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I just released a multiplayer car racing browser game (no re

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Thread replies: 34
Thread images: 23

File: cars-logo.png (1009KB, 1364x900px) Image search: [iqdb] [SauceNao] [Google]
cars-logo.png
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I just released a multiplayer car racing browser game (no registration) which is a cross between Agar.io and Grand Theft Auto.
You can find it at http://cararena.io

I'm looking for any suggestions or ideas, I just published it an hour ago, so it's fairly new.
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maybe add some tire skids and blood
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Not bad actually
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Add blood splatter effects
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Also add sidewalks and buildings and parks and trees to crash other people into
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It's a lot more agar than GTA, I would probably stop referencing it as a mix. It's just a car-themed agar IMO.

I'd also say that cars should drop "parts" when they crash into a building so that other cars have a reason to go anywhere near the buildings and to keep that "mass" in the ecosystem.

in agar, getting bigger has an advantage - splitting to get a smaller blob. Give cars a turbo boost option that resets their upgrade progress.
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Also add in upgrades
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C2n5CfvXcAEk6_5.jpg
118KB, 1000x1000px
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>>719979426
Any ideas on how to make it more like GTA?

I like the idea of upgrades and turbo boosts, especially reverting them back to a lower level for an upgrade! Thanks for the idea!
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>>719979686
>Any ideas on how to make it more like GTA?
I don't understand the goal. When people think GTA these days, they think 3+.

Come up with some original gang names, have it so they have different goals - kill cars for one, pedestrians another, use the turbo boost, have "gangster" pedestrians to kill. Track the player's standing and give the car a skin based on who they're working for with each upgrade.

Guns/drivebys.
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>>719980653
lol
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I just killed everyone now no1 is playing
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also if u press esc and try to continue to play you can't move after
Thread posts: 34
Thread images: 23



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