What is a good programming language for game development. I'm using Python right now to get a general idea of how it works. Please give me a straight answer.
>>61239592
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>>61239592
>>61239592
unironically, C++/C.
The general rule is to use the most widely used language in the field. Spending a few days upfront to pick up a new language is better than spending an immeasurable amount of time reimplementing libraries and shoehorning the ecosystem into supporting your use case.
For ML, that means python. For game dev, it's C++. Rust has a chance of becoming a viable option for game dev in the future (say 10 years from now), but I wouldn't recommend it in its current state.
I agree with >>61241053 that C++ is probably the best.
That said however, Python is still a decent choice if you're ok with lower performance (a simple 2d game probably won't have issues though), even with majority of Python game dev libraries doing all of the graphics code via C libraries.
I suppose you could probably speed up the Python bits with PyPy or something.
But yeah, C++ would be the best.
>>61239592
C++ is the only choice, dude.
>>61239592
Fuck all these post. C# w\ Xna