody thinks NGU is actually good, it's just a meme posted by madshills who buy into it because of placebo and marketing
>>
>>61725559
His setup was absolutely retarded...
>>
>>61725563
This. I browse doom9 regularly and when NGU came out lots people were skeptical even some hardcore madvrfags. With time they literally learned how to love NGU and some of them became fans even without testing anything just because madshi said its good.
>>
>>61725567
well so is NGU... gotta fight retardation with retardation, right?
>>
>>61725595
Kek. Well, NGU is not bad really, it is just not much better than nnedi3. It might be faster but not for every GPU. I think its slower than nnedi3 in mpv currently.
>>
>>61725624
does NNEDI3 in mpv even use compute shaders? I don't think it does, currently
>>
>>61725624
NGU low is like jinc or even faster.
>>
>>61725653
I think its not. I got super boost when it became 4 passes.
>>
I need to update my mpv to use RAVU smoothtest2 after the user texture API change, correct?
>>
>>61725909
You need it for the newer versions of RAVU yes
>>
>>61726026
Thanks. Do you think igv has to update any of his shaders now?
>>
>>61726061
No; igv doesn't use any shaders that use compute shaders or user textures (the two things that got changed)
>>
>>61726074
Neat, thanks again. Damn, i want to try RAVU smoothtest2 so bad but have to wait for shinchiro for day or two to update ;___;
>>
>>61721253
That looks fucking horrible, everything is oversharpened to hell.
>>
>>61725563
depends a lot on the content. when ngu (sharp) was released, most people started testing it with low quality content and found it to look really bad. and that's still true today: ngu sharp looks bad with low quality sources.

the trick is to use the right tool for the right job. for low quality sources you want to use something like nnedi3 or ngu anti-alias. these algos are somewhat soft, but handle all the kinds of artifacts that occur in low quality sources well.

on the other hand, ngu sharp - and probably also fsrcnn, try to squeeze out every ounce of detail that might be hidden in the source. that works well when using high quality sources (e.g. upscaling a 1080p blu-ray to 4k), but not with low quality sources. so i expect that fsrcnn will behave similar to ngu sharp in that it works only well if you use it with high quality sources. but if you do use ngu sharp on high quality sources, it produces very good results.
>>
>>61726136
not sure if poe's law or if doom9 posters actually believe this wall of text

It's like reading audiophiles discuss what cables to use for what genre of music
>>
>>61726095
you don't have to. just replace "//!FORMAT rgba32f" in the last few lines of shader with "//!FORMAT 32f" and "//!COMPONENTS 4" (two lines), and it will work with old mpv, i guess
>>
>>61726197
Wew, ill give it a try! Thanks for the idea.
>>
>>61726185
it's not a question of believing, but a question of actually testing with different kinds of contents. which you obviously haven't done (properly).
>>
>>61726258
>hearing is believing! you just need to use a good enough power cable and DAC to bring out the subtle differences!
>>
>>61723675
https://pastebin.com/UbGqXJW0
>what video card you use?
280x
>>
can some autist make a Windows script that links ffmpeg git against mpv git and builds without requiring any knowledge

i.e. literally copy whatever shinchiro is doing
>>
>>61726655
1. install gentoo
2. “emerge ffmpeg mpv”
>>
>>61726683
>install gentoo
I give up
>>
File: Capture.png (413KB, 728x427px) Image search: [Google]
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413KB, 728x427px
mpv can't cyrillic?
>>
>>61726596
the differences aren't subtle at all, they're pretty obvious.
>>
Is it possible to make mpv load the next file in a folder when it finishes playing one? I can't seem to find it if it's in the documentation.
>>
>>61726197
It worked. Smoothtest2 looks pretty good.
>>
>>61726891
autoload.lua
>>
>>61726891
Yes it is, also you're doing it wrong by relying on that behavior but w/e
>>
>>61726901
>also you're doing it wrong by relying on that behavior but w/e
Can you elaborate?
>>
>>61726929
If you're trying to play an entire anime series at a time, just open the entire folder in mpv
>>
>>61726891
either autoload script or add multpile files for playback at once.
>>
>>61726938
No way to do that on wangblows without using the command line.
>>
gui when?
>>
>>61726954
You can just select all of the files and drag them onto mpv.
>>
>>61726828
Probably a codepage issue. I don't think mpv converts metadata encoding, so it's probably interpreting the title as UTF-8.
>>
>>61726963
That's retarded.
>>
>>61726980
Why?
>>
>>61726954
>right click folder
>open with mpv
also what's wrong with the command line? you have a keyboard, right? or did you type that comment with an onscreen kb?
>>
IMO after short testing RAVU smoothtest2 is not worth it compared to smoothtest1. With smoothtest1 RAVU removes some MAJOR ringing artifacts, but with smoothest2 the difference is much more subtle in majority of the places while it makes image blurrier and lines thinner/brighter.
>>
>>61726899
>>61726939
Thanks, I figured it out.
>>61726938
I still like the autoload feature as well.
>>
>>61727077
>With smoothtest1 RAVU removes some MAJOR ringing artifacts, but with smoothest2 the difference is much more subtle in majority of the places while it makes image blurrier and lines thinner/brighter.
Compared to smoothtest1 of course.
>>
>>61727027
1. Select each file you want to play, excluding the ones you don't unless you want to press next a thousand times to skip the episodes you've already watched
2. Open mpv
3. Drag the files onto mpv

>>61727033
open with mpv is not an option, genius
1. open command line
2. remember the path to the folder and its exact name and type it out
3. press next until you get to the episode you want to watch

As opposed to simply double clicking a file with autoload.lua
>>
I use Bomi Player, am i a freetard now?
>>
>>61727194
>Bomi
not mpv
>>
>>61727108
>he *also* doesn't know about shift+q
oh god, this is almost sad
>>
Any ideas why mpv launches at 100% volume when I have it set lower in mpv.conf?
>>
>>61727215
What are some must know keys/key combinations in your opinion?
>>
>>61727228
Because you set it incorrectly. Post your config.
>>
>>61727228
Are you this retard? >>61722987
>>
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>>61724256
I only keep mpv around to watch it fail in every respect.
>>
how do i know KrigBilateral is working?
i cant see anything in stats.lua page 2
>>
>>61727277
What is that screenshot supposed to be telling me?
>>
>>61727253
Isn't it just
volume=80

>>61727276
No, but I'm looking at what he posted along with the documentation to figure things out. I just started.
>>
File: interpreter.jpg (141KB, 476x409px) Image search: [Google]
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what's actually the most /g/ config? I mean you guys only watch fucking cartoons
>>
>>61727305
>Isn't it just
>
volume=80

It is.
>>
>>61727335
I have no idea why it's launching at 100% then.
>>
>>61727320
>what's actually the most /g/ config?
profile=opengl-hq
video-sync=display-resample
>>
If I'm using Windows, how do I actually configre MPV? None of these pre-compiled versions come with config files
>>
>>61727345
Do other things from your config work?
>>
>>61727354
>configre
configure
>>
>>61727305
That guy's config is all sorts of messed up; for example the fact that half of his settings only apply to .gif files
>>
>>61727354
Perhaps you should make one. This mentioned on both win build sites.
>>
>>61727354
If you use shinchiro's build then you can run install hq-profile or something. Its in the "install" folder.
>>
>>61727376
I see thanks, I'm looking at both https://mpv.srsfckn.biz/ and https://sourceforge.net/projects/mpv-player-windows/files/
That being said I'm yet to go through the manual

>>61727388
Thanks
>>
>>61727363
Apparently they weren't. It really confused me because I had input.conf and mpv.conf together in mpv.exe/portable_config/ like the documentation says, but it was only reading the input.conf. I downloaded shinchiro's build and ran that hq profile bat and moved them to mpv.exe/mpv/ and now it works.
I had something else messed up or it's not reading the .conf files the way the documentation says.
>>
Neat thread

I'm trying to set my scroll wheel to change the volume

I'm using:
MOUSE_BTN3 add volume -2
MOUSE_BTN4 add volume 2
According to https://github.com/mpv-player/mpv/issues/3602 this -should- work, but it's still using the scroll wheel to scroll through the timeline

any ideas?
>>
>>61727977
try

AXIS_UP add volume 2
AXIS_DOWN add volume -2
>>
>>61727998
Oh I see my mistake
I was putting it in my mpv.conf, not input

Maybe I shouldn't be making changes at this time of night

>AXIS_UP add volume 2
>AXIS_DOWN add volume -2
Worked, thanks
>>
Is there anything I can do if input-test doesn't recognize some of my keys?
>>
>>61728041
what keys?
>>
>>61728041
Go to your system shortcuts and unset some of them. I think this only makes sense if you use Linux, though.
>>
we need media key support on windows
>>
>>61728338
You mean this?
https://github.com/mpv-player/mpv/pull/4662
>>
>>61728366
not working
>>
>>61728487
It's not merged yet. It should be in the next release.
>>
>>61728502
I would build it myself but building mpv on WSL looks complicated af.. Never really programmed with C.. don't understand how all these build systems work.
>>
>>61727297
That the album art doesn't show up on mpv because he is retarded
>>
>>61727284
Then it's not working.
>>
add now or regret forever

https://github.com/mpv-player/mpv/pull/4712
>>
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>>61728966
stop
>>
>>61728966
+1 great idea
>>
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cover.png
835KB, 716x735px
>>61728659
https://github.com/mpv-player/mpv/issues/3056
https://github.com/mpv-player/mpv/issues/869

Looks like devs don't care about it. Still it works fine if the cover is embedded (pic related). It shouldn't be that hard to tweak the code loading embedded covers to load ./cover.jpg as well.
>>
>>61729131
>not using embedded covers by default
almost as bad as not using quadro conf
>>
>>61728966
stop shitting up github, /g/.
>>
>>61728966
How can madvr compete?
>>
>>61729244
it can't.
>>
Can someone ask bjin what scale he suggests to use with RAVU?
>>
>>61724484
I recommend this
https://github.com/donmaiq/Mpv-Playlistmanager
>>
>>61724874
Thanks, anon.
>>
>>61729131
Looks like ffmpeg is dumb... looking at vlc's side, it doesn't seems that hard to implement:
https://github.com/videolan/vlc/blob/694399e23000232708b2d514a6a265cfc023ddde/modules/meta_engine/folder.c

The only obscure thing to me is how input_item_SetArtworkURL is defined.
>>
>>61721253
>meme shaders
Not even once
>>
>>61729771
You no nothing
>>
>>61725217
I'm coming from MPC + MadVr and the quality is basically identical with the my current setup, but mpv performs 10x better

best to try it out for yourself
>>
>>61730626
Pretty much my experience. The player itself is much better than bloated mpc-hc. With maximized config with shaders my card is barely sweating compared to 100% load and shitload of noise as result with madvr. Visuals are either the same or better. Reclock like feature (display resample) is also very nice.
>>
>>61730676
Definitely, it's quite amazing really; my GPU would cry when I maxed out NGU with madvr, yet with only 2 filters mpv looks identical and my GPU has almost zero load
>>
>>61730721
why would you max out ngu when you're concerned with gpu load? makes no sense to me. maxed out ngu is only there for people who don't care about gpu power and want to squeeze the last 0.1% image quality out of the source.

if you want to compare mpv to madvr, you should use comparable settings. if you can't see a difference between maxed out ngu and your current mpv settings with your current content, then most probably you also wouldn't see a difference between maxed out ngu and much lower madvr settings with the same content.
>>
>>61731015
Not him but mpv's shaders *are* more efficient than madVR's equivalents for stuff like NNEDI3, Jinc etc.

Many years of optimization and tricks have gone into mpv
>>
>>61731015
It was just an example, normally I wouldn't max out my GPU but the point is that the quality is comparable, if not identical to my eyes

and lets not forget how easy it is to configure mpv to give a completely different look to an image with shaders (none vs FineSharp for example)

If I wanted to get really picky I'd complain about how goddamn slow madvr makes MPC-HC, if the video is playing and I attempt to put it in fullscreen it can take up to 20s for the player to recover.
>>
>>61731101
>If I wanted to get really picky I'd complain about how goddamn slow madvr makes MPC-HC, if the video is playing and I attempt to put it in fullscreen it can take up to 20s for the player to recover.
jesus christ what the fuck am I reading? with mpv going into fullscreen mode takes a split second, it's not even measurable
>>
>>61731176
Yes It's the reason I decided to swap in the first place

here's a clip of the mess in action

https://streamable.com/cvufu
>>
>>61728082
Media keys. Play/Pause, next and previous chapter.

>>61728087
I'm on Windows.
>>
>>61731276
mpv has a slight hitch too due to KrigBilateral but it's night and day

https://streamable.com/6m736
>>
>>61731400
Media key support just get merged like an hour ago
https://github.com/mpv-player/mpv/commit/037c7a92792837642626a120a90fb4ef74f7547e
>>
>>61731408
https://mpv.io/manual/master/#options-opengl-shader-cache-dir
>>
>>61731465
Nice!
>>
>>61731476
mpv just got even better, thanks
>>
>>61731068
might be true. but we're talking about maybe 20% or 30% faster, or something like that. nothing that makes the gpu go crazy when using madvr and almost idle when using mpv.

>>61731101
in madvr finesharp is available through the "crispen edges" checkbox. it's just as easy, if not easier, to click a checkbox in madvr, compared to editing a text file with mpv.

i've been using madvr for a long time and i've never seen it make mpc-hc slower, unless maybe you had been using extremely crazy settings which the gpu totally couldn't handle. mpc-hc with madvr is just as fast as mpc-hc with evr/vmr for me, on all my pcs, and has always been.
>>
>>61725217
>https://github.com/mpv-player/mpv/pull/4712
MadVR still produces higher visual quality content than mpv. Pro-FOSS bias is the only reason for mpv shilling.
>>
>>61731549
Perhaps I went wrong somewhere anon, but now I'm perfectly happy with mpv

This clip was recorded while using fairly moderate settings

1700 @ 3.8 GTX 1080

>>61731276
>https://streamable.com/cvufu
>>
>>61731556
>yfw madshills are starting to get desperate
how much does madshi pay you?
>>
>>61731686
that's perfectly fine. if you're happy with mpv, then there's no reason to look back, of course!
>>
>>61727277
Yikes
>>61725217
>/fglt/
what?
madVR is better than MPV and more simpler.
>>
>>61731276
Clearly this isn't how it's supposed to be running, which is a bug, so why exactly do you seem to believe this is normal, it never once took this long for madvr to settle in fullscreen to me in potplayer or mpc.

Everyone and their mom knows that MPV starts up slower than mpc on windows, angle is a mess as well but so is dxinterop.
>>
>>61732689
>more simpler
These are the kind of people that use MadVR
>>
>>61732774
>Everyone and their mom knows that MPV starts up slower than mpc on windows, angle is a mess as well but so is dxinterop.
Idiot.
>>
>>61732783
You would be surprised.
>>
File: 08313983.jpg (2KB, 126x103px) Image search: [Google]
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2KB, 126x103px
>>61732774
>Everyone and their mom knows that MPV starts up slower than mpc on windows
>>
Protip: madVR is unusable upscaling to 4K unless you had a 4-way Titan Xp setup because the scalers are implemented so poorly.
>>
Do you think madshi will release 1.0 "PRO" version with its own video player?
>>
>>61733118
No madshi isn't a competent developer
>>
>>61733068
that's total and utter nonsense.
>>
>>61733173
I had to switch because video was unplayable (dropped frames out the wazoo) with the lowest quality scaling algos in madvr whereas ewa_lanczossharp in mpv would drop 2-3 frames for a full episode of video, this was with a 2500k + R9 390.

Now with an 1800X + 1080 Ti I can do whatever the fuck I want but madVR is still garbage, I would only ever use MPC-HC on its own if I had to.
>>
>>61719924
can some nog give me a config or guide for adding the nnedi3 shaders? I have a gtx 1070 and a skylake i7
>>
>>61733253
https://github.com/bjin/mpv-prescalers/tree/master
>>
>>61733068
The power of DELPHI
>>
I was always curious why you cant just drag a folder on mpv for it to load everything in it. Is this a feature or a bug? mpv just closes.
>>
>>61733568
Works for me
>>
>>61733568
sounds like a bug

works4me
>>
>>61733568
https://github.com/mpv-player/mpv/issues/4711#issuecomment-320297679
>This works in Linux, and it only doesn't work in Windows because of an API/CRT quirk where you have to pass a special flag to open directories. This should probably be fixed.
>>
>>61733690
tfw Windows gets BTFO again and again
>>
>>61733220
probably some bug somewhere. but very unlikely to be speed related.
>>
>>61733608
>>61733610
>>61733690
Uh, yeah, im on Win.
>>
If a video was originally made in 720p format, would it be better to download/buy that format and upscale it yourself using mpv or would it be better to download/buy the studios upscaled version?

Is there a generally accepted practice with situations like this? I'm assuming it just depends on the studio that's doing the upscaling.
>>
>>61734982
Upscale it yourself
>>
>>61735014
Alright thanks anon
>>
>>61734982
Well, most of the times the studios have access to higher resolution sources. It would also depend on the chroma resolution, which I'd assume is also higher in their source.
But if it's a really abnormal situation, and they don't have a higher resolution, then I think you'd better do it yourself. At least then you can choose yourself what you like, and you can adapt to new upscalers and the like.
>>
File: 1410928614500.jpg (16KB, 265x265px) Image search: [Google]
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>>61733268
so shuold I turn off lanczos or what?
Give me an example config
>>
>>61735511
How about you read that link that you were given?
>>
>>61735577
nigga i did, Can this be used in conjunction with lanzcos?
>>
>>61735039
9 times out of 10 all that goes to waste and the studio will do everything in their power to fuck up the upscale and the encode as much as possible anyway
>>
>>61735601
yes, just keep it on
>>
MPV is loading my scripts. I have them in the scripts folder in the mpv folder like it says in the guidebook. I press I and its not fucking loading the stats script
>>
>>61736187
press shift+i
>>
>>61726655
bump
>>
Is there a way to stop screen tearing or would this most likely be a problem with the free AMD drivers?
>>
>>61736431
>screen tearing
>on video
what
>>
So how do I use nnedi3 as an upscaler? Do I put it in the scale=opengl-shader=~/mpv/shader/nnedi3-nns64-win8x4.hook?
>>
>>61736454
Literally just read the page where you got the file
>>
>>61731465
now someone needs to compile it for windows :(
>>61731476
nice. that was the only thing that pissed me off about angle.
>>
How do i check if my icc profile shows "right" colors in mpv?
>>
File: 1500911177272.jpg (61KB, 625x533px) Image search: [Google]
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How bad is to use the MPV version what Ubuntu LTS ships? (0.14)

I don't like to add external repos :(
>>
>>61737566
Really bad
>>
File: mpv_2017-08-05_04-16-01.png (47KB, 1806x934px) Image search: [Google]
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47KB, 1806x934px
sheeeeit it works

but now I'm getting these errors.. did I compile it wrong? I put the d3dcompiler.dll in my mpv folder. Or do I have to put it into the folder that is used for building mpv?

Error parsing option opengl-backend (option parameter could not be parsed)
C:\Users\user\AppData\Roaming/mpv/config:19: setting option opengl-backend='angle' failed.
Error parsing option script-opts (option not found)
C:\Users\user\AppData\Roaming/mpv/config:88: setting option script-opts='osc-layout=bottombar,osc-minmousemove=2,osc-box
alpha=130,osc-scalewindowed=1.0,osc-scalefullscreen=1.0,osc-hidetimeout=2000,osc-seekbarstyle=bar,osc-minmousemove=0,osc
-vidscale=yes' failed.


Ive build it on Ubuntu.
Thread posts: 314
Thread images: 19


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