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/vrg/ - Virtual Reality General

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Thread replies: 175
Thread images: 14

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We are starting a hub for anons interesting in VR. All text is a WIP.

>What is VR? Why should I care?
Virtual reality seeks to fool your perceptual systems into believing that you're in a different world. It's been a sci-fi meme for decades that once was even attempted and failed, but consumer technology has advanced to the point where it's now possible.

>A not very serious compilation of trailers demonstrating current VR
https://vimeo.com/222520924

>But VR is a dumb gimmick and-
This thread isn't for you. Go shitpost somewhere else. If you're genuinely curious about VR, keep reading to learn more, and post if you have questions.

>I'm not sure I believe the hype.
The only way to truly understand VR is to experience it. If you're skeptical, try a live demo and make up your own mind. Or keep reading for a comprehensive intro.

>Where can I try it?
https://pastebin.com/FfRKyyFN

>Essential intro to VR
>Should be a REQUIRED reading, even if you know about VR
https://pastebin.com/1PqZfhAW

>I have X concern about VR
Read our Q&A (only after you've read the previous paste).
https://pastebin.com/5KSPmM7c
---

>Hardware purchasing guide with deals/discounts
https://pastebin.com/CQXY0hvq

>User guides, requirements, setup, and resources
https://pastebin.com/3D60jpFb

>Recommended games and applications (includes NSFW)
https://pastebin.com/KgBr4kCh

>News and developments
-Echo Arena beta is open July 6th to 10th, download it free now on the Oculus store, it's good shit
-Oculus Rift w/ Touch is on sale and costs $450 (down from $800 at launch)
-Alien: Isolation is getting worked on to support VR by a modder on Reddit who also works on HL2 VR
-Knuckles dev kits in developers' hands being shown off
>>
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>Reminder:
Redirect shitposters to the OP. If they do not read it, have not read it, or don't take into account information from it, tell them to, or don't even bother. Shitposting is not what we're here for.

>To-do:
PSVR guide and more PSVR info.
More tips and resources for the headset guides.
Better/more info for everything.
>>
pharmaceuticals, hard as nails to the cuticles, where'd you find that monster? she beautiful.
>>
Anyone gearing up to play Echo Arena? The open beta last time was really fun.
>>
>>61246178
Bump.
>>
>>61247440
More bumps.
>>
>>61245560
I'm about to buy a Rift soon.

I'm not even interested in the gimmicky aspects, like motion controls, I just want a 3D headset for the immersion.
>>
>>61249183
The controllers aren't a gimmick and are vital to immersion in most games (driving and flying games being an exception where you'd use a dedicated controller).
>>
>>61249183
OP here. If you're getting Touch anyway though, I recommend you read basically everything in the Rift user guide I've written.

Also since it seems you think motion controls are a gimmick, I suggest you consume the intro paste when you get the time. Should take no more than an hour including watching the videos there.
>>
From the Q&A:

>Motion controllers suck though, why would I want them?
Motion controllers were never good because they firstly were not good enough on a technological level but more importantly they weren't used well with the applications companies tried using them for (games on flat screens). Now because we have VR, we need a better way to control things, because the keyboard and mouse is not very suitable for instance. If you're playing a VR FPS without motion controllers, what you would perceive is a gun stuck to your face with artificial hands coming out of your body. The only thing that does is break immersion. If you want to actually feel like you are the hero himself slaying monsters, you can use motion controllers and you will actually feel like you're holding a sword, albeit an almost weightless sword, because you have something in your hand that you're gripping, and the motion tracking is good enough that you see the sword right there in the place of the controller almost like someone replaced it with a hologram (previous motion controllers did not have good enough tracking to make this possible, so with those, you might see the holographic sword stutter and drift all over the place, not in your hand). Now developers still have to find ways to make it fun, but they're already coming up with good interactive design that's a lot better than what was done with motion controllers on flat TV gaming.
>>
>>61249269
>>61249298
They are still gimmicky.
Most games don't support them and most games won't for at least a decade.

I'm talking actual AAA games here.

As I said, I'm not getting it for the VR holodeck experience.
>>
>>61249346
So you don't actually want to play VR games (most of which support the motion controllers and most of the games worth playing require them), you just want a 3D HMD. I'd say just get a 3D monitor unless you really must have it on your face (privacy or space issues I guess). You'll get a much better resolution that way.
>>
>>61249346
If you just want to play regular games but in 3D, the Rift isn't actually very good for that. I can say that you will also find the "holodeck" experience of VR to be a much more worthwhile use. Again please read and watch the stuff in the intro if you get the chance.
>>
>>61249346
By the way, thanks for the post. I'm going to produce a detailed answer to this and put it in the Q&A.
>>
>>61249513
Actually this highlights an interesting problem. I'm going to instead put a list of high value software from AAA games to other use cases right in the intro paste, though it'll take some time to compile.
>>
VIRTUIX OMNI AVAILABLE FOR PURCHASE FUCKING WHEN???
>>
>>61249719
>slidey slidey "walking"

Not hyped for that to be honest. I'd rather just stick with stick locomotion.
>>
Should I get cheap VR glasses for Android on eBay?
>>
>>61249805
The intro paste should contain all the info you need to judge for yourself what the answer to that question is.

The most likely answer: no.
>>
Bump bump.
>>
If anyone from Prague wants to try VR, let me know. It can be arranged.
>>
>>61251242
Good man. By chance, have you also added an entry to the worldwide demos map?
>>
Bumparino
>>
>>61249894
Im only interested in porn...
>>
>>61245560
Fuck VR. Where is the waifu bots at?
When will the technology be mature? I am tired of the vaginal jew.
>>
>>61255338
>vaginal jew
onahole nigga.
>>
Any decent VR + XB Controller games on PC?
I can't afford a Vive yet, it costs almost 3x the US price.
So I found riftcat and wanted to try a bunch of stuff. I have Project Cars and looking at Subnautica, what else do you recommend?
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Maybe I missed it, but your pastebins don't seem to have purchasing advice for cellphone gear.

I recently purchased an Axon 7, which has a 2k screen and is Daydream ready.
What do I need to buy in order to be able to play games with it?

Headset?
Bluetooth Controller?
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>>61255338
The Japanese just released a new sex doll that has Honda Asimo software.

It can walk, load a dishwasher and washing machine, give itself a bath and plug itself into a wall when its battery get low.

$155,000
>cheaper than a wife
>>
>>61255408
where can i order this shit?
>>
>>61255429
Not for sale yet. It's just a prototype.
>Nov 2018
>>
>>61255408
finally.
>>
>>61255436
You think in 10-20 years we will have an AI fully capable of passing the Turing test? Meaning a proper waifu bot with all the good traits of a female and with non of the bad.
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>>61255453
If we do, it would suck. SJWs would most certainly start advocating for their rights.

>imagine losing your house to a sexbot in a common law divorce where the judge was big red
>this is very likely timeline
>>
>>61255474
you're forgetting the bachelor tax.
>>
>>61255474
I said all the good traits with non of the bad anon therefore she is technically incapable of asking for divorce.
>>
>>61255492
You're not getting it.

When the technology is capable of passing the Turing test, SJWs will make putting behavior governors on them illegal. They'll call it a "sentient life violation" or something like that.
>>
>>61255511
Installing a custom firmware is always an option.
>>
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>>61255492
>>61255453

You don't really think we're going to just let you keep all of the good jobs and replace us with machines, do you?
>>
>>61255541
The day of the machine is soon you psycho roastie, we have absolutely zero reason to keep up with your bullshit. Also NoFapâ„¢ here so don't start the "keep fucking your hand" bullshit with me.
>>
>>61255384
daydream headset

apps:
Virtual Virtual Reality
desu thats the only decent VR experience I've had. It was pretty cool tho...way too fucking short, finished in like an hour and a half. (*really longer because also you really should take a break every 5 minutes or so to make sure your Axon 7 isn't melting)
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>>61255568
We control governments and schools now, sperglord. Speak out against us and we'll get you fired.

https://www.youtube.com/watch?v=7ZymFMmpOa0
>>
>>61255579
>daydream headset

Ignore this faggot. It will cook your phone.
>wrapping the phone in plastic AND felt was a good idea
>>
>>61255628
it will only cook it a little bit

haven't noticed anything wrong with my axon 7, aside from the mildly melted case...screen is what matters and thats fine tho!

Also FYI for all ITT as far as daydream goes YOU DO NOT NEED A DAYDREAM PHONE FOR DAYDREAM SHIT. YOU JUST NEED SOMETHING THAT CAN RUN ANDROID 7.1 AND A 1080p screen. Edit a line in two files and bam your phone is 'daydream approved(tm)'
>>
>>61255666
>1080p screen
>VR

kys
>>
>>61255699
It's not great but it IS VR. It's enough to smell it. 2k screen is enough to taste it. 4k is getting a better taste but still just a taste.

8k and above is where it actually is. VR won't really take off mainstream until that happens.
>>
>>61255384
http://fakespot.com/product/victony-3d-vr-headset-magnet-control-button-3d-vr-virtual-reality-glasses-movie-game-for-ios-android-microsoft-pc-phones-series-within-4-5-6-0inches-with-bluetooth-gamepad-remote-self-timer-v-zb
>>
Is Google daydream dead? I have a Moto Z and think about getting one.
>>
>>61255763
Currently, the Samsung Gear VR has a huge advantage when it comes to apps and games thanks to the integration with the Oculus Store. I think this will change over time given the sheer size and scope of Google. At the moment, Samsung has the edge because it had quite the head start.

Samsung Gear VR for now but expect Google Daydream to catch up or overtake by the end of this year.
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If publishers aren't investing in VR games, why should consumers invest in VR hardware?
>>
>>61249412
>I'd say just get a 3D monitor unless you really must have it on your face
Yes, it's about immersion, 3D monitor ain't as good, I have one right now.
>>
>>61249481
All the games I'm planning to play work fine, I've played around with a Rift for a few days when I was visiting a friend.
>>
>>61255927
I think VR is a great opportunity of indie developers. Make the right game and you could tap into a market full of starving customers.
>>
>>61251985
I have not and I am not planning to, since I would have to use google.
>>
>>61255927
If consumers aren't investing in VR hardware, why should publishers invest in VR games?
>>
>>61255927
>>61256346
The real answer is that publishers are actually making VR content, just not content on the level of $100 million+ investments, but more on the range of $1-20 million investments depending on title. Robo Recall for instance apparently costed near the amount that was used to create the first Gear of War. Oculus is funding stuff like that. Sony has funded stuff like RE7. Valve has invested in an unknown number of titles, but they are also in the process of developing three "full" VR games.
>>
>>61245560
>thinks strapping an lcd screen to your forehead is revolutionary...

just wait for virtual retina displays, that beam the image directly into your retina.
now that's something to look forward to.
>>
>>61257497
Check literally the second entry on the Q&A paste. But first go read the intro to actually be educated about what current VR is. Also the screens are OLED for most good VR headsets.
>>
>>61255370
I wouldn't recommend Subnautica at all. When I tried it, its VR implementation was fucking awful. Menus opened up off-screen and you couldn't navigate them. Moving around in your VR space to get them on screen didn't help, they just moved with you and stayed out of focus.

Far worse though was that it made me motion sick within 20 minutes. I'm usually not very sensitive to things like that and I've played different older FPS games in VR with Vorpx, but Subnautica punched me in the balls.
>>
>>61257667
topkek, you didn't even understand what he said
>>
>>61255408
>>cheaper than a wife
don't know about that, all the sluts I've been, always paid for my shit instead of the other way around

I know, I'm a lazy fuck
>>
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>>61255453
>Turing test?
Hurts to see such shit being mentioned on /g/ of all places.
Then again, /g/ pretty much is /v/ermin normie centre.
>>
Any decent fap material for the new gear VR that's easy to set up for a retard?
>>
>>61257763
Oh Learned One please enlighten us with your endless knowledge.

inb4 you won't because only thing you're capable of is shitposting on a chinese cartoon website.
>>
>>61257741

The topics still apply since he's implying that current technology is much less than it really is.

>topkek
Whatever man, shitpost away.
>>
>>61257911
https://www.sexlikereal.com/app
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>>61245560
Has anyone used Janus VR: The World within the Web? I have it but not sure what the hell it's on about. Just got my vive last Sunday, totally worth it.
>>
>>61258146
Been meaning to check it out sometime but I just got no time yet for that and I already have a backlog of stuff to check out on my hard drive. Echo Arena being the thing I'm going to play next.
>>
>>61258078

I've got that one. Most of it is expensive as fuck though.
>>
>>61258631
Yeah. Dunno if there's any other good free stuff. Maybe /t/ knows.

>>>/t/778713
>>
Bumper.
>>
It's gonna be a real downer when the 2nd great depression happens and all this awesome tech is shelved for 50 years right before release.
>>
>>61260707
When's the second great depression happening?
>>
>>61258037
>Whatever man, shitpost away.
>make a mistake
>get called out so you actually maybe understand what you did wrong
>hurr you're shitpost
>>
>>61258012
There is no Turing test.
The thing people how are misinformed like to call Turing test is also not a definitive test. Not even a good one in any light.
>>
>>61256297
and most we get is shovelware. Indies have an opportunity when the big guys can't make the numbers work.
I hope it works for Bethesda.
>>
>>61261052
ok? Then what is a published AI test? Does it even exist?
>>
>>61260828
Hard to say since the fed just prints more money for bailouts every time it starts. Eventually it won't matter how much money they print. Some say the depression is as close as next month, some say sometime in the next decade.
>>
>>61261258
Interesting. So does the fed know? They'd have to know at what point that printing more money wouldn't solve the problem, right?
>>
Why do all of the controllers suck?
>>
>>61262150
Because you obviously haven't used the Rift controllers. I can't speak for the Vive ones but I can't imagine they're too terrible, the track pad might suck as bad as the Steam controller though.
>>
>>61262200
Believe me, the trackpad isn't good. I'd go as far as to say they're in some ways worse than the Steam controller because of HTC fuckery. The Valve Knuckles controllers should be way better.

Touch is nice, though.
>>
>>61262150
The Oculus Touch controllers are actually really good as far as controller design goes. The Vive ones do kind of suck and so do the PS Move controllers. But at least on the Vive side Valve is designing new controllers they themselves will manufacture, not HTC.
>>
>>61245560
So is the OSVR shit? I don't see it in the guide.
Price seems nice, worried about support (Heard it stutters, but that might be due to the fact you need so many wrappers to get it to work)
>>
>>61262453
Yup. Not recommended. Even if you were a "tinkerer", it is not a good quality product for even that use-case. In the end, the tech is just so shit that it's not worth tinkering with to get a mediocre experience that doesn't obtain the holy grail of "presence" which is the whole point of the current VR headsets. .
>>
>>61262491
That sucks, half the price and some of the specs are actually better. Guess with crap drivers and support it doesn't really matter. (which is why I haven't bothered, seems like there are too many APIs)
>>
>>61260828
When markets get so panicky that people lose their minds and start selling everything in fear of loss.
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>>61262608
It's a shame. They could have been the big open source flag waiver of VR. Now we can only wait on Khronos.
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How come Illusion is unable to top Honey Select with mods? They've been experimenting with VR for years, and some guy on GitHub is still making better VR experiences than they are.
>>
>>61263531
Illusion begins code monkeys, only reason illusion still make games, Is because only in japan could make games like honey select.
>>
>>61263531
Some part of me says it's actually because of a language barrier and not being able to learn Unity well. Their games run like shit and have tons of problems. Thank god for the modders. But at this point maybe we should just make our own game instead of building on something that's not so great.
>>
>>61263531
>>61263587
>>61263598

Feels like it's been some time since the last game from them came out. They still haven't announced anything new yet?
>>
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Where I'm working at, they got into VR 2 years ago and it's booming.
A lot of companies want to develop their new immersive VR experience to sell their shit, secourists want to make a game to train their new recruits, belgian create some big VR arcade place where you play with futuristic guns and a gaming rig in your backpack, trains company want to make VR tour of their stations.... etc.
I hope I'll be assigned to some VR project soon, I'm tired of Webgl and JS.

Learn some Unity and Unreal, develop some shitty VR games to show off and get on the train guys.
>>
>>61265714
You saying there's actually money in this business right now? I find that hard to believe.
>>
>>61264982
They released VR Kanojo just a few months ago.
>>
>>61267323
I thought that was more of like a tech demo type thing. I don't remember it was anywhere near the size of a full Illusion game.
>>
>>61267518
Could be just prototype for R&D purposes that they thought was good enough to sell as a small work. I think there's a good chance their next big game actually will integrate VR pretty well. Or maybe not because it's Illusion we're talking about here, who knows.
>>
>>61245560
thoughts on buying chink VR? I don't feel like paying $800 just to try it out, and I also don't have my shit together for room scale just yet. the displays seem just as good according to the specs and they're like 1/3 the price.
>>
>>61269463
No Chinese headset is worth it currently. They're just very bad products that actually don't do what you want them to do.
>>
Gen 2 WHEN?
>>
Check out trinus, it streams PC games to phone and you can use your head to contro l>>61268857
>>
>>61272067
No one should expect to get even a real "VR" experience out of that though. Just saying. The experience isn't great or even what I'd call good really.
>>
>>61267026
Yes, with a lot of hype. It's just too expensive for the consumer market right now. But soon, with cheaper hardware incoming... You'll see it everywhere
>>
TL;DR
>bought oculus
>Fucking amazing
>update happens
>Tacking becomes garbage
>unusable
>'Use dedicated usb3 card anon, it will be fine'

Why the fuck would I buy this shit, when it was working marvels before?
>>
>>61274146
Buyers remorse, no sane man would by the hebulus rift.
>>
>>61274170
It's not even that.
It werked perfectly until update.
No complains at all.
I really enjoyed Project cars and Warthunder.
Now it's just in the box.
>>
>>61274146
>>61274204
When did this update happen? I haven't used me Rift in about a month but the tracking was excellent when I did. Have you tried setting up the sensors again?
>>
>>61274238
A few month ago, not sure how much, as I just occasionally try it to see it's still shit.
You should be safe if it's just a month.
I've actually uninstalled and reinstalled the whole software stack to no avail.
Tracking is just jerky as fuck.
>>
>>61274283
is there a mirror/reflective surface in your room?

Might sound stupid, but tracking for me was really janky, then I randomly thought maybe the mirror might affect it.

It did, I take it down now when I use the vive, and tracking is perfect
>>
>>61274387
It hasn't changed, anon.
It's the exact same place I set it up first.
I tried it at night, with lights off.
USB2, USB3, 3.1, whatever, it's just shit.
Sometimes, it looks like it's fine, but quickly goes to fucking hell.
I even tried a different PC.
Now that I think about it, it was about when they released oculus touch controls.
Why the fuck would you kill your software for these piece of shit, when your market is racing/spaceship simulation?
>>
>>61274450
Not him but I don't know anon, tracking has been working perfectly for me and most other users for months. It might actually be something fucky going on with Windows. Have you changed all the power settings in Windows? That also includes going into device manager and setting each USB and sensor to never power save.
>>
>>61274387
The Vive and Rift use different tracking methods, for the latter the sensors are cameras that track IR LEDs on the headset and controllers. With the Vive use laser projection I can see how mirrors might mess that up but I doubt that'd be an issue with the Rift.

Unless he's certain that it's the update that has caused it (it worked fine right before and fucked up right after, not it worked fine a week before) it could be something like a dirty sensor or the sensors have been moved or just not setup ideally.
>>
>>61274473
Yeah bean there, done that.
At this point, the only thing to do is buy that fucking usb3 card.
Which I won't because I know it can run on my stuff.
I'm starting to think this is all a conspiracy to make me buy one, and oculus actually has stocks for this shit.
>>
>>61274491
>>61274450
>>61274473
>>61274503

OK wait, so a different PC was tested and nothing changed? That actually sounds more like something is wrong with the Rift or sensor itself, and the update happened to tease the problem out. Maybe this is the time to contact Oculus support? They'll send a replacement if it's really a hardware issue. You'll need to send logs to them.
>>
>>61274539
Nah I'll just buy a Vive next time.
My mistake was thinking I had no use for fucking room space and controllers, as most of what I do is racing.
I'm in fucking France, so sending them back the hardware will be painful as fuck.
Anyways, it's not like VR isn't basically dead, and nobody is buying it.
>>
>>61274604
Well maybe you can still contact Oculus support to see if they have a solution that's just tweaking something in settings? You never know. Also they should have warehouses in Europe so they might still be able to do something for you with replacements.
>>
Can anybody recommend a virtual reality remote for simple menu selection and browsing porn?

I'm not looking for motion sensors for gaming, I'm just looking for a the ability to browns VR porn using my cellphone. I've gone through 3 different controllers now and none of them sill stay connected to my phone.
>>
>>61275050
I don't know about general remotes made for phones, but the Daydream and Gear VR headsets come with remotes like what you'd want to use. I know that's not what you want to hear. Maybe go to /csg/? Might be someone knowledgeable about phone controllers there.
>>
>>61275111
The remotes that come with those headsets can be purchased individually for $6-$10. They're crap.

My choices seem to be a $6 remote or a $180 dollar remote. There doesn't seem to be a middle ground.
>>
Any idea why my Vive controllers won't sync? They used to work without issues but lately I'd have to plug them into the PC to work. Now nothing works, not even the firmware reset. Should I bother to RMA them?
>>
>>61275329
Maybe this?

https://www.reddit.com/r/Vive/comments/6lvnbi/a_psa_for_those_with_controller_trackingpairing/
>>
>>61275213
I just looked at reviews for various bluetooth controllers. Seems like they're all crap and the prevailing advice is to deal with it by using/getting a gamepad instead, because there there are good ones out there that work. Odd no one's come out with a true remote control that works well.
>>
Is USB3 a must or can you make do with USB2?
>>
>>61275389
Every single one I've found that has more than 4 stars on Amazon gets an F rating on fakespot.

The only controllers that I've found that get an A rating are ~2 stars
>>
>>61275428
Well speaking personally, I have a Moga Pro which worked well enough for my Gear VR.

https://www.amazon.com/POWER-MOGA-Pro-Electronic-Games/dp/B00FB5RBJM/ref=sr_1_1?ie=UTF8&qid=1499534215&sr=8-1&keywords=moga%2Bpro&th=1

The price is pretty high right now. I got mine for like $20.
>>
Bought myself a vive recently, and I'm enjoying it except for everything seems really kinda blurry. I changed the distance between pupils knob and the FOV knob correctly but it still seems blurry. I read that supersampling can help fix this, but is that true, and if it so would it be possible with a 970?
>>
what is better, augmented reality or virtual reality?
>>
>>61275509
the distance range for your pupil adjustment isn't within range of your biological parameters. You need a new headset with a broader range of adjustment.
>>
>>61275486
Meant as a reply to >>61275447
>>
>>61275486
I meant more for a rift or vive.
>>
>>61275509
PSVR is also blurry with RE7
a way to get detailed environments while not drowning the performance I guess
>>
>>61275539
That's overkill. I don't play games. I just want a simple remote that stays connected.
>>
>>61245560
>bright ass light
that guy is going to go blind
>>
>>61275602
Yeah I know. There just doesn't seem to be a solution though.
>>
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>>61275625
>>
>>61275509
How blurry we talking about here? Like eyes unfocused blurry, or glasses smudged blurry?
>>
>>>/v/
>>
>>61275640
This is the general feel of the state of VR for poor (not rich) fags. Just comes with the deal of beginning tech developments.
>>
>>61275640
http://a.co/0AUTTro
>>
>>61275684
Thanks!
>>
>>61245560
Is there any way to hook up your phone to your PC and play Steam games on Google Cardboard, preferably without noticeable lag?
>>
>>61275640
http://a.co/7cxThM5
>>
>>61275794
>>61275684
Are these really recommended? They don't have any reviews.
>>
>>61275678
>Just comes with the deal of beginning tech developments.
>beginning
>used it in '97
>20 years ago for you autists
>>
V.R will be awesome once they create "Holodeck" as seen in Star Trek TNG. Till then I can do without it. Just my 2 cents.
>>
>>61275830
I recommend the first one. I didn't post the second one.

I bought one of the first one and I have never had a disconnection. I can play games with it. It's basically a clone of the daydream view remote, but it is a little bit bigger.
>>
>>61275830
https://www.ximmerse.com/flip
>>
>>61275891
Nice. You should give it a quick review for the sake of others like us.
>>
>>61275509
There are three things that can cause blurriness (other than the low res screen). If you've got the pupil distance set correctly (I don't know how the Vive does it but the rift gives you some fine crosshairs so you can easily see when it's sharpest) then it could be that the lenses need cleaning (the Rift ones will touch my forehead if I'm not careful lifting up the headset) or the headset is too high or low on your face.

For the latter loosen the top strap and start with the headset too low and slowly bring it up, then when it becomes sharpest hold it in place and tighten the top strap so it can't go any lower. Even with the straps all tight it's still going to be able to rotate about your head so you may have to fiddle with it a bit each time you put it on.
>>
>>61275910
"The Flip is a motion controller that works with any smartphone and VR headset to perform quick and easy interactions."
"motion controller"
>$29.99

I'm buying one just to test it.
>>
>>61275684
This is a fucking motion controller?
>>
File: Flip.jpg (33KB, 704x565px) Image search: [Google]
Flip.jpg
33KB, 704x565px
>>61275963
That's what they claim on their website >>61275910
>>
>>61275839
>>61275847
Not arguing with you or anything but I think both of you would appreciate the information in the intro paste we have, give it a read and watch, it's pretty interesting. Does take some time to get through though but it's worth it.
>>
Should I wait for gen 2 stuff to come out? Will Magic Leap be any good?
>>
>>61276018
Give our intro paste a read, it should answer your question as well as catch you up to the VR developments that matter.

Still not much known about ML so your guess is as good as ours. They're more AR though.
>>
>>61276018
ML is the future.
I'd love to see it used for a RPG
>>
>>61275963
The Flip is a 3-DOF controller
>>
I LOVE these threads.
>>
>>61275937
yeah the way you have the straps set up makes a huge difference, especially the top strap

and super sampling does make a noticeable difference, I use 1.4x on a gtx 1080.
>>
>>61276088
Mixed reality headsets that can do both VR, AR, and MR seamlessly are the future. Magic Leap is a company that has not proved their product yet other than privately to investors and developers. If it turns out they make an interesting but ultimately failure of an actual consumer product, then they certainly aren't "the future". The idea of a headset that can do both VR and AR and combine them into MR is the future, however.
>>
>>61276135
>The idea of a headset that can do both VR and AR and combine them into MR is the future, however.
the only reason this is touted as "the future" is so more ads can be shown. The real future is drugs / medication that fight the increasing ADD of todays society when faced with youtube videos and the like so we can actually learn and invent new things instead of watching cat videos
>>
>>61276135
how can you mix a full image with a partial image?
>>
>>61276266
I don't know, ask Magic Leap, they're claiming to do "mixed reality".
>>
>>61276135
investing in them should be a good idea
I'll give them 2k, where can I crowd fund them?
>>
>>61276363
kek
>>
>>61275369
Yeah already did basically everything, even went as far as having an HTC tech remote control the PC to work on resetting everything. He couldn't fix it either.
>>
>>61277550
Christ anon. Did he even do anything special?

In any case, I'd suggest trying to see if you can test it out with another PC. If it doesn't work then that's a good reason to believe it's broken and you need a replacement.
>>
ded bred
>>
>>61275988
3DOF is no better than a Wii Remote. You might as well buy a pair of Wiimotes and connect them to your phone.
>>
>>61281264
That might be a good idea if that actually works.
>>
>>61261080
Its impossible to create something what will create something of more complexity.

Our minds cannot create a AI that exceeds our own mental ability.
>>
>>61255927
>>61256346

The intro paste I wrote has been updated to answer these questions. Probably going to revise passage more though.

Next up I'll slowly but surely better organize the content recommendation paste and include some PSVR stuff.
>>
>>61282972
But what if it was not created by a single person? I mean AI is worked on by teams so their collective mental capability should be higher than that of a single man.
>>
File: 14423857252.jpg (218KB, 2000x1762px) Image search: [Google]
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>working on a SteamVR Home Environment
>porting over a map from a console game
>import .obj
>hammer has a autistic fit about being unable to load textures
>the addon folder already has all the textures
>fix it by changing "usemtl" to "usemtl /materials/"
>importing the .obj files takes on average 30; seconds
>end up wasting time merging 25 model pieces in blender
>it looks almost 1:1 from the game in Blender View
>export to one .obj file
>import into hammer
>mfw random level geometry is missing and won't import

It looks fine in blender, so why the hell isn't it coming in?
>>
Would running a game at 1080p 60fps in stereoscopic 3D inside vr desktop be more or less taxing than 1440p 60fps in 2D on a monitor?
Thread posts: 175
Thread images: 14


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