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mpv:

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Thread replies: 172
Thread images: 12

News
discussion
questions
configs
suggestions

http://mpv.io/
https://github.com/mpv-player/mpv
https://en.wikipedia.org/wiki/Mpv_player
>>
Just updated from 0.7.4 or something to 0.8.2, anything I should look out for, nice changes?
>>
>>46950129
Yes. That’s the placebo release. Congratulations, you can now enable tons of placebo.
>>
>>46950129
scripts are now located in ~/.mpv/scripts rather than ~/.mpv/lua.

No more 'no subtitles' message.
>>
>>46950129
A lot of changes to be fair, especially to scalers and smoothmotion.
>>
How do we improve the defaults /g/?
>>
what is the best front end for windows?
>>
>>46950024
what's the closest thing to NNEDI3 you can archieve in mpv?
>>
>>46951658
>NNEDI3

Yo wat dat?
>>
>>46950024

Unable to update the static FcBlanks: 0x0600
Unable to update the static FcBlanks: 0x0601
Unable to update the static FcBlanks: 0x0602
Unable to update the static FcBlanks: 0x0603
Unable to update the static FcBlanks: 0x06dd
Unable to update the static FcBlanks: 0x070f
Unable to update the static FcBlanks: 0x2028
Unable to update the static FcBlanks: 0x2029
Unable to update the static FcBlanks: 0xfff9
Unable to update the static FcBlanks: 0xfffa
Unable to update the static FcBlanks: 0xfffb
etc...


Has anyone encountered this? Windows 7 mpv git-08199a6
>>
>>46951658
NNEDI3
>>
>>46952144
>MPV
>windows
Just use mpc hc + madvr
Its the superior software that mpv tries so desperately to mimic (and fails)
>>
>>46952265
>Its the superior software that mpv tries so desperately to mimic (and fails)
What does madVR do that mpv doesn't?
>>
>>46952265
>madvr

I have an ancient graphics card. mpv with old opengl seems to work ok and uses way less resources than mpc-hc.
>>
>>46952320
Why do you think it uses less resources?
Because it isn't as good and isn't doing as much
>>
>>46952473
>Because it isn't as good and isn't doing as much
What does madVR do that mpv doesn't?
>>
>>46952473

50-70 MiB instead of 100-150 MiB
7% CPU usage instead of 20%.
>>
>>46952144

>uses get
>complains about issues

Either didn't build it right, or there's glitches.

http://mpv.srsfckn.biz/

Use those builds instead.
>>
>>46952500

That's the build I used you fucking retard.
>>
>>46952265

>mad madvr shills
>again
>>
>>46952499
Try gl_rework, performance should be even higher
>>
>>46952473
>Because it isn't as good and isn't doing as much

It's because MPC:HC is a standard windows only clusterfuck. Win devs can only make inefficient, unportable programs.
>>
>>46952516

Use a different build?

That build is working for me, so I dunno.
>>
>>46952517
>>46952554
>mpv devs trying to shill their shitty freeware shit
>>
>>46952499
One's a video player and the other is a literal ActiveX control.
>>
>>46952516
>help me
>you're a fucking retard
average windows user
>>
>>46952611
>and the other is a literal ActiveX control.

You mean mpc?
>>
Why use mpv instead of mplayer?

No-one I know can get mpv to even play a single video.
>>
>>46952832
>Why use mpv instead of mplayer?

mplayer development has slowed, and mpv is the fork and successor. It adds many modern features.

>No-one I know can get mpv to even play a single video.

Just set mpv as the default player for .mkv files and then open the files. Or use bakamplayer. Once that has the .srt subtitle problem fixed, it should be the standard media player that can replace vlc or mpc on Windows.
>>
>>46952832
mplayer hasn't been updated in like 2 years

>No-one I know can get mpv to even play a single video.
literally /v/
>>
>>46952832

Hes on linux I'm on windows. MPV doesn't open. Back to mpc-hc.
>>
>>46952906

Use this script and follow the listed instructions to set all file associations for mpv. After that, just double click on a media file and it will automatically open it with mpv.

https://github.com/rossy/mpv-install/blob/master/README.md
>>
>>46952929


Or i could just use a media player that works out of the box. Fucking dumb thread full of hipsters.
>>
>>46952892
>>46952877
Thanks for the info.

The version I tried was pre-compiled from packman to work with smplayer. It was installed in a VM.

Are there any software rendering issues?
>>
>>46952906
>MPV doesn't open.
You aren't actually double clicking mpv.exe, are you?
>>
>>46952906
>MPV doesn't open.

It's command line. It opens, sees there's nothing to play, and then closes. Standard behavior for a command line program. It confuses Windows users who aren't used to it.

Set it as the default program for .mkv files and it works fine.

mpv is always meant to be a simple command line program, and to be used as a backend for more standard media players with standard GUI. Bakamplayer is one of those. So use that.
>>
>>46952984
>Are there any software rendering issues?
Any what?!
>>
>mad vr users
>that windows guy who double clicks the .exe and complains the program is broken

Every single mpv thread ever.
>>
can always rely on an mpv thread to show how retarded windows users are.
>>
>>46953009


this is seriously backwards and simply contrary for the sake of being contrary.
>>
>>46953019

any software rendering issues

you can read right amigo?
>>
why do you spend so much time adding/making configs when mpchc does everything perfectly?
>>
>>46953030
I'm convinced that for the most part it's just FUD and shitposting.
I mean, how could you be THAT retarded?
>>
>>46953079
What the fuck is software rendering?
>>
>>46953019
Using the CPU instead of the GPU to decode the video.
>>
>>46953089

This.
>>
>>46953043

Hey not everyone has infinite time. Free software is "free" if your time is not worth anything.
>>
>>46953096


Backward you fucking moron its completely backwards from how most programs work and is needlessly fucking stupid. Typical linux.

If your life is that empty you want to config a media player when you could just use another one go ahead. You should probably just kill yourself if your life has gotten to that stage though.
>>
>>46953089
mpv is much quicker to set up, just install it and it works. Anything else is just tailoring it to your own personal wants or needs.

>>46953108
install and double click on a video file. Is that so hard?
>muh filters
it just works as it is.
Good meme by the way, well pasted.
>>
>>46953066
>this is seriously backwards and simply contrary for the sake of being contrary.

mplayer has done this for years. mplayer is the backend to many other players, such as smplayer. And mpv will fill a similar role and replace mplayer.

Devs hate GUI code. It slows down development, and they're not passionate about it. Plus by letting others do the GUI, people can create whatever GUI they want. You can't please everyone and you never will..
>>
>>46953043
i'm pretty sure most of them are trolling. either way i get to laugh at them so it's entertaining for me.
>>
>>46953133
>If your life is that empty you want to config a media player

http://files.nyaa.eu/HOW_DID_I_PLAYED_BACK.txt
http://myanimelist.net/forum/?topicid=516729

Before KCP came around, madvr was this gigantic complex thing to set up. I don't remember you people complaining back then. mpv is a thousand times simpler than the old way of setting up madvr.

With mpv, all you need is a config. You can even copy a generic one as well. I just set it up once and I was done. Configs are nice, clean and simple.

It's in fact the simplicity of mpv that I love so much. It's the opposite of confusing.
>>
>>46953089
>>46953108
>why do you spend so much time adding/making configs
>not everyone has infinite time
Media Player Classic - Home Cinema 32-bit Installer / http://mpc-hc.org/downloads/
xy-VSFilter/XySubFilter 32-bit Installer/Archive / http://code.google.com/p/xy-vsfilter/wiki/Downloads
madVR / http://madshi.net/madVR.zip

1. Uninstall all codec packs, previous instances of the aforementioned, and the like, and delete their settings if prompted.
2. Reboot.
3. Install MPC-HC with default settings.
4. Install xy-VSFilter or XySubFilter. The latter is overall better, but it could be unstable.
5. Extract "madVR.zip" into a new "madVR" directory in your "C:\Program Files (x86)" directory.
6. Right-click on the "madVR" directory, click on "Properties", go to the "Security" tab, click on "Edit", click on "Add...",
type your Windows user name, click on "OK", click on the left "Modify" checkbox, click on "OK", and then click on "OK".
7. Double-click on "install.bat" in the "madVR" directory you just populated.
8. Start MPC-HC, go to "View" -> "Options..." -> "Playback", and uncheck "Use the built-in subtitle renderer".
9. Go to "View" -> "Options..." -> "Playback" -> "Output" and select "madVR" under "DirectShow Video".
10. Go to "View" -> "Options..." -> "Internal Filters", click on "Video decoder", and select "None" in the
"Hardware Decoder to use" dropdown menu in the "Hardware Acceleration" section. Click on "OK".
11. Play a video file, go to "Play" -> "Filters", click on "madVR", and click on "Edit Settings".
12. Go to "processing" -> "artifact removal" and check "reduce banding artifacts".
13. Go to "scaling algorithms" and select "Spline", or "Jinc" if you have a fast graphics card, and "activate anti-ringing filter"
in both upscaling submenus.
14. Go to "rendering" -> "general settings" and check "use a separate device for presentation".
15. Click on "OK", click on "OK", restart MPC-HC, and start watching some 10-bit H.264.
.
>>
>>46953221

At least they bump the thread.
>>
>>46953256
Jesus yeah I remember trying to set up madvr and mpc according to various guides. Shit's ridiculous.
>>
>>46953256

>muh strawmen

steps:

>install kcp
>watch vids

That's it. none of this autist nonsense. linux tards have to resort to looking up ancient guides shill If mpv was so good you wouldn't have to lie.
>>
>>46953256
>windows users have to reboot to install a video player
>>
>>46953313
>shill
you said it matey
>>
>>46953133
Thanks for the laugh, here's your reply.
>>
>>46953313

this

>>46953315


lol wat?
>>
>>46951658
NNEDI3, the actual version and not the bastardized one
>>
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>>46953313
>mfw this is what VLC defenders used to say back in the MPC vs VLC days
>mfw MPC is the new VLC
>>
>>46953313
>kcp
Why would anyone use that animeme garbage? It has a picture of an anime character when you open it.
>>
>>46953423
>Why would anyone use that animeme garbage? It has a picture of an anime character when you open it.

http://bakamplayer.u8sand.net/
>>
>>46952473
mpv is much faster than madVR on post SB iGPU's
On my HD3000 I can manage spline36 luma scaling, bicubic_fast chroma scaling, "fancy" downscaling (which is mitchell I believe), and a 256x256x128 3dlut, all of this in linear light since using a icc profile enables it, oh, and smoothmotion
On madVR I couldn't manage past lanczos 3 taps luma, and biliniear chroma, for downscaling I couldn't manage past bilinear as well, and 3dlut was something that would choke my machine (the 3dlut on madvr is 65x65x65)
Though I could use DXVA for scaling, and then use smoothmotion, but the 3dlut would still choke my machine, and DXVA is almost free scaling, though on Intel is high quality (it's similar to lanczos with antiringing quality wise)

The only thing I miss is 25 and 23.976 to 24 automatic speed change, though mpv might do that on *nix
>>
>>46953358
Does that mean it doesn't have hw acceleration?
>>
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>>46950974
>what is the best front end for windows?
Gentoo
>>
>>46953438
This is what KCP users should try, it's mpv with a nice weaboo gui
>>
>>46953448
You can use the OpenCL version as well, though that might not work on *nix thanks to Avisynth sheanigans
NNEDI3 on madVR comes from a OpenCL implementation done on the Doom9 forums, madshi just tweaked the code a bit
>>
>>46953472
>it's ok when mpv devs do it
>>
>>46953499

bakamplayer is not made by mpv devs. It's just a frontend with a weeb name and using mpv as a backend. There's a bunch of others that do the same thing.
>>
>>46953499
Those aren't the mpv devs
It's a frontend made by different people, using mpv as a backend
>>
>>46953518
>>46953522
KCP isn't mpc devs either, it's the same shit either way
>>
>>46953550
Yeah, but >>46953499 it's retarded and believes KCP and BakaMplayer are made by the MPC nad mpv people
>>
>>46953573
That is me. I'm memeing you autistic shitlord.
>>
mpc user arguments, if taken serious amount to

>Don't ever try to make anything better. What we have is good enough. Please ignore that what we have only works on Windows as well.
>>
>>46953587
I'm also memeing you weaboo autist edgelord
>>
Why do we even convince madVR users to use mpv when the majority of madVR users is too stupid for a CLI, use Windows or don't like change?
>>
>>46953591
Daily reminder that when madVR is finished it will become a premiumware program
>>
>>46953612

I'm not telling them to do anything. They're the ones coming into this thread and shitting on mpv. They're kind of defensive.
>>
>>46953591
But I have tried it. It's not better yet, at least for me.

MPC-BE gives me thumbs in the seekbar. When configured to use the bottom bar in MPV it's kinda iffy and doesn't respond unless pinpointed directly on the seekbar. I don't have that problem in MPC-BE. I also can't quite configure it the way I like it to respond like MPC-BE does. I asked in one of these threads but I got no help, I'm guessing because it isn't possible. Also not sure how to set up auto frequency switching in mpv yet.

I don't see a reason for me to switch really. I wanted to switch since it seems lighter weight, I like the OSD style better, and I thought it was feature parity enough now but it still isn't there for me.
>>
>>46953441
>On madVR I couldn't manage past lanczos 3 taps luma, and biliniear chroma, for downscaling I couldn't manage past bilinear as well, and 3dlut was something that would choke my machine (the 3dlut on madvr is 65x65x65)
Doesn't surprise me. The code is literally written like shit by somebody who doesn't know how GPUs work. I've seen some of madshi's code and it's hilarious bad.

No wonder he wants to keep it closed source.
>>
>>46953441
>The only thing I miss is 25 and 23.976 to 24 automatic speed change, though mpv might do that on *nix
There's a script for this, have you seen it?

https://github.com/haasn/gentoo-conf/blob/master/home/nand/.mpv/scripts/fpsadjust.lua
>>
>>46953630
>They're the ones coming into this thread and shitting on mpv. They're kind of defensive.
This.

This is just a thread for peaceful mpv discussion. I don't get why madVR users even come here. They must be jealous.
>>
>>46954109
No, thanks
>>
>>46954135
Don't act like people weren't posting about other players including mplayer/mpv when we had MPC threads. This is /g/, come on.
>>
The C in MPC stands for cuck.
>>
>>46954262
>cuck
>>>/b/
>>>/v/
>>>/pol/
>>
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Okay I don't know if you guys will even answer this question but when using MPV, playback is smooth as butter until I adjust the brightness or sound and GUI and then I get insane screen tearing. Also, unrelated but I get screen tearing over HDMI seemingly OS-wide. Pic unrelated
>>
how can I make it so that the youtube buffer is unlimited?
>>
>>46956766
Just set cache-default to something really large, like cache-default=1048576

If you do that, and you don't have tons of memory, you should probably also tell it to cache to a file instead of to RAM with cache-file=TMP
>>
Im running mpv on windows 8.1 (not using mpc+mad vr since it just takes too much resources on laptop) anyways i really like mpv so far, however im experiencing lots of video noise in movies (blu ray rip) but not on anime

tl;dr I have fucking video noise in bluray movies
>>
>>46959425

Are you referring to film grain or something else? Film grain is normal.
>>
mpv for windows is much more resource intensive than mpc-hc and vlc combined

it's amazingly shit
>>
>>46961881

{{citation needed}}
>>
>>46961881
That is not even technically possible unless you're using a very intensive filter.
>>
File: vlc vs mpc vs mpv.jpg (174KB, 636x621px) Image search: [iqdb] [SauceNao] [Google]
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>>46962025
>>46961881

Same file.
>>
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>>46961881
>>46962041
>>46961906
>>46962025
Third party here.

mpv(nightly), (new mpc-hc nightly), vlc (new current build).

vlc consumes the most, mpv, then mpc-hc.

I also did a new mpv, but new mpv gives similar memory as my current mpv.

Haruhi Movie 720P.
>>
>>46952473
BAIT.
>>
>>46952528
Not him but gl_rework doesnt build on my machine.
>>
>>46962436
>>46962041
Memory usage is most likely correlated directly to how many frames the decoder decides to queue and store ahead.

Nothing in the playback logic consumes very much memory at all, the more interesting thing is CPU/GPU usage which is not that visible on either of these screenshots.

Also, all testing needs to be done with an accurate description of all options used.

>>46962502
>doesn't even post the error
and this information is useful how?
>>
>>46963071
>>46962041
>>46962436
Also, 0% CPU usage for decoding media is extremely low; are you playing back low bitrate crap or something?

Test it on a proper 4K HEVC clip.
>>
>>46963084
>>46963071
Sorry about that. Here's a 30 sec recording of the CPU usage. It displays 30 second of the movie and the cpu usage for the respective media players.

MPC-HC(nightly) > MPV(nightly) > VLC (latest)

In terms of cpu usage.
>>
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>>46963288
Forgot about the webm
>>
>>46963288
Is that with or without madVR?
>>
>>46963323
Its the clean exe file without any modification for all three.
>>
>>46963344
Can you post a comparison with madVR installed for MPC-HC, please?

Stock MPC-HC is not very interesting since its rendering is virtually trivial.
>>
>>46963396
Too much work. Too boring.
>>
>>46963408
Meh, okay.

I wonder if MPC-HC uses GPU-accelerated decoding by default with no configuration changes. Anybody know?
>>
>>46963446
Yes.

LAV mpc-hc uses decoder. Default uses whatever your gpu supports (dxva2/intelquick/nvidia cu
>>
>>46953066
>this is seriously backwards and simply contrary for the sake of being contrary.
No, this is just not Windows-like while you expect it to be Windows-like.
>>
>>46963476
Oh, that would explain the CPU difference I guess. Hardware decoding is off by default in mpv.
>>
>>46963575
>Hardware decoding is off by default in mpv.

Should be on.
>>
>>46963590
Why?
>>
>>46963684

Why not? it's better. Should be default.
>>
>>46963702
Causes too many issues, including potential breakage for some drivers, and it also causes unnecessary warnings/errors for people without working hwdec support.

I don't see what's wrong with requiring users manually enable it. Defaults should be as conservative as possible and work for everybody.
>>
>>46960661
I didnt have film grain on mpc though
>>
>>46964076

yes it did
>>
>>46964300
>in b4 he was using a shit upscaler that low-passed the image below the noise frequency
>>
>>46964076
>>46964300
>>46964343
Could it have been madVR's debanding that removed the grain?
>>
>>46964343
>>46964361

Yeah, it could have been something like that.

Without screenshots or settings, we can only guess.
>>
>>46964361
debanding tends to *add* grain
>>
DXVA for mpv on Windows, when?

Only thing stopping me.
>>
>>46964579
It already has it.
>>
>>46964584
>>46964579

>direct X

Haram. Project should abandon all that and focus on openGL only.
>>
>>46964584
Heh, I remember a comment from a few days again mpv has no HW acceleration whatsoever on Windows.

How do I turn it on in the config?
>>
>>46964628
hwdec=auto
or
hwdec=dxva-copy
>>
>>46964645
Sorry, it's
dxva2-copy
>>
>>46964656
Thanks a bunch.
>>
>>46964628
There's a lot of misinformation about mpv on Windows in these threads. Maybe someone thought hardware accelerated decoding and rendering was unique to MPC-HC+madVR.

>>46964625
DirectX is used for hardware accelerated video decoding. The frame is decoded, copied back to system memory and presented with OpenGL. Almost all the DXVA code is copy/pasted from FFmpeg, though some is copy/pasted from LAV, so don't worry about precious developer time being stolen from the OpenGL renderer.
>>
>>46963702
Hardware acceleration is shit. /v/ pls go
>>
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>>46952144
>>46952516
updated mine just now
got the same error
i'm on windows 7 tried both 32 and 64 bit version
i'll try to compile from source and post result
>>
>>46964667
>Jet fuel
heat combined with the massive amount of torque of the weight of the tower destroyed the beams.
It wasn't just the jet fuel idiot.
Fuck off, islam did it, not magic jews outside the physical realm in the shadow controlling the money through obamasouls.
>>
I'm using mpv on openbsd.
Works great thanks.
>>
>>46965393

Nice to hear.
>>
There needs to be a mpv-libretro port.

It could work on mobiles then.
>>
>>46963702
>it's better
no
>>
Announcing the Next Big Thing(tm):

Sphinx interpolation. It resamples the video in both the spatial (w/h) and temporal (frames) domains at the same time, reproducing a perfectly smooth, continuous video signal that has a perfect frequency response in all directions.

It's basically the 3D analog of what Jinc upscaling is for 2D. And the performance hit is real: Sphinx at radius 3 is equivalent to ewa_lanczos at radius 8.

But what will we not do for the love of our placebo?
>>
>>46968509
So does it replace smooth motion?
>>
>>46969074
It completely replaces smoothmotion and conventional upscaling. It's essentially an entirely separate code path.

Either way, I also plan on making smoothmotion configurable (for the cylindrical/tensor case)
>>
are they gonna add dynamic rate contrl?
>>
>>46968509
I'm wet.

Is there some documentation available for this Sphinx thing?
>>
>>46969158
Not really, since I basically had to come up with the function body myself as well. (With some helpful pointers from various papers on Jinc upscaling)

The name is a pun on sinc and jinc, it's called sphinx because it's like jinc but for a sphere instead of a circle, and the function also involves more occurrences of ‘x’ than the other two.
>>
How do I compile the last mpg with the newest features on OS X?
>>
>>46969090
So it's something that will coexist with the current scalers/smoothmotion stuff, right?

Anyway it seems really interesting, how much impact do you expect it will have on resources?
>>
Status of the gl rework?
>>
>>46970004
>So it's something that will coexist with the current scalers/smoothmotion stuff, right?
Yes; specifying :sphinx will completely ignore your :scale and :smoothmotion settings.

>Anyway it seems really interesting, how much impact do you expect it will have on resources?
1D filters scale linearly with the diameter
2D filters scale quadratically with the diameter (eg. jinc)
this, being a 3D filter, will scale cubically with the diameter.

You can compute an approximation of the performance by comparing it to ewa_lanczos; for example ewa_lanczos at radius 3 (the default) needs 6^2 samples, but sphinx at radius 3 will need 6^3 samples.

√(6^3)/2 ≈ 7.348, so you can get a feel for the performance by setting it to scale=ewa_lanczos:scale-radius=7.348.

I don't think any higher radius will be economical. Most might have to settle for radius 2: √(4^3)/2 = 4.0, so it's equivalent to scale=ewa_lanczos:scale-radius=4

>>46970019
Minor things still missing: rectangular textures, rotated textures; possible code quality fixes here and there, and some refactoring work that is still being planned. Some bugs with the OSD.

I plan on implementing the rotated/rectangle texture business when I wake up, and then we'll be getting close to the point where only bugs are stopping us from merging it into master. Most major refactors that are still planned will most likely be done *after* it's merged, to prevent holding it off unnecessarily.
>>
>>46970347

thanks for the update brah
>>
Do we really need all these upscaling algorythsms?
>>
>>46972214
Pretty much yeah, or the madvr crowd will never stop pestering us with their ultra NNEDI3 or whatever.
They are runtime options though, bilinear is good enough for pretty much everything.
>>
>>46970347
How will sphinxed motion look? Closer to smoothmotion, to motion interpolation, or something else entirely?
>>
People go on about mpv working better on older machines but it doesn't support Snow Leopard. What a load of shit.

Guess I'm stuck with VLC.
>>
>>46975253
>an operating system is a machine
this is good b8
>>
>>46975280
It is for Apple hardware. Or do you really think an iPhone 4 runs iOS 8 or iOS 7 even.
>>
>>46975308
lmaoing @ apple products
>>
>>46975253

You can still save yourself and put Linux on it.
>>
>>46977149
I need Lightroom and Photoshop. I'm not going to sacrifice those for a media player.
>>
File: eventually.png (228KB, 478x349px) Image search: [iqdb] [SauceNao] [Google]
eventually.png
228KB, 478x349px
When are mpv devs going to abandon deprecated ffmpeg and switch to the new superior avconv?
>>
>>46975253

http://sva.wakku.to/~chris/mpv_builds/

https://coalgirls.wakku.to/faq/playback/compiling-mpv-on-mac-os-x

Does this work?
>>
>>46977226
>mpv on OS X requires at least 10.7

Probably not. I already tried a couple builds.
>>
>>46977174

https://github.com/mpv-player/mpv/wiki/FFmpeg-versus-Libav
>>
>>46977174
>superior
>ffmpeg merges literally everything
>>
>>46977291
>ffmpeg merges literally everything
exactly why it's a disgusting mess and should be abandoned
>>
why does this media player get its own 300 post thread every day where everyone just circlejerks about how much they love linux and how they would never use a media player that takes up 3% of their RAM (rather than 2.8%)?
>>
>>46977830
you seem to have nicely answered your own question.
>>
I have used madVR for the past 3 years and switched to arch a few months ago, my mpv is still vanilla.
Which settings do you recommend for a dual core i5 thinkpad with HD4000 intel graphics? just opengl-hq?
>>
>>46977830

>Why is this new cross platform, efficient program with all these great features getting so much attention guys? I don't understand it.
>>
>>46978541

https://archive.rebeccablacktech.com/g/thread/S46911220#p46937978

Try something like that. It should give you something equivalent to madvr.
>>
>>46977830

Threads have actually been slowing down lately. Now it takes 2-3 days for a thread to get 300 posts.
>>
>>46978585
Thanks buddy, liking it so far.
>>
Why do you guys hate VLC? It is free and open source too, I dont understand... is it because it is popular?

>>46978549
I really wouldn't call it "new"

also some people don't like to have to use command line to use the features
>>
>>46952960
dumbass
Thread posts: 172
Thread images: 12


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