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/mpv/ - The Open Source and Cross Platform Video Player

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Thread replies: 313
Thread images: 37

File: 1501341560215[1].png (72KB, 586x314px) Image search: [Google]
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Last thread >>61623584

Installation:
https://mpv.io/installation/

Wiki:
https://github.com/mpv-player/mpv/wiki

Manual:
https://mpv.io/manual/stable/

mpv.conf example:
https://github.com/mpv-player/mpv/blob/master/etc/mpv.conf

input.conf example:
https://github.com/mpv-player/mpv/blob/master/etc/input.conf

User Scripts(including opengl shaders):
https://github.com/mpv-player/mpv/wiki/User-Scripts

Migrating from MPC-HC?
https://github.com/dragons4life/MPC-HC-config-for-MPV/blob/master/input.conf

Vulkan(Linux only for now):
https://github.com/atomnuker/mpv

Test vulkan and post logs if it gives you any kind of problems.

For better playback quality paste this in your mpv.conf file:
# Specify high quality video rendering preset
profile=opengl-hq
# Scaler used when upscaling chroma (color information)
cscale=ewa_lanczos
# Scaler used when upscaling video
scale=ewa_lanczossharp

# https://github.com/mpv-player/mpv/wiki/Display-synchronization
# Force video to lock on the display's refresh rate
video-sync=display-resample
# Reduces stuttering
interpolation
# Interpolation scaler
tscale=oversample


Notes: Remove cscale and scale if your computer isn't powerful enough.
Interpolation can also reduce framerate drastically.

Mpv uses software decoding by default.
You may want to enable hardware decoding using hwdec=auto or hwdec=auto-copy.
Note that it can lead to issues, depending on your video card.

Getting freezes under Windows?
Add

angle-flip=no

to your mpv.conf.

If MOUSE_BTN3 and MOUSE_BTN4 aren't working in your input.conf, try using AXIS_UP and AXIS_DOWN to control scrollwheel.

To get error logs, please add

log-file=log.txt

to your config file.
Then search the log for "dumb" anything or for [e].

>RAAAVUUUUU!
>>
Which RAVU is better, the regular one or native? Native hooks RGB, regular hooks Luma.
>>
>>61647688
MPC:HC->mpv/AXIS_UP&DOWN person here.
You can keep the OP cleaner and put all the extra stuff as a separate first comment instead.
Looks better, more structured and cleaner in the catalog.
>>
What do you use to auto-download subtitles? , the thing I like the most about mpc-hc is that you can download subs, just pressing d, is there something like that for mpv?
>>
>>61647918
look at the user scripts in op. or stop downloading shit rips.
>>
system wide or user specific for config file?
>>
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>>
Explain this. Is it mpv or the source?
>>
>>61649137
Try with other players to be sure, but probably the source.
>>
>>61649312
It was the source apparently. Weird though, I thought Ohys-Raws had good quality.
>>
>https://forum.doom9.org/showthread.php?p=1813837#post1813837
>I don't know what mpv does in d3d11va zero-copy mode, but considering its primarily linux-focused, I wouldn't expect this to be a fully optimized path.
Is nevcairiel right?
>>
>>61650849
Is he mad because mpv decoders are faster than his directshow mess?
>>
Is that right?
Should I add scale-clamp=0.5 and remove antiringing shader?
profile=opengl-hq
vd-lavc-dr=yes
hwdec=auto
opengl-shader="~~/shaders/ravu-r4.hook"
opengl-shader="~~/shaders/adaptive-antiringing.glsl"
>>
>>61650965
No, you're a clueless shitposter

>>61650849
Yes, I think he's right. d3d11va supports P010 decoding but the OpenGL<->D3D11 ANGLE interop API does not, it only does NV12. This is the reason for the quality loss (10->8 bits rounding) when using d3d11va with mpv.

Source: https://raw.githubusercontent.com/google/angle/master/extensions/EGL_ANGLE_stream_producer_d3d_texture_nv12.txt

no support for P010
>>
>>61651574
What about dxinterop?
>>
>>61651970
hwdec=d3d11va requires angle
>>
>>61652391
Damn!
>>
>>61652391
Back to linux...
>>
>>61649463
ohys does shitty encodes from shitty broadcast sources (and AT-X is one of the absolute worst broadcasters in terms of quality)
>>
>>61651574
Why isn't there any d3d11va decoder in LAVFilters?
>>
>>61651574
Thats why hwdec is generally worst
>>
Is interpolation working well with angle-flip=no for you?
>>
>>61647973
User specific is a good Linux policy in general since backing up your home directory is pretty standard policy if you decide to wipe the operating system for some reason.

What I do, that I find useful, is to put all my settings into custom profiles and then load them at the top (note you can nest profiles in order to extend/override.

profile=my-profile

[my-profile]
profile=opengl-hq
cscale=ewa_lanczos
scale=ewa_lanczossharp

video-sync=display-resample
interpolation
tscale=oversample


If you want to use a global config then it may make it cleaner to only add custom profiles to the global configs and then choose them in the local ones.

Also, imo the manual isn't super clear on how over-riding works between local and global configs, whether an entire config is over-ridden or if local settings are just over-laid on top of the global ones. Maybe someone else can shed some light on this.
>>
File: sora.jpg (939KB, 1920x1200px) Image search: [Google]
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what's the consensus on cscale?
>>
>>61638059
Its not available because its entirely wrong nowadays and had been for a year until it was removed.
FFmpeg is much cleaner and more secure than libav nowadays who still have a ton of old library wrappers like libschroedinger because they don't have anyone to write new encoders or decoders. FFmpeg has much less dependency on external libraries than it did 2 years ago. The ffmpeg api is also much improved, especially in terms of filtering and resampling.

>>61638076
He doesn't do much for either project, and also libav merges some ffmpeg commits. That's why his name is there.

>>61637026
>implementations
libav hasn't had any new implementations of anything in 3 or 4 years. Their clean up work is crap and complicates things further, which is why ffmpeg doesn't even find anything that's worth merging from them.
You'll definitely notice a regression if you used libav, their decoders are slower and buggier than ffmpeg. They don't have anyone writing assembly. Seeking was broken last I checked with some vp9 things.

Don't recommend it to anyone, its written in the readme in black and white, ffmpeg is what's supported. libav is dead.
>>
is there any way to make mpv only allow one instance on wangblows?
>>
>>61653756
not that important.
it's not always ideal to use a super sharp cscale, but a softer one hardly looks any better in situations where you might notice a difference anyway.
>>
How do I make it so itll always run in one instance
>>
Convert script is broken and unmaintained, and even when editing for temporary fixes, mpv still throws warnings. The only other webm script is made by a Brazilian who admits to stealing code from other scripts (e.g. also unmaintained). How do you people make webms efficiently? Ffmpeg is slow if you need to crop, cut, or rencode multiple times.
>>
>>61653801
So the rebels lost.
>>
>>61653941
There's a script for that in the main repo, called umpv or something like that.
>>
QuadroSharpen masterrace config vs default
https://diff.pics/tBcqlLeAHhap/1
>>
>>61654878
Are you still at it? I thought you were ironic about that whole quadro shader thing.
>>
>>61655054
no man, I actually use it. At least on videos that aren't too small because then it looks bad and I set up a profile for that. But on 720p an upwards it looks pretty good to me.
>>
>>61654878
You misspelled FSRCNN
https://diff.pics/zZfBgPWWVyan/1
>>
>>61655255
FSRCNN is dead, anon...
>>
>>61655268
Why? Because madshi said it?
>>
>>61655371
Because haasn abandoned it.
>>
>>61655380
>>61626616
>>61626628
>>
>>61655380
Yes, but because madshi proved it is a slow ringing generator!
>>
>>61655392
In madshi's own tests it was almost indistinguishable from NGU, actually.
>>
>>61655390
>more interesting things
?
>>
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>>61655390
Was he talking about vulkan?
>>
>>61655422
>vulkan
>interesting thing
Lol, no.
>>
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why should I choose mpv over vlc?
>>
>>61655567
mpv performs better
mpv is more configurable

I could understand if you were too lazy to switch form MPC-HC but VLC is crap.
>>
>>61655567
You shouldnt, stay on vlc and on WinXP forever.
>>
>>61655401
not true.
>>
>>61655594
> VLC is crap
never had any problems with it, though
And I like its clean UI and sane defaults

>>61655609
lol
>>
>>61655721
So keep using VLC? Obviously you have low standards, which is fine.
>>
>>61655701
Wanna me to dig those old pics?
>>
>>61655742
http://madshi.net/FsrcnnVsNguSharp.zip
>>
>>61655742
no need to dig. first google hit:

https://forum.doom9.org/showpost.php?p=1810884&postcount=44255
>>
Does MPV run better on *nix?
>>
>>61655770
t. madshi
>>61655774
t. *******all
>>
>>61655728
Did you think
> mpv performs better
> mpv is more configurable
> VLC is crap
would persuade anyone?

I might have low standards, but then: how do my standards differ from yours? I mean is there anything specific about mpv or are you just used to it (like I am to vlc)?

VLC isn't crap. mplayer is. After I set up a machine one of the first things is installing VLC (which can play any format) in favor of mplayer (which can't unless you install the necessary packages, and even then struggles).
>>
fwiw, haasn has been working on improving the fsrcnn ringing artifacts, so there's hope his fsrcnn implementation might compete with ngu sharp, we'll have to wait and see, as haasn isn't finished with it yet.
>>
>>61655819
>wait and see
I hate this!
>>
>>61655819
I still wait for RAVU.
>>
>>61655810
VLC doesn't even have interpolation lmfao.
>>
>>61655819
>wait and see
>https://www.kickstarter.com/projects/kirilleremenko/deep-learning-a-ztm-online-course
I am sure I could master neural network and so on before haasn or bjin beat NGU. :D
>>
>>61655835
Already competes with NGU-AA, try using scale-clamp=0.5 or maybe the adaptive-antiringing shader.
>>
>>61655819
>we'll have to wait

MEME PLAYER /V/ GENERAL
>>
>>61655892
>try using scale-clamp=0.5 or maybe the adaptive-antiringing shader
I tried both. Still cant compete with madvrs antiringing+NGU AA. Not even close in terms of ringing.
>>
>>61655910
gtfo with your shitty madVR shit you gimp. My quadro config is superior, pajeet
>>
>>61655892
ravu does seem to compete with nnedi3 and ngu-aa well, although somewhat limited to softer anime sources. nnedi3 and ngu-aa still do better (less aliasing and ringing) with sharper anime sources, heavier aliased sources and sharper film sources. so while ravu seems to work well for softer anime sources, nnedi3 and ngu-aa seem to be better allround algorithms at this point.
>>
>>61655846
> software X doesn't even have [insert completely unnecessary feature here]
> lmfao

I don't use bloatware
>>
>>61655954
>VLC
27MB
>mpv
14MB

Ayyy
>>
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>>61655892
RAVU works fine with somewhat decent quality animu without strong ringing, but with shit quality videos with lots of ringing it shits itself. Pic is RAVU r4 haasnsoft clamp 0.5.
>>
Now NGU AA very high jinc with ticked remove ringing artifacts. ctrl+tab between two.
>>
>>61647775
Bump to the question.
>>
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>>61656123
>>
Fucking
scale-clamp=0.5
makes image blurry as fuck! Why mpv cant into antiringing? REEEEEEEEEE~
>>
>>61656028
>>61656042
ok, but how much of that comes from the "remove ringing artifacts" filter? it's not completely fair to compare ravu alone vs a combination of ngu-aa + "remove ringing" filter. i mean it might be fair if you want to compare mpv to madvr, but if you just want to compare ravu vs ngu aa, then you should do so without the "remove ringing" filter. or alternatively you should activate the filter also when using ravu. you can do that by playing the video in madvr first without any scaling and with "remove ringing" active. then make a screenshot and upscale that with ravu in mpv. this way you truly compare ravu vs ngu-aa.
>>
>>61656254
>or alternatively you should activate the filter also when using ravu
The problem is i cant! adaptive-antiringing shader is too weak even with tweaked settings and mpv's clamp makes image blurry and AR doesnt work on ewa scalers. I already compared ravu vs ngu and vs nnedi3. Imo its better than both in lots of cases (for anime) but with heavy ringing anime sources it looks like garbo even compared to mpv's nnedi3.
>>
>>61656299
yes, you can. if you read my previous comment starting with "or alternatively", i've explained how you can simulate having "remove ringing" in mpv. of course this only works for screenshots, not for a full video.
>>
>>61654301
>also unmaintained
but it works? why do you even care about stolen code, it's not like the other scripts weren't open source to begin with.
>>
File: uguu ravu r4 ewa_lanczossharp.png (1MB, 1537x951px) Image search: [Google]
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>>61656316
>>61656254
Here is a nnedi3 vs ravu r4 without any antiringing measures. Same shitty anime source.
>>
File: uguu nnedi3 ewa_lanczossharp.png (2MB, 1529x952px) Image search: [Google]
uguu nnedi3 ewa_lanczossharp.png
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Now nnedi3 64. All settings are identical. Again ctrl+tab between two for maximum effect.
>>
>>61656447
>>61656453
nnedi3 looks clearly better to me. biggest difference is of course the ringing.
>>
>>61656474
Yup. But in images free of ringing i like RAVU more. The problem is mpv has nothing to fight ringing. This is what confused me since when i started using mpv. AR (for ewa) was there but caused hardcore artifacts often, then it got removed. Adaptive antiringing shader is alright but too weak and simple.
>>
>>61656508
>But in images free of ringing i like RAVU more.
ravu causes those ringing
>Adaptive antiringing shader is alright but too weak and simple.
Because it's not for prescalers
>>
>>61656508
can you post comparison images where you like ravu noticeably more? if possible also with the unscaled source image? i suppose we're talking about somewhat soft content? i think with sharp anime content (e.g. high quality 720p or 1080p sources) ravu should add noticeable ringing artifacts?

thanks!
>>
How long until gui?
>>
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>>61656537
>ravu causes those ringing
The problem is not RAVU there. Its a really bad source. NGU AA without AR enabled has ringing in this image too.>>61656537
>Because it's not for prescalers
Then we need some shader for prescalers? Or something that will work fine on both.
>>61656540
> i think with sharp anime content (e.g. high quality 720p or 1080p sources) ravu should add noticeable ringing artifacts?
I have a 1080p monitor so i can only test RAVU -> mitchell to scale down. Tell me which of these two you like more.
>i suppose we're talking about somewhat soft content?
Kinda, yeah. Low res but decent quality anime rips. Ill post some later.
>>
For the mpv team, antiringing is overated and mostly useless. Hope they finally accept to consider it.
>>
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2.
>>
>>61656683
couldn't really say which i like better, they're too similar. there are some minor differences, but nothing to write home about.
>>
>>61656754
Well, yeah. First is RAVU r4, second is nnedi3 64.
>>
>>61656767
Post the rendering times too!
>>
File: 11.png (2MB, 1440x960px) Image search: [Google]
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Lets comparing boys. Which you like more?
>>
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>>
>using mpc-hc
>take a screenshot
>no subs on the screenshot

pls help

>inb4 mpv thread
>>
>>61656866
Use mpv and press s
>>
>>61656866
mpv doesnt have this problem. AFAIK you cant make screenshots with subs if you use madvr.
>>
>>61656886
it looks like shit on windows

>>61656890
i'm not using madvr.

just default mpc-hc
>>
>>61654606
>rebels
Not rebels at all, they insisted everything be done to such strict reqirements patches sat for half a year before being applied even after reviews. This slowed development down to a crawl which hardly fit an enormous codebase given how few they were.
They took the website server and all the machines the project had along with the funds (which were shared between mplayer and ffmpeg) and half a year later they killed off the mplayer website (because they wanted their mplayer2 fork to be used) and mailing list. That's hardly a rebel thing to do, that's an asshole thing to do given mplayer was uninvolved.
Funny thing is one of the main people behind the fork (BBB, the VP9 guy) returned 3 months after it started and cut all contact off with them because nothing worked out at all. He's still apologizing to this day.
>>
Are ravu-r3 and ravu-r4 (luma only) faster than SSimSuperRes? My toaster can't handle SSSR. :(
>>
RAVU has better lines but FUCK ringing.
>>
>>61656837
>>61656852
Really makes me think.
>>
>>61656837
>>61656852
the 2nd one looks better. the lines are more focused and it has less ringing. however, some lines in the first image look slightly more natural. but overall, the 2nd image is a clear winner in my book. i think the 2nd image is nnedi3?
>>
>>61657326
>i think the 2nd image is nnedi3?
Yeah. I like lines in RAVU more, they look more natural IMO and blend with background nicely. nnedi3 is better in terms of ringing.
>>
>>61657456
it's not only ringing where nnedi3 is better, many lines are also sharper (in a good way). but yes, some lines (but only some) look more natural with ravu. ravu sometimes also makes mistakes, though, where nnedi3 looks more natural, so it's not a clear conclusion to me that ravu were always more natural looking.
>>
>>61656964
No, SSSR is faster.
>>
>>61657548
On my machine:
opengl-hq + SSSR (720p to 1080p) = +80ms
madvr defaults + NGU-AA medium = +56ms
Does it mean RAVU is much slower than NGU-AA?
>>
>>61658144
I get 49ms with Mesa on ArchLinux with SSSR and opengl-hq, pfff Windows became useless even for playback. However, it's still too much for my toaster.
>>
>>61658144
what are madvr defaults. Are they about the same as profile=opengl-hq?
>>
>>61658144
how does one measure those ms?
>>
>>61657542
>ravu sometimes also makes mistakes
AFAIK ravu cant have any mistakes since its not neuron based. Ive seen many pictures and everywhere ravu lines look similar to ewa_lanczos while nnedi3 looks thicker and has a lot of errors here and there. But to each their own.
>>
>>61658144
Just test it ffs. Keep in mind that RAVU looks only good in anime currently and has TOTALLY different look than SSSR.
>>
still no linked mkv support?
>>
>>61658955
>does it support a feature that literally nobody cares about or anybody uses to begin with yet?
Why don't you just go and implement it since you are the only person that cares about it.
>>
>>61658955
Youre azumanga rip is disgusting.
>>
>>61658986
You just pretend nobody wants it because you're tired of hearing about it. I wanted to watch Texhnolyze today, and the only non-shit seeded release uses linked mkvs. I'll just use mpc I guess.
>>
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>>61659025
>>the only non-shit seeded release
>kuckhikirukia release
>not shit
Nice try.
>>
>>61659025
I repeat, nobody gives a shit about linked mkvs and nobody that has a brain uses them to begin with.
>>
>>61659057
Regardless, it's the only one with a good bitrate that's well seeded, the other one is complete and utter shit. So I'm fucked if I want to watch Texhnolyze on mpv and enjoy watching OPs.
>>61659070
If you say something many times it doesn't become true.
>>
>>61659122
>the other one is complete and utter shit
What group?
>>
>>61659186
"Cleo" release is the only other one that's well seeded.
>>
>no work on RAVU done for 4 days
D-did bjin gave up? ;_;
>>
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>>61658888
see attached image parts. taken from the first 2 images of the previous thread. on the left side you can see 2 visible errors made by ravu. right side is nnedi3, which doesn't have these errors.

nnedi3 sometimes makes errors, too. so does ngu-aa. and so does ravu, obviously.
>>
Is it useful for mpv?
http://www.phoronix.com/scan.php?page=article&item=gl46-spirv-parallel-shad&num=1
>>
>>61655819
Can you just stop making things up please
>>
>>61660930
No, completely useless
>>
>>61661225
what are you talking about? haasn has experimented with using ssim instead of psnr, and afaik the main purpose was to reduce ringing. so what i said was perfectly true, to my best knowledge.
>>
>>61661460
1. that was ages ago
2. removing ringing was not the intent, just a possible side effect
>>
>>61658888
RAVU uses trained weights just like NGU, NNEDI3, FSRCNN and every other attempt at nonlinear interpolation
>>
>>61662008
RAVU is a convolution kernel based upscaling algorithm. The kernels are trained
from large amount of pictures with a straightforward linear regression model.
From a high level view, it's kind of similar to EWA scalers, but more adaptive
to local gradient features, and probably would produce lesser aliasing. RAVU is
**NOT** neural network based, it won't create details from thin air, and the
upscaled image tends to have less sharpness compare to ground truth.
>>
>>61661755
well, haasn (don't know if that's you or not) doesn't really talk all that much about fsrcnn development, so all the rest of us can do is try to interpret the breadcrumbs.

e.g. there has been a screenshot comparison posted recently titled "ngu vs almost ngu (fsrcnn)" which looked like one fsrcnn wip version had managed to remove most of the ringing artifacts, at the cost of softness. that made me think that haasn is still trying to find ways to get nearer to ngu, which means most of all getting rid of the ringing.
>>
>>61662367
>well, haasn (don't know if that's you or not) doesn't really talk all that much about fsrcnn development, so all the rest of us can do is try to interpret the breadcrumbs.
Have you tried, y'know, asking?

>>61662119
>The kernels are trained
Yes, what I said
>>
Can you open https://listen.moe/stream with mpv? It gives me:
 [ffmpeg] tls: A TLS fatal alert has been received.
Failed to open https://listen.moe/stream.
>>
>>61662475
There is a dot at the end of your url

it's working for me.
>>
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>Note
that evaluation results shows that improvement by `radius=4` is minimal (less
than `0.1dB` in PSNR), `radius=3` should be enough for daily purpose.
But radius=4 has much less ringing! Can we get like, radius=10 pretty please?
>>
>>61662583
The dot is added by the message.
I guess it's something related to my outdated distro (Trusty). I really don't want to upgrade...
>>
You can speed up the playback or slow down by 10%
How can I change the value to e.g. 5%?
>>
>>61662690
https://github.com/mpv-player/mpv/blob/master/etc/input.conf#L65
>>
>>61662690
ctrl+f in manual. Link is in the OP.
>>
>>61662716
Thanks
I was using wrong command. I applied "speed"
>>
How come ravu-r4-native and ravu-r4-all produce different results?
>>
>>61662677
did you try updating youtube-dl
>>
>>61662861
It's updated.
I think I found the problem: https://bugs.launchpad.net/ubuntu/trusty/+source/gnutls26/+bug/1444656
>>
File: suzu2 ravu r4 ringing.png (406KB, 576x592px) Image search: [Google]
suzu2 ravu r4 ringing.png
406KB, 576x592px
How do we fix RAVU's ringing? Pic related.
>>
File: suzu2 nnedi3 64 ringing.png (353KB, 570x537px) Image search: [Google]
suzu2 nnedi3 64 ringing.png
353KB, 570x537px
nnedi3 64.
>>
File: ravu-r3-ar+adaptirve-ar.png (396KB, 800x640px) Image search: [Google]
ravu-r3-ar+adaptirve-ar.png
396KB, 800x640px
>>61663076
https://pastebin.com/8Aeic7qv
>>
>>61663258
How you do that? Mine doesnt look even close!
>>
How can i force quadruple with RAVU?
>>
>>61663258
Please respond.
>>
>>61663258
No way that is RAVU.
>>
File: ravu-r3+adaptive-ar.png (407KB, 800x640px) Image search: [Google]
ravu-r3+adaptive-ar.png
407KB, 800x640px
>>61663375
That is ravu. And this is default ravu with ar for ewa_lanczos only.
>>
>>61663453
How did you add AR to ravu? Is that ravu-r3-naitive or regular?
>>
File: t1_ravu-r3-ar.png (2MB, 1920x1080px) Image search: [Google]
t1_ravu-r3-ar.png
2MB, 1920x1080px
>>61663258
wow
>>
>>61663258
Can you post the code here, im afraid to click on your link!
>>
>>61663477
>How did you add AR to ravu?
diff ravu-r3.hook ravu-r3-ar.hook

>Is that ravu-r3-naitive or regular?
regular
>>
>>61663500
poozoor
>>
>>61663527
>
diff ravu-r3.hook ravu-r3-ar.hook

What does that mean?
>>61663537
/ptg/ pls go away with youre memes.
>>
Can you please explain what you did to enable AR. I'm waiting, dude, i want to watch anime. I can edit shader myself, just tell me the steps. Dont live me hanging!
>>
>>61663545
>What does that mean?
https://www.diffchecker.com
>>
>>61663258
Please add a pull request into repository of bjin's prescalers.
>>
>>61663487
>replying to yourself
>>
>>61663487
upscaled from 480p?
>>
Someone post the fucking AR part here REEEEE!
>>
>>61663785
shoo retard
>>
>>61663798
>being rude to strangers on the internet
Wow, your so cool, anon!
>>
>>61663758
384p

Check this previous thread for original comparison
>>61604951
>>61604968
>>61604984
>>61604996
>>
>https://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Portability-Initiative
>A New Initiative That Could Help macOS See Vulkan
Finally! Time to make mpv full vulkan!
>>
>>61663839
Fix RAVU first!
>>
>>61663487
Why your image changed so much? It surely cant be just an effect of AR.
>>
File: 2017-04-06-bunny-suicides.jpg (46KB, 564x491px) Image search: [Google]
2017-04-06-bunny-suicides.jpg
46KB, 564x491px
>>61663853
Sure it will be fixed soon!
>>
>>61663961
Good.
>>
>>61663870
Oh shit you are right, wrong settings
>>
>>61663258
where do I paste this? I'm new to mpv.
>>
File: t1_ravu-r3-ar_fixed.png (2MB, 1920x1080px) Image search: [Google]
t1_ravu-r3-ar_fixed.png
2MB, 1920x1080px
>>61663487
>>61663870
>>61663758
It was using the wrong profile, old image was nnedi3 16 neurons. This is ravu with ar
>>
>>61664103
Looks better but not much.
>>
>>61664103
Looks like work of just adaptive antiringing shader. I think your ravu-ar does nothing in terms of ringing.
>>
I can't even see any difference between all these shaders
>>
>>61664316
Maybe you have shit eyesight or maybe theyre not working for you.
>>
File: mp.jpg (58KB, 1058x651px) Image search: [Google]
mp.jpg
58KB, 1058x651px
I'm new, how I fix this? I can't open anything
>>
>>61666981
Post log. Better open issue in their github
>>
whats the recommended method to get interpolated 60fps+ on windows?
>>
>>61666981
INSTALL MPC-HC
>>
>>61668287
thanks
>>
File: Jimbo.jpg (250KB, 1920x1080px) Image search: [Google]
Jimbo.jpg
250KB, 1920x1080px
Anyone using mpv with awesome WM?

Ever since I upgraded to awesome 4.2 from 4.0 on Gentoo videos opened with Firefox by the OpenWith extension open in floating mode. But videos from opened from the file manager accept the maximized property.

Awesome or MPV thinks it's in maximized mode because I have to hit my maximize hotkey twice or move it to another display to make it draw properly.

{ rule = { class = "mpv" },          
properties = { maximized = true } },

{ rule = { class = "gl" },
properties = { maximized = true } },
>>
How to lower cpu usage? It's getting a little toasty.
>>
>>61668949
-lower settings
-use hardware decoding
-upgrade hw

pick your poison
>>
>>61669208
How do I do 1 and 2? I got the basic setup in the op minus the scale options. Should I start by removing opengl-hq?
>>
>>61669374
leave profile=opengl-hq and add deband=no
if thats still too much then delete profile=opengl-hq
to use hw decoding add hwdec=auto
>>
>>61669507
thank you anon, definitely some improvement.
>>
>>61662858
>How come ravu-r4-native and ravu-r4-all produce different results?
IIUC, ravu-r4-all treat every plane as luma and process them independently, while ravu-r4-native use the real luma plane to upscale all planes.
>>
Whatever happen to faux-HDR?
also has shinshiro given up on updating mpv builds?
>>
>>61670464
Lol, what's wrong with you?
>>
>>61666981
Youre using some shader with incorrect output. Try opengl-backend=dxinterop
>>
>>61670161
Which is better in theory?
>>
>>61670464
>shinshiro given up on updating mpv builds
?
>>
I have 4K Samsung botnet smart TV
if I get a long ass HDMI cable and connect it to my fairly strong PC, will it look good with
scale=ewa_lanczossharp
when upscaling shit to 4K?
>>
>>61672373
>smart TV
>will it look good
no
>>
>>61653756
i use bilinear even with opengl-hq
>>
>>61672450
why, specifically?
>>
>>61672501
TVs suck
>>
File: 51222529.jpg (73KB, 600x600px) Image search: [Google]
51222529.jpg
73KB, 600x600px
"First attempt to make RAVU softer.

On metrics, PSNR decreases by like `0.3dB` for `radius=3`. Training
set and test set is the same as the ones used for original model.
On the other hand, the visual difference is kind of subjective."

>open image with new "smooth" RAVU
>more ringing
>adds artifacts
I think i give up on RAVU. It was fun while it lasted.
>>
What are chances that bjin uses some shit pictures to train RAVU? Can we help him somehow with our animu screenshots?
>>61672647
>some ringing is gone
>some is added in another place
x___x
>>
>>61672647
https://forum.doom9.org/showthread.php?p=1786415#post1786415
>If you look at page 21 of the Google RAISR PDF, you can clearly see that RAISR has noticeably worse PSNR & SSIM results than SRCNN. And IMHO anything that can't beat SRCNN is kind of underwhelming for a new algorithm.
>>
>>61672845
My only problem with RAVU is heavy fucking ringing. Everything else looks good. And its like twice as fast as nned3 or even more. The new smooth RAVU removed loads of ringing in some places but added a bit in another. For example >>61663076 looks much better now but in some other pics there is almost no difference.
>>
File: ..jpg (41KB, 600x579px) Image search: [Google]
..jpg
41KB, 600x579px
>>61672647
>>61672790
>>61672919
>all these meme niggers using meme shaders complaining about ringing
>sitting here w/ comfy ewa_lanczossharp
>mfw
>>
>>61673037
Its very comfy to have low standards, i envy you a bit :<
>>
>>61673142
I tried once and I became fat like Homer Simpson in three months only (genetics). Waste five more months to get normal body with workout and vegetable.
>>
>>61673175
Ive gotten so fat over a year of doing nothing. Went from 70kg to 90kg. All fat :O
>>
>tried ravu prescaler
>thought it could compete with ngu-aa
>just a stupid flat blue filter
>>
>>61672845
Yes, madshi is supreme!
People here are upset because he is on vacation.
>>
>>61658728
That's the madVR defaults (converted for mpv fag):
scale=lanczos3
sigmoid-upscaling=no
cscale=bicubic
deband=no
exclusive-fullscreen=yes (doesn't exist in mpv)
>>
>>61673711
>>just a stupid flat blue filter
What did he mean by that?
>>
>>61673848
>exclusive-fullscreen=yes (doesn't exist in mpv)
It does, see --ontop --fs
>>
>>61673885
But doesn't work on windows!
>>
is it recommended to use smplayer?
>>
File: mpv users vs the world.png (275KB, 1276x1283px) Image search: [Google]
mpv users vs the world.png
275KB, 1276x1283px
I love how RAVU is the latest meme for you morons to obsess over rather than the actual content of what you are watching.

Now it's been 3 days and you finally realise you wasted hundreds of hours on that, what is the next rendering meme?
>>
>>61673890
Anon, exclusive fullscreen only exists on windows...
>>
>>61673927
People shouldn't discuss anime on the technology board anon, that's what /a/ is for !
>>
>>61673925
No, SMPlayer is a gigantic pile of shit and the sooner it dies, the better
>>
>>61673927
>you wasted hundreds of hours on that
I think i wasted thousands. I have no regrets!
>>
Is it true that mpv works better with radeon?
>>
>>61673950
I dont think so.
>>
>>61673950
tl;dr mpv is optimized more for nvidia but radeon hardware is better for it

Might change though, I recently got my hands on a radeon card and am planning to start testing out whether my optimizations are faster for AMD as well
>>
>>61673982
Why you ditched your great radeon card for 970?
>>
>>6167390
but i can download and apply subs instantly and thats a priority for me :D
>>
>>61674049
The previous radoen card I had was a HD 7950 which was too slow
>>
>>61674122
I dont think its much slower than 970.
>>
>>61673982
Madshi got himself radeon RX 560.
>>
>>61674139
funny, haasn also got himself a RX 560
>>
>>61674128
http://gpu.userbenchmark.com/Compare/Nvidia-GTX-970-vs-AMD-HD-7950/2577vs2160

Nvidia also had better drivers than AMD at the time. (fglrx was a piece of shit and radeon was a joke pre-amdgpu)
>>
>>61674167
Hehe. Its a great card! Id buy it too if i didnt play any video games.
>>
>>61673848
then its no wonder mpv had higher timings, opengl-hq is more demanding.
>>
>>61674139
>>61674167
They are the same person!
>>
seriously,

for cscale, should we use bicubic or ewa_lanczos?
>>
>>61674659
Bicubic if you want performance, ewa_lanczos (or a variant of that, or something else if you want to get fancy) if you want quality.
>>
>>61673142
no, fucking retard, your memeshaders oilpaint the picture without fail
you are wasting your resources to make a video look unwatchable and very different from the fucking source
the only legitimate modification of the source is debanding
>>
>>61674659
spline36
>>
>>61674926
Lol, dummy pentium 3.
>>
>>61674951
"no"
you are fucking pathetic
>>
>>61674967
Dude, RAVU is like enhanced ewa_lanczos. Its so fast even your toaster can run it. Youre missing out!
>>
File: 61919276.jpg (17KB, 255x352px) Image search: [Google]
61919276.jpg
17KB, 255x352px
>>61674659
>>61674926
Mr. redditard, even if youre anonymous it doesnt mean you should act like a retard!
>>
>>61674985
On my toaster with exact doubling, ravu: 80ms and ewa_lanczos: 48ms.
>>
>went to #mpv-devel on irc
>I made this face :^O
>hanna made a wall
>hanna wrote faster than I could read
>I made this face :^\
>hanna stopped writing
>I made this face :^(
>>
does MPV have Anti ringing like in madvr?
>>
File: 71926639.png (67KB, 247x248px) Image search: [Google]
71926639.png
67KB, 247x248px
>>61675225
Holy shit.
>>
>>61675140
Use the one from gather folder. Just how shit is your GPU?
>>
you guys actually convinced me to switch to mpv after using vlc for years
thanks
>>
Do you want stability?
- mpc-hc (next-gen)
- madvr

Do you want experimental shits?
- mpv
- bunch of lua scripts
- bunch of hook and glsl shaders

Since when mpv is the new MPDN?
>>
File: hqdefault.jpg (25KB, 480x360px) Image search: [Google]
hqdefault.jpg
25KB, 480x360px
>>61675848
Really? These threads convinced you?

My mind is blown.
>>
File: you_dont_understand.jpg (67KB, 445x618px) Image search: [Google]
you_dont_understand.jpg
67KB, 445x618px
>>61675866
no problems here with mpv on windows
>>
>>61675866
>(next-gen)
Huh?
>>
>>61675871
autistic enough to notice that there are two orange sides

please send help
>>
>>61675866
(TL note: “stable” means “receives no updates or new features”)
>>
>>61676196
rekt
>>
>>61676196
we already know what madshi is working on for the next update.
>>
>>61675866
mpv with opengl-hq and possibly lanczos scaling and interpolation is plenty stable.
>>
>>61676393
He has not released anything worthy since NGU AA, only broken HDR memes.
>>
>>61676490
he says it's the nvidia drivers which are broken. once they're fixed it should work.
>>
Hi, I got a recommendation yesterday:
audio-channels=stereo

in mpv.conf so I can downmix multi-channel audio to stereo,
but this config does not always work
1. if the audio is aac 7.1 => it's OK
2. if the audio is ac3 5.1 => does not work
ac3 5.1 log:
[demux] Detected file format: eac3 (libavformat)
(+) Audio --aid=1 (eac3 6ch 48000Hz)
[ad] Codec list:
[ad] eac3 - ATSC A/52B (AC-3, E-AC-3)
[ad] Opening audio decoder eac3
[ad] Requesting 1 threads for decoding.
[ffmpeg/audio] eac3: Channel layout '5.1(side)' with 6 channels does not match specified number of channels 2: ignoring specified channel layout
[ad] Selected audio codec: eac3 (ATSC A/52B (AC-3, E-AC-3))
[af] Audio filter chain:
[af] [in] 48000Hz stereo 2ch floatp
[af] [out] 48000Hz stereo 2ch floatp
[af] [ao] 48000Hz stereo 2ch floatp
[ao] Trying audio driver 'alsa'
[ao/alsa] requested format: 48000 Hz, stereo channels, floatp


the problem is mpv detected ac3 5.1 input but dropping other channels instead of downmixing to stereo.
what can I do? thank you!
>>
>>61676893
just use pulseaudio
>>
>>61676976
I didnt install pulseaudio when build mpv.
I will rebuild mpv and try again, thank you!
>>
This Ravu shit is really off putting only because I have no idea what the fuck the shader does and not having it makes me feel like I'm falling behind.
>>
Is the deadzonesize not working ? I put it to 1 but it's still showing wherever I move the mouse.
>>
>>61678455
Read the manual more closely.
>>
[vo/opengl] Unrecognized command 'DESC RAVU (step1, luma, r3)'!

What do.
>>
Is it possible to remove shaders while playing a video?
>>
>>61679398
change backend to dxinterop.
>>61679409
bind shader-clr to some button.
>>
>>61679505
>change backend to dxinterop.
Isn't that a Windows thing? I use Linux.
>>
>>61679526
Then try some other linux backend.
>>
on android what consumes less battery, hardware or software? or is it negligible
>>
>>61679505
>bind shader-clr to some button.
I found something better. Noice
KP1 apply-profile Profile2
KP2 apply-profile Noshader
>>
Wow, compute shader port of ravu!
https://github.com/bjin/mpv-prescalers/commits/source
>>
>>61679398
upgrade mpv
>>
>>61680560
it's unoptimized and currently shit
>>
>>61677207
almost fuck up my linux because of building pulseaudio
pulseaudio require udev ==>
udev is part of systemd ==>
build systemd ==>
systemd require libmount (mount command) ==>
libmount is in util-linux ==>
build util-linux 2.30.1 ==>
$ sudo make install
$ mount
mount: /lib/arm-linux-gnueabihf/libmount.so.1: version `MOUNT_2.30' not found (required by mount)

holy, if I reboot, the system will fuck up XD (mount doesnt work)
$ sudo make uninstall
$ sudo apt-get install mount --reinstall
$ mount
it works ( ̄‥a ̄)
>>
>>61679505
>>61679542
The backend has fuck all to do with it
>>
>>61680653
what the ACTUAL fuck are you doing

1. pulseaudio doesn't require udev
2. why the fuck are you building everything by hand

What distro are you even using that uses apt but doesn't use systemd? some really, REALLY old debian?!
>>
>>61680653
Why do you type like a redditor?
>>
>>61680696
yes, it needs udev
 ---{ pulseaudio 10.99.1-rebootstrapped }---
===== WARNING WARNING WARNING WARNING WARNING WARNING WARNING =====
You do not have udev support enabled. It is strongly recommended
that you enable udev support if your platform supports it as it is
the primary method used to detect hardware audio devices (on Linux)
and is thus a critical part of PulseAudio on that platform.
===== WARNING WARNING WARNING WARNING WARNING WARNING WARNING =====
>>
>>61680696
build manually because I'm on debian jessie, the stable version is very old
>>
>>61680778
horseshit, you can detect hardware just fine without udev or just statically configure it like with ALSA
>>
>>61680810
but anon, debian jessie uses systemd
>>
>>61680708
coz I dont like long sentences that across all the screen....lol
>>
How do you even use ravu?
>>
>>61680834
I dunno that, maybe I need some education in linux driver stuff or something ...
>>
>>61680848
Kill yourself.
>>
>>61680869
it's a user shader, get it from the scripts page linked in OP.
>>
>>61680985
ಠ~ಠ ಠ~ಠ ಠ~ಠ
>>
>>61680560
WTF!
>>
>>61680987
Oh okay, thanks.
>>
File: cmd_2017-08-01_22-10-42.png (98KB, 1920x1050px) Image search: [Google]
cmd_2017-08-01_22-10-42.png
98KB, 1920x1050px
whenever I try to use prescalers I get a bluescreen within mpv and my console spits this out
>>
>>61681076
Update your mpv/shaders and use backend dxinterop.
>>
So what config would be good for windows 7? I know that some stuff is only supported from win8 upwards.
>>
>>61680560
Noo, he didnt compile it! I wanted to test ;_;
>>
>>61681127
>I know that some stuff is only supported from win8 upwards
First time i hear that.
>>
>>61681140
You need a custom build of mpv anyways; it's also currently slower than the non-compute shader because he fucked up his indexing order
>>
>>61681095
thank you sir, it works but could you in easy words explain to me what the purpose of these prescalers is, compared to shaders like SSSR etc? I can't see any difference.
>>
>>61681272
>You need a custom build of mpv anyways
Wait i thought computer shaders were already implemented!
>>61681272
>it's also currently slower than the non-compute shader because he fucked up his indexing order
Oh, i dont care about speed, regular gather RAVU is almost free for my RX 470. I just want to see improvements in terms of ringing the most...
>>61681278
>thank you sir, it works but could you in easy words explain to me what the purpose of these prescalers is
Basically they double your image resolution so you get higher quality picture in the end. RAVU is good for anime only currently. nnedi3 works with everything.
>I can't see any difference.
Weird, maybe your shaders dont work? Check your log according to OP.
>>
>>61681365
>I just want to see improvements in terms of ringing the most...
Then you don't care about compute shaders, what you want is a different algorithm
>>
>>61681365
I'm pretty sure NNEDI3 is also trained on anime
>>
>>61681365
there are many versions of nnedi. what do the numbers, choma and yuv mean?
>>
>>61681378
Yeah, probably. Its still exciting to try new things in mpv.
>>61681378
>you want is a different algorithm
FSRCNN! :^) Jokes aside i like RAVU, but are you saying that the ringing cant be fixed? ;_;
>>61681392
>I'm pretty sure NNEDI3 is also trained on anime
Really? Then thats probably why it looked better for me compared to madVR's nnedi3 back in the days when i tested.
>>61681397
Read the readme file.
>>
>>61681392
nnedi3 was trained on many different sources
plus it's a deinterlacer and most anime isn't truly interlaced
>>
>>61681439
RAVU is a convolution filter, all convolutions inherently introduce ringing. It's part of how they work
>>
>>61681439
I think it works but I really can't see a difference
https://diff.pics/AbGVRpo4vkvJ/1
>>
>>61681695
What can be done? Separate antiringing filter?
>>61681697
Do you use stats.lua? With it you can easily tell if shaders are used.
>>
>>61681897
didn't you see the picture? It clearly says that it uses shaders
>>
>>61681943
Oh, no, i didnt click.
>>
Can I use different settings with different file types? I want to make GIFs and GIFs only play in repeat as default.
>>
>>61682556
[extension.gif]
no-pause
loop-file=yes
>>
>>61682634
Didn't know you can do that. Thanks anon.
>>
>>61655567
don't, MPV is a meme and it's total trash.
>>
>>61676893
>>61676976
Hi, I've rebuild mpv with pulseaudio, but the issue does not solved...mpv still drop ac3 5.1 channel to make it stereo
version log
 $ mpv --version
mpv 0.26.0 (C) 2000-2017 mpv/MPlayer/mplayer2 projects
built on Wed Aug 2 06:27:21 CST 2017
ffmpeg library versions:
libavutil 55.58.100
libavcodec 57.89.100
libavformat 57.71.100
libswscale 4.6.100
libavfilter 6.82.100
libswresample 2.7.100
ffmpeg version: 3.3.2

mpv log
 (+) Audio --aid=1 (eac3 6ch 48000Hz)
[lavf] packets=0, bytes=0, active=0, more=0
[ad] Codec list:
[ad] eac3 - ATSC A/52B (AC-3, E-AC-3)
[ad] Opening audio decoder eac3
[ad] Requesting 1 threads for decoding.
[ffmpeg/audio] eac3: Channel layout '5.1(side)' with 6 channels does not match specified number of channels 2: ignoring specified channel layout
[ad] Selected audio codec: eac3 (ATSC A/52B (AC-3, E-AC-3))
[ad] Decoded 1536 samples
[af] Audio filter chain:
[af] [in] 48000Hz stereo 2ch floatp
[af] [out] 48000Hz stereo 2ch floatp
[af] [ao] 48000Hz stereo 2ch floatp
[ao] Trying audio driver 'pulse'
[ao/pulse] requested format: 48000 Hz, stereo channels, floatp
[ao/pulse] Library version: 10.99.0
[ao/pulse] Proto: 32
[ao/pulse] Server proto: 4294967295
[ao] Trying audio driver 'alsa'
[ao/alsa] requested format: 48000 Hz, stereo channels, floatp

I think the problem come from ffmpeg when decoding ac3
what can I do? thank you!
>>
>>61680653
>sudo make install
Don't you have a package manager? I've been on Arch for almost 10 years so I don't remember how non-rolling release distros work but it just sounds totally insane to install core system programs that way (bypassing your package manager, I mean).
Thread posts: 313
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