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/vrg/ - virtual reality general

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Thread replies: 319
Thread images: 36

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Good goy, don't you want an oculus now? Time for low effort shilling.

>Amazon US bundle includes a $100 gift card to sweeten the honey trap further
>>
The Vive's also having a sale it's $100 off now.
>>
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Just gonna put this here but even for porn, it's just not worth it. Thank me later.
>>
>>61324737
Yeah even $400 is a bit much. Google Cardboard is arguably enough for VR porn.
>>
>>61324737
>not wanting to be a space trucker in vr with the ability to switch to vr porn
man you are sad
>>
>>61324855
Wai wait wait, hol up, you sayin I can watch VR porn while in Elite Dangerous?
>>
>>61324908
no i explicitly stated switch ie changing the window
sorry to bring up false hopes
>>
>>61324928
Fuck. They need to make like plugins for all these games or something. Imagine if you could have a waifu in the cockpit with you.
>>
Waifu dis waifu dat, god you virgins
>>
>>61324969
What did you expect? This is 4chan.
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>>61324939
Damn that would be the best.
Flying through space while your waifu does stuff around the cockpit.
Though i doubt that would happen anytime soon in Elite at least seeing how they can´t be arsed to implement npc crew-members to fill the empty seats in the cockpits
>>61324969
god you are a sad person can´t people have fun?
The way you talk i bet you are the virgin here.
>>
>>61325030
Your enthusiasm makes me cringe...Calm. Down.
>>
>>61324846
The best porn isn't on cardboard
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>>61325122
So you going to post a source or what?
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>>61325149
VR Kanojo
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>>61324600
Fuck. For $299 I may just have to get it. Doesn't it kind of suck for compatability/not support all games or something tho?
>>
>>61324600
Link to 100 gift card?
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>>61325328
https://www.amazon.com/gp/product/B071L1G57S/?th=1
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>>61324855
what is the space trucker vr game m8?
>>
>>61325371
It's just Elite Dangerous, but to be fair it's the best space trucking you'll get anytime soon. The visuals and sound design are top tier.
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>>61325410
Does it have a player driven economy like Eve Online or are you just shipping infinite supplies from one npc to the other?
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>>61325453
it has a "player driven" economy but on a level far below at least if my memories of eve are correct
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>>61325453
Yeah it doesn't really have any economy. It's not at all like Eve
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>>61325410
i'll give it a whirl. just getting used to vr now, get kinda sick
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>>61325558
what frames are you playing at anon?
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>>61325558
Just a tip: don't power through the sickness, it only makes your brain associate the sickness with VR more. Instead, if you get a hint of sickness, stop using it. If you're genetics aren't totally shit you should see improvement in tolerance after a week or two.
>>
I lost interest as soon as it went from innovative head mounted display with head tracking to proprietary walled-garden horseshit with no games. Considering it still hasn't caught on years later, clearly everyone else did.
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>>61325589
don't have a counter on. i'm playing at what a r5 1600 and a gtx 1070 can pull.
>>61325597
don't you shit on my genetics pls. should have figured i would get hit with this since i can get slightly motion sick in cars. i'll try easing my way into it
>>
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>>61325524
>>61325533
Shame. Part of the appeal was how wars and disputes lived on real trade and vice versa. You can fuck a station's supply if you had the money to buy it all and resell higher.

Then again, having pic related be possible in a realtime space fighter would be a dream for everybody.
>>
VR need a big push now and AAA content will follow
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>>61325633
I used to get motion sickness while playing Descent, despite not getting motion sickness in any other game ever. What worked for was looking at the floor whenever I felt sick until it passed, and then continuing.
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>>61325735
You'd think that if all VR headsets could cost like 200-400 then AAA developers would probably be much more enticed.
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>>61325726
It's a shame they didn't go that way for Elite Dangerous. Really would have made it feel more like a "complete" game and world rather than simply a cool experience that happens to be able to give you a lot of playtime.
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>>61325763
how hard would it be to just take an OLED phone panel and some gyros and make a cheapo $200 VR headset?
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>>61325961
It shouldn't be hard at all. I don't know if they do this, but they should make the screen detachable so it's easily replaced. That way you can upgrade to a higher display without replacing everything.
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>>61325961
that´s what they do
then they go and add headphones
controllers both their own and xbox
and other things that you don´t get for free in the real world ie (((7 games)))
someone made a price list of the components back when the retardation of 600$ for it came out
the implication of that list was that the price increase correlated with the things noone asked for like integrated headphones which i think were 100-200$ if my memory serves me right
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>>61325961
Not too hard. Look at Cardboard or the Chinese VR headsets. But then you're talking about a shit experience, even with the best quality ones. Look at reviews and comparison articles, the Vive or Oculus blow them away.
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>>61326042
oh no 200$ was the complete hardware cost
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>>61326042
>someone made a price list of the components back when the

That "price list" was mostly based on pure speculation. In reality we have no idea what the BOM is for a Rift, or Vive, or any of the current headsets. For instance, both of them use custom lenses that aren't components you can just order to be made somewhere. They're developed and manufactured in-house. It's entirely reasonable they could be a major cost in the package.
>>
>>61325987
>>61326042
a barebones, modular VR headset would be pretty cool
>basic product is just a box with power/data and lenses for $30
>choice of panels ranging from shit-tier 480p TN for $20 to top-of-the-line twin 4k OLEDs for a few hundred - just pop open the box and slide it into the convenient plug-and-play slot
>slots for optional gyro or positional tracker purchased separately with some version of those box things that come with the HTC Vive
>optional space for integrated headphones, just swap out the strap and plug them in
>maybe throw in a special strap with space for you to add your own drivers
>add an optional temple massage component
>give it USB ports and open up the schematics so anyone can develop their own shitty third-party components
I'd buy it, but I dunno who else will
supply and demand is a bitch sometimes
>>
>>61326177
That's basically the idea OSVR had. Look where that went (it failed and no one's buying it, because it's shit).
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>>61326224
maybe the key is to make it not shit
>>
this zero-g game beta is fun, even if i suck at it. thinking about buying the single player so i don't get yelled at by the tryhards.
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>>61326831
Nah m8 you'll be fine. Just pirate it. I mean I guess you'll have to maybe wait a few months if it uses Denuvo though. But fuck VR games are expensive. At least the multiplayer is free.
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>>61326874
yes they are. gonna try the ol' bay sampler. see if any are good. then i'll buy them come sale time.
>>
Vr is shit
Fuck you
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>>61327437
where did luckey hurt you anon?
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It's weird. Of all the high dev environments I've been in, the photogrammetry stuff is eerily real to be in.
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>>61327486
It's not really weird at all. While some say you don't need great graphics for VR to look real, the reality is that VR is very imperfect right now, so any additional perceptual "cue" that is more similar to something we encounter or are used to in real life adds to the feeling of it being real.
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>>61327538
Yeah, lighting and fine details are a must. The Talos Principle team released a small map of their assets on SteamHome and you could see how badly pixelated leaves and such where.
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>>61327614
I think that's Croteam you're talking about who also makes Serious Sam.
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>>61324600
Is it worth getting the oculus? Isn't rift better in every way and has the knuckles coming soon?
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>>61328067
oculus rift v. htc vive.
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>>61328067
Never tried the Vive, so I can't comment on the visuals. I think the light house tracking is a better option than needing to rig and wire 2-3 USB3 cameras and the knuckles look like a big upgrade from the Touch. The only over benefit of the Rift is the rigid headstrap but you can get one of those for Vive with built in earphones.

But who knows how long that'll take to come out and how much it'll cost. I don't think anybody buys these things expecting them to last for more than a few years.
>>
Anyone have both and can comment on the ergonomics?
Vive (original release) is a literal pain in the neck and I heard the rift is a bit better.
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>>61328067
The headsets are basically identical, the differences are the Vive is supposedly easier to setup the sensors and it has a camera so it can show you obstacles, the Rift has better controllers and is quite a bit cheaper.

The knuckles controllers seems similar to the Rift ones, they have the advantage of being able to detect the ring and pinky finger (guess it's useful if you want to flash someone a shocker or devil horns) and they strap to your hand. The downsides would be the additional cost and the touchpads will likely be shit.
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>>61324737
>even for porn, it's just not worth it
wrong
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>>61328200
It depends on the person but for most the Rift is more comfortable. The Vive with the delux audio strap accessory brings it up to the same level of comfort or better.
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>>61328268
I heard the deluxe audio strap isn't worth it at all so I haven't bothered
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>>61328317
I've heard some complaints myself but in general the response to it has been positive. Ultimately it's hard to say without trying it on yourself.
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>>61328317
From reviews it sounds comfy but only worth the price if the want the headphones, which are pretty decent.

I'd be surprised if there aren't already knockoffs of it going for cheaper.
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How's VR for getting some exercise? I heard it's good to get up and move, as you have to play shooters standing up with your hands and shit.
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I'm sure these posts are annoying, but will I be fine with my specs?

My CPU is the only thing that fails the benchmark tests, but would overclocking + decreasing settings fix that issue or is it not worth buying the Rift at all
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>>61324600
I have an OSVR and I'm trying to get it to work with SteamVR. I keep on getting error 400 and 306. How do I fix this?

I've looked at so many guides, and a lot of them have things that are just not there.

Also, I bought this shit when it was $300. Shit's cash, man.

Now if I can only get it to work...
>>
You can buy a vive for 480$ on ebay
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>>61325410
Dude no fucking game can touch X3
It's a goddamn nerdgasm masterpiece
I spent weeks running ore before starting my own automated fleet to do it for me
Game was YEARS ahead of its time
>>
>>61328791
I think SuperHot is the best for exercise, since you'll move your body around to dodge bullets. The Climb also gives your shoulders a work out because your arms are raised up for grabbing ledges for a long duration. Stuff like sword fighting games are also going to exercise your arms a bit.

Though I'll be honest, most games I play, it's my feet that start to ache the most. Probably should wear comfy shoes in insoles for my sessions.
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>>61328958
>not being the first to fap with them on
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>>61326177
>>61326224
It's where the industry will probably get in time, especially since OpenVR seems to have won out over proprietary standards (at least for the moment, until Windows Holographic becomes real). right now things are moving so quickly there's no real possibility for consumer-oriented component sales. everything is custom made for particular HMDs.

The fact that Valve is making SteamVR trackers is a very good sign that they have modularity somewhere in the backs of their minds.
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Hey guys whats a good starter VR set for computer? Something like 100-200$?

I want something to use in HoneySelect till the Vive 2 comes out
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>>61329009
The tracking pucks are a pretty smart move. Both the consumer and the third parties save money by not having to remake the most expensive parts involved. Just pick a visible spot to screw it in and hook up the buttons to the usb port.
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>>61329099
don't think there are any worthwhile ones that low.
400 was my breaking point, then i could justify getting in on gen 1, and it seems gen 2 is still a ways away.
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>>61329156
Gen 2 is probably going to cost 800 bucks yet again. What happens then? Do we buy it or not? Assuming it's as good as we can expect.
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>>61329826
>we
i don't know about you so i'll speak for myself, was hesitating because of my budget as a student. hope when gen 2 rolls around, that won't be that much of a problem.
>>
The Vive is awesome... The rift is great if you remove all negative aspects due to Facebook and Palmer but not as good with the limited room scale it has...

Only poor people don't like VR and to be clear the phone and other cheap versions are crappy.
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>>61328976

My go to for exercise has been Holo Ball ever since it came out. When playing with a larger room size on a harder difficulty it get's intense moving around for the corner shots. Quell 4D is great too if you change the movement options and really get in to moving around and dodging using the terrain as a cover system.
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>>61329826
A little higher resolution and fov could be all it needs to work properly.

On top of that there are a lot of research and addons that could become standard later on. Like wireless and this thing.
https://www.youtube.com/watch?v=W7JjANVKINA

Like all tech, the new stuff will be expensive and the old get cheaper. Same way not everybody had DVD or HDTV the day they first came out.
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>>61329936
>Only poor people don't like VR

I'm rich and I get nauseous
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>>61330016
not rich if you can't afford to fix your defect
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>>61330040
can I solve that with money? I'd be willing to
>>
>>61329986

Anyone who uses random excuses to wait is just a fool looking for excuses for what they can't afford. Sure it could be better in a lot of ways but the next level immersion the it offers is worth it... The hardcore VR enthusiasts who have had it since launch or sooner are the ones who are graphics whores on regular 3D games. I do 100+FPS minimum on a 144hz G Sync panel in all my regular games and 120-144 on FPS titles... Yet in VR I don't give a fuck about the lower resolution display and lower quality graphics when the game is made well and executes a unique or just plain fun concept that utilizes the VR scale and controls.

It boils down to people who have tried it and want one or those who haven't and can't afford it and choose to be bitter and attempt to rationalize the disappointment.
>>
>>61330049
>>61330049

Eat ginger. Take pills. Be a man and power through it until your body adjusts. Most people who have had those problems can get over it with time unlike other real life situations. Remember it's new technology and the depth it gives you intensifies anything you feel and some peoples eye balls are just different from "normal" and need to adjust. Hell it takes weeks for a new strong prescription lens to fully adjust your vision but people expect god damn miracles with new VR tech.
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I wear specs and am quite short sighted. Can I use a Rift?
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>>61330016
>>61330049
There's a reason they train astronauts in a spinning frame every day and sailors say you grow your 'sea legs'. You just adapt to these things.
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>>61324600
I just sold mine for a little more than this. Glad I did it when I did.
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>>61330188
Dodged that bullet with my lasik surgery but I heard it's easy to fit some glasses in there. There's also the VR Lens Lab.
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Meh, unless it's under like $100 USD total, I'm waiting a generation or two.

Not like there's even any games worth playing right now. Probably good for porn, though.
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Gorn is awesome

Standing atop a pile of chopped up bodies, knee deep in blood, arms exhausted and drenched in sweat

This is what VR was made for honestly, not mediocre flat porn videos
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>>>/v/
>>>/vg/
>>>/trash/
>>
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https://www.youtube.com/watch?v=k4JVv94W6QQ So who wants to play this demo?
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>>61330267
VR Lens Lab is bad and has distortion problems. Here I'll copy paste the /vrg/ guide recommendations.

>Vive
Here is a reputable lens adapter that does ship to the US:
https://vr-lens.eu/
Here is a cheaper option but you need to have someone or a company 3D print for you:
https://www.reddit.com/r/Vive/comments/4lpj41/vrprotect_a_vive_lens_protector_with_optional/


>Rift
https://widmovr.com/product/oculus-rift-prescription-lenses-adapter/
Here is a cheaper option but you need to have someone or a company 3D print for you:
https://www.thingiverse.com/thing:1602460
>>
The knuckles look sick, kinda sold me on vive vs rift, of the lighthouses weren't enough. Assuming I can afford the new gpu I need around the end of this year, will my best bet be to wait for the next gen headsets if they ever come of go for a discounted vive?
>>
>>61330267
How do you feel about Lasik? Worth it? Is the tech there yet that it's almost completely safe?
>>
>>61331666
That depends, Satan, are you a poor or rich fag?
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>>61331666
I'd for wait the second gen announcements. They should come near 2019, so if you can hold off for like another year then you should be good. By that time the discounts should be good too so if next gen isn't looking that great, you can decide then.
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>this sale just doubled the amount of sales for VR Kanojo
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>>61328899
Anybody?
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>>61332132
You're probably alone here. I'd love to help you out, but I never got an HDK.
>>
>>61324737
That's unfortunate that you didn't find it worth it. To me, I got all my worth. If you want a really great porn experience then I recommend VR kanojo.
>>
>>61332305
>then I recommend VR kanojo.

So people like you are what is causing >>61332069
>>
$400 is actually in the 'holy shit I want one' tempting area.
Waiting for 2018 to invest though, since it's then when I'll have money.
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>>61329099
phone + riftcat
>>
>>61328067
I don't get why people keep asking this. It's such a stupid question. Why would something a lot cheaper be better than something more expensive? If you're paying $350 more for something. It better be better than what is cheaper than it.
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>>61332069
Hopefully this means they will at least update their game more often.
>>
I want PSVR with the controllers for 399 I would buy it then, Sony were said to be ramping up production last month.
>>
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>>61331678
It's been 7 months and I'm not blind yet. Of course there's always a risk something will go wrong but with all the post-op care, I'm starting to think those cases fucked around like idiots and didn't let their eyes rest.

I heard it messes with night vision but I haven't noticed any difference. Not like I can check before and after though.
>>
>>61324600
Still don't want one. Facebook will never make a dime off of me, and I'm not willing to pay insane money for VR hentai.
>>
>>61334748
Yeah I'm pretty on top of medical stuff so maybe I should get it. I've heard it makes lights at night glare or something, but my eyes kinda already do that
>>
>>61331713
2019 is late enough that I'll probably just buy the best vive discount between now and then
>>61331682
College fag, so money fluctuates. I start a reasonably well paying job in January for 6 months though.
>>
The VR industry is still in it's infancy, but in contrast to the past two years, it started progressing, albeit slowly.

Give it exactly one year. We'll still be here, and we'll be arguing which one of the $200 consumer headsets to buy, because one will have 220 degrees FOV, while the other one will have 50 pixels more on each screen and can identify your dick as an in-game body part.

Quote me on this.
>>
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NERVE
FUCKING
GEAR

WHEN??

Fuck this head-mounted bullshit that makes you blind. I WANT REAL FUCKING VIRTUAL REALITY NOW.
>>
>>61334864
About 13 years for a commercial version.
>>
If you're a porn consumer.. you MUST try VR! It's truly awesome! Just go check www.vrpornhot.com for some samples, an then stick to the VR producer your like the most. It will change your life forever :)
>>
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>>61334881
I'll be over 40... will my VR waifu sill want to fuck me?
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>>61335069
In a game of pretend, you can be whatever you want to be my weaboo friend.
>>
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>>61335069
>I'll be over 40.
-
>over 40, haha, how old is this nerd
>gotta be in his 30s, wait
>2..7
>fuck I'd almost be 40 hah-
>40, so soon, but..

That's enough for me; I'm going to bed.

>will my VR waifu sill want to fuck me?
For both our sakes: I hope so.
>>
>>61335069
>>61335145
Unless some weird shit happens (see Sword Art Online weabooseries), you can basically be a 90 year old man pretending to be a 4 year old loli princess with dicks for hair strands and sunshine poop.
Stop worrying about it.
>>
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>>61335130
By any chance do you know any news sites? what project is sure to be out in 13 years? I really would love to keep an eye on the releases, I don't expect anything good at start but still, I wish one day I could play something like FFXIV or Gundam VS in real VR.
>>
>>61335172
I don't, sadly. What I usually do is keep an eye out for DARPA presentations and others in the neural interfaces field.

My 13 year estimation is actually a two parter.
Right now, we have almost nothing, but we are scratching the surface of how we can feed the brain stimuli from microphones to cure deafness. After we perfect sound output, we will move on to artificial limbs that receive direct electrical signals from the brain, and not as we have it right now, with some specific muscles being used as a reading point.

In about 9-10 years, the first full-dive neural interface will become available to developers at probably a price of ~$10k, 3-4 years later, consumer editions which are deemed safe will be readily available everywhere.

One particular presentation which I found interesting back in the day was this:
https://www.youtube.com/watch?v=vjac3RBoK1c

It's 2 years old, but it can give you a bit of insight.
>>
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>>61335145
>tfw iktf
Be it the last thing I do, before I die I want to experience a VR relationship.

>>61335171
Actually I want to be a little girl that gets bullied gently by little girl waifus. Honestly, even if something happens and I get trapped in VR, if I was using a cute little girl avatar when that happened, I wouldn't mind staying stuck in it for years.
>>
>>61335218
>feed the brain stimuli from microphones to cure deafness
I remember reading something about sight too, for curing blindness. Somewhere I got a folder with a collection of old news articles, some scientific too, if I find it I'll post the links.

>https://www.youtube.com/watch?v=vjac3RBoK1c
Bookmarked, I'll watch it asap.
>>
>>61335262
I forgot to mention my tl;dr
Basically, huge advances in the VR sector will come from scientific sources who are actively researching the human brain and ways to cure it's various faults.

There is absolutely no one (at least that I know of) that is going to invest in brain research just to make a VR interface for nerds so they can live out their loli harem dream.
>>
>>61335297
there's commercially available machines that let you operate a computer using brain waves for locked in patients, so that's pretty cool
>>
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>>61335297
>just to make a VR interface for nerds so they can live out their loli harem dream.
but they'd pay for it, which supports the development, console brands will probably take the opportunity as well, why would they sit and keep releasing traditional consoles when they can make a tenfold of profit with VR consoles?
>>
>>61330941
i agree but i still like me some mediocre flat porn from time to time
>>
>>61335445
They don't actually use electrical signals from the brain, they try to read specific waves from the brain muscles and interpret it into actual movement. It's a good step, but it's unreliable and not very useful at this stage of development.

>>61335481
Again, extremely high costs that people will rarely justify just for porn or games. In the future, prices will drop and it will become an everyday thing to have just like a smartphone.
>>
>>61324939
They will. Tribes had a plugin that displayed porn pictures in a UI window that you could click through while defending the flag.
>>
>>61335262
>if I find it I'll post the links.
Found it, in chronological order:
https://archive.fo/3HzYE
https://archive.fo/ubUcJ
https://archive.fo/zYTVO
https://archive.fo/hMGoW
https://archive.fo/bSCNt
https://archive.fo/gCXvR

They're very outdated compared to anything DARPA is doing now but, maybe it can interest someone.
>>
>>61335552
>extremely high costs that people will rarely justify just for porn or games
Definitely, I'm looking forward for the "commercial" stage of the releases, as you mention for the stage when it finally becomes like smartphones, even though it will take another 2-3 years I imagine.
>>
>>61335601
>>61335262
>>61335218

You guys may also be interested in these two posts.

>>61287255
>>61299704

Before the crazy BCIs make it into product, we'll get some kind of cool botnet type mind reading non-invasive hardware. It will almost certainly go into VR products. Also forgot to mention while writing that last post, but Jepsen also worked at Oculus. So she's probably making the stuff with VR in some part of her mind.
>>
>>61335681
That's actually news to me, and it sounds pretty cool. /g/ will probably not fit into the audience very well because "muh botnet" but I honestly don't really care.

If we can have electrical signals translated 1 to 1 to an electronic device that can translate that into a digital VR world without invasive surgery and brain microchips, I'll be happy.
>>
>>61335681
>>61299704
>type 100 words per minute based on a person’s thoughts “in a few years.”
EMOTIV is working on something like that too:
https://archive.fo/qZjgP#40%
>>
Is there anyway to use a gearVR with a pc? Without streaming using an Nvidia card.
>>
>>61335233
>>61335145
>>61335069

As you can see by
>>61335218
>>61335262
>>61335297
>>61335601
>>61335681
>>61335778

Pretty soon, your waifu will be yours. Just keep yourselves alive for a decade or so.
>>
>>61335744
It will be like using the internet, everyone knows there's no privacy anywhere but internet is too useful and important in our lives to stop using it.
I would never go back if I could "go beyond" the limits of the human body, like DARPA said they're aiming to accomplish.
Someone will make a TOR-like networks for VR and there will be privacy addons, just like we have now.
>>
>>61335854
My personal opinion is, we'll still have privacy. Corporations don't really care about the specifics, they only care about your generic habits so they can market to you better. Someone might argue that there is someone else out there that's watching your exact masturbation pattern, but honestly, we aren't important enough for people to notice us.

Give me full dive VR and I'll happily write a 1000word per month essay on my daily activities to the NSA, signed personally.
>>
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>>61335883
AI is progressing a lot recently too, imagine that, VRMMORPGs and super smart NPCs with personalities...
>>
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>>61335939
Honestly, AI doesn't specifically excite me. I understand it's value, but it's just not my cup of tea.

But I wouldn't mind my AI waifu to obey me while fully acting as a human.
>>
Can you watch any pron with VR glasses? Or do you need some special one?
>>
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>>61335986
I mean with AI in VRMMORPGs you could run an hundred-men raid on your own, make friends with NPCs, maybe even with the bad, enemy NPCs if the VR game allows it, then naturally you could also fuck them and your waifu would get jealous and your buddy would punch you and shit... I'm thingken of Alicization.
>>
>>61324939
IIRC someone wrote a program to ovelay netflix into Elite Dangerous.
>>
>>61329936
Gear vr is actually pretty good despite the lack of games. The new "wiimote" controller it comes with is perfect for shooting or acting as a joystick. That being said, I have yet to try rift or vive
>>
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>Excited about the prospect of waifu and hentai in vr
>All the models look like sfm shit

I just want liru my werewolf girlfriend in vr.
>>
>no more gift card bundle

Dropped
>>
>>61337075
Time to learn how to model son.

Then again the main reason we don't have great models is because good models are extremely hard to make and no professional modeler would waste their time making such a high quality model for porn enthusiasts. Even commissions don't really give that much money.
>>
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what is the best porn video/company. im in
>>
>>61337161
>Waifu sex simulatior
>Vr kanajo

That's the only two I know
>>
>>61337161
A lot of paid shit these days but there are some free at https://www.sexlikereal.com/app

It's a pretty good app for videos.

For torrents, go to the VR thread on /t/.

If you want 3D rendered stuff and are OK with anime type stuff, look at Honey Select with the VR mod, CM3D2 with VR mod, VR Kanojo, and Waifu Sex Simulator.
>>
>>61337151
I think because vr user base is so small that nobody wants to do it. Im hoping there's going to be *the* one hentai game that blows everyone else out of the water.
>>
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>>61337075
>All the games are anime aguu shit.
>None can do accurate models of best girls.
>>
>>61337256
Yeah me too. Maybe all it'll take is a really really good app. I'm hoping the new WSS created in Unity will do some good, but I don't expect too much out of that.
>>
>>61324600
Good to see that this shit is finally going down in price. $299 would be perfect.
>>
>>61337297
There's adult vr festival in Japan I don't know if it's on this year but if there's going to be a game it's gonna be there. Also what's wss i don't know anything about unity.
>>
>>61337304
When we see more advanced sets than the rift priced at $299, THEN it will be perfect. What we have so far is $199 at best.
>>
>>61337363
WSS is Waifu Sex Simulator. It's basically a collection of MMD stuff tuned to work in VR, but it was using another program that wasn't that good. Now they're working on a Unity engine based version for WSS instead of relying on that separate application. It should be able to support much more complex graphics and other things.
>>
>>61337407
Just give it time mang. GPUs are still nowhere near performance wise where they should be anyway. Until we can get reliable 1440p/120hz on a budget card, VR wont attract much people anyway.
>>
>>61337439
Is that the same guy on YouTube called lewd fraggy if so that's great.
>>
>>61337447
Yeah one of the bad things right now with VR is that the processing requirements are insanely high. It's actually like 2x or more as high as regular non-VR game rendering. That's one reason why many VR games look like shit compared to modern non-VR games.

Also another reason is because studios don't have that much money right now to make great high fidelity assets, as the market is small which means they don't have good reasons to invest that much. Unless you're talking about developers funded by publishers like Sony or Oculus.
>>
>>61337468
Yup that's the main guy. Not sure how much of a role he has in developing the new Unity engine version, but he's working on it.
>>
>>61337447
That's bullshit. Performance is entirely dictated by developers. 2D side-scrolling shovelware will generally run much better than bleeding edge AAA titles.
>>
>>61337513
I'll have too look more into it that YouTube channel only uploads like once a month.
>>
>>61337520
I'm obliviously not talking about running shitty indie games at 1440p/120hz bud. If you want a somewhat good looking game (and you want that for VR), you'll need resources.
>>
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I just wanted a 4k VR system with foveated rendering for my flight sims but it looks like VR is going to die again before that happens.
>>
>>61337625
Yes I'd say this is true. While we can say the recommended specs for VR are like the 970 and it should run things just fine, the reality is that the good VR games don't look quite that good if you don't run them at the highest settings with supersampling. The reality is that resolution is a huge problem in VR because everything's magnified, so things will just look blurry as fuck or jagged as hell if you don't supersample. And if we need supersampling then it means like a 1080 at minimum for titles like Robo Recall or The Climb.

See this "screenshot"? Yeah it looks a lot shittier when you're actually looking at it in VR without supersampling. Not just a bit shittier, but orders of magnitude shittier, like someone rubbed Vaseline in your eyes.
>>
>>61337625
It's a race to the bottom with every jump in technology thanks to console players. Casuals want graphixx and they're willing to have low standards for everything else (20-30fps).

The point wasn't about shitty indie games, it's about what developers target with their games and engines. What x hardware can run y games at z resolution today won't be true the year after. Use your brain.
>>
>>61328862
try steam vr test i guess
>>
>>61337692
If by waiting until mid 2018 means "dying" then yes
>>
>>61337707
>Developers have to dumb down the graphics to reach high frame rates? What the fuck?

Hello consolefriend. This is what happens when you keep consuming cinematic 20fps shit souffles. Your expectations are out of whack.
>>
>>61337692
Samsung just showed off a 4k headset. Not sure it's 120hz though
>>
>>61337692
https://www.youtube.com/watch?v=rqceqALEgrE
>>
>>61337692
Oculus, HTC, LG, Google, and probably any other company currently developing headsets would disagree with you. They already have plans in place to do foveated rendering enabled headsets coming out in a year or two.

Actually there are already hardware and accessories that can be bought that can use foveated rendering.
>>
>>61337750
That's not what my point is but ok?
>>
>>61334849
>$200 consumer headsets to buy, because one will have 220 degrees FOV, while the other one will have 50 pixels more on each screen and can identify your dick as an in-game body part.

I think that's an unrealistic expectation for 1 year down the line. More like 4 years would be pretty realistic.
>>
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>buy a rift for 450€ (cucked)
>sell it for around 200€ when the next generation comes out

Rate.
>>
>>61339068
Moore's law fellow anon.
What you expect in 4 years will happen in one. What we expect in 20 will happen in 10.
>>
>>61324681
>only $100 off
oy vey i need EVERY shekel
>>
>>61339259
That's not true for every metric though. For instance if you payed attention to actual industry professionals, they'd tell you that optics that flawlessly give you 220 degrees FOV are nowhere near viable yet or in 5 years down the line. They have told us to expect 140 at most in the next few years.
>>
>>61339346
I didn't say it will be available. I said it will be ready. It's a well established fact that technology gets publicly announced when sales fall only too boost them back up. Just look at any other piece of consumer technology.
>>
>>61337075
Try VR Kanojo.
>>
>>61339797
There a good place to get that? I mean I guess I could actually buy it, but maybe I want to try it out first.
>>
>>61325410

Is it like cowboy bebop or firefly, do you need VR for it?
>>
>>61341672
You don't need VR for it and I wouldn't say it's like those. Maybe Firefly a bit.

https://www.youtube.com/watch?v=zE1Gn_bCGMk
>>
I thought a headset would be like any other peripheral where you plug it in and can use it freely, but now I'm hearing the rift has some garbage about making an account and having their software running constantly in the background.

Is there any way to bypass that? Does the Vive do it too?
>>
>>61342218
Do you expect Windows to have generic VR plug and play drivers somehow?

Yes VR headsets have to run through their respective SDKs
>>
>>61340792
you new to pirating son? it's out there, easy to find.
>>
>>61342218
Constantly running only while you're in VR mode. It doesn't have to be running when you're not doing VR activities. I am not sure about the logging in part though, I expect a Rift user can fill you in shortly.
>>
>>61342218
Yeah it's called a runtime and every HMD has something like this. However with Oculus, their runtime is packaged inside an app that also contains their store and your library. So it's basically like Steam except the runtime starts when you start the oculus app, and the runtime stops when you exit it.
>>
>>61331468
Alien Isolation was supposed to be Rift compatible.
>>
>>61342765
It was for older dev kits. They stopped updating so it hasn't been able to run on the new consumer devices. Now someone's making a mod to update support so we can play it again.
>>
>>61326309
It's not shit. Screens are better and software supports almost everything Vive does and ergonomics is perfectly fine. Tracking kinda sucks in comparison, but you know what? It's open source and cheap as fuck, so go fucking fix it yourself. You aren't happy that a bunch of middle aged nerds, financed as a fun pet project by Razer, can't produce something of the same quality as literally transnational corporations of insane wealth and power? I'm sitting here in awe from merely knowing that this project was released at all.
>>
>>61342864
>Now someone's making a mod to update support so we can play it again.
It's not just Vorpx support?
>>
>>61342897
Apparently vorpx is just regular fake support, like with other games.
>>
>>61342897
No it's actually good native support. Or should be anyway.
>>
https://www.vrgirlz.com/news/4d-optimized/#.WWaZHimQy70
>>
>>61343147
>put a screen to your eyes
IT'S THE FUTURE!!!!!
>>
For $300 you can't really go wrong with the Rift+Touch right?
>>
>>61343337

where is it 300?
>>
>>61343376
I managed to get the $400 bundle with the $100 giftcard to amazon. I buy a lot on Amazon so I just consider it $300
>>
>>61324600
Would be great if they just dropped it to $300 without the gift card. Instant purchase.
>>
>>61343393

sheeeit i was too late for that

the bundle i could get is 400 but does come with Eve: Valkyrie..
>>
>>61343205
That's not really what the link is about.
>>
>>61343416
If you're interested in that game at all do it
>>
>>61339346
Why do you need 220fov? A human can see less than 160fov from the eyes.
>>
>>61343458

how much room do you need for this again

i remember with vive you need like a whole fucking room.

i have a free space about the size of a large mattress
>>
>>61343520
It's played seated
>>
>>61343535

all oculus rift games?
>>
>>61343545
Not Touch games.
Eve uses normal controller.
>>
>>61343520
You don't NEED a whole room for the Vive or VR in general

But without a 3x3m space it'll be hard to do a lot of the things that make VR neat unless you're into stuff that works seated like space/driving
>>
>>61343592
god damn I can't wait until I can afford a proper VR setup, racing sims are going to be amazing
it'd be even better if I could afford one of those motion simulating chairs, but those things go for more than a car
also ETS2 in VR with a proper wheel sounds weirdly neat
>>
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>>61343393
>>61343592

thanks for the info lads

>inb4 i just got platinum rused
>>
>>61344557
>tfw have everything but the wheel setup
don't feel like dropping more money into hw 2bh.
what's the goto wheel for this that i should look into? though i'm not one for sims
>>
>>61328899
So does literally nobody have an HDK2?
>>
>>61344557
6 DOF motion simulators are pretty cool. But then, if you add in fans that are synced to the movement, holy shit it actually feels like you're moving. It's night and day. It's the most real VR could ever feel.
>>
>>61345644
Logitech G29, which is relatively cheap, but it's still expensive hardware.
>>
>>61328176
I haven't tried the rift and won't be buying one anytime soon so I cannot really compare them. I'd rather use that money now to get knuckles+TPCast.
If the price was 400 vs 800 and I were purchasing a VR HMD now, you bet your ass I would have went with the rift.

I have recently got the audio head strap and it is a huge improvement over the flimsy piece of shit head strap that they had rushed out the door. I prefer integrated audio now since removing and putting on the HMD is faster and more convenient.
I find the audio quality to be good enough to listen to music with (obviously won't beat a good $100~$300 pair but as far as games are concerned its open and detailed enough) and it is quite comfortable barely sits on the ear so I don't get irritated by it after a few hours of use. The rigid strap now cups the lower half of your skull making it far more comfortable weight distribution wise despite adding more weight.
The HMD paired with the strap is even heavier despite the weight being distributed better so if you are tilting you head to aim or have bad posture your neck will get sore.

I think the rift would be noticeably more lightweight and comes with everything you need out of the box for way cheaper which you would have to pay around $900 to be on par with Vive.
When I got the Vive, at the time it had the advantage of shipping earlier with motion controllers for around the same price, now the tables have turned but the Vive is still slightly better overall as far as technical specifications and future upgrades are concerned if price were to be put aside.
>>
>>61343592
I have around 2.4x2.4m and it is more than enough for most titles out there except the rare few that do not have artificial locomotion and require a larger space.
Almost every title will have a means of artificial locomotion so you end up playing most titles standing in place at most needing to dodge incoming fire, so if you are able to take two steps in any direction from the centre you should be fine.
>>
>>61348286
What do you think about waiting for LG?
>>
>>61348393
Might be a good idea actually depending on price, I always fucking wanted to flip the Vive up like a welding mask since the camera is not great for using the keyboard or doing stuff that requires dexterity.
Found myself several times wanting to flip the HMD up without taking it off, LG seems great for that but I do not know much about it to comment on your answer.
>>
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The current state of VR
>>
>>61348466
>we might get more of this because their sales are doubling

Fucking Zuckerberg and his jewish ploys.
>>
>>61342880
>so go fucking fix it yourself
nice cop out excuse, not everyone has the time or knowledge to do so.
But I am all for an open standard, it does reduce the barrier to entry and encourages newcomers to get into the game without reinventing the wheel encouraging more competition in the space.
>>
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>>61348466
Just like I always imagined when I was a kid!
>>
>>61337753
How practical would it be for a developer to make a simple flight sim that uses knuckles controllers only. The only major problem I could think of would be the pedals for rudder control.
Not sure how flight stick would work out, could use the linear actuator clicking as an indicator that you are controlling a lever or flight stick.

On a different note the clicking sound the linear actuator makes would be perfect with a Geiger counter.
Was trying out a cannon wars mini game reminded me of that team based airship battle game on steam. Would be perfect in VR, hell any crew member game with vehicles would be interesting be it Mechs/Submarines/airships/tanks whatever.

A lot of potential yet most developers go for wave shooters and the like, disappointing. Games aside photogrammetry was very interesting, would be interesting to see something similar in video format though models and animations can be overlayed on top.
>>
>>61348964
I get the feeling it would be pretty similar to using a steam controller's motion sensor as a steering wheel
it's actually decent if you set it up properly, but it's pretty unpleasant after a few minutes
sort of turns into a lightweight medicine ball exercise
>>
>>61349318
A combination of both would be ideal, but you have have to setup the props to be in the same position.
The benefit of motion tracking only is that you can switch from simulation to another without the added effort and expense of changing the environment you are in.
>>
>>61348466
>>61348944
this is it

captcha: stop signs
>>
>>61349405
or maybe a company like Saitek could make a joystick with a gap in it designed to accommodate the knuckle controller, that way you have real feedback instead of simple haptic bullshit
there's also stuff like Leap Motion I guess
>>
>>61324600
>buying facebook hardware
>>
>>61349444
I've tried leap, there was some program I heard of that allows you to use it in Microsoft flight sim if I remember correctly.
The problem with leap motion is that you have to be looking at your hands for them to be tracked since you mount it on the HMD. I suppose it wouldn't be as much of a problem in flight sims since you look at whatever you want to interact with.

Still I think it is worth a try using motion control only, especially for simulations outside of generic flight/driving sims where you have instrumentation that is hard to replicate or very costly. Such as some special mechwarrior/steelbattalion type game with custom instrumentation.
>>
Ordered this the other day, who makes the best vr porn?
>>
>>61349524
Japan
>>
>>61349472
>Le facebook
They're done literally nothing but give Oculus money to do their thing. None of the paranoia about logging or forced facebook accounts ever happened.
>>
>>61348274
yes it's pretty steep after all this. thanks for the info anon
>>61348540
i guess I'm with zuck now, shit.
>>
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>>61348466
>>61348944
>>
>>61349444
It would be ideal to combine Knuckles with optical finger tracking, I think. You wouldn't want it to power any gameplay mechanics, but seeing your fingers reproduced 1:1 would increase immersion.
>>
>>61349994
Knuckles are supposed to be pretty decent though, it's not 1:1 but it's probably good enough for anything that isn't super refined. Optical tracking would likely increase the cost a bit and kill battery life over the capacitive they have now.
>>
>>61350129
Here's a quote from a dev with one that says it has from 20 to 50 points of tracking

https://twitter.com/CloudheadGames/status/880495568790798336

If you think about it, with that many it's going to be actually hard to tell that it's off as long as it's fairly accurate. It just gets me all the more hyped as these seem way better than gloves which I have tried.
>>
>>61350182
I have leap motion which is pretty cool but only a handful of programs make use of it. You have to be in the camera's FoV to track you hands so you have to be looking at them which sucks.

Knuckles sounds perfect, you get decent individual finger tracking using your hands for gestures naturally while retaining haptic feedback and the trigger.
The Vive wand grips are really fucking shit but perfect for certain objects like table tennis paddles, can't wait to replace them with the knuckles.
>>
>>61350482
Yeah I have a Leap too. Even with the Orion update which is 100x better than what it was, it still isn't reliable enough to be a proper solution. There's only so much you can do with a single point of view even if they increased the FoV. It needs to work in tandem with external cameras which is a gen or two away. As you say though, it still doesn't provide any tactile feedback so even then the Knuckles are superior.
>>
>>61336723
Bump.
>>
>>61326042
Prices are not decided by costs, it's the other way around. Thats why almost a year after it's launch the price was cut in half with no new technology advancements to justify it.
>>
>>61351296
They might be accepting a loss for stronger future market share. Especially once the ball gets rolling and more manufacturers join the fray with support for SteamVR.
>>
>>61351859
>People don't develop VR games because not many people own headsets
>Not many people own headsets because there aren't many VR games

It's almost as if it's an attempt to break out of this.
>>
>>61351867
That sounds like a better reason I agree, but the current mining craze negates this hard.
Next generation of consoles might have a better chance to increase adoption rates since they'll be cheaper and easier to setup for the average joe.
>>
>>61351887
AMD's release a card specifically for mining so as soon as this comes out there may be some relief for people who want to buy grapical processing units to process graphics instead of ponzi coins.
>>
>>61351900
Miners have to be interested in such cards first, they might not purchase them if price/performance is not worth the hassle because they know they won't be able to resell them to gamers to recuperate some of the cost because they lack display ports and might not be optimised for gaming.
>>
>>61351927
Everyone knows not to buy miner cards.
>>
>>61335883
>someone else out there that's watching your exact masturbation pattern, but honestly, we aren't important enough for people to notice us.

the problem is you're trusting companies or even the government with information they don't need and shouldn't have in the first place.

sure, no one cares about you yet, but what about 5 years? 10 years? who says the regime won't change that you're suddenly an interesting person due to your posts and behaviour in the past? what if a company dicks you over and when you want to complain too much they show you stuff you definitely don't want people to know about (everybody has those, whether people want to admit it or not)? what if you ever come in a situation you wouldn't even associate but dicks you over hard? us visa applicants already want to check your social media.
and that's just current shit, imagine when AI becomes more sophisticated that they can piece together your information based on usage patterns and heuristics?

you can call it tinfoil hat all you want, but why make it easier for them and expose yourself that much? fuck when I group up we were told over and over to not post RL information and stuff we might want to stay on the internet online, yet here we are, people posting their whole timeline on facebook and moving patterns via twitter and a myriad of other apps.
>>
>>61352160
Even if you completely disconnect yourself from the internet, your daily life is still being recorded. It's a wide known fact that phone microphones and cameras are activated whenever an agency wants to listen. You aren't safe anywhere.

It is my belief that the more you try to stay hidden, the more of a target you will become in the future. Instead, hide in plain sight would be my suggestion.
>>
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>Amazon deal is like 350 yuros here
>My country is not eligible for shipping
>No worries amazon can shi-
>550 yuros in shipping costs + import taxes
is there any way I can outjew amazon?
>>
>>61352582
There is no such thing as hiding in plain sight when your data is stored elsewhere.
If at any moment someone important wants to dig up dirt on you that information is easily accessible.
Chances of you being individually targeted by higher authorities are slim, you'd have to be important enough to warrant it.
I'd be more concerned of how easy it is by law for corporations and third parties to access sensitive personal data that you may not be aware of. Especially when it comes to employment for instance.
>>
>>61352903
You can buy it straight from Oculus for 449€. That might be the best deal you can get in Yuroland.

https://www.oculus.com/
>>
>>61324600
So I currently only have a Macbook Pro late 2013, and will not build a machine by at least late 2018. Will I regret not getting CV1 now, or should I just get it cheaper once CV2 comes out at the time when I build my PC?
>>
>>61354389
Yeah don't worry about it, VR isn't going anywhere, you should be fine getting it later. CV2 may or may not come out in 2018 though, just saying. It's more likely to come out in 2019.
>>
>>61354389
You WILL regret getting one now. Just wait.
>>
>>61354389
It's fine to wait.

The Vive and CV1 will look antiquated in just a year when gen2's start getting announced with fancy tech like built in wireless, eye tracking, stereo passthrough cameras etc
>>
>>61324737
This is correct but only because current VR is too low res and shit. I'd pay $2000 for that StarVR or SulonQ VR or any other VR headset with 4K each eye and eye tracking.
>>
>>61325410
Elite is shit. Scam Citizen will never have VR support. Evochron Legacy does have VR support but SteamVR API is still in development and VR could break any update.
>>
>>61354900
To be fair have you actually used StarVR? I would pay max $1000 for it. It's not as good as you think it is. The problem isn't the idea, it's the technology which doesn't come for free or without trade-offs. The main problem with them is the high FOV. In order to get such high FOV, the optics or lenses need to do some crazy stuff that isn't possible without getting increased blurring and stretching artifacts. As well as a low binocular overlap which means you still have a feeling like you have blinders on your eyes.
>>
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>>61354243
>>61352903
Newegg has free shipping at $399. Does anyone know if they ran out of stock? It's currently listed as "backordered"
>>
>>61354389
Wait. A next gen SteamVR headset will likely be out by then to pair with the Knuckle controllers. Rift can't even be used on OS X and their bullshit excuses don't even work anymore since Vive has sup

Oculus won't have a CV2 for sure. They're going to release standalone headsets most likely next. Maybe CV2 for 2019.
>>
https://www.bloomberg.com/news/articles/2017-07-13/facebook-said-to-plan-200-wireless-oculus-vr-headset-for-2018

>The new device will work without being tethered to phone or PC
>Company bets gadget will popularize VR as Apple did smartphone

is this why oculus is selling the Rift for cheaper?
>>
>>61355113
The articles implies a few weird things. I'm not sure it's entirely trustworthy especially as their source is someone they won't name. Then again Oculus could be going the multiple model strategy where they have basically 4 tiers of product. The article says this product is separate from their Santa Cruz thing, so that, plus this, plus Gear VR, plus Rift, is 4 models. It sounds like this is lower end than Santa Cruz since it doesn't have positional tracking yet, but above Gear VR since it has more processing power according to them. If this comes in at $200, maybe Santa Cruz is $300, and then Rift is $400, and then when CV2 is out, maybe they'll price it at $500.

Maybe.
>>
>>61349562
have you visited their website or used their software?
>>
>>61355243
Yeah, I'm pretty sure all next gen PC headsets will be $600 at the max. $800 is just too high regardless of how bleeding edge they want to be. Valve has been focusing on making all Lighthouse components cheaper as well.
>>
>>61355401
Not sure how long Lighthouse will be alive in the consumer space. Eventually we're all moving towards inside-out without any setup required. It's possible we could use magnetic tracking for good controller tracking too. So the only reason to use Lighthouse might be for cost or for warehouse and other special applications.

I mean Samsung already has a patent detailing such a headset with magnetic tracked controllers.
>>
>>61355530
Inside out will never be a 100% replacement. People will want full body tracking and that isn't possible without making an even worse setup doing something like strapping IMUs all over your body.

Lighthouse will go away but it will be replaced with something like Kinect. Alan Yates even said they'd do it when the time comes. That's likely generations away though just to get the costs down.

>It's possible we could use magnetic tracking for good controller tracking too.

With how STEM turned out I doubt it.
>>
>>61351867
Apple have an AR patent now. When AR/VR is in iPhones, that is when it will goes mainstream.
Normies will make your waifu real.

http://www.techradar.com/news/apple-patent-paints-a-future-of-ar-glasses-and-gestural-controls
>>
>>61355666
What do you mean how STEM turned out? They were a shitty company and we have no idea if their problem was in the tech or it was because they were scamming people.
>>
>>61355796
>problem was in the tech

Of course we do. If you followed it at all they were having issues fixing drift. Something the Hydra had as well.
>>
>>61355843
Were they? I've actually tried STEM at an event and it didn't seem to have problems with drift like the Hydra did. More likely, it was cost or problems in manufacturing that fucked them up. But we have no idea what would happen if a company like Samsung tried tackling this problem.
>>
>>61355880
They significantly improved it over the Hydra but it's still there and needs to be recalibrated.

Depends how much Samsung wants to spend on R&D. They're basically getting all of it from Oculus with their current lineup and with Oculus not even looking like they're bothering with it then it seems like it's probably a dead end to me. Also not sure about the battery requirements are but with how clunky the STEM controllers are I'd think it isn't great.
>>
I just ordered the rift, ho wlong can i expect before it arrives in the UK?
Also is it compatible with factorio because thats the only game i really play now.
>>
>>61356006
There's no problem if it means recalibrating once in a while, especially if it allows you to have an entirely standalone headset with good tracking on your controllers. The main problem is cost but don't underestimate Samsung. They know AR, VR, etc is coming, and they're doing a lot to up their game. They've already done a bit in R&D if you look at their newly announced reference headset, as well as their "Rink" controllers.
>>
>>61348466
imagine being THIS beta
>>
>>61356090
Samsung can be hit or miss. They're not big innovators on comfort features but in terms of tech they could destroy the competition considering they're leaders in display, storage, and sensor technology. And their custom CPUs aren't bad either. Mongoose was on par with the 820 in performance but at a lower power
>>
>>61356090
>There's no problem if it means recalibrating once in a while

Anything that takes you out of the space is a problem. I can lose myself in 8 hour sessions with the Vive. If all that means is plugging two bastestations which literally takes me less than 5 minutes (which I've done 100+ times) then I'm doing it.

>as well as their "Rink" controllers.

Reading about how disappointing they are is exactly why I think it's a dead end and Samsung isn't worth looking at yet.
>>
>>61356035
Might be able to get it on Monday or sometime.

Isn't Factorio a 2D game?
>>
>>61337284
gib wakfu gf
>>
>>61356193
Recalibrating like once every hour or so shouldn't be a problem. You are already taken out of the experience with loading screens and other gamey shit. How do you get away with just plugging in the base stations? First you have to have a way to place them optimally since you can't just set them down on your desk and it just works. I tried placing them in corners of my room on the ground with some cloth underneath to angle them better, but it gave me occlusion problems. They pretty much have to be mounted up high on your walls or with a tripod or you have to have a shelves or something.

The Rink controllers were a very old and experimental prototype. The fact that their design appeared again in a patent more than a year later suggests they haven't shelved it.
>>
>>61356205
yeah but dosnt this make it 3d by changing the perspective for each eye?
>>
>>61356312
>How do you get away with just plugging in the base stations?

I don't know, just use your brain? I've set these up in the worst conditions just fine. I will admit that a battery pack has helped a few time where there was no decent outlet. They will run for 12+ hours off of a 2000mAh battery pack.

>The Rink controllers were a very old and experimental prototype.
1 year ago? Ok. Maybe they'll release before STEM in 2023.
>>
>>61355262
I'm on the Rift. There is a store feature to link my oculus account to my facebook and a fb social app but neither are forced on you. I don't like Facebook as a site so I don't use it.
>>
>>61356396
You can't really play traditional games in VR without deep modification/janky middleware

2d games are out entirely
>>
>>61356475
well shit, anybody want to buy an unused rift, still in box, £389?
>>
>>61356517
You just spent 400 quid on hardware you have no clue about how it works or what it does

Could I interest you in a Nintendo console for your next purchase?
>>
>>61356558
yeah im just shitposting mate, i got it for elite mostly, though im hoping theres some mod to run alien isolation onit...pretty sure i read that was a thing somewhere...i only played about an hour of it when i got it because i thought it would be better in vr, also, i have to look after my nephew pretty often and this could be just thing so that i get time to actually work.

also, im on 34k a year, thats by no means a big wage and im not bragging but 400 quid is not a big deal.
>>
>>61356615
There's been some talk about patching up the VR support for Alien Isolation actually, but it'd probably take a while for it to actually get done

Right now there's a pretty well done mod out for Doom 3 and one coming soon for HL2 and episodes
>>
>>61324600
>US
well, fuck you too Amazon
>>
>>61356670
do you know of any good online resources where people are patching normal games for vr? ive had a brief look on google but i only just ordered so not realkly been interested before....i know ive seen gtaV running in vr and skyrim too just not sure how this was achieved.
>>
>>61356670
also, hl2 isnt really my cup of tea but if 1 source game can be modded surely others too....if i can run left 4 dead on this thing ill buy a fucking virtuix omni too
>>
>>61356783
There are shitloads of ways.
From free to paid. From extremely well working to meh.
>>
>>61356832
can you point me in the right direction please?
>>
>>61356803
reddit /r/oculus and /r/vive are the best places for VR news p much

GTAV has a couple old mods but both of them are proof of concept tier and barely work, can't actually play through it in VR

VorpX is also a thing, middleware that can stretch games to sorta display well in VR but it's janky and generally awful - if you play a shooter in VR you want to use motion controls in it and that means specifically designed VR support in-engine

L4D is closed source so it the HLVR mod won't translate to it, but any other Source game can be - as long as someone's willing to put in the work to rework the assets, HUDs, controls etc
>>
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Do you think this stuff will kick off at some point or will something else take it's place.

Sure it's a lot a space but we're already using that for roomscale and some models fold away.
>>
>>61358154
I don't see this technology going very far consumer-wise.
>>
>>61325339
"Currently Unavailable"
Too slow I guess, meh, if it's like gear VR, then I can wait...
>>
Just bought the rift+touch any reccomendations for free games cuz im all out of monies
>>
>>61358379
Just pirate and then buy any you think you'd like or that would be good for multiplayer. But actually before that, you definitely need to check out Robo Recall which will be activated for you once you setup Touch. Echo Arena is also a must play and it's entirely just free so you can download it now.
>>
>>61358379
The Touch should come with a few good ones. Echo Arena is going to be free when it's out at the end of the month. RecRoom and AltSpaceVR are free and the former others a lot of multiplayer motion controller games.

SteamHome is good for some environment wondering and the odd game too.
>>
>>61358154
Treadmills are a garbage concept.

You tether yourself around your waist just to emulate a dpad under your feet. And that's it.
Whereas being free in roomscale you can put that dpad on one of your hands (touchpad locomotion) and let you roll, crouch, lie down, sidestep, pivot and any other free movement you're physically capable of.
You don't think about moving your legs when you're walking somewhere, so it is the least important thing in simulating VR presence.
>>
>>61324600

So how soon until buyer's remorse sets in when Rift/Vive 2 drops.
>>
>>61359589
I beg to differ entirely. Roomscale in general is just stupid imho. Basically if you're not tethered in place you are going to hit a wall or something, not to mention the cord limiting your movement.

On the other hand only the cyberith looks decent but it's way too pricey. The virtuix is noisy requires special shoes, others I can't remember the name have your weight on a thin point above you just begging to break
>>
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>>61337075

>sfm

it's okay if done right.
>>
>>61359785
Can already go cordless with addons - you can expect future HMDs to be wireless by default

With chaperone bounds and a carpet in middle of your playspace you won't really be ever hitting the wall unless you're a spaz. Leaning under/over things, or dropping on the floor for cover aren't worth trading away because immersion comes from being able to move naturally around a space, and that means simulating just the most basic form of walking around is not enough.
Look at something like Gorn. Can not imagine playing it being tethered at my waist while standing on a semi-slip surface.
>>
>>61359766
And how soon will the buyer's remorse set in when Rift/Vive 3 drops?
>>
>>61360012
But you cannot walk any appreciable distance without breaking immersion. Someone back in the day on MTBS tested redirectional guidance and it turned out you need almost a football field without feeling disorientation.

That said ducking crouching and side stepping are essential. I can live without the option to lie on the floor
>>
>>61360482
You can use artificial locomotion because like I said, the most basic walking cycle is not something you ever think about while doing it - so it is easily abstracted away on a touchpad control in your hand

These VR treadmills are sold as increasing immersion for milsim type of games - yet we are glad that milsims abstract away the fact that soldiers spend 95% of their active time just walking places

It was playing Onward that made me realise that these things were basically useless - I was keeping watch in a window in some random house and realised I didn't have to hurt my knees doing a videogame crouch - instead I could sit down on the ground and put my elbows on my knees to very comfortably keep my gun up, then when I had to switch from one side of the window to the other because of a contact - I quickly knuckled 1m to the left on my ass and engaged. That's what we want milsims to let us do, not actually having to hump those 5 miles through woods.

Olympic tossing a grenade - in a treadmill you don't have the space for a full swing and probably fall over because it has to have a semi-slip surface.
Going prone so you can snipe with your gun rig.
Or simply look at this - https://www.reddit.com/r/Vive/comments/5j8vow/backflip_in_vr_with_tpcast_wireless_htc_vive/
>>
>>61360706
cont
The argument is that we can't have perfect locomotion in VR anyway - so it is a choice between fine and gross movement.

A treadmill lets you perform natural gross movement, you walk from point A to B using own legs, very nice. But it has no way of simulating fine detailed movements in your local space once you get there.
Roomscale is reversed - it's accepting that simple walking can be performed by abstracted locomotion - and then leave you with more or less fully natural local space movement. Of course you can't simulate obstacles, or inclined surfaces etc etc but it's the best we can get right now.
>>
>>61359766
that sorta thinking means you'll perpetually wait for the next iteration.
>>
>>61359897
SDKJFHDSFJKDSHJK I NEED THIS
>>
>Finding out The Unspoken was on a free weekend for just 7 more hours.

Least I finally got to see what the fuss was about. Pretty meh to be honest.
>>
>Oculus reportedly announcing a $200 headset this year
hahahahahahahahahaha
early adopters BTFO
>>
https://www.theverge.com/2017/7/13/15964432/oculus-standalone-vr-headset-pacific-xiaomi
>>
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>>61362636
>>61362675
Looks like they're copying Vive's own standalone device. Nice idea for taking places and not having to set up tracking equipment but I'd worry about the gaming power needed or if a PC connection is possible.
>>
>>61362675
>>61362788
You guys should be aware there are multiple inconsistencies and false facts in the Bloomberg article this info originates from. The original article doesn't have named sources either. So take that shit with some salt. Oculus is already working on a standalone that isn't this.
>>
>>61362954
http://variety.com/2017/digital/news/facebook-f8-vr-headset-1202029560/
>>
New thread? It's nice to actually talk about this stuff without having to deal with the constant "it's a fad!" crap.
>>
>>61363812


>>61363902
Thread posts: 319
Thread images: 36


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