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is it really that difficult to rig hair so it acts naturally

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is it really that difficult to rig hair so it acts naturally during moments like these? this bothers me!

what even is rigging by the way? i mean the nitty gritty of it. is there a bts clip from some semi-recent movie that goes into it?
>>
IIRC rigging hair is actually impossible - the software has to simulate the hair movement based on the physics set in the scene (gravity, wind direction, character's speed and trayectory, etc) and do as many tweaks as necessary to make the result look good. But it's such a pain in the ass a lot of productions, mostly TV shows with lower budget, dont even bother (can't afford it) so they just make the hair a static 3D mesh with the ocational bending.

And don't get me started on the hell of a struggle that is rendering hair on 3D.
>>
>>26732

it's not just a matter of complexity, you also have to think about the budget of the film

hotel t had a fraction of the budget of say a disney film and it shows at times, like i guess for the hair although i didnt really notice it too much

at disney they have their own department just for animating hair

it's beautifully animated, though
>>
>>26732
Yes it fucking is


Hair is the thing I hate rigging the most
>>
>>26732

According to a friend of mine who used to work around the effects industry (he was building props, not an animator), the first movie to do "natural" hair was Cats and Dogs. They way they did it was to a physical simulation of each individual hair and then put all of them through the rendering pipeline.
>>
>>26732

CGI hair is the bane of animators everywhere, anon.
>>
>>26732
Is it really that difficult to make your CGI graphics look like real human beings or attempt to do so like most video game cinematics keep doing?
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>>26732
Dude, all I do is pose DOA models in XNALara and even I hate hair. Hair is fucking awful.
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