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New larp thread because autosage happened again, so standard

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New larp thread because autosage happened again, so standard procedure
previous thread
>>8691947

also don't forget that we have an irc channel at irc.rizon.net #larp
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I thought of a story I haven't told, from several years ago. I was a NPC for this, but for the sake of story I will tell it to you from the point of view of a PC.
Sit around, fair anons, and let me tell you the tale of the BME.
>A warning goes out on Facebook from one of the staff before game.
>"Friends, at this event we will have a BME, otherwise known as the "Bloodiest Mod Ever."
>"Please leave your prosthetics off and wear clothing you don't have a problem with ruining. It does not have to be genre-appropriate, just be prepared to throw it away. You must be 18+ and accept physical roleplay to participate."
>In game the players were going to the plane of Nightmare to do some shit.
>On site we had an ancient cinderblock showerhouse with a dozen individual, walled off shower stalls (drains in the cement floor) with curtains. It looked like a torture dungeon in there.
>PCs are all blindfolded, given no information as to what to expect.
>They are led in, one by one, and each one is put in their own shower stall
>The showers smelled terrible which added to everything.
>an NPC got into each stall with a PC. Again, PCs still blindfolded.
>The mod captain walked up the row, and poured an entire bucket full of fake blood, pumpkin guts, and meat scraps into each stall over the PC and the NPC inside.
>They had warmed the mess up in the microwave so it was pretty disgustingly warm and smelled terrible.
>Finally the captain tells everyone to take their blindfolds off
>Everything in the stall was dripping with goop
>Kneeling in front of each PC was a nearly naked, blood-covered NPC.
>Site restrictions required us to wear at least thongs and some nipple cover/banana hammocks, we would have been naked otherwise
>Each NPC had a mask covered in eyes but with no mouth so we couldn't talk to them.
>The NPCs were prisoners of nightmare and wanted to be let out, so we tried to 'convey' that to the PCs
>Mostly by grabbing at, ripping, and hugging them while sobbing.
>hawt
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>>8723316
that reminds me the time when I was going back from the fight club larp and discussed how to make fake piss the most realistic while there was still one guy in the trunk of the car
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>>8722434
Is this a war planing table?
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So, made some more bits for medical RP.
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>>8723598
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>>8723614
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>>8723618
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>>8723621
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>>8723627
Should look even better, added veins now.
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>>8723635
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>>8723590
Okay, so, my knight has one of those. It's a thing. All the nasty actually-tagged-with-effects-you-have-to-roleplay alcohol he has goes into that bottle. It's a punishment, if you fuck up, Sir Krieger makes you kiss the fish.
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>>8723645
KISS THE FISH!

KISS THE FISH!

KISS THE FISH!
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>>8723645
One of our players whipped up an in-game alcohol that gave roleplay effects for a festival last event. Only nobody considered it a punishment, and like half the players voluntarily took some.
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>>8723741
>People will still drink fake alcohol that only has negative effects.
Being a teetotaler, this is just driving me mad. Why?
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>>8723598
>>8723614
>>8723638
damn that's pretty cool, whats it made out of?
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>>8723848
Sculpey with some acrylic painting.
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>>8723645
>taking glass bottles in the woods
Metal fish flask is superior to glass fish.
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>>8723590
yes. yes it is. Guess how many seconds it took that someone drawn a dick in the sand after the planing table got out of the Obrist's tent
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>>8723645
ehh... not hardcore enough
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>>8723837
It's fun
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>>8724559
the problem is most people "acting" of being drunk is pretty much similar how they act out being "orcs which is acting like teenage drunk rockers/punks
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>>8724561
True. The two players we've had act drunk were good, some players had to double check with out out of game what was actually in the bottles lol
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Anyone going to Lazarus in Sweden?
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>>8724582
as far as I know, nope, but tell us more
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I'm been RPing a merchant with a lot of.....Jewish mannerisms. Not going to lie, I think I'm entertaining. I've been selling potions and buffs between the two settlements at the LARP I do in NJ.
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>>8724956
That's so disgusting.
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>>8724956
this post is like the definition of Poe's law
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http://www.hotspur.org.uk/blog/do-you-do-full-contact-no-not-unless-i-want-to-maim-or-kill-you

Just an interesting article I read about 'full contact' Schola Gladiatora linked me to. It relates to HEMA, but consider that even if the head of the British Federation for Historical Swordplay thinks full contact is unnecessarily dangerous, what does it say about LARP?
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>>8725116
that it's a buzzword that people use when they want to feel powerful.
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>>8725116
...You do realize that full contact doesn't exist, and larps that say they are full contact are bullshitting you, right?

Full contact means killing people. I would say killing people is unnecessarily dangerous.
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>>8725158
then again if the player dies then the character dies too
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>>8725158
>>8725120
I know, it's just we get a few dumbasses who go on about their 'muh full contact' here as well. Just thought it would be interesting to talk about.

Schola Gladiatora had a comment and elaboration as well, mentioning how even full force in life or death situations can be unnecessary.
https://www.youtube.com/watch?v=00_O2I8gTyQ
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>>8725250
yeah but actual swordfighting and larp fighting is as far from each other as a flute and a horsedick.

I mean first of all, totally different weapons. With most of the larp weapons you can't do binding at all, and the rest is problematic too most of the time because of point of balance, weight and padding, etc

Then there is the stuff that every system uses a different combat rule, and I'm not just talking about what is a valid hit area but how to react to it. If it's a big HP system then reach isn't really that important if you can just soak up a few hits, especially if you aren't allowed to trip them and stuff like that.

Don't get me started on the fact that in most systems as long as you have 1 hp left or anything to that sense you are A-okay and then you suddenly die. no inbetween most of the time. Sometimes you have to continue fighting on your knees but that's just pants on head retarded.

Plus - and this is the most important part in this subject - it doesn't matter how hard you hit with a larp weapon. because nearly zero larps gives a flying fuck about how hard you hit your target as long as you don't hit too hard. If you hit you hit and it counts. It's really like you are fighting with a lightsaber and just touching it will damage you.

this is why going "full contact" in a larp is one of the most retarded thing these days. I'm pretty sure the universe will produce a bigger idiot in due time who will come up something even worse, but right now it's somewhere around the top on my list
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>>8724582
Basically, giant-ass fantasy larp. It's partially international, since the info pages are in english sometimes and common courtesy is, if you hear someone speaking english, you start speaking english back. We get Germans there. Applications don't open till July tho.
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>>8725250
Really it's only relevant in the sense that both use that term. To paraphrase Hungarian, actual full-contact and what LARPers think is full-contact are worlds apart. A lot of LARPers just use full contact as a ~hardcore~ way of saying "you can hit pretty hard here," even if you point out that most of them still don't let you hit the head, hands, or groin.

Hopefully now that Matt has weighed in on it, people will stop throwing the term around the way they have.
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Put the finishing touches on my garb for my new character now that my spider is dead. The only part still coming are my new shoes. Now just to make it through the few months of off-season...

>Dem super authentic socks tho
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>>8725401
Oooo Sabriel inspired? Love it! The pants are great!
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>>8725401
It always weirds me out when people's only armor is a gorget and spaulders, as the combination's oddly common in my experience. I guess at least there's the padded armor.
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>>8725444
I sold all the rest of my plate pretty recently- it's all I have left! The reason you're seeing a lot of gorget+spaulders is that it's very popular in fantasy art. It gives it a look of armor, but then the artist doesn't have to bother drawing a full kit over and over or worry about the bulkiness of armor messing with the design. They are also fairly cheap and pretty much look nice no matter what.
Or at least that's the modern explanation, there may be a historical reason for it, I don't really know. I like having my neck kinda-protected.
Rules-wise it's 100% for decoration, I'm getting a full suit worth of armor points with magic, I just wanna wear what little armor I have left.

>>8725430
I adore those books, and I hadn't considered it before now but it may have been a subconscious inspiration. I designed it to be the 'uniform' of a diplomatic assistant (plus training armor) from the embassy of the land before it was destroyed. I'm the missing brother of another player's character for the post-apoc campaign. The markings are a thing the other player started up as markings around their village and the surrounding area. Blue marks are for your profession (though peasants and farmers don't bother, it's really only people with trained skills or noble positions deserving of respect), the red line indicates the number of times you've resurrected so your village knows if they should be careful with you because you're near permanent death. Black marks indicate personal shames, but aren't like admissions of guilt, it's like a personal acknowledgement and atonement for things you have done wrong.
I have so many pages of lore... The staff is going to hate me.
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>>8725515
>resurrected S times
Sorry.

>I have so many pages of lore
I sure hope you remembered the old axiom "Is this the most important moment of your character's life? If not, why can't you play that?"

I think I might be being a bit of a Debbie Downer right now. Put up with some people who can't live up to their hype in my time.
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>>8724378
3.5 secounds
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>>8725525
Woah anon, don't worry about me. I was exaggerating for humorous effect- these things aren't actually getting sent to staff, they don't even need to know this shit. I've been on staff enough times to know how annoying it is when players submit the equivalent of the Eye of Argon mixed with The Silmarillion as their backstory. My backstory is 2 pages long.
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>>8724956
charlie?
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>>8725539
Originally I tried a 1 page backstory but couldn't decide, so I decided I'd stick with a 3 word description and vaguely allude to the past in a way that was funniest at the time. It also helps he's frequently dishonest, which helps for internal consistency. I really wish people would factor interactivity into their backstories and roleplaying more often. People share more videos of their accidental mishaps in skyrim than of the exposition dumps characters make.
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>>8725555
That really depends on the style of the game you play in. If it's the SCA or Bico or somesuch, You don't even need one. Some games refuse to do personal plot, some games do a lot, and if you're in a game where there is a lot of individualized experiences and backstory plot, it is really important to have a fleshed out backstory that is to the point but also isn't "He's a guy. The end."

I'd say if a game wants backstories, 1-2 pages is probably best. Any more than that and staff's eyes glaze over and they will never do anything with it, any less and it's not giving them any meat to grab onto.

I dunno, I feel like with three words why are you even bothering? Why not just show that in game? Realistic characters should roleplay, but real people don't make exposition dumps unless they're whining.

Backstories are fun to play with the people who are really close to your character, they are fun to give to staff so they can fuck with you, they're good for you to give yourself a place for your character to come from and a basis for your roleplay (though obviously a character should expand from there) and other than that nobody else will care.
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>>8725401
Not enough spider.
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>>8725571
Way I perceive I'd find dealing with a scenario pre-written for me less interesting than a scenario that was caused by actions within the game. A bandit ambush planned by the GM's, meh. A bandit ambush that you got into because you made too much damn noise made up of PC's that wanted your stuff, and having to bargain, negotiate, intimidate or fight with your own skills and reputation you earned or practiced at, yes please.
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>>8725584
That's totally fair and that's a difference of play styles. I don't particularly enjoy plots that are written entirely about me, but I like things like say... Your party comes into a dark room. You all start stumbling around trying to find the exit like a buncha idiots. Suddenly a plot person is by your ear and he whispers "You feel like water begins to close over your head." and he does some sort of personal touch for everyone in the room because the room is connected to nightmare or some shit.
It's those little nods or touches that I like.

Some people like to have whole years-long plotlines devoted to their backstory, that's just their style. I would say to them best of luck in a game larger than a few people, though.

>>8725525
>resurrected S times
Yeah, I threw it together to show my 'brother' and got a little too hasty with the copy/paste. I also didn't correct my spelling of "resurrection."

>>8725583
Go be your own spider, anon. Go find your arachnid dreams. The broods of the many-legged welcome you.
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Just finished two of these. God damn, wiring these up was a bitch
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>>8725629
pretty...
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>>8725598
Maybe I would be spiderbro if there were a decent larp nearby (within a couple hour drive) that was worth investing my time into. But there isn't. There is amtguard, a single steampunk larp, a warewolf larp, and then a two and a half hour drive away is sca. There is no middle ground near me.
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>>8725265
Sounds interesting, but as far as I know not much swedish larpfags comes to these threads. Then again there is a facebook group called "globetrotting larpers" which is set up to promote international larps, it might be interesting for you
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>>8725993
Ahhh, arright. Makes sense, seeing as this seems slightly more combat oriented(We're mostly theatrical larps). I'll check it out!
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>>8725401
shoulder armor is totally off place, but at least you got a not shit tier gorget.
Also I will never understand why you got only the top half of a gambeson in front but have a fucking gambeson cape at the back
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>>8725515
>Or at least that's the modern explanation, there may be a historical reason for it, I don't really know. I like having my neck kinda-protected.
it was pretty much nonexistent in real life. I mean yeah sure every once in a while one exception might pop up but the rule of thumb was that you buy a helmet first then breastplate then something for the arms and then you MIGHT get something for the legs. depending on the period, backplate might be totally optional and the coverage of the limbs could vary a lot.
Also I'm talking about plate here
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>>8725535
it was more like that someone started to draw in the sand while it was just picked up to carry out of the tent

>>8725629
isn't those lights at the wrist get in the way for everyday use? I mean they pop out a lot

>>8725995
nah, it's more that swedish larpfags doesn't populate too much this board, there are a little more of them over /tg/. Plus the people usually travel for swedish larps that aren't scandinavian to begin with are eastern europeans and the norther kind o those. I can count on one hand how many of those frequent these threads.
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>>8725996
>top half of a gambeson in front
Because it's not a functional gambeson. I would have quilted it myself (and made a normal shirt) if it was supposed to be.
>Muh fantasies

>shoulder armor is totally off place, but at least you got a not shit tier gorget.
Oh man I know... The buckles don't tighten any more than that. It's old SCA armor and the guy I got it from was a lot broader in the shoulders than me (which is saying something. He was pretty much all shoulder). The issue is that the strap attached to the buckle on the gorget is too long, so no matter how close I place the holes on the tongue strap it's going to be too long.

I would buy new ones, but places have a bad habit of not mentioning how they're intended to be connected to the gorget.

I love my gorget though.
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>>8726258
why not change the whole strap? it's not that hard. Or just change the place of the buckle, that isn't hard either
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>>8726268
That is a reasonable solution and I've actually considered it. I don't have the equipment to do it here (especially to get those rivets out), but I have friends who can do it for me for a reasonable price. I'm going to have to do it eventually because some of the straps are wearing through, my game is just so light that it's going to take a while.

The problem is (see pic related) it's going to be hard to get rid of more leather. I use the hole I've circled in red.
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>>8726283
you have to drill a hole in the gorget higher up and put the whole strap thing there.
Also removing a rivet is kind of easy, you just need a hammer and a metal... rod... thingy...
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>>8725401
You know, I think that's the first time I've seen a picture of non-spider you. I quite like that kit setup.
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>>8726295
>you have to drill a hole in the gorget higher up and put the whole strap thing there.
Ahhh, brilliant, thank you. I would also guess the strap would need to be moved on top of the gorget instead of under it so that the buckle wouldn't be driven into my shoulder by the weight of the gorget.

>Also removing a rivet is kind of easy, you just need a hammer and a metal... rod... thingy...
I know how to remove a rivet, but that metal rod thingy is ridiculously expensive here, especially when I can just get someone else to do it.
Though I suppose if I'm going to keep wearing this stuff it's a good investment, then I can continue in my quest of putting bullshit rivets in everything I own.
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>>8726303
>I would also guess the strap would need to be moved on top of the gorget instead of under it
yep, pretty much how it's done everywhere. I doesn't even know why the strap was so much on the edge apart from this being an SCA armor..

>I know how to remove a rivet, but that metal rod thingy is ridiculously expensive here,
get a cheap screwdriver, and an angle grinder or "flex" as we call it here. flex the fuck out of it until it's good for this. done.
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>>8726303
Bleh, I keep forgetting the buckle is on the spaulder, yes. Thank you HLF.

>>8726298
I wanted something with enough stuff that it would be impressive by our standards, 100% fantasy, but not be WoW giant armor and sparkly bits huge. I was really careful with the lines and the proportions to create visual interest- pulling the 'V' of the gorget through the whole design, but still break it into horizontal sections with the top of the blue and the belt.
Proportion is everything when you're just trying to look good.

Also even though it's super fantasy, it's all linen (except for the not-gambeson), and feels fantastic. No more modern fabrics for me.
If only I could get rid of this pesky wool allergy I'd be set.
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>>8726313
>Bleh, I keep forgetting the buckle is on the spaulder, yes. Thank you HLF
no problem with the buckle apart from the leather seems slightly used.
Look at my left shoulder on the pic, buckle is positioned kind of same (smaller leather but still)
Also don't look at my right shoulder as it wasn't tightened as much as it should be by the guy who helped put it on me and I didn't had a mirror to check... this shit happens all the fucking time and I just realize the problems when I see the pictures.
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>>8726330
You look better with glasses HLF.
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>>8726339
actually, I look better in armor.
but then again, everyone looks better in armour
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>>8725571
Slight disagreement on that last part--I've found that in my LARP, at least, people will ask you about your past just as idle parts of everyday conversation. Probably a result of our game taking place in a town that's got people from hugely different societies and cultures all thrown together to fight the wilderness, so we actually get a lot of weird backstory shit. Like, since my character is a pretty upstanding, honorable knight most of the time, people are always surprised to learn that he used to be a terrorist. I mean freedom fighter.
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>>8725163
I think i love you.`

>>8725349
>way of saying "you can hit pretty hard here," even if you point out that most of them still don't let you hit the head, hands, or groin.
I wish groin would be illegal at bico.
30% of my death are by arrows in the groin.
here's an artist depiction of it.
https://www.youtube.com/watch?v=voOQ-Fph7Fc
but then again i could wear a cup or something... but how could i showcase my giant nuts in tigth leggings for people to stare in awe.

>>8725401
Dat androgyny HUNNNNF

>>8725571
my idea of a story in bico is ''what you do there'' and not who you are supposed to be.
so when there is 2000 people somewhere, i will not learn 2000 people backstory i really dont care.

But tell me the story of how some squire became a king, how a simple men at arms became Admiral of the empire. or how a kingdom revolted and i'm gonna be interested because it actually happenend ingame.

>>8725629
thats some nice leatherwork. i found a new respect for leatherwork after doing a scabbard and realising its harder than it looks.
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>>8726449
>I think i love you.`
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>>8726449
How hard's it to get groin protection anyway? Where I am you can just wander in to a sports store and say 'hey m8 gimme the cricketing box' and they'll say 'yeah nah yeah m8 $5 kunt.' and then I glass them and run away with it in a ute.
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THE CRAFTING TRAIN NEVER STOPS
CHOO CHOO

https://www.youtube.com/watch?v=Ic0SMueX7XU&feature=youtu.be
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>>8725401
If lady you're really cute.
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>>8727002
it might be my inner nerd speaking but it would be better if the copper wire were properly and fully coiled.
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>>8727009
Yeah, I honestly simply didn't have enough at hand to do that.
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>>8727059
well, next time then. You can also gutt out old televisions and similar stuff for electronic parts that looks cool
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Sup folks. Just got out of the doctors. What did I miss?

>>8722303
>>8722434
What game is this?

>>8723316
8/10. Would be 10/10 but for the whole boston-law rule.

>>8723590
Its a giant bitters bottle! I need one!

>>8723598
>>8723614
>>8723618
>>8723621
>>8723627
>>8723635
>>8723638
Bitchin'. I love triage props.

>>8724142
>Being too much of an idiot to take care of your stuff
> Pleb tier salmon flask over master race carp bottle

LOOK AT HIM! LOOK AT HIM AND LAUGH!

>>8724956
>I'm been RPing a merchant with a lot of.....Jewish mannerisms.

Nice bait. Go home /pol/.

>>8725116
>>8725120
>>8725158
>>8725163
>>8725250
Its all about alpha-nerd dick swinging.

>>8725401
Its coming together well.

>>8725444
>>8725515
>>8725999
In the late 1600's, it was pretty common for pikemen who didn't fight in the front ranks, as only their head, neck and shoulders would be fully exposed (ideally). A leather buffcoat or gambeson covered the rest. Pic related.

So, it was done, and not rare.

>>8725515
I dig it.

>>8725629
>dontfistrobotgirls.jpg

>>8726258
Ditch the straps and use points to attach the shoulders to the gamby or gorget.

>>8726743
Steel codpiece and maille skirt: Because my boys are worth it.

>>8727007
>Boy.......__
>Girl........__
>Spider... X
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>>8729152
>What game is this?
Drachenfest 2015, Landsknechte Lager

>In the late 1600's, it was pretty common for pikemen who didn't fight in the front ranks, as only their head, neck and shoulders would be fully exposed (ideally). A leather buffcoat or gambeson covered the rest. Pic related.
that's with an added helmet, not plain gorget and shoulders which you see on most larps. And even then not having it or having a breastplate too was way more common
>>
>>8729202
Well, no account for taste. Are you on the IRC?
>>
>>8729205
nope, I'm currently getting together my clothing as I will leave shortly for a local con. Still considering that I should bring my steel sword as it will be in a kind of shitty part of the city
>>
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>>8729208
A hidden knife or stilletto is always a must.

I shall ready your steed. Go with the Gods.
>>
>>8729213
I will bring my armor with the gauntlets, that's should be enough
>>
>>8729214
it was enough
>>
>>8729152
There was a point where I got mad at your every word, but looking back through the archives and what you posted in confessional threads, I just feel bad and want you to enjoy whatever brings you any sort of pleasure.
>>
>>8730293
>There was a point where I got mad at your every word, but looking back through the archives and what you posted in confessional threads, I just feel bad and want you to enjoy whatever brings you any sort of pleasure.

What the hell prompted this? Explain yourself.
>>
>>8729214
>>8729521
A thrilling saga.
>>
Are there any good LARP-related youtube channels you guys know of?
>>
>>8730539
No
>>
>>8730935
Define good
>>
>>8730935
nope
>>
>>8730293
....Ok?
>>
>>8730293
Is it the fact that the woman he devoted most of his adult life to, fucked him over? The fact that it derailed his original life goal of continuing his family business in a dying medium that no one cares about anymore? The probable assumption that he's some sort of fucked of veteran? Maybe his dead in choice of working in museums rather than getting a real fucking job? How about how he spends all his time shitting up an anonymous image board trying to talk big shit like he knows everything, and you sheep all lapping it up?

All of this and more was brought on himself with his shitty life choices. The fat faggot doesn't deserve any fucking sympathy and I am fucking sick and tired of everyone sucking his fucking cock all the goddamn time.

Kill yourself clownfag.
>>
Oh dear, this was such a nice thread....
>>
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>>8731601
>>
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>>8731601
>>
>>8731601
You must be fun at parties.

>>8730935
This is the only LARP-focused channel I know of
https://www.youtube.com/user/LazyLarper

But these here, while not directly LARP focused have a lot of good info on costume making, props and such
https://www.youtube.com/channel/UC27YZdcPTZM24PgjztxanEQ
https://www.youtube.com/channel/UCDkqSAxY4vNKC2sdPjSlEaA
https://www.youtube.com/channel/UCLTxoOYUpGKDSexgjTG1D1A
>>
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>>8731601
what the fuck
>>
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>>8731601
here's your (you)
>>
>>8731601
Spot the guy with coulrophobia.
>>
in the meantime, does anyone know why avegost larpers suddenly thinks that they are medieval reenactors?
>>
Sorry for existing, guys.

>>8732696
Wtf? Explain?
>>
>>8732756
I was surprised too, I though avegost is finally kill
>>
>>8732761
I saw a YouTube video on them years ago, they claimed to be an accurate "dark age roleplay" and yet I saw a guy running around in lorica segmentata and a Gallic helmet. Avegost is a bunch of pretentious faggots.
>>
>>8733101
yeah I know that they are elitism incarnated in the US but to calling themselves reenactment that's a whole new level
>>
They don't even have a working website at this point, from what I can tell.

Somehow, I think what you've got is the twitching corpse of a game that hasn't realized it's quite dead here.
>>
>>8733194
they never really had a good website to begin with as far as I can tell. but I know that at one point they outright banned cameras and such from their game as they "broke immersion"
Also we are talking about the kind of people who think about the turku manifesto as some kind of bible
>>
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>>8723888
Oh hey, Esh.... Wanna give me a quote on a commission?

I need a stuffed Gnoblar. All natural cloth is possible (poly stuffing in fine). I really wanna go for a prop that seems like it would have been made in the pseudo16thC fantasy setting of warhammer.
>>
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Probably the best thread to ask this; is there any tutorials on how to wear a cloak properly? I got myself a nice wool blanket that would make for a sweet tarten cloak, but I'm not 100% sure on how to wear it properly.

Halp
>>
>>8733528
Sorry, I'm not doing custom plushies anymore :<
Simply not worth the time...
>>
>>8733621
Pin it at your left shoulder so you can draw your sword and use your shield.
Pin it in the centre in bad weather.
>>
>>8733621
pin it at your right shoulder so your sword and dagger can remain hidden
>>
>>8735807
I think i...
Dont want to use armor anymore.

I mean.
i only like combat in the Grand Battle anymore.

i'll take my armor and weapon budget and spend it on noble clothing budget i guess.

Black and yellow.
I'll be one of the first to have a historical suit using the color black at bico.
My squire want to wear Yellow and Purple.

Going for a full Holy Roman Empire look.
And our female companions joining us in Ghoria (atleast in the Sheffield province) will wear stuff like pic related.

We are creating a new kingdom at bico, thats awesome we can start now giving it a unique look and feel.
>>
>>8735807
>>8735963
i dont know why i tagged you there.

But hey , the gropey bashing what ?

I couldnt answer rigth away i had my mouth full of his cock
>>8731601
i think you dont understand how much we like to look at each others dick here my good sir. but well tryed you made us all reply.

>>8733621
if you wear something that hold the cape cloak in place well its gonna detach during combat, you want something that will stay in place like a capine or a esclavine.

But then again i advise to not wearing any cape in combat at all but something its ambush or something like that and you dont have time or the will to risk losing your cape in the woods.
>>
Hey folks, I recently got a hold of a bunch of old, and I mean OLD pictures of me that I thought were lost for good. Who wants to see embarrassing old Gropey SCA pics?

>>8733621
I really don't understand how you can't figure it out. Not trying to insult you, but... Yeah.

>>8733849
Understandable.

>>8735963
Show the peasants who's boss!

>>8735967
We DO talk about dicks an awful lot....
>>
My new shoes arrived today. Viking Leathercraft ones- so comfortable.

>>8733621
The most important part is to have a pin that will actually hold them together... Yeah... Personal experience.
>Be newb
>Pin a blanket around my neck with some safety pins
>Pins break the second I enter combat
>Blanket trips me
>Get tangled in the blanket on the ground
>Die because can't even get out of a blanket
>>
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>want a low-fantasy LARP so I can wear armor and hit other people with metal swords while roleplaying
>all LARP near me have strict rules about foam requiring them to be made of soft materials
>>
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>>8736468
I don't even have any low fantasy larps near me. All I have is vampire wankfests and this one apocalypse larp that seems pretty cool, but isn't my thing.

I just wanna be a viking and hit people with an axe.
>>
>>8736468
larping ends where steel swords stars.
remember, it's not roleplaying if you are actually die (or at best it's assisted method acting)
>>
>>8736468
you're crazy m8
>>
>>8736468
>muh full contact
>>8736531
>muh vikings
>>
>>8736382
>My new shoes arrived today. Viking Leathercraft ones
Welcome to the big leagues.
Period shoes are usually the last piece you add and the one that will be used in pretty much every char you do.

>>8736375
>Who wants to see embarrassing old Gropey SCA pics?
Like you have to ask.

>>8736382
Also i have that kind of story,
> at a historical larp
>figth against a dude wearing a cape
>dude want to flee
>dude faceplant
>i pity him so i just wait for him to get up
>he stays on the ground and i toss is sword he dropped back to him
>dude start beging for his life
> kill the dude
> tell the people near me that cowards does not deserve to live.
>gamemaster send a npc to tell me that the people fear but respect me
> he subtly give me a Dread card
>i'm the first player to receive a dread card at this larp
>stop going to the larp because everyone is a bunch of happy goodies carebears.
>>
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Me in the green at 14/15 at practice, in my crap ugly starter shit... I vehemently refused to wear any of my dad's old stuff, and a decade later, I regret not doing so.

>>8737608
Whats a "dread card"?
>>
>>8736375
I'd love to see baby Gropey pics.
>>
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>>8737635
And another, where you can see that godaweful drape I had to make because I was too suborn to let my mom add an aventail to my helm after getting smacked on the throat (even with the gorget, it sucks)
>>
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16 years old, at my authorization, so I could compete with the adults.

>>8737643
Well you're in luck!
>>
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>>8737648
Another 15 year old Gropey pic, with a borrowed shield. I still have that tunic. Canvas weight polyester.... The shirt of shame.
>>
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>>8737650
Last pic of 15-16 year old Gropey, before I go full on vikingboo barbarian....
>>
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>>8737653
And here we see me looking like a genricelt with no taste...
>>
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>>8737660
Cut down armour to bare minimum (maille was just for fancy tournaments now), and switched to a centergrip. That fucking wooden shield weighed a ton, but I was all piss and vinegar. I had years of practice ahead of my age group. Here I am being a smug fuck in a novice tourney.
>>
>>8737653
I think you mean the last of prepubescent gropey. Puberty hit you like a truck, didn't it?
>>
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>>8737666
My first lady admirer to give me a token of her affection. God damn I thought I was hot shit.

I miss those ghillie shoes too. I remember being so excited to get out of combat boots.
>>
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>>8737674
You have no idea.
>>
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Not entirely sure if this is the correct thread, but would any of you happen to know what this style of hat is called? It looks different from a standard tricorn.
>>
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>>8737678
Last one, me getting an award. Yeah, I used to be one of those woad wearing faggots.
>>
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>>8737660
Is there a reason SCA players really love plaid stuff (occasionally tartan)? I've seen it in a bunch of pictures, and it seems to be exclusively SCA. It always looks like they're going to go take a nap to me.

>>8737688
>shitty bright blue paint that everyone uses for 'woad' since Braveheart
>Goddamn huge stripe on the face
>mfw
It's good to know Gropey had a muh celts muh vikings phase.
>>
>>8737685
Its not a tricron, and is infact, about 200 years earlier.

That is a four cornered cap with back cloth. The Italians and Spanish would sometimes starch them heavily, and flip up the back cloth.

It was literally, the 16thC equivalent to wearing a baseball cap backwards.

>>8737706
Tartan is inexcusable, but plaid is found in almost every culture (it literally can happen by accident weaving two differenct colors) and was very common in the earlier periods of Europes history. We can document it easily.

My paint actually was woad, but mixed with chalk dust, clarified fat, and vodka.

Still cringy.
>>
>>8737706
>>8737725
There's a couple people at my larp that have a habit of cross-pollinating woad, tartan and viking shit. What's up with that? Don't particularly remember hearing about the vikings in pictland going native.
>>
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>>8737732
Bluntly put, over excitement and clusterfucking all the cool barbarian cultures that has become accepted by the less academically interested. VIKINGSANDCELTS! BARBARIAN WARRIORS! WHOOO!

When I started to focus on the Nordic expansion/migration period, and started getting really into history, things changed. Then, by 18/19ish, I started drifting into the same period as my parents: the lat 15thC.

15thC is best C.

Pic was the two main faces I used to wear in woad.
>>
>>8737725
Love you, Gropey. Thanks for the help with the hat.
>>
>>8737678
This is adorable! You both look pretty genuinely happy. Ex of yours?
>>
>>8736581
>larping ends where steel swords stars.

This doesn't make a whole lot of sense.
>>
>>8736531
>metal swords
>LARP

padding and masks with hard caps over your throat and elbows and even then you NEVER strike at full intent with blunts. Use feders or spring steel trainers for full intent sparring.

Also
>Vikings
Getting real tired of this shit.
>>
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>>8737706
>Use actual woad
>Shit's poison

Yeah, nah.

I'm full on plaid defense force, though. It's existed since the Hallstatt, if not earlier.

People just need to not wear cotton/polyester fabric with tartan print, and actually get tartan woven cloth.
>>
>>8737747
>15thC is best C.
strange way to write 16th century

>>8737907
how so? Look at it from this way: if there are steel swords roughly these are your options:
- not using them, fights are determined by rock-paper-scissors or dice rolling or some other vampire faggotry means. but then again the steel swords aren't really matter in this option so I wouldn't really count it
- you use them but in a pre planned heavily choreographed way, you talk with your opponent beforehand who will win etc this brings the whole game into rather to acting instead o larping but arguably could still count as larping
- you use them but no coreo bullshit. you get serious injuries sooner rather than later. There will be huge medical bills if you are in the US and/or very interesting conversation with the cops
- you use them no coreo, but you get the safety equipment, like gauntlets, fencing masks, fencing jackets/doublets/gambesons/whatever and all the other stuff. then you realize you aren't allowed to take all these safety stuff off becasue then we will talking about the no safety stuff. Even with this injuries will happen but in a kind of acceptable manner. full closed helmets/masks and the other stuff heavily limits your options on roleplaying to more or less only fight. Now you are more SCA than larping, but you can shittalk both of them because MUH STEEL SWORDS.


Anyway anyone who wants steel swords in larps first should buy a _proper_ one and than lear how to use it but until them all of these people are faggots by default
>>
>>8738005
...Except its not. Woad blossoms are used in salads, the root is used for medicine, and its a foodsafe coloring agent.
>>
on a slightly different topic:
What do you guys think how big breasts I need so that people start giving me money to go larping?
Because I've seen the second example that some tumblerina attention whore started a indegogo campaign that basically say "give me money and in return I will tell you how much fun I had at the larp because I don't have enough money to go larping"
>>
>>8738070
I am friends with a person that does that without any funding in NJ. She's manipulative trash, and I hold her at arms length but eh. She gotten some really nice costume pieces out of it.
>>
>>8738200
*without any funding website, she's just kind of a whore
>>
>>8738200
don't be mistaken I don't hate the persons for this I hate the fact that I don't get free shit. Plus that people are this stupid to give free shit just because someone has boobs
>>
Why does Calimacil keep getting rid of their full length scabbards? Am I the only one who wanted them?
>>
>>8738354
I don't know why would anyone buy from calimacil anything than their weapons
>>
>>8738407
Well their throwing knife bracer is pretty good, make it easy to keep them accessible, and their scabbards make it convenient to carry shit since I don't have the leatherworking skill to make my own.
>>
>>8738408
one one hand they might be useful but on the other hand, HOLY FUCKING SHIT 48 USD FOR THREE PIECES OF LEATHER THAT ARE ATTACHED TOGETHER IN A SHIT TIER WAY
their non weapon products are horribly overpriced, you would be better of to buy that shit from Esh-Esh or some other guy probably for half the price
>>
>>8738407
I always figure it's a good idea to buy swords and scabbards from the same supplier, since otherwise you're not likely to get matching sizes.
>>
>>8739091
except if they are overpriced shit that you can too put together on the toilet
>>
>>8739091
>>8739981
I looked them up, though I haven't seen one in person. They look okay, and if you're not set up for leatherwork/have no experience you'll wind up paying that much for materials, tools, and at least one that you screw up, not to mention time.

Best choice is to hire a craftsman, particularly a local, who can just take your sword with them and make one for you. If you're not going to put it through much stress and you have more money than time, buying a commercial one is okay.

Getting good at any craftsman skill like leatherwork, sewing, carving, etc. takes time and skill, and guarantees that a lot of the stuff you'll start with will turn out like shit. For things like leatherworking, that means a heavy investment to get started.

I've never liked full size scabbards for latex weapons/boffers, though. They always 'stick' or make themselves difficult in one way or another.
>>
>>8740051
I think a lot of the professionally-made ones for latex weapons use extra-fine fur in the lining. Normally you'd only see that on the really nice swords, afaik, but for latex it goes a long way to prevent sticking.
>>
>>8740188
Huh, that's super interesting. I can see the benefit. I've only ever seen homemade ones, and their owners struggling with both hands to drag the sword out and put it back in.

I wonder how well the fur stands up to mud/rain/other issues.
>>
>>8740188
rest assured, the ones you buy from the shops aren't professionally made then.

Also even for simple leather sheaths it's enough if you every once in a while spray silicone in it, plus if it's not super tight
>>
>>8740805
I can see how silicone spray would help a lot there. Probably cheaper than the extra cost of adding fur too.
>>
>>8741186
plus if you have a latex weapon you should already have a can of silicone spray
>>
>>8741191
Speaking of, I just took advantage of Black Friday deals to order my first latex weapons. How often should I be applying silicone spray to them for maintenance?
>>
>>8741466
every few months should be enough plus every time you go larping, it really doesn't need that much and even the every few month stuff can be skipped if you store it correctly and it isn't on the sun too much. Because UV destroys latex so don't leave it out
>>
>>8741473
So if I have events every 2 months, I should be fine just spraying them after each event?
>>
>>8741580
do it beforehand.
And if you want to make it sure do it afterwards too
>>
>>8741585
Excellent. Thanks for the input!
>>
>>8740383
>>8740188

I used scrap carpet for all of mine. No stick no real issue with dirt etc. and reversible if they do need a wash.
>>
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Krampus nacht soon, fellow larpfags!

Just wanted to share my Kramprogress.
>>
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>>8742836
>>
>>8742836
>>8742838
sigh... I will give you the benefit of doubt until you are finished and start the shittalking after that
>>
>>8742850
Whats wrong with it? Its obviously unfinished.
>>
>>8742878
that's why I wait with the shittalking
>>
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>>8742850
He's already c
Better than most....
>>
>>8742836
My mask is not done
I need to mount my horns
My shirt is untucked
My doublet is askew
Im not wearing my hosen
The edges of the sleeves and collar are unfinished
I dont have my iron collar/bells/chains on

What else can you suggest?
>>
>>8742922
meant to tag Hungarian >>8742850
>>
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>>8742922
well, first of all forget the doublet and put on more fur. That would be a good start. then everywhere on the upper body where you don't have fur yet put fur on it. optional exception is the head.
Also mask should be made out of wood
>>
>>8742954
This is kinda last minute (and Im using faux to save my good skins), and im going for more of a Belsnickle/ Père Fouettard look to save time. Hell, one year we had a lady dressed as La Befanna!
>>
>>8742992
I will remind you of this moment the next time when you rage over someone dressing as a zero effort gypsy
>>
>>8742954
Also, I have little talent for wood work. We've discussed how the handle of my dagger looks worse than mass produced indian ones. A face would be well out.
>>
>>8742998
>abloobloobloo only one type of krampus is right to me! Abloobloobloo!
What are you on? He looks good and is making an accurate costume. Far better than most.
>>
>>8742998
....What? Why are your panties in a bunch? There are many versions bro.
>>
>>8743014
>>8743010
I'm just saying this is as much a krampus as the gypsies on NERO larps are actual gypsies.
One could even argue the Belsnickle look too
>>
>>8743018
It's a work in progress Hungy, get in the christmas spirit, don't be such a scrooge-grinch hybrid.
>>
>>8743021
it's a shit job but someone has to do it. Plus I'm good at it
>>
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Hi everybody!

What going on on the threa... Oh guys again?

Let me tell you a christmas story.

My doguette (female dog) had babies, 4 Shichon and its cute, you may proceed to Daaawww.

So with that cute story in mind lets proceed to other things like....larping and larping accescories.

A guy posted this on facebook and i challenge you all to find what is the rigth pouch for.
>>
https://www.youtube.com/watch?v=JNu2oRf-Gjw

>>8743018
Bro, there are literally hundreds of interpretations of Krampus/Old Scratch/Belsnikle/Black Pete.

You need to find a real stretch to compare one person's costume of a folklore creature not matching up with a single common design, to institutionalized racism.

>>8743021
Scrinch? Grooge?

>>8743496
>Shichon
Thats not a dog, thats a dustmop that shits.

>I challenge you all to find what is the rigth pouch for.
Cellphone or insulin pump holster.
>>
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>>8743522
>Shichon
>Thats not a dog, thats a dustmop that shits.
>mfw

I'm a hairy bearded faggot with a lisp and a taste for the spectacular, of course i love small dogs, i dont eat them like you gypsies do!

Cellphone - Nope
insulin pump holster - Nope
>>
>>8743536
Condom dispenser? Pepperspray?
>>
>>8743544
Nuh-uh.

Think stupider.
Less pratical.
Could be easily remplaced by common sense.
>>
>>8743563
Cheat sheet for in-game terms.
>>
>>8743496
It looks just the right size to hold a fordable knife but I'm pretty sure it isn't.

Maybe he puts random trash in it?
>>
>>8743563
Holster for a hat?
>>
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My Dagorhir group had a mounted photo shoot.
Was fun, gonna post some pictures of it.
>>
>>8736468

I have a rule of thumb for LARPs- if I can't sneak up behind a grandmother and shiv her, the weapons really aren't safe enough for LARPing all-round like I enjoy.

(A standard I developed my first event, in which I ended up getting shivved instead.)
>>
Because I love you assholes.

http://www.costumingdiary.com/2010/12/free-historical-costume-patterns.html?m=1
>>
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>>8744553
>>
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Any of you used some of calimacil's pole weapons besides the spearheads and halberds? Are they any good?
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>>8745515
Staff's pretty good, if a little short. Waiting on their shovel, mainly using it as it complements the character I'm going for.
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>>8743496
is it a money pouch holding pouch?
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>>8743592
>>8744008
>>8744471
>>8746762
It's a beer can holder
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>>8747004
>not drinking out of a flask shaped like a fish
Fucking pleb.
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>>8747036
its not mine, and i wonder what kind of guy would actually find this useful.


I mean...why not pour your can inside a cup? its open its gonna spill anyways.
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>>8747048
Not trying to say its yours. But the guy who made it is definitely a pleb.
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>>8747036
>not drinking out of dick shaped jug
spoken like a true peasant
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>>8747344
>wanting to drink out of dick shaped jug
Such is the life of a homosexual.
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>>8747363
it's authentic anon. That jug is totally authentic.
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>>8747370
authentically homosexual
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>>8747415
I bet you are afraid of the codpieces too
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meanwhile the polish larp convention KOLA got a date now, seems like it will be February 19-21
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>>8745072
I wish. Im on a diet.
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>>8747418
>implying there's anything wrong with making your dick look bigger and protecting it from attack
>>
Pop Quiz. Please Fill in the blanks with numbers, and add or delete categories as needed.

_ to _ belt(s) on body= Excellent sense of dress.
_ to _ belt(s) on body= Still looking good, if a little fantastical.
_ to _ belt(s) on body=Clearly fantasy inspired. Maybe they can pull it off.
_ to _ belt(s) on body=A little strange, and a little awkward.
_ to _ belt(s) on body=STOP IT THIS IS NOT ONE OF YOUR JAPANESE ANIMES NO
_ to _ belt(s) on body= OH GOD WHY
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>>8750635
>_ to _ belt(s) on body= Excellent sense of dress.
1 to 2 =
one to hold your tunic and stuff, the second one for your scabbard and sword
>_ to _ belt(s) on body= Still looking good, if a little fantastical.
3 to 4 =
Okay so...you need more belts for some reasons like holding a relic or a quest item okay i get it.
>_ to _ belt(s) on body=Clearly fantasy inspired. Maybe they can pull it off.
5 to 6 =
Okay yeah so it's like some assassin's garb with knife and all that? okay yeah i get it it's like that dude ...Ezio rigth?
>_ to _ belt(s) on body=STOP IT THIS IS NOT ONE OF YOUR JAPANESE ANIMES NO
7 to 8 =
What the hell are you trying to make everything cringe in a 1km radius?
>_ to _ belt(s) on body= OH GOD WHY
9 to 10 =
Is that a leather belt lorica segmentata?
You fucking animal...
>>
>>8750635
right now I can think for no valid reason to wear more than 4 belts while they are still classified as belts. Anything more is just "is this nigga serious?" category.
But usually you are good with 1-2
>>
>>8750635
0 to 2 belt(s) on body= Excellent sense of dress.
3 to 4 belt(s) on body= Still looking good, if a little fantastical.
4.1 to 5.9 belt(s) on body=Clearly fantasy inspired. Maybe they can pull it off.
Pi to Phi belt(s) on body=A little strange, and a little awkward.
7 to 77 belt(s) on body=STOP IT THIS IS NOT ONE OF YOUR JAPANESE ANIMES NO
5 to 7 belt(s) on body= OH GOD WHY
>>
In your opinion, what would be the most flashy/showoff fighting style or weapon to use?
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>>8750953
any non normal weapon what you can successfully use 9 out of 10 times against anyone else. That would be flashy and showoff.
If you suck then it's just shit
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>>8750953
Rapier/Dagger, Twin Dagger or just one Dagger, Sometimes I go single dagger for shits and giggles, great when you get the drop on someone, and a decent training tool to get your eye in for parrying, though not really a serious option for straight fights except as a last resort.
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>>8750953
Two-handed sword/montante.
The core of two-handed swordsmanship is called a flourish and it only gets better from there.
Failing that, a single-handed sword and a cape.
>>
>>8751805
I would not say flashy or showoff for montante.
You do have a great sword, and wave it quite a bit at great speed, but it's not trying to be styling or anything.

Anyone skilled with a long one hand like a saber, rapier or a chinese sword can decide to make a show, and turn a duel to a humiliation.
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>>8751883
>I would not say flashy or showoff for montante.
yep, montante is way above it, it's awesome

https://www.youtube.com/watch?v=nYNy_drriXs
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>>8750835
>not wearing a belt

u fucking wot
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>>8751905
WHOA.
Is that a legit fighting style? I mean, was that style used in duels/battlefield?
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>>8751978
duels? no
Battlefield? yes, kind of.

But mostly it was for bodyguards and such to protect costumers in the cities. Or to wreck shit elsewhere, like on ships and such. You can see that there are techniques for narrow and wide streets and for protecting people.
Also as with every two hander sword it was basically a crowd control weapon, and most of the time the techniques assumes that there are more than one enemy.
>>
>>8751905

It is. It don't look to really be trying to be flashy, but is because of dat speed.
This guy is faster with his 2kg sword than most larper with weightless dildos.

As a show off, someone utterly destroying you or parrying all of yours attacks with minimal move and a utterly bored expression seem more fitting.

>>8751978
All those rotations are a good way to keep the momentum. it's not like you wanted to block the momentum your [2kg 155 cm] 2h sword after each missed blow.

This seem more like a self defense weapon/style than a battlefield one. It is also a very expensive weapon and hard to master style that need space, so not for formation fighting, and so not battlefield.
>>
bodyguarding, ha, that make sense. I mean, way too cumbersome to be just self defense like a longword, but battlefield... the lansquenet espadon ok, but spadone and montante, really ?
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>>8752013
>but battlefield... the lansquenet espadon ok, but spadone and montante, really ?
battlefield bodyguarding high value members of your formation, like the officiers and the banner bearer and the like. Among Landsknechte such bodygguards usually wielded halberds or bidenhanders and they sometimes protected the flanks.
As I said, it's a good crowd control weapon, yous tart swinging it and nobody wants to come close to you, and as you can see in the video there are ways of swinging it that you can still use next to a formation, you won't be technically part of it or very close to them but still, more than enough.

Also this technique is totally not good or larps...
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>>8752025
Ok, I was fixed on battlefield = formation fighting.

>Also this technique is totally not good or larps...
>not good or larps...
What did you mean with that ? not good on larp ? not good at all ?
>>
>>8752037
*not good _for_ larps
it's just it's getting late here and my grammar is failing.
And I mean that big swings with a big weapons means you get big injuries sooner or later. Because there WILL be an idiot sooner or later who will plant his face into the business end of the weapon...
plus on games where there is a HP system it again doesn't have the real stopping power of "you are dead" after one hit
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>>8752051
>it's just it's getting late here and my grammar is failing.
>And I mean that big swings with a big weapons means you get big injuries sooner or later. Because there WILL be an idiot sooner or later who will plant his face into the business end of the weapon...
>plus on games where there is a HP system it again doesn't have the real stopping power of "you are dead" after one hit


Also that most of the swing connect more or less at head and shoulder level.
>>
>>8752067
that's true for every historical fencing stuff that the standard aim for the technique is there because that will incapacitate the opponent the fastest. But you can aim elsewhere, so that's not the real problem here. The real problem is that it's way harder to pull your blows with bigger weapons which are in the middle of a big swing so no matter where you aim it could end badly if there is a little added accident like you slip a little or the other guy jumps in it, etc. Happens all the time, we have to home made larp montante here and while it weren't brought to larps yet but in some of the training sessions we tried it against various stuff.
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>>8751905
What's the purpose of stabbing the ground/kicking the blade out?
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>>8752205
that's just the starting position, makes sure that you start it from a resting position, where you would rest it if shit isn't in the fan yet and to practice to make it into business movements when it is in the fan
And it looks cool
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Happy belated Krampusnacht, and happy Saint Nick's day!

Feel free to bitch about my costume, Hungarian. Work got crazy and I was only able to finish so much, but was still lauded for an awesome costume.
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>>8752354
Looking güd, Herr Gropey!
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>>8752051
>plus on games where there is a HP system it again doesn't have the real stopping power of "you are dead" after one hit

This is the biggest reason that getting used to
LARP was a challenge after mainlining HEMA for so long. When it can take close to ten hits to down a mid-level character, suddenly a lot of things start to be less effective. There's no point in landing a rotating cut to the shoulder and voiding/parrying the return blow when some fatass can just steamroll over you because he's been at the game for two years straight.
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>>8752497
This is the biggest turnoff for me playing larp. As a new player, I can't fight anyone of these players. Some of which can just decide I die and its kaput.
>>
The season schedule has been finally released for our game- just a little over a month to the first game! My new character has been minmaxed to hell and back, enough so that I think his stats accurately represent what I can do.

>>8752497
Even in games without HP that use location-based 'ragdoll' style fighting, it still leaves a lot to be desired. Weapons with sheer stopping power like >>8751905 aren't practical because there isn't really a safe way to do stopping power attacks- same thing goes for shield bashes, maces, clubs, etc.
(I say generally- all games allow different things).

Games just don't emulate real life, and when they try too hard you get those 3000 page rulebooks that only make it worse.

That being said, if some guy can destroy you who has only been playing for *2 years* your game's system is amazingly shitty or you're a terrible fighter to begin with.
>>
>>8752596
Its not always shitty players.
I fought a guy on my first larp that had a parry skill he could use 6 times. Plus more than double my health/armor.

I would literally have to hit 3+ times to his 1. Even if you're better as an actual duelist, they just rush you and there's not a lot you can do.

I think its a problem with people who play too many video games wanting to larp. The system is pushed towards this level up system as opposed to a more linear progression. But games need players so you have to make sure people want to stay.
How do you balance new palyers feeling like they are progressing without legacy characters being gods?
>>
>>8752608
The problem with writing systems (assuming you are using a progessive system which requires HP/skills/level buildup) is that is really hard to make beginning players useful and high level characters not godlike while still making it practical to attend. Typically, games will use a logarithmic progression scale to make it 'taper off' towards the higher levels, but never completely stop advancing. This does mean that totally beginning players are still shit.

The obvious solution is to not have an advancing scale, and have a ragdoll system with no health points or levels. However, that system begins to fall apart when you want to add in fantastical elements like magic or monsters- not to say it can't be done, it just gets complicated fast.

The other solution is to *not* be PvP based at all, and have it be entirely PvE. This is not a great solution- beginning characters still suck ass. A good staff team will purposefully send out smaller 'crunchy' monsters in order for the beginning character to have something to fight and if they don't, then the game sucks or you don't have enough players.
PvP, especially 1-on-1, in such a game does not work. Having a skills progression means that lower level characters get greased- like you experienced.

Another important thing to remember is that in most (decent) games, nobody is supposed to be the invincible badass, or even a hero, and that includes you. You have to act as a part of a team, and that includes paying your dues as a meat-shield. Is it a nice job? No. However, depending on the situation it's very important. If there's one thing I've learned from LARPing it's that it's never about *you* it's about your team, your friends, and the stories you make, not about winning.

If you're that unhappy about it, and you think the system is sincerely imbalanced and it's not just that you're a new character and need a few games to become practical, it's time to just find another game.
>>
>>8752596
>and when they try too hard you get those 3000 page rulebooks that only make it worse.
Yet alliance isn't trying at all to be realistic and they still manage a rulebook thick enough to bludgeon someone to death with.
>>
>>8752662
I don't claim Alliance is a good system or even a passable system, I just personally enjoy the game.
>>
>>8752004
>This guy is faster with his 2kg sword than most larper with weightless dildos.

I know that guy IRL, took some of his montante classes. He's a great dude, and that exhibition video is pretty accurate to how it's worked in the classes as well.
>>
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>>8752076
I found that if I wanted to use actual HEMA technique with a greatsword in LARP, the most effective and safest way to go about it was to use the sword mostly like pic related. It helps keep the blade away from heads so idiots don't hurt themselves on it, and works quite well for defensive fighting. You can still get some nice reach out of it too.
>>
>>8752608
I'm of the opinion that there shouldn't really be any progression crunch wise and make skill dependent on the player's IRL capacities. If a lardbucket keeps getting ran around in circles and can't move his arm shaped lard fast enough to parry, he can level his AGI with an immersive and authentically medieval way, healthy diet cardio.
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>>8752746
I really wish that was the majority opinion around me.
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>>8752746
Healthy diet and cardio*

Of course, if you want to implement magic etc you're going to have to write out some crunch for that. Perhaps a class-based system or a point buy system. A problem that arises imo is that as far as I know it's difficult to implement magic in an 'immersive' way. There's something I always felt a little cringy about spell packets and your "LIGHTNING BOLT" calls.

In my system currently there's either healing, where you hold the patient for 30 seconds while either chanting or performing surgery on them if you have the proper tools, or ritual magic which requires GM involvement and would probably require a fetch quest, writing runes on the ground, standing in a circle chanting, sacrificing players etc. iirc it's also possible to fluff bandguns as wands or throwing weapons as fireballs if you so choose, but they're mechanically identical.
>>
>>8752746
I agree with you- fighting should be about skill and not about numbers. Fighting systems in the SCA and Bico are good examples (in my opinion) of minimal-system rules, and what rules they have seem to mostly surround safety.

What gets complicated, and the problem I ran into when I was designing the system for the LARP I started, is when you try to put in *different* combat options, especially fantastic elements.
Consider this:
It is easy to make a system with two guys with swords. Hit a limb, lose a limb, hit stomach and he's dead. Avoid head and groin for safety reasons. Done.

Now lets make it a guy with a sword and a guy with a bow. Presumably the guy with the bow has to purchase arrows in-game. What benefit does he get for doing that? Is the only benefit the additional range he gets? Do bows do more or less 'damage' than swords? Unless the guy with the sword has some nice dodging skills, or a bigass shield, if the guy with the bow has the same rules as the guy with the sword he's going to destroy him every time.

Now instead lets make our system one where magic is common. Now we have a guy with a sword against a guy with ranged magical attacks of some sort. Does it work the same way as archery? Presumably magic doesn't have an in-game cost the same way arrows do, does that mean when some ex-baseball player beans you in the stomach with a beanbag, you're dead? That's total crap! Can the mage just throw infinite of these?

Now lets make it a guy with a sword vs. a hulking troll- aka a guy on stilts. It makes no sense that this troll hitting you will hurt you as much as a human with a sword, however, unless you wanna be muh-full-contact, the troll obviously cannot represent what it's doing, like knocking you down or beating you extra hard. How do you represent that? How do you represent that a troll is harder to kill than a human due to it's size/thicker skin/etc?

Progressives are dumb, but making everything based on IRL ability also doesn't work.
>>
>>8752762
>Presumably the guy with the bow has to purchase arrows in-game
In my system the only limit to how many arrows you have is how many you can fit in your quiver, which considering the safety heads isn't all that much.

>if the guy with the bow has the same rules as the guy with the sword he's going to destroy him every time
It's not always going to be one on one, sword guy might have support, and once he gets into range assuming the dodging skills or armor he's probably got the initiative considering how clumsy it can be to reload/stow your bow and draw your sword without your arrows spilling out in a panic.

>Now lets make it a guy with a sword vs. a hulking troll- aka a guy on stilts
I don't know about now but the old rules made hits from 'epic creatures' or siege weapons instant death. I also remember having to use either siege weapons or ritual-enhanced weapons to even harm them.
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>>8752768
Sounds good- though it doesn't address the in-game cost of arrows.

Out of curiosity, did your game have permanent death, or "at the end of the battle, everyone comes back" deaths?
>>
>>8752768
>It's not always going to be one on one, sword guy might have support, and once he gets into range assuming the dodging skills or armor he's probably got the initiative considering how clumsy it can be to reload/stow your bow and draw your sword without your arrows spilling out in a panic.
If we assume one person has support, though, we have to assume the other person has support as well. Otherwise we end up in a situation where the winner boils down to who has more allies, which is also a scenario we don't want.

>I don't know about now but the old rules made hits from 'epic creatures' or siege weapons instant death. I also remember having to use either siege weapons or ritual-enhanced weapons to even harm them.
This is also a barrier to player skill, though--a player who has been around longer is going to be more likely to have a ritual-enhanced weapon, and a relatively new player is almost never going to. Thus, the new player can't contribute, and now it's all down to the long-time players to save the day.
>>
>>8752776
The Latter.

>in game cost of arrows
You've lost me. Is this some kind of point buy thing? Basically the way it works is that you can carry how equipment you want with the only real limit being what you can keep on your person, though choosing to be a healer halves your armor bonus rounding up. You have 3hp, plus your armor bonus, which is +4 for full light armor coverage (soft leather, aluminium mail), +6 for full medium armor coverage (rigid leather, mail, lamellar, brigandine, splint), +9 for full steel coverage (plate, lorica segmentata) and foam/worbla is gm verdict based on how convincing it looks. There's also up to +3 depending on your helm type, and a bonus category which gives you +1 hp for things not otherwise covered, like a gambeson, gauntlets or neck protection. Everything deals 3 damage to the torso, 1 damage to elsewhere except for two-handers, which deal 3 damage anywhere.

>>8752784
Skill, armor, equipment, too many factors. A small group of heavies could cleave through a horde of light armor guys, though the lightly armored guys could fight indirectly, hit and run or have some engage while others backstab.

On your other point, it was primarily a PvP focused game, though ritual weapons were sort of GM Property and could be taken by other players if you fell, so there was an element of risk involved, having your faction's signature weapon taken by your enemies was something to be considered.
>>
>>8752791
>You've lost me. Is this some kind of point buy thing?
...Does your game not have in game money? Equipment usually costs in game money. Arrows are a continuous cost, compared to a one-time-only cost like a sword (unless your game has sword-breaking rules).

I mean, no shame on it if it doesn't have in-game money, but in-game economies are super interesting to me, and give the game another aspect of play for people who don't want to fight.
>>
>>8752795
iirc the only explicitly stat'd rule for money is the cost of potion ingredients. Otherwise it's basically a bargaining chip. Charge for healing services, or maybe sell some of your rations for in-game money.
>>
>>8752795
>Equipment usually costs in game money.
Coming from an alliance player, why? What benifit does this bring to the table that isn't outweighed by the inconvenience of needing another level of tiny paper tags for every item you own? Without the actual arrows a tag that says arrows x20 is useless so why bother?
>>
>>8752791
>Skill, armor, equipment, too many factors. A small group of heavies could cleave through a horde of light armor guys, though the lightly armored guys could fight indirectly, hit and run or have some engage while others backstab.
Exactly! Once you introduce the idea that one side has assistance, there are too many factors involved to have any kind of meaningful discussion about skill vs. character progression. That's why we keep these hypotheticals to 1v1 only.

>>8752795
Personally, in my game arrows don't have an in-game cost; you get however many you can carry. They can also be retrieved and reused as necessary. It hasn't actually presented any issues for us so far.

Our in-game currency is primarily used for giving equipment "masterworks"--allowing a sword or shield to resist break effects or inflict status effects instead of damage, slightly increasing effectiveness of armor, letting you modify your spells cast through a wand/spellbook/etc. Then there's consumable items like potions and poisons, which function as you'd expect, you buy one dose and get a single use.
>>
>>8752805
Nah, I agree with you, I wish there was a better way to do the economy (or hell, just have a reliable enough player base to not need tags), I just though anon's game had *no* in game economy at all.

My favorite and first memory of being really immersed in a game involved finding out that game had "real coins" and it's still one of my favorite parts. Having money I can heft really adds to my personal immersion.
>>
>>8752812
Agreed. My game actually has two competing IG currencies--marks (wooden coins) are the dominant one, while guilders (paper bills) are less commonly accepted. What's funny about it is that guilders have the symbols of different guilds printed on them, which gives them a collectible value that marks don't have. Some players will pay good coin for a guilder with a symbol they don't have.
>>
>>8752354
as I said, I will just remind you of this moment the next time you start bitching about gypsy costumes.

>>8752497
>>8752510
well it's not like every game uses HP systems. Plus I found out that the best way to train for montante is get a few kids who are somewhere around 6-8 years old and give them larp swords. Preferably make the kids hyperactive. Then you will get a gangrape mob that wants to murder you really hard so you can train against attacks that come from every direction.

>>8752608
look at it like a challenge. that's what I do. I mean everyone can win on fair terms, wining a lost fight, that's what takes skills
>>
>>8752716
that, or you do swings on hip-level and of course vertical swings. And thrusts, thrust can be very effective, I mean half the techniques for two hander swords are interchangeable for polearms and you can use it pretty much like a polearm in a lot of times
>>
>>8752746
Personally I can enjoy both no progression and rules wise progression too. Both have their places and time.
The problem is that most US larps try to do DnD IN REAL LIFE and make the rules as similar to tabletop games as it is possible and not realizing that larping is a completely fucking different medium and the same things won't work right.

>>8752756
there are more ways than just that. Also class based systems are just a half step away of deciding what character can use what weapons and if you are the wrong kind of character you are literally unable of holding a shield
>>
>>8752762
>>8752768
>>8752776
>>8752784
>>8752791
>>8752795
>>8752800
>>8752805
>>8752809
>>8752812

Is it just me or are you guys really overcomplicate things in the name of "balancing" things that doesn't really need to be balanced in the first place?
>>
>>8752965
To paraphrase a half remembered discussion on the alliance forums, it's elitist to not create hoops people have to jump through to bring in weapons, armor, and ammunition because if they don't then all those mean richfags will make the poorfags feel sad.
>>
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>>8753041
they can suck my elitist dick
>>
>>8752936

> I will just remind you of this moment the next time you start bitching about gypsy costumes.

His costume looks like something a villager would make. What the fuck are you going on about?
>>
>>8753065
that could be said for the gypsy costumes too
>>
>>8753070
Uhmmm... no? One is a holiday myth with many different forms and the other is a race of real people.
>>
>>8753070
Really guy? You're trash.
>>
>>8753159
so suddenly real people doesn't come in many different forms?
>>
>>8753168
Gypsies as people use them in larp are like people dressing up as Jewish stereotypes. Its no more appropriate than playing Malachai Goldbergsteinwitz the money lender, with +5 to smelling out hidden gold.
>>
So I ordered one of those cheap India butted chainmail shirts. Shipping was retardedly fast.
I've had a few rings already come out after trying it on and off and jumping around and shit (10 or so). Should I bother putting them back on, or look into something to replace them as the weaker ones come off?
>>
>>8753187
well, that's how jews and gypos are working aren't they? I mean I don't know about jews but there are gypsies that look like how larpers dress with the exception of they are stealing way more.
>>
>>8753200
if it's unbutted there will be always a few one that will fall out. Just put them back on and butt it correctly. As long as just a few missing there will be no problems so it's not a serious issue
>>
>>8753159
>gypsies
>people
pick one
>>
>>8753219
All right, cool. Most of it looks good, and being cheap I can bang it around without too much concern too. Thanks.
>>
>>8753211
>>8753242
>mouthbreathing Slavs detected
>>
>>8753260
gypsy internet defense force plz go
>>
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>>8753211
Keep this up, and all you'll get is an onion in your shoe from Mikulás, and a beating with a virgács by Krampusz!
>>
>>8753260
gypsies are the abo of yurop. All of it hate them, except Spain who succeeded in civilise them.
>>
>>8751970
To be honest, I was including oog. I have met people who every day wear 4 belts.
>>
>>8753470
Gypsies are to Rom as niggers are to black people. And the gypsies we refer to are refair/larp race/ disney gypsies.

>abo of europe
Please actually live outside the US before you talk out your ass.
>>
>>8752956
>Personally I can enjoy both no progression and rules wise progression too. Both have their places and time.
The problem is that most US larps try to do DnD IN REAL LIFE and make the rules as similar to tabletop games as it is possible and not realizing that larping is a completely fucking different medium and the same things won't work right.
This right here, yes. That's been the impression I've gotten from looking at a lot of LARPs in my area, and the biggest reason I haven't joined any others.

>>8752965
We're not really trying to balance things, just explaining why it's so difficult to create a game that's "balanced" vs. making experienced characters godlike.
>>
>>8753492
I don't think TCA is American.
>>
>>8753331
first of all it's a lump of coal, not onion, secondly if the krampusz (or in some part of Hungary it's "Fekete Péter"/Black Peter who is either a chimney cleaner or just a blackfaced dude depending on who you ask) try to enter my home I have more than enough things to beat the shit out of him in every square meter of my home. And he should hope that I'm not sitting on the toilet at the time because then the thing I will beat the living shit out of him will be the toilet brush.
>>
>>8753492
>Please actually live outside the US
I'm a frog. I have some experience from roms.
I'm cool with the sedentary, but the thoses I call gypsies are the ones who don't do a shit to integrate, stay nomadic and get sport car while theirs childs never know what a toothbrush is.
Between theirs camps on the countryside and the teen pickpockets in the metro, I already had a bad image of them. But now I study next to a temporary turned permanent housing for them made from containers, and I'm pretty triggered as today one just pissed on a car just next to me with no stress on broad daylight, but I don't want to turn this thread into /pol/ so I won't elaborate more.

>>8753704

Had a larp were the upgrade of experienced characters had to be RP as well. Like, the class knight was an improvement, and a straight upgrade to fighter, but you had to have an armor, a lord and a squire to be one, so many stayed fighters.
>>
>>8753704
>just explaining why it's so difficult to create a game that's "balanced" vs. making experienced characters godlike.
it's on hard if you try to stick to the tabletop game norms
>>
>>8744487
I do dag aswell. Where did you get those gauntlets.
>>
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Actualy guys i could use some help from all my cgl friends.

im starting on a new kit, and money wont be an object for it.
I want to make the skyrim "apprentice robes of destruction" (pic related) And i cannot for the life of me choose a color palette!

so i would like your guy's advice on what colors i should use (not necessarily ones in picture, the pic is just to show what the robes look like)
So! please suggest any colors you could that you think would look good together.

Ill need a primary color(the toga type thing)
a seccondary color (the tunic)
an accent color(trim for the toga)
a seccondary accent color(trim for the tunic)
and a final accent color(to be used in small amounts on all pieces, probably small embroidery)
Leather color aswell(for the hood, and cowl thing, aswell as the belt.)

and as a last note, all metal (belt buckles, bent plaques, etc etc) will be done in bronze. so please keep that in mind, i cant mix colors.

Thanks in advance guys!
>>
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>>8754154
Ill include other random pics of the robes so you guys can get an idea of what its like.


also! fabric should be either wool, or linen
>>
>>8754157
>>
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>>8754162
I worked this colorway up. excuse my shitty photoshop skills.
>>
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>>8753850
>first of all it's a lump of coal, not onion
No. YOU get a rotten onion. Coal is useful in a forge.

>>8753872
>I'm a frog
Opinion discarded.

>>8754147
http://www.medievalcollectables.com/p-16064-single-leather-gauntlet.aspx

>>8754154
It looks an aweful lot like someone who has seen pictures of viking clothing, but has no idea how it works, mistook a hood an Birka kaftan as one piece of clothing, rather than separate. pic related.
>>
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Aigth...i REALLY REALLY want a Star Wars Larp.

i have friends in the 501st , my squire and i cant stop playing battlefront 2 and all i want to watch is star wars related.

So you get the idea i REALLY REALLY feel like star wars larps are gonna be more of a thing now.

And the only one near me is shitty as fuck.
Pic related.

I feel like all of you who says : ''the only larp near me are shit''.


But i kinda feel like... i would have to make one if the current condition of that specific larping theme displease me.

If i can get some other dudes support for this in my larping circle i migth start something.

I'll keep you informed if the project ever come true.
>>
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>>8754741
Since star wars has always been really heavy on the special effects ( and in case of the originals groundbreakingly so) and heavy on aliens that actually look like aliens, and not just humans with forehead bumps (although those exist too), I'm afraid that any SW LARP will always feel kinda shit.

The vast majority of people simply don't have the skill, or money to make costumes on that level. Even when it comes to regular people, the costumes can be pretty hard to make.

Also you'll run into the problem of everyone and their fucking dog wanting to be a force user, turning it into a wank fest.
>>
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>>8754761
yeah...thats rigth.

But my idea would have been
>building a cantina that looks very good near a wood or a terrain of some kind.
>put stuff in the woods to have a reason to go there for quest N stuff.

>build a building that look like an imperial bunker entrance
>but in reality have a false ship deck you can use for moments in space.

>have a grotto of some kind where weird stuff happens for force user players.

>Everyone wanting to be a force user start as a padawan and must do the quests and personnal quest to raise as a knigth.(assure a fidelity from the player)

>Its heavily scripted,
>we rent costumes for those who dont have it, or we give a discount to those with an acceptable costume. (since they do also kinda work as immersion for other players)

>we count atleast 20 to 25 npc doing stuff like important character and half that doing random encounters and quest npc.

>you charge 60$ for a game.

>first game is like 20$

>you list it as a non-profit organisation.

>You invest all the money you have into this star wars thing.

>get rich and buy 1:1 replica of star wars vehicle

>You ride on the movies popularity for 5-6 years.

>you sell it all illegally

>You make money. they go bankrupt eventually.

>You swim in motherfucking money because you've been stealing and getting tax exempt for years.

>you eventually get caugth in saigon sniffing coke mixed with gunpowder on a 13 year old trans butt.

>You get extraded to canada.

>Prime minister is justin trudeau.
>he kisses you
>you get hard
>you wake up
>start masturbating furiously
>>
>>8754790
That was a wild ride...

Also you bring up a good point: I don't think disney is very interested in LARPs and will very likely sue you into the ground as soon as they get wind of it.
Gotta call it STELLAR BATTLE with people called JADAI using the mystical energies of THE POWER.
>>
>>8754492
>No. YOU get a rotten onion. Coal is useful in a forge.
that and you can throw it at people to hurt them. Although the preferred throwing device is the goliat batteries but still...
>>
>>8754741
>>8754761
>>8754790
you guys do know that there are already exist star wars larps?
>>
>>8754834
yes but we are talking about good star wars larp in north america. (near me more specificaly)
>>
>>8754837
there is a North American Star Wars larp... although quality is questionable.
Look up "Cantina Far, Far Away"
>>
>>8754842
I just found out about one in Seattle called The Galaxy Awaits. It hasn't started yet sadly.

>>8754761
I feel like the lack of budget for alien makeup and the demand for Force-users are both things you could get around.
>Aliens
A few words in the backstory about how "the planet where this LARP is set has a majority population of Corellians/other "human" races, with fewer aliens than usual." Boom, done.
>Force
A little trickier, but I think Frenadian is onto something with the way his works. Not, you know, the snorting coke off underage ass in Saigon part, but with requiring Force-users to undergo in-character training with a master. Maybe give everybody who wants it access to some very basic Force powers--some kind of "sense" ability that they can bid, possibly a temporary physical boost and/or very weak Force Push type thing (all it does is make the person stagger for a moment). Then in order to advance Force powers, you have to train with a mentor in-game and restrict your character in certain ways. Maybe you can't buy high-level blaster skills, or can't use your Force powers if you wear armor.
>>
meanwhile, we hit autosage so here is the new thread
>>8754949
>>
>>8754492
I heard it was a hard bitter turnip.
Thread posts: 308
Thread images: 81


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