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/mpv/ - The Open Source and Cross Platform Video Player

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Thread replies: 336
Thread images: 34

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Last thread >>61466677

Installation:
https://mpv.io/installation/

Wiki:
https://github.com/mpv-player/mpv/wiki

Manual:
https://mpv.io/manual/stable/

User Scripts(including opengl shaders):
https://github.com/mpv-player/mpv/wiki/User-Scripts

Migrating from MPC-HC?
https://github.com/dragons4life/MPC-HC-config-for-MPV/blob/master/input.conf

input.conf:
https://github.com/mpv-player/mpv/blob/master/etc/input.conf


Vulkan(Linux only for now):
https://github.com/atomnuker/mpv

Test vulkan and post logs if it gives you any kind of problems.

For better playback quality paste this in your mpv.conf file:
profile=opengl-hq
cscale=ewa_lanczos
scale=ewa_lanczossharp


Check your settings for compatibility errors by running mpv in command line or with

log-file=log.txt

. Search the log for "dumb" anything or for [e].

REMINDER >>61479064
>>
>>61479569
Ah, the new shill thread is up. Why do you feel the need to shill this video player 24/7?
>>
>>61479569
Just downloaded stats.lua and paste it inside the mpv folder but it doesn't work.
I'm new to this.
>>
>>61479769
needs a scripts subfolder
>>
>>61479769
It has to be inside the `scripts` folder, read this:

https://mpv.io/manual/master/#on-screen-controller-osc-tracklist
>>
>>61479769
I'm assuming you're on windows, your mpv folder should look like this:
mpv/
├── scripts/
│ └── stats.lua
├── lua-settings/
│ └── stats.conf
├── mpv/
│ ├── mpv.conf
│ └── input.conf
├── mpv.exe
├── mpv.com
├── youtube-dl.exe
└── manual.pdf

(lua-settings is optional)
>>
Hey guys, I'm trying to change the volume, what script do I need to compile to achieve this?
>>
Pulled the latest commit,now its bitching about shaders folder path.The path exists(i can open the files) and im using the colon as the seperator.Did i miss something?
>>
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>>61479785
Thanks.
Have a Maki
>>
>>61479799
move your mouse over the volume icon and scroll up and down :)
>>
>>61479799
You can use 9 and 0 to lower and raise the volume. If you have the lastest version, you can also scroll on the volume icon in the UI.
>>
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>>61479795
>>61479789
Thanks have another Maki
>>
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Hi, having bit of a technical problem with mpv wonder if someone could help. I keep clicking on these threads and it's making me angry? How do I remedy this?
>>
>>61479799
I suggest reading the start of https://mpv.io/manual/master/

It goes over the basic keybindings, including volume control. hth
>>
I downloaded a shader but I have no idea where to put it.

Do I put it in the scripts folder or do I have to make a new folder named "shaders"?

Also, how do I add the shader to my conf file?
>>
>>61479855
I would recommend you to find an obscure feature in the matroska specification and dedicate your life to it.
>>
>>61479855
Click on the “[Settings]” button at the top right, go down to the filters section, and add a filter for “mpv” in the subject.

Cheers
>>
>>61479874
It doesn't really matter where you put shaders, since you have to manually specify what shaders to load using the --opengl-shader option

So for example if you move your shader to ~/.mpv/shaders/foo.glsl then you can use --opengl-shader=~~/shaders/foo.glsl to load it.

Or if you use a dir structure like >>61479795 then it would be inside a `shaders` subfolder.
>>
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>>61479876
>matroska specification
good one
>>
>>61479874
Create a folder inside the mpv one and name it shaders, in your conf file you write:
opengl-shader="C:/YOUR/FILE/PATH/SHADER.glsl"
>>
Hey guys, I'm a loser with no accomplishments and am looking to become a fanboy of something to fill the gaping hole in my life. I was thinking of either AMD or the XBox, but I'm hearing that mpv is now the choice of many? Could you give me some pointers on how this video player could become my entire identity?
>>
>>61479904
>>61479926
Cool thanks. How will I know if it loaded correctly? Will it give me a prompt?

Also I'm using SSim shader, should I go into my conf file and delete any other settings that might clash with the shader or leave it as is?

Current settings

ontop
load-scripts=yes


profile=opengl-hq
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=mitchell
video-sync=display-resample
interpolation
tscale=oversample


--no-border
--cursor-autohide-fs-only
--snap-window
--keep-open=yes
autofit-larger=90%x90%
autofit-smaller=500x500
geometry=50%:50%

blend-subtitles


[extension.gif]
loop-file=inf

[extension.webm]
loop-file=inf
>>
>>61479988
>Cool thanks. How will I know if it loaded correctly? Will it give me a prompt?
If you use stats.lua you can use the “detailed pass view” (i.e. press ‘i’ followed by ‘2’) to introspect the currently active passes, which includes all user shaders
>>
>>61479988
Use stats.lua to see if the shaders are working correctly, press shift+i while playing a video and then press 2.
Should look like pic related.
>>
>>61479988
>load-scripts=yes
Why? It defaults to yes.
>>
What happened to the anon with the really complex encoding script?
>>
>>61480060
The one for creating webms?, he said he was not going to publish it but I don't remember why.
>>
>>61480060
Hes being a selfish hoarder and not sharing it with us cause of his ocd about it
>>
>>61480054
I press 1 and get the basic information and when I press 2 nothing happens, the graphs to show up.
>>
>>61480087
>>61480086
Ok that sucks. How do I make webms until then?
>>
>>61480060
With the way he was power tripping off the whole “I can withhold code because it gives me power over the users” he probably got mad with power and ended up becoming consumed from the corruption :^)
>>
>>61480118
Use the encode script in the repo.it works ok but you will need to add additional switches on it to make it great
>>
>>61480100
Update your stats.lua, the feature was implemented a couple of weeks ago.
>>
test
>>
>>61480118
There are a few other scripts iirc, one of which I use from time to time. You can also just use ffmpeg from the command line

>>61480100
I don't understand. With the latest version of mpv and stats.lua you should at least see some output when you switch into detailed view.
>>
>>61480174
>>61480169

Oh I got it working after downloading the new updated version. Thanks.

I wasn't able to load the shader though. Going to troubleshoot it and see what the problem is.
>>
>>61480166
>>61480174
Ok I will looks, thanks.
>>
>>61480247
load mpv from the command line and it will show any errors
>>
>>61480087
>>61480124
This site is 18+
>>
>>61480428
They're right tho, I was on the thread were he said he didn't want to share it.
>>
>no NGU
Into the trash it goes.
>>
>>61480495
And?
He said he wanted to work on it himself. That's his right. Insulting him because he won't give it to you in its current state isn't going to make him more likely to give it to you. I'd never release it to you after showing what greedy self-entitled twats you are.
>>
>>61480578
Why post it or even mention it in the threads then?
>>
>>61479904
I tried this. Kept putting in different dir and it still wouldn't load. I'm Windows 10 btw.

I don't know what's wrong. I give up. Thanks though.
>>
Do you have 'non-conventional' keybindings?

I'm looking for useful extra keybindings, I only have
# Download current video with youtube-dl
Ctrl+s run youtube-dl "-o" "/home/user/mpv/%(title)s.%(ext)s" "${path}"
>>
>>61480733
Try other opengl-backend.
>>
>>61480625
>why post the tech your working on on a technology board?
>>
>>61480739
I have
n af toggle pan=1:[0.5,0.5]

It toggles downmixing from stereo to mono, useful if the audio was poorly mixed.
>>
>>61480831
is this any different to
cycle-values audio-channels "mono" "stereo"
>>
>>61480826
But if you never intend on releasing it why post it why not keep it to your self as you intend to do?
>>
How exactly do I create a profile?
I mean I want certain filters to only apply to 720p videos, is there a way to do it?
>>
Here's the typical FOSStard scenario:

Hey, this feature that is very basic and important doesn't work.

Then fork it


I don't know how to code

tough luck


Don't you want this program to be what you claim it to be? That is, better than the program you trash talk for being closed source because you whine that if the developer stops developing said program the whole thing gets lost while FOSS can survive through people further developing it?

Not my problem, deal with it or code it yourself


Okay, I learned how to code, and also got what I wanted to work, as well as features I saw others had problems with, but since I now know how to code I suddenly became an elitist FOSStard that rather keep my code to myself instead of sharing it... I mean spoonfeeding it. It's totally different to the whole closed source where the dev stops developing it and the code is lost because it's not FOSS. Totally no the same, not at all.

How did you fix it, because I can't find any documents on github, please help


I didn't put it there, it's on my machine and it's gonna stay there forever, deal with it oldfagFOSStard, I'll make my own player and it'll work well because I now know how to make the whole program work and it's already working better than your FOSS program, and I also get money for doing it, and I hired a bunch of guys to develop branching features.

There you have it.
The difference between open source and closed source.
>>
>>61481009
lelretard

>>61481069
https://github.com/wm4/mpv-scripts/blob/master/auto-profiles.lua

e.g. profile-desc=cond:get('height',0) <= 1080
>>
>>61481109
Thanks.
See the reminder in the OP btw.
>>
>>61481099
>not 1(ONE) FOSSkek can refute this
how can /g/ recover?
>>
>>61481099
post it a 4th time for good measure
>>
>>61480963
cycling that doesn't seem to change anything for me, so I don't know.
>>
>>61481099
DUBS don't LIE
>>
>>61481134
I use it on the occasional shitty youtube video that only has audio on one side and it works fine.
>>
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>>61481129
>>
>>61480998
He said he was planning on it when he was finished. He was just showing off where he was. And you freetards had to badger him and insult him when he wouldn't give you what you wanted right now.
>>
>>61481245
Im not a freetard,i dont follow RMS and his 4 commandments.
I use proprotary software
>>
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>>61481245
>post cool thing you're making
>people get interested and start asking for it
>go on an autistic rant about why you don't want to share it, replying to every single post with a wall of text
like, if he didn't want to share until it was finished, saying "i will post when it's finished" once is enough. also,
>getting mad at insults on 4chan
wew
>>
>>61481350
>you have to be this autistically oblivious to be an mpv shill
Why am I not surprised?
>>
>wm4 - which is why I think a native D3D11 backend could be nice
Vulkan and OpenGL are shits, they finally understood.
>>
>>61480578
>assumptions
I don't want his shitty script, I just started poking fun at his hilarious attitude
>>
>>61481564
go to bed foozoor
>>
Okay, so when I enable video-sync=display-resample my frametimes go to shit but my CPU usage is only at 10-15% across all cores. How do I get this shit to use my CPU more and play smoothly? Note that the video is being decoded in software despite hwdec being enabled because it's a 10-bit video. I also have my monitor at 120Hz for that sweet multiple of 24, 30, and 60 which may have something to do with it.

Video settings in mpv.conf:
video-sync=display-resample
hwdec=auto-copy
opengl-es=no
profile=opengl-hq
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
>>
>>61481656
Who is foozoor?
>>
>>61481701
>I also have my monitor at 120Hz for that sweet multiple of 24, 30, and 60
Then why even enable display resample?
>>
>>61481730
Instead of sounding like an ass why don't you just say how he should get it to work.

why even use display resample doesn't explain shit.
>>
>>61481730
I don't fucking know. There might be some slight difference between 23.796x5 and my actual refresh rate. Does mpv take care of that without display-resample?
>>
Ok... so everything that has been said here has either been wrong or might work on Linux, but not on windows.

Some say to make a scripts folder and some say to make a shaders folder, yet my shaders worked ONLY when I put them outside the shaders folder and in the portable_config folder.

This inconsistency is why nobody listens to FOSS stuff.
>>
Do I need to enable something to use radio:// protocol?
>>
>>61481813
mpv --list-protocols

if it's not there it wasn't compiled with support for it
>>
>>61481802
You dont know shit about paths kiddo.
>>
>>61481884
Ohohohooo, a dumb retard eh?
Explain then how a glsl file that's meant to be in shaders work when it's in
\portable_config\file.glsl

but not in
\mpv\shaders\file.glsl


opengl-shaders="~~/SSimSuperRes.glsl"
>>
>>61481915
It depends on where \portable_config\file.glsl and \mpv\shaders\file.glsl are in the grand scheme of your PATH.Your mpv folder is not in the PATH.
>>
>>61481701
mpv uses the GPU for rendering, not the CPU

If you want to improve frame times, you could try by identifying which passes are slow for you
>>
>>61481954
eh, PATH has nothing to do with it
>>
>>61481974
~~/ invokes your path.
>>
>>61481954
C:\Program Files\MPV\portable_config
But that doesn't matter.
The PATH to the mpv folder has nothing to do with anything since it shouldn't care where mpv is placed.
thing is mpv changes the way it needs files to be in if it have a portable_config folder.

If mpv was made correct it'd read the file correctly if it was in
C:\Program Files\MPV\portable_config\shaders
But it doesn't.
>>61481978
>opengl-shaders="~~/SSimSuperRes.glsl"
>shaders="~~/SSimSu
>rs="~~/
>~~/
You where saying?
Why is the PATH before the \mpv important again?

Bottomline, mpv is inconsistent in it's behavior.
>>
>>61481999
>opengl-shaders="~~/SSimSuperRes.glsl"
You arent telling it to use the shaders folder here retard.
Im assuming Prog files is still in the path so....
opengl-shaders="~~/MPV/shaders/SSimSuperRes.glsl"

Would be what you need to put in the configs.
>Why is the PATH before the \mpv important again?
You cant just call ~~ and then not follow it correctly.Please go learn what PATH is and how to use it before you post again.We will be able to tell if you actually know what PATH is if you dont
>>
Is there a way to make the seek bar slightly smaller and further down or at least show it further down?
I have the script that puts a seek bar at the bottom as well, but an OSD one that isn't in your face would be great.
I could just use osd-level=0, but I kinda like having one.
>>
>>61482220
Modify to your needs
osd-font='Fira Sans'
osd-bar-align-y=0.95
osd-font-size=20
osd-color="#ff0000"
osd-border-color="#ff151515"
osd-border-size=2
osd-shadow-offset=1
osd-shadow-color="#11000000"
osd-fractions
osd-bar-h=0.5
osd-level=3
>>
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does using mpv + youtube-dl on youtube.com give a view to the video? Or is it like an embed?
>>
>>61482238
what do you think youtube-dl does?
>>
>>61482236
Radical!
>>
>>61482245
downloads the video, to ram if with mpv, am not sure if it counts as a view because I'm not using the JS and HTML5 player.
>>
>>61481978
>~~/ invokes your path.
No it doesn't.. it translates to any of the paths to the mpv config dirs
>>
>>61482245
So I assume you mean it does give the view?
>>
>>61481999
>Bottomline, mpv is inconsistent in it's behavior.
Dude I don't know what you're smoking, it's entirely consistent because all of this code uses the exact same fucking function in the source code to look up paths. It also works fine for me and apparently everybody else.

You should really read https://mpv.io/manual/master/#configuration-files
>>
>>61482353
https://mpv.io/manual/master/#paths
>>
>>61482434
Not the guy you are arguing with but I was curious about the ~~/ as well. Thanks.
>>
>>61482238
Almost surely not, because google uses lots of javascript spyware to try and prevent fake views

If generating a fake view was as simple as running the `mpv` binary, fake view sellers would be all over it
>>
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>>61482220
Try disabling the OSD and using mpv-progressbar. It's pretty sexy
>>
I'm a noob at everything. Just installed mpv and didn't modify anything. So far it's playing what I want to watch. But why the fuck is the audio at 100% everytime it starts? Who the fuck thought it was a good idea? And how do I change that?
>>
>>61482937
Because you have your system audio at a good volume for you. You want your individual programs to be outputting at 100% so you can control the loudness with your system volume.
>>
>>61482928
I'm using it, but for some reason osd-level=0 doesn't disable the white default one...
>>
>>61482918
That makes good sense. Thank you.
>>
>>61482937
Putting
AXIS_UP add ao-volume +5
AXIS_DOWN add ao-volume -5

in the input.conf bypass this.

>>61483019
People might want to have lower volume on the videos if they have the video played in the background or in a tiny frame on the edge of the screen while playing, and thus doesn't want the video to play as loud as the game.
>>
>>61483019
So, by what you're saying this is a feature?

Anyway, I always liked it more having a lower system volume and every program an even lower, because I could control with both, without fucking the rest. But ok. This is a feature. Great. Any way of saving the volume level?
>>
>>61483066
System sound lets say 80%
Game volume 100%
Video sound 80%
Done

>>61483073
>save the volume level
Check the config.ITs in there,if you took the initiative and wasnt a lazy peice of shit and looked for your self
>>
>>61483066
Thanks mate. And also what you said.
>>
>>61483082
What kind of shit phones are you using to use system volume at 80%?
>>
>>61483082
What if you want to change video volume down to whatever, let's say 20% without having to open volume panel, then mixer, then drag the volume level down?
You do what I said, use ao-volume and simply scroll down.
God, why do you always have to do it the most cumbersome way for the most basic tasks?
>>
>>61483030
no-osc

osd is the text/bar that pops up in the screen when you change volume
>>
>>61483106
I like my media loud.I listen at 120-150db

>>61483114
I have keybinds for the system mixer
I can go up/down in 5% increments as well as 25% increments with keybinds. I dont touch per program settings,cause i can only imagine they get cumbersumb and having to go through all the windows to get to an arbitrary volume insteead of the system volume
>>
>>61483122
>no-osc
So that's what it was.
I thought I saw a osc comment some time ago.
Looks MUCH better now.
Though I looked around and could only change size of the progressbar but I'd like to change the purple but could only find jibberish in the lua file.
>>
>>61483129
Enjoy being deaf faggot
>>
>>61483129
I bet your keybinds are fuckbackwards like PGUP is next and PGDWN is previous.
>>
>>61483129
>I listen at 120-150db
No you don't.
>>
>>61483161
Nope.
I have a razer naga with 12 extra buttons.I have it mapped on button one(5%) and two(25%).Using control for increase and shift for decrease,3 is mute/unmute
>>
>>61482937
volume=50
in mpv.conf

>>61483141
You should make a confg file for the progressbar, that way you can update the lua script without losing your settings.
See "Configuration"
https://github.com/torque/mpv-progressbar
The example config explains it's in BGR so to make it red you would change bar-foreground-style=\c&H0000FF&
>>
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>>61483206
Wew, I'm way more retarded than I thought
>>
>>61483206
Well I couldn't get the colors to change even without having to bring in more files to keep track of.
>>
How do I stop videos from autoplaying as soon as I open them?
>>
>>61483343
the config is to make it easier to change settings and manage them
you can edit this line in the script to make it a different color though
settings['default-style'] = [[\fnSource Sans Pro\b1\bord2\shad0\fs30\c&HFC799E&\3c&H2D2D2D&]]
>>
>>61483343
What????
Its literally all in config
>>
>>61483066
So what are the mouse scroll up and down?
>>
>>61483402
add pause in mpv.conf.
>>
>>61483424
Thanks.
>>
>>61483412
That worked.
>>61483413
in config doesn't say anything.

>>61483417
AXIS_UP is scroll up and AXIS_DOWN is scroll down
>>61483433
glad it worked.
>>
>>61483458
This config. It lists all the settings and tells you what they do.
https://github.com/torque/mpv-progressbar/blob/master/torque-progressbar.conf
>>
>>61483458
Do I have to change anything else so the scroll up and down work? Already did that, but doesn't werk
>>
Added

logfile=~~/log

in mpv.conf but not getting any logs. What do?
>>
>>61483487
log-file

You should try running mpv from command line it will show you errors if your config is incorrect.
>>
>>61483487
log-file=log.txt
It will be placed where the video you opened is.
>>
>>61483510
>>61483531
I'm retarded, thanks.
>>
Found an error in progressbar

in torque-progressbar.conf there's this line.

# A string of ASS override tags that get applied only to the progress layer of the
# bar.
bar-foreground-style=\c&H
colorcode&
It's not RGB, it's BGR for some reason.
>>
Since when did mpv have borderless and window snapping on Windows? It were the last two things I was missing from MPC-HC, this is great.
>>
>>61483690
When did mpv on Windows not have borderless?
Window snapping was added like six months ago.
>>
>>61483735
Last time I tried it was at least a year ago and when I inquired about borderless I was just lectured on how it's the job of the WM not the program.
>>
Too tired to further sit and edit my settings.

Here's how my mpv is now.
https://drive.google.com/open?id=0B7UsTde5WiXKazdhQk9Eckh4NTA
For the lazy that want to further edit my version to their liking.
It's a similar version of the MPCHC conf.
>>
>>61483531
Actually in root mpv folder. At least on Win and shinchiro's build.
>>
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>>61472072
>>61472091
Got some sleep, I was pretty tired when I was messing with this last night.

I realized that some of the files I was testing are 10bit x264 and thus hwdec was failing and falling back to the software decoder (I blame being tired for not noticing sooner). On a sidenote, how do you guys handle 10bit encodes? Do you use a separate profile for those or what?

So far I'm pretty sure that the issue is restricted to files using the software decoder (still need to verify this for sure though, just haven't because the issue takes a while to appear).

>Have you checked the logs?
For some reason this hadn't occurred to me. I reproduced the error with logs and found this:
[ 371.275][w][cplayer] 
[ 371.275][w][cplayer] Audio/Video desynchronisation detected! Possible reasons include too slow
[ 371.275][w][cplayer] hardware, temporary CPU spikes, broken drivers, and broken files. Audio
[ 371.275][w][cplayer] position will not match to the video (see A-V status field).
[ 371.275][w][cplayer]
[ 371.309][v][cplayer] Video sync mode disabled.


>Does it still happen with video-sync=display-desync?
Yes, it does. In fact the error above was obtained with this setting.

I was looking around a bit and saw a comment on a git issue suggesting that it could be exacerbated by extensive typesetting, which would make sense for the file I was testing.

>>cuda>opengl>vdpau for hwdec.
>There's no such thing as opengl hwdec.
You're completely right. I must've somehow gotten confused with vo.
>Also be careful with cuda, it likes to produce corrupt timestamps (leading to duplicated / flashing frames)
Thanks for the heads up, haven't noticed any issues so far but good to know in case I run into them.

pic unrelated
>>
>>61484837
hwdec is for 8-bit video only I think.
>>
>>61484885
Not sure about mpv but it works in LAV filters.
>>61484837
Why would you want to use hwdec?
>>
>>61484925
Seems to perform better on my hardware according to mpv-stats and I don't get any of the visual glitches other anon's talk about.

>LAV filters
Aren't those Windows ports of libav/ffmpeg stuff? I wonder if maybe I can recompile ffmpeg with some config options to add support..

>>61484885
That's more or less the gist I'm seeing through google.
>>
>>61485009
There is no reason to have it enabled unless your CPU is bottlenecking playback. Enabling hwdec is just asking for trouble.
>>
Bump.
>>
>>61485009
>Aren't those Windows ports of libav/ffmpeg stuff? I wonder if maybe I can recompile ffmpeg with some config options to add support..
Yes, you can recompile ffmpeg with
--enable-magic
to make it download GPU hardware from the cloud so you use hwdec to decode files your GPU decoder doesn't support
>>
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>>61485456
>recompile ffmpeg with
--enable-magic


Wow, this is amazing. FFMPEG basically upgrades any show I transcode with it now.
>Dragon Ball Super no longer has shit tier animation.
>Little Witch Academia now stars Diana as the main character.
>Mike Tyson Mysteries is now live action.
>Kiznaiver and RWBY got deleted from my hard drive.
>Iron Fist takes place in Kun Lun and has an all new story line revolving around Kung Fu and the Seven Capital Cities of Heaven. Danny Rand is played by Donnie Yen in a blonde wig.
>Every actor in every movie produced by The Asylum has been replaced with a monster shark.

How come no one told me about this sooner?
>>
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>>61485838
>RWBY
>>
Bump
>>
>>61481786
>I don't fucking know. There might be some slight difference between 23.796x5 and my actual refresh rate. Does mpv take care of that without display-resample?

In your position I would forego display-resample and instead go for the autospeed.lua script (autospeedwin.lua for Windows, works the same, just needs another executable in the windows folder) to automatically set framerate to a multiple of the videos framerate (that way you can also watch 25fps movies @100Hz).
Additionally, it offers the option to slightly speed up the video to go from 23.976fps to 24fps, smoothing it a bit.
>>
When will we see some new updates on the Vulkan front? The last commit was 17 days ago.
>>
>>61486228
OpenGL is enough for the ten next years.
>>
>>61486262

>progress is bad

Really?
>>
>>61486270
OpenGL is progressing much faster than Vulkan, so that's not the question.
>>
Madshi released a new version of his commercial madCollection.
So he is probably already working on the next madVR version.
Windows fags, FOSS haters and neural dummies will finally stop messing 4chan.
>>
I hope sincerely that madshi will add a way to use madVR from mpv because I can't imagine haasn or wm4 to develop their own d3d renderer soon and I am sure directshow will be unsupported by microsoft really soon.
>>
>>61486607
it's very unlikely that directshow will ever go away. 99% of open source and freeware video playback software on windows uses directshow. pretty much nobody is using media foundation, which microsoft intended to replace directshow. microsoft would break compatability with 99% of the video playback software if they dropped directshow support. and microsoft has always been eager to maintain compatability.
>>
>>61486921
Microsoft loves breaking things!
>>
>>61486607
>I can't imagine haasn or wm4 to develop their own d3d renderer soon
Actually wm4 really wants a native windows renderer

I don't give a shit, but he seems intent on it - to the point where he wants to write his own GLSL->HLSL cross compiler and stuff
>>
>>61486228
>When will we see some new updates on the Vulkan front?
wm4 and haasn are currently in the progress of abstracting the GLSL core and rendering logic out of vo_opengl so it can work with vo_vulkan as well

The main issue with vo_vulkan in the short term will be that vulkan doesn't directly support GLSL yet except on nvidia GPUs. Khronos and Google are currently working on a vendor-neutral extension, but it's WIP and not yet released.

There's also glslang which compiles GLSL to SPIR-V but it's basically C++ only, so somebody would have to write a C wrapper before mpv can use it.
>>
>>61487203

Thanks for the info.

I will keep watching development
>>
>>61487181
>Actually wm4 really wants a native windows renderer

Is plex paying him to do that?
>>
>>61487203
>C wrapper
The nightmare!
>>
>>61487203
What did you change on SSSR page yesterday?
>>
>>61487181
Looks like xbmc/kodi, everyone is making their own renderer, it becomes a fucking mess, and finally everybody quits the project.

>>61487438
A guy starred it.
>>
>>61487438
I've never touched SSSR
>>
>>61487459
>A guy starred it.
Ooh. How do i do it? Is there any benefit to it?
>>
>>61487484
Starring is like bookmarking.
>>
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>>61487507
I see. Just wanted to express my gratitude somehow but am a poorfag and cant donate any money.
>>
>>61487535
Personally it annoys me...
>>
So I want to switch to this. However I remember using a config (that I did not save because I'm dumb) about maybe a year and a half ago that was supposedly a "high quality config" and included some sort of smooth motion filter.

Does anyone have an idea of what I'm talking about? I lost that config and I don't know exactly how it was.
>>
>>61487760
profile=opengl-hq
cscale=ewa_lanczos
scale=ewa_lanczossharp
video-sync=display-resample
interpolation
tscale=oversample
>>
>>61487790
Many thanks
>>
>>61487535
Stars are like (You)s but for github
>>
>>61488007
KEK
>>
>tfw learned about shift+q today
This is what i needed very bad!
>>
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>>
>>61487790
Oversample? Why not defaults or linear? It's fucking less jerky.
Oversample sometimes makes things worse than without it!

And you should keep default cscale too since "fast EWA/almost 50% speedup" commits are still not merged.
>>
>>61488135
Oversample only eliminates judder and doesn't add artifacting.
>>
>>61488155
In theory only...
>>
>>61488179
Any difference in theory and practice is placebo.
>>
>>61488091
Why do you use Krig there? Its a waste of resources in your scenario. Create a profile for content with resoultion native to your monitors and use Krig there.
>>61488135
>Why not defaults or linear? It's fucking less jerky
Its too blurry and creates kind of soap opera effect. I cant stand it, it makes my head hurt. oversample is as close as it gets to original while removing great amount of judder.
>>
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What is wm4 waiting to merge the haasn's commits?
Is he an vacation in an unprotected country?
I am waiting like a stupid monkey watching stupid YT videos.
>>
>>61488230
What are you waiting for?
>>
What's the point of using a high quality video player for watching anime?

I mean the animations aren't probably even 60 Fps. And the animation is really poor. Movies are published with 25 fps rate. There are video players that artificially add some frames to make the video smoother, but it's useless in anime
>>
>>61488311
You're saying upscaling isn't needed for anime, because it's shit? That's retarded, the shittier the video the more good upscaling is needed.
Interpolation is just upscaling in the temporal domain by the way.
>>
>>61488230
What dank shader you want to do, anon?
>>
Does IINA lack opengl-hq support or something?

Keeps throwing an error
>>
>>61488311
A high quality video player will reproduce the source content as accurately as possible

A low quality video player will introduce errors and distortions
>>
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How much can you fiddle around with a media player to create a recurring thread?
>>
>>61488522
Ive been fucking with my config for 35 days already.
>>
>>61488541
I've been fucking with mpv for the past month or so
>>
>>61488541
so what does your config do?
>>
>>61488560
I still find useful stuff to add to it every other day... W-will it ever end? ;_;
>>61488574
High quality playback and functionality.
>>
>>61488091
>falling for meme shaders
>>
>>61488589
>High quality playback
dont you just simply modify the image displayed to your taste?
I mean you can't improve the source material.
>>
>>61488311
>25 fps
Wrong
>>
>>61488250
The Speeeeeeeeeeeeedup Graals!
>>
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>>61488770
>The Speeeeeeeeeeeeedup Graals!
>>
>>61488795
Hope mesa will not mess it and make 2-3% speedup only.
>>
>>61488852
Does mesa implement compute shaders?
>>
>>61488852
If an optimization doesn’t do a whole lot of optimizing, it could simply be the case that whatever you were trying to run wasn’t even slow in the first place. This is especially true for “huge” improvements since in a well functioning system there should be no room for huge improvements.
>>
>>61480060
I got scared off.
When I explained the state of unrelease, sharing my concerns of my code being taken and others gaining from my effort with me getting nil as thanks, I was told off for being a selfish fuck which kind of drove in the point of people being just after the script; fuck the guy who made it. No convincing, no promises of collaborating on the development, just fuck you for not sharing your code. They got what they wanted, I guess. Childish as it is, now I don't feel like sharing it at all.
>>
>>61480060
In the meanwhile you can fix https://gist.github.com/Zehkul/25ea7ae77b30af959be0 by replacing both "options/sub-file" and "options/audio-file" with "sub-files" and "audio-files".
>>
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>>61489985
Fuck off.
>>
>>61489985
I saw webm of some script that you could use to easily crop and create webms within mpv. It also had a nice interface. Are you the author of that script? Shame really if you're not gonna release it, script looked nice.
>>
>>61489985
Information wants to be free, anon. You can release under a proper license at least.
>>
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>>61489985
>>
>>61489985
The open source community is sort of like that. The people who develop all of these things put a lot of time and effort into it and often get nothing in return.

Realistically the only payoff you're likely to get is to have a somewhat substantial project on your portfolio/github that could maybe help you land a job and maybe some thanks.

You aren't even likely to get collaborators for maintaining your script beyond maybe a few github issues and if you're lucky some pull requests. This is not out of the ordinary at all. Even though anyone can contribute to free and open source software the typical outcome is that you have a core team of developers (often a single person) who do 99% of the work.

If you don't want to publish your project then don't. It is after all your project and that is unlikely to change once you do publish it.
>>
>>61490310
>>If you don't want to publish your project then don't.
I dont think he ever thought of sharing his script with others. I dont really give a single fuck about that but the faggot teased everyone with his webms for a while, saying "soon! ;)". Sad shit if you ask me.
>>
mpv is love, mpv is life
>rip in peace mpc-hc
>>
>>61490310
He gets nothing back apart from the use of mpv and all the other free software combined with it like ffmpeg and libass which have taken thousands of hours and decades to develop. Getting tired of seeing this guy attention whore now.
>>
>>61489985
You should try your hand at the proprietary development model, it might fit your needs better. You can be as autistic as you want about hiding your source code and “teasing” users.
>>
>>61490165
>being this desperate that he will never get to see some script that lets you drag boxes around
Tough luck pal, maybe learn to code and write one yourself and release it under a free license if you care that much :^)
>>
>>61490310
>The open source community is sort of like that. The people who develop all of these things put a lot of time and effort into it and often get nothing in return.
What a load of bullshit. I've been pouring time and effort into open source for the better part of a decade now and I get plenty in return: An entire fucking operating system that I can customize to my heart's content. The entire point of the free software community is to write software for others and get software from others.

People like you who look down on what makes free software so great make me sick. Do you truly think the only reason people enjoy writing and sharing software is because they get paid for it? What a proprietary mindset
>>
>>61490706
Maybe I will :^^^^^^^^^^^)
>>
>>61490376
This. If you're gonna be that autistic about it, why even bother posting "preview" webms and trying to repeatedly get people excited? It's nothing but a farce. He wants attention and validation, and wants to feel like he's “in control”. Probably got bullied as a kid, with self esteem issues like that. I'm 100% certain he was never going to release shit anyway, not with that kind of attitude.
>>
>>61490810
>Probably got bullied as a kid, with self esteem issues like that
Like all anime watchers or animeshun na daisuki no hito tachi as I like to call them.
>>
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>>61489985
>being concerned about people using your work and getting nothing in return
>while people wrote a video player and got (almost) nothing in return
>"fuck the guy who made it"
>he says on an anonymous imageboard
>>
>>61490984
but we do get something in return

1. contributions
2. employment (e.g. wm4)
3. “recognition”
4. a working media player
5. fun (yes, writing code is fun - that's the main reason I do it)

FOSS isn't all give and no take, it's a collaborative community. I guess some people just don't understand the term "collaboration"
>>
>>61490131
Yes. Would be. Thanks.

>>61490165
>>61490310
I know, thanks. But the truth is I wished for /g/ to ease me into releasing this (even by telling lies, telling sweet little lies) instead of throwing a fit - I know I fail the test for even talking about it, and I know the outcriers are just a handful of individuals shitgigglin', but only hearing that one tone of voice felt like the community denying me entirely. I saw some encouraging words in this thread; release is still happening but still some-fucking-day. If I've been crucified for blueballing, then time I shall take.

>>61490376
>>61490810
Why are you so convinced I wouldn't release it? You've decided that for yourself.
>>61490810
Of course I want validation - why the hell would I showcase something and not give a single shit about what people think about the thing?

>>61490638
What's your contribution to pay back for FOSS? Shooing away the nervous first-timers?

>>61490676
True - if I could share a blob of the in-progress script, I would.

>>61490744
I'm certain he didn't refer to Linux itself but rather smaller projects, especially ones that don't end up being used by programmers (ie. not libraries, tools).
I enjoy writing this script, but I haven't had pleasant experiences with sharing code.

>>61490984
By "getting something in return" I do not refer to money. I consider the mpv project having gotten a fucking fuckload in return.
>>61491007
To further explain the point and sound like an idiot (worthy of fitting in here), my gripe was that I wasn't told "Hey, relax, nobody's out to get you, just publish the repo and we'll collaborate on it" but instead "fuck you for not sharing the code already".

See yall in
>>
>>61491056
don't come back
>>
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>>61491056
>>
>>61479569
why does this shit always crash after I pause and then resume a video
>>
>>61491407
You got a virus :<
>>
>>61491056
>True - if I could share a blob of the in-progress script, I would.
lol

the fuck do you think git/github are for
>>
>>61491407
quality GPU drivers?
>>
>>61491466
Not him but you can't make binary blobs of Lua code (at least any mpv would consume, I think)
>>
wtf is this, you can mute and unmute but it doesn't have its own volume options, just why
>>
>>61491719
scroll the mouse over the volume icon
>>
>>61491719
/*
>>
>>61491719
>doesn't have its own volume options
Wow, really? Back to VLC i go!
>>
>>61491746
wtf I love mpv now, thank you
>>
>>61491056
At thiis point it sounds like you're more interested in meta-discussion, so I can understand people being pissed and telling you to either release it or stop talking about it.
>>
ive got youtube-dl in the folder but when i drag an url into mpv it crashes
got 5 seconds in max so far
any help?
>>
>>61491677
Lua isn't the only way to interface with mpv. You can also write plugins/scripts in javascript or C.
>>
>>61491927
open mpv with the command line
post the error
>>
>>61491927
Make sure ytdl is up to date, too
>>61491953
C plugins are linux only (and require a config flag during compile [or are fully compile-time?]), Javascript is akin to Lua - no built binaries. Probably more obfuscators, though
>>
>>61490984
Someone else deciding to give their shit away for free doesn't mean everyone must also do the same.

Let's test this: You seem to have some sort of device for shitposting. If you believe in freedom, give it to me. After all you were given mpv for free so you should give me your stuff.
>>
>>61492085
Write it in haskell and compile it to javascript :^)

I might actualy try that
>>
>>61491953
I wouldn't bother using a proprietary addon which could be malicious, or due to mpvs rapid development, break and become unmaintained (which happened to convert.lua, but is easily fixable because you can edit the lua yourself).
Another Anon has already written a great crop and encode lua script anyway
https://github.com/occivink/mpv-scripts
>>
>>61491954
what do i type in to open? (is there a set thing for any program? like is it just the program name?)
>>
>>61492182
If you add mpv to your path you only have to type "mpv url"
https://www.howtogeek.com/118594/how-to-edit-your-system-path-for-easy-command-line-access/
Otherwise you will have to type out "C:\pathtompv.exe url".
>>
>>61492130
didn't you know that every software developer has a moral obligation to work 24/7 for free for FOSS projects? obviously, software devs are required to die poor and lonely to satisfy the majority on this board.

doctors, teachers, secretaries are allowed to earn money. but not software devs. they're expected to work for free. otherwise they're considered selfish.
>>
>>61492159
yeah shoutouts to that guy; I'm actually planning on working to export some properties that would make his scripts way less redundant and hcky (he needs this dumb `calculate_video_dimension` function in every string, but we could export that from mpv)
>>
>>61492267
Thanks man, that'd make my life simpler.
>>
>>61489985
Nobody wanted to use your script let alone collaborate to improve it, lol.
It was exactly one anon who kept asking for it, nobody else cared.
People only started replying to you because of your fucked up mindset.
>>
>>61492267
Although one thing of note:
mp_get_src_dst_rects()
clamps the dst rectangle to the window, but in some scripts I need the non-clamped destination (or at least the scaling ratio). That's one thing I struggled with when I tried working on a patch.
>>
>>61492130
If you want to make shitty analogies to derail the thread further - it would be more like having your parents pay for and build a PC and then you tell your brother he doesn't deserve to share it with you because you went to the hard work of installing microsoft word on it. Comparatively the work you did was little compared to what others have done for you and what you get out of it. It comes across as petty, hypocritical and selfish.
>>
All these people come out of the woodwork to bash webm script guy.You're the reason we dont have nice things in the foss world.
Your toxic mouth breathing pushes people away more and more each year.

>bet none of you even know your way around a bash script
>>
>>61492707
this guy clearly has no interest in foss, the only one pushing him away is his attitude
>>
>>61492528
Hey, there's at least two of us, unless I have multiple personalities
>>61492630
More like the brother has an identical computer and you don't want to give him a copy of your homework because he's kind of a dick about it
But you did say shitty so it's cool
>>
>>61492770
He's said he hasn't done foss before and I hiiighly doubt this is a good welcome for him. no shit he doesn't seem to be interested in it if this is what it entails. well-pissers
>>
>>61486205
Okay, trying to get this thing working. It loads the script in the log file, but does nothing to change the video speed/refresh rate (tried 23.796fps and 25fps). The autospeedwin OSD doesn't work either, even with explicitly setting a key to it with script-binding in input.conf. Basically the script loads, but isn't working.

In my mpv.conf I have
script-opts=
autospeed-nircmd=true,
autospeed-speed=true,
autospeed-rates="100;120",
autospeed-exitrate=120,
autospeed-monitor=0,
autospeed-minspeed=0.9,
autospeed-maxspeed=1.1,
autospeed-osd=true,
autospeed-estfps=true,
autospeed-spause=5

It's all on one line in mpv.conf but separated here for clarity.
>>
mpv newbie here, why is the video freezing when switching to fullscreen under Windows?

cnofig file (if it helps):
geometry=50%:50%
hwdec=auto-copy

vo=opengl
profile=opengl-hq
opengl-backend=angle
scale=ewa_lanczossharp
cscale=ewa_lanczossharp

blend-subtitles
>>
>>61493073
Is that AMD gpu?
try add this
angle-flip=no
>>
>>61493120
No, nv gt 540M, and this works perfectly, thanks !
>>
>>61492572
The src rect is also made smaller though. Scaling to e.g. 200% size is literally taking a small crop of the original image and scaling it up to the entire window.

vo_opengl itself _literally_ calculates the scaling ratio as dst_rect.width / src_rect.width
>>
>>61492630
>replying to guy who doesn't see any difference between physical resources that have linear relationships and information which can be copied around as many billion times as you want
>>
>>61492707
He was not writing FOSS, he was writing proprietary software and being a massive dick about it.
>>
Umm is it normal that mpv is using much more gpu ressources than mpc-hc + lav filters when decoding 1080p?

~65% gpu usage with mpv vs ~38% with mpc-hc

same config as >>61493073
>>
>>61493812
Are you a win fag?
Why did you buy your hardware if you arent going to be using it?
>>
>>61493823
That's fucking dumb, nobody buys hardware to waste it. If mpv has higher GPU usage doing the same shit then that's a bug.
>>
>>61493823
Yes, and mainly because I'm using a quite old laptop which heat quite easily under load.
>>
>>61493812
are you also using copyback hwdec in mpc?
>>
>>61493850
So you have a 1ghz cpu 1gb of ram and an old radeon card?
>bug
You dont know shit about coding
>>
>>61493812
because mpc without madvr uses what? Bilinearl? Youre using very high quality scalers compared to it.
>>
>>61493864
So it responds to you sending electrons in to it to do a task you tel it too.
Hmm i wonder why it heats up
>>
File: mpv vs ftv-fs8.png (8KB, 645x230px) Image search: [Google]
mpv vs ftv-fs8.png
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>>61493812
MPV uses more resources, as long as you aren't dropping frames it doesn't really matter though.
>>
>>61493874
>You dont know shit about coding
>Being anal about terminology
Also I'm not even the guy asking about resource usage, but you're a fucking moron.
>>
>>61493910
Why would you buy 4ghz cpu 32gb of ram and a 1080ti then bitch about when the system actually uses your resources?
Its asinine and recks of winfags
>>
>>61493868
Yep, dxva2 copy-back

>>61493874
>1ghz cpu 1gb of ram
what does it have to do with gpu usage ?

>>61493877
forgot to tell that i'm using Lanczos for iamge upscaling/downscaling with madVR.
Should I use

scale=lanczos


to reduce gpu usage a bit ?
>>
>>61493953
>gpu usage
Why are you bitching about your system using your resources?
You want it to use your resources, thats why things work
>>
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>>61493974
pic related
>>
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>>61493898
More resources? Hmm.
>>
>>61493953
Use hwdec in mpv.
Paste this on your conf file:
hwdec=dxva2-copy
>>
>>61493953
>
scale=lanczos

Lanczos is easier on GPU than ewa_lanczossharp. Also
profile=opengl-hq
has some nice things like sigmoid scaling and linear light, which probably not enabled in your madvr.
>>
>>61493995
OH NO ELECTRONS ARE ENTERING MY GPU WHEN I TELL MY SYSTEM TO USE IT,STOP STOP SOMEONE SOMEONE STOP THE MADNESS

>95C
So,you're using your gpu,of course its going to gain heat.Loks like you need better cooloing
>>
>>61493996
mpc-hc+madVR BTFO!
>>
>>61494013
>>61494014
Thanks guys, now it's way easier on GPU.

>>61494018
>better cooling
>laptop

choose one
>>
>>61494058
Uh oh you replied to him, prepare for another outburst.
>>
>>61494014
what about cscale? also lanczos?
>>
>>61494157
Obviously yes, still you can try other scalers for chroma if load is acceptable.
>>
>>61494157
You can just use the ones included in opengl-hq profile. Should be faster than lanczos and without quality drop. Remove cscale and scale and test :)
>>
>>61494199
>>61494191
Ok, looks like scaling hardly makes a difference and inteprolation has the biggest performance impact.
>>
>>61494247
Well it does on my machine™ switching from ewa_lanczossharp to bilinear reduces load a lot.
>>
>>61493812
>enables a bunch of heavy scalers
>wonders why the GPU usage is so high
m-must be mpv's fault
>>
File: mpv-shot0004.jpg (1MB, 4096x2160px) Image search: [Google]
mpv-shot0004.jpg
1MB, 4096x2160px
>>61494247
You should be using stats.lua to gauge the cost of each feature you have turned on

Pic related
>>
>>61494525
Yes I did, and I came to the conclusion that interpolation and blend-subtitles are qiutie expensive on my system.
>>
My windows no longer maximize,it takes on the resolution of the video.I have maximize=yes but it seems to ignore it.I dont want full screen,just max sized window.Which switch sets this?
>>
>>61494525
Is FSRCNN ded? :C
>>
>>61494629
No, there are two things I need to change in mpv before I revisit it

1. implement compute user shaders (code mostly written, but depends on #2)
2. refactor VAO setup to support arbitrary number of bound textures (lifts the restriction of <=6 //!BINDs)

I actually need to do the other refactor to support compute shaders properly either way, because compute shaders need to generate vertices differently. This is conveniently also part of a planned VAO refactor for vo_vulkan compatibility, so it all ties together

tl;dr FSRCNN can be made much faster with compute shaders, and then also extended to do the full 56 feature vectors, but it's on transitive hold
>>
>>61494745
Alright. Thanks for the info. <3 U.
>>
>>61494745
how much faster is it really going to be? i expect compute shaders to improve memory bandwidth requirements, but computational work should be identical to normal glsl shaders, no?
>>
If I have a 120/144hz screen should I just disable interpolation?
>>
>>61495657
looks noticeably better with interpolation on to me @120hz
>>
>>61494745
What about direct rendering?
And what about people with old GPUs (no compute shaders)? Will we use functionality...?
>>
>>61495657
Just use tscale=oversample to be safe. The more Hz the better it looks.
>>
>>61495657
>>61496102
Better yet, try other tscale values. I personally like the smoother ones a lot better.
>>
>>61495855
>>61496102
>>61496129
Thanks, I tested it with a few settings and it does indeed look smoother compared to just having it off.
>>
File: 00000.m2ts 00_11_57.258.png (2MB, 1920x1080px) Image search: [Google]
00000.m2ts 00_11_57.258.png
2MB, 1920x1080px
Bump.
>>
>>61497734
Sauce? Nice visuals.
>>
>>61497756
GANTZ O, the 2016 movie.
https://www.youtube.com/watch?v=GUreI-H0lBA
>>
>>61497807
Thought so, thanks.
>>
File: 00001.m2ts 00_16_45.170.png (2MB, 1920x1080px) Image search: [Google]
00001.m2ts 00_16_45.170.png
2MB, 1920x1080px
>>61497756
Read the manga first btw.
It's really good.
>>
>>61497734
gantz:0?
>>
>>61497844
Is the manga a must or can i watch the TV?
>>
>>61497857
https://myanimelist.net/anime/32071/Gantz_O?q=gan
>>
>>61497844
Their asses are unrealistically flat.
>>
>>61497883
They are asian...
>>
>>61497883
They're asian, what did you expect.
>>61497862
I didn't like the tv version.
>>
>>61497862
Manga beats the TV series no question, the liveaction movies are meh.

Read manga, when you reach the Osaka Arc, watch Ganz:0.
>>
>>61497900
>>61497910
Alright, thanks for the suggestions. Ill try to use mpv as image viewer!
>>
>>61497930
Now that's the right attitude.
Archive playback when?
>>
>>61497975
I think its already plays archives.
>>
>>61497975
>>61497990
Yup, just checked. mpv is amazing.
>>
>>61497990
It does? I get "Failed to recognize file format" on .zips with images.
>>
>>61498036
Works for me on shinchiro's build.
>>
>>61497990
Caneit play .7z archives?
>>
>>61498057
Hm. Linux with v from a few days ago.
mpv 0.25.0-365-g8e20ef4 (C) 2000-2017 mpv/MPlayer/mplayer2 projects
built on Sun Jul 16 06:26:16 EEST 2017
>>
>>61498084
Update to 0.26.0
>>
>>61498080
Yes.
>>
>>61498108
This can't have been added just now, can it?
>>
>>61498120
Answering myself - seems to be --enable-libarchive which defaults to disabled (according to waf configure)
>>
Sorry if this is a stupid question but how do I get it to read a config file under Windows? I have the mpv binary in a unzipped folder.
>>
>>61498403
https://mpv.io/manual/master/#files-on-windows
>>
>>61498403
you need to create the conf file, create a txt and save it as .conf
you can edit it with any text editor
>>
When I try to play a video on my TV connected to my PC with HDMI, the video gets very stuttery with a lot of mistimed frames. If I remove video-sync=display-resample from my config everything works fine. Why would this be causing problems? Looking at stats.lua overlay the estimated framerate keeps changing from 56 to 60 and vsync jitter is through the roof but frametimes are fine. Everything is perfectly fine on my DVI connected monitor that's a higher resolution even. I'm using W7.
>>
>>61498709
>video-sync=display-resample
You only need this for interpolation.Disable it
>>
>>61498726
Said TV is connected as a 60 Hz display though. Would I not want interpolation?
>>
>>61498780
NO
>>
>>61498794
shut up faggot
>>
>>61498571
>>61498574
Thanks!

Is there a way to make the screenshots directory folder name depending on the playback file name? So if I load "video.mp4", and I take a screenshot, it makes a folder named "video.mp4" and saves the screenshot in that?

The %f variable works under screenshot-template but not screenshot-directory?
>>
>>61479569
What is the new prefix to run shaders on Windows? Latest build.

Used to run:
opengl-shaders="~~/SSimSuperRes.glsl
>>
>>61499649
https://github.com/mpv-player/mpv/issues/4532
>>
Interpolation disables itself when running a video on a display with an appropriate refresh rate, right? Or should I comment interpolation out of my config?
>>
>>61499682
opengl-shader="~~/SSimSuperRes.glsl"
opengl-shader="~~/Krigbilateral.glsl"
>>
>>61499964
opengl-shaders="~~/SSimSuperRes.glsl;~~/adaptive-sharpen.glsl"

Working.
>>
>>61500066
That was deprecated in the last update(0.26.0):
https://mpv.srsfckn.biz/changes/2017-07-18/
See the "Deprecated" section.
>>
How do I configure mpv to move the subs to the black bars on a movie with 2.35:1 of ratio?
Thread posts: 336
Thread images: 34


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