Does anyone have a recommendation to a WAD editor? Or if you have a doom editor that will allow for cutscenes?
GZDoom Builder? Slade?
bump for interest. i used to make shitty Duke 3D levels when I was a teenager, wish more games came with level editors. never made a doom level and would love to create my workplace for reasons
>>61387242
https://www.youtube.com/playlist?list=PLCE835098C82D8F24
>>61387297
BTW you should be using GZDoom Builder. DB2 has been discontinued for a good while now.
>>61387297
hey guys this is chuubbbbsss
>>61387172
>a doom editor that allow for cutscenes
that is not how it works nigger, get to learn DECORATE
>>61387308
I tried to get it running and it wouldnt run, should i just get the windows version and run it in wine?
>>61387328
GZDB doesn't work too well on wine. You can use Slade on Lonux, but it's ZDoom/UDMF format support is limited, so you don't get all the the fancy modern shit.
>>61387355
not a problem, ill look into it, thanks
>>61387312
This, they always have an active general for this topic.
>>61387172
Before you have an editor for cutscenes, you need an engine that supports them. Protip: Doom doesn't.
>>61387172
Slade and GZDoombuilder.
However. Before you go making this week's shitty ZDoom mod it's best to learn the basics of actual wad design. So this week's assignment is to create a good classic Doom II map in Boom format.
>>61387172
I use Wally for Half-Life (1) WADs. I'm fairly sure it can open Doom ones, too.