What kinda math should a 3D game programmer know?
Algebra and Geometric topology
matrices
Quaternions, multivariate calculus, and linear algebra
Just use unreal moran
>>61445453
if I use unreal moran, I don't have to use all that Einstein math stuff?
>>61445360
Calculus and geometry.
Linear Algebra
inter-universal Teichmüller theory, it's key for getting for writing graphics algorithms that run in O (-n) time.
>>61445471
>Einstein math stuff
Anyway, OP you should know linear algebra, multivariable calculus, diffy q's if you plan on doing shit with physics, and maybe some statistics.
collision detection is linear algebra
linear algebra for shaders and transformations of objects
and maybe some calculus but not necessarily
if you are not doing complex lighting
and of course be good at programming know your discrete math when you are working with opengl buffers and such