What are /g/'s thoughts on Unreal Engine 4's Blueprints system?
It's easier to just learn cpp.
>>61279449
>>61279529
Why do these look so A E S T H E T I C?
>>61279548
But you don't get pretty colored lines in C++
>>61279548
Reinventing the wheel tho. Hard stuff like an animation system or asset pipeline will be a pain to implement
What is it about?
>>61279582
Is it possible to create a system that renders graphical charts of C++ code structures using nodes and lines that looks similar to that picture?
>>61279650
That's literally what Blueprints are, only limited to UE4's specific classes and functions.
Sometimes it looks pretty but most of the time it's a fucking mess IMO. Making an if statement with more than one condition or a series of complex conditions and sub branches is like assembling a plate of spaghetti.
>>61279650
No, it's literally impossible