Hi all,
This is where we wait for the latest AMD graphics card which AMD will surely release in a timely manner and will definitely blow all of our minds, no questions asked, 100% guaranteed, no chance it'll fail, just you wait.
Last time: >>61566654
The latest:
http://www.gamersnexus.net/news-pc/3000-amd-gaming-pro-mode-and-other-driver-updates
https://www.hardocp.com/article/2017/07/26/blind_test_rx_vega_freesync_vs_gtx_1080_ti_gsync
https://videocardz.com/71090/amd-radeon-rx-vega-3dmark-fire-strike-performance
https://videocardz.com/71136/amd-radeon-rx-vega-reference-card-leaked
DOA Y/N?
>>61586371
Expand.
>>61586564
DONG.
>>61587407
Fuck off.
>>61586362
Fury X 2
7000 sek excl vat
>>61586032
This launch has all the markings of the zen launch, so it is likely they have an ace in their pocket with vega.
dont forget r3 is out today!!!
>>61588993
>muh b-bags of sand
>>61587535
>filthyfrank
How's high school going?
>>61586032
Here, I'll just copy/paste from the other shitposting thread:
Threadly reminder that anyone who claims to "know" how RX Vega is going to perform is a clueless shitposter since all of Vega's new uarch features remain disabled in Vega FE's gaming drivers.
These include: Advanced Clock Gating and Adaptive Voltage and Frequency Scaling, it should also have Primitive Shaders, Tile Based Rasterization and a High Bandwidth Cache Controller
Proof:
http://www.gamersnexus.net/guides/2990-vega-frontier-edition-undervolt-benchmarks-improve-performance
GN's article proves that Vega's Advanced Clock Gating isn't working at all, and that Adaptive Voltage & Frequency Scaling are in a failsafe mode where 1.2v is being used regardless of clocks. This is why GN was able to increase the performance of Vega FE by undervolting it to 1.09v and ~280w.
http://digiworthy.com/2017/06/30/amd-vega-frontier-tile-based-rasterizer/
Here's proof that Tile Based Rasterization is not working on the current Vega gaming drivers.
http://www.overclock.net/t/1633406/so-what-went-wrong-with-vega/120
HBCC and Primitive Shader are also disabled currently in gaming drivers.
Just to maybe get to to at least TRY and educate yourself a little bit, here is a nice article about what the implementation of TBR meant for Nvidia in going from Kepler to Maxwell:
http://www.anandtech.com/show/10536/nvidia-maxwell-tile-rasterization-analysis
What does this mean? It means that until we see IF and how well RTG's driver team manage to implement these Vega uarch features by the launch at Siggraph it's actually impossible to know how RX Vega performs compared to Vega FE in gaming workloads.
Will RTG's driver team fail to implement ANY of these by Siggraph and it flops at launch? Who knows? How well will any of these actually be implemented by RTG? Who knows? There is way too large a gap between the floor and the ceiling here to make confident predictions.
1080 level for $450
1070 level for $350
1080 Ti level for $550 but Q1 2018 cause >muh respin