90% of the shit I post is from exhentai
Gonna start posting to spite the guro and shit fag.
oh nooo you're posting in your thread, I'm so offended
s/fur means straight fur, not softcore-by-shit-artists.
Why do all these threads always suck so bad?
They attract the absolute most idiotic people on the planet.
just goes to prove how new you are
cute and softcore were always a part of sfur and even a favorite
You shut your whore mouth, and enjoy the incest.
hahaha holy shit he actually likes jay's work
god you have shit taste
gonna go out on a limb and assume false flag. Fringe fetish has never really been welcomed in s/fur threads, diaper play high on that list. Besides, its acting retarded.
we're not so different you and I, we both enjoy shitposting but at least I'm smart enough that I'm posting garbage. but you dig into that shit like it's a freshly baked apple pie
He proberly is Jay, comeing here because he can't get traction on FA
Though I am curious, how many lurkers out their actually enjoying the smut?
Any requests that aren't too specific? My folders are poorly organized.
I'm smart enough to know that I'm posting garbage.
fixed. remember kids, drinking and posting at 3am is a bad idea
forgot to reply
Yeah. That's right. I'm Jay Naylor, and I'm a huge faggot.
Doesnt really do much good to talk to shit posters. Feeds em attention.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Past". At the last syllable of your sentence, his eyes should open wide and stare at you as if he was attempting to see past your skin into your soul. Don't ask any questions, because he won't speak to you, and in the case that he does, you will wish he hadn't. He will take you down a long hallway and you will walk with him for what will seem like hours. Stare STRAIGHT AHEAD the entire time, for if you look at the floor, walls, or ceiling of the hallway, you will run into a dead end and the worker will pursue you with a hellish bloodlust until you are completely disemboweled.
After exactly 350 paces the worker will stop, turn around, and pull a watch out of his pocket. He will turn the dial backward one hour and at that point, you will have one hour to complete your task. If you don't, then there are no words to describe your fate at that point. The lights will go out for exactly 3 seconds, and when they turn back on, you will be in a room with no doors and a red-tinted skylight shaped like a pentagram. This will cast a blood-red star in the middle of the room where a splintered cherry table with two seats will be. Sitting at the seat closest to you, look up. Look down again, and a man with long, dirty black hair will be face-down on the table. He will answer to one question: "Where did He once stand?"
The man will speak of a place that has no place on any map, but will describe the room in painfully grotesque detail. Pay very close attention, he will enumerate exactly how many of what horrible object hang from spears protruding from the walls. You have the rest of the hour to find the room and sit in His throne. If you fail, I suggest you become armed; heavily.
His Throne is object 15 of 358. If brought together, he may once again return.
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Passion." The worker will blush and daydream; you will have to ask two more times until he finally nods and gestures you to follow him.
He will lead you into a hallway. You will hear a muffled diesel engine, but for the moment, it does not matter. Ignore it for now. Instead, listen to any whispering you hear. If it stops, it is vital for your sanity that you shut your eyes, for a horrifying creature will emerge from the ground and after a short time leave through the ceiling.
Should you hear the whispers in unknown languages until you and the warden reach a door made from stone, you are safe. Now, listen to the engine. If it keeps running, proceed and open the door. Do not even try to imagine what happens when the engine stops; nobody has ever been able to tell after it has stopped.
Now, if the door has been opened, the worker will leave you alone. Enter the door and walk straight forward until it closes. Now, you have to say the words "Excuse me, I'd like to learn from you.” If you did anything wrong, you will be dead before you even realize it, so do not worry much about this. Should nothing happen for several dozen seconds, you may resume walking. Do this until you reach a heart that is as big as your head. Do not touch it, instead, turn around. You will see either the most beautiful woman or the most horrific creature your eyes have ever witnessed. The latter only appears if you have touched the still-beating hear. Its sight alone will almost drive you insane and haunt you for the rest of your life.
Should you see the woman, look at her eyes, nowhere else, even if she does not wear any clothes. The beauty will literally blind you and you will be forced to wander around in her realm until the end of your life. If you are able to keep looking at her eyes, you may ask one question: "Are they alive?" The woman will suddenly moan soundly and lay down on the ground, beginning to satisfy herself. You must now quickly close your eyes and hold your ears shut with your hands, as her moaning will slowly destroy your mind and body, should you hear it clearly.
After some time, you will feel someone touch your right shoulder. You may now open your eyes and lower your hands. Do not turn around to whoever touched you. Instead, look at where the woman was. She will now be gone, only ash is what is left of her. Search within the ash for her uterus. Take it and close your eyes. Open them again after you felt something cold touch your head. You will be back in the mental institute, behind the warden who guided you to the stone door.
The uterus is object 18 of 538. It has one child left to bear.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Rage". The person will appear shy as they show you to a door, and then walk away. When you enter the door, you will be looking down a staircase that descends into darkness. As you descend the stairs, you will begin to hear screams. The screams will come from a throat of indeterminate origin.
If the screaming stops at any time, shout to the darkness "Resume your business! I do not wish to intrude!" If the screaming does not come back, there is nothing you can do, for you will be dead before you know what happens. If the screaming continues, you may move on.
Eventually, you will see light coming through the cracks in a door. Go through this door and you will be in what appears to be a medieval dungeon. Hollowed out skulls filled with candles serve as lanterns, and skeletons line the walls. There will be a wooden table in front of a fire inside a fireplace. On this table is the severed head of a 4 year old girl, staring ahead with glassy eyes.
Step up to the table and look the head in the eyes. In a clear, commanding voice ask "Who will stop them from coming together?" The head will look you in the eyes and tell you the tale of a man. She will tell you his entire story, from his violent birth to what he is doing that very moment. His deeds will be recounted in horrifying detail. He is a murderer of which the likes have never been seen, and he is just as mad.
If at the end of the story, the head tells you "He is listening to our conversation," you will be dragged out of the room and never be heard from again. You will experience all of the most horrifying things ever conceived, and you will kept alive until you have experienced them all.
If she tells you he is elsewhere, he is now looking for you. He will not stop until you are dead or the objects come together. She will tell you to pick her up. Pick the head up by the hair and look at the table where she was. Sitting there will be a needle, covered in dried blood, semen, pus, and countless unidentifiable substances.
That needle is object is 21 of 538. The hunt has begun and the clock is ticking.
In any city, in any country, go to any hospital and ask to visit the "Holder of Hate." The attendant will give you a firm handshake, look you straight in the eyes, and say "It took you long enough." They will hand you a key to room 532 and tell you to go down the left hall.
As you walk down the hall you will hear insane cackling. Should it stop, yell "I do not fear you!" If it does not begin again, run as fast as your legs will carry you. Should it continue, keep walking. Stop when you reach room 532. The door will be covered in scratches, gashes and all manner of burns.
There will be a small, strangely unscarred glass panel in the door. Peer inside. If there is a figure standing with his back to you, retreat as quietly as you can. If the room is empty, unlock the door and enter. A red light will be shining out of the sole window in the room. Should you gaze out of this window your eyes will soon burst from your sockets and your screams will be your only utterance for all eternity. The room is small, the walls covered in blood, and a small cloaked figure sits in the middle. It will respond to only one question: "Why do they hate?" The figure's cloak will fly into the air revealing a grotesquely disfigured being. It will answer your question in horrific detail. Upon finishing the story it will collapse, as if a tremendous burden has passed from its shoulders, and crawl into the corner. You will begin to hear strange, unearthly shrieks from beyond the door. They will be getting nearer by the second. Your only hope is to wrap yourself in the cloak and hurl yourself out the red window. If you were not followed you will wake up on the lawn of the hospital the next day, wrapped snugly in the cloak.
The cloak is object 23 of 538. It will hide you from their hate.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Time". The worker will act like he doesn't know what you're talking about, first treating it like a joke, and then threatening to call security. Persist for long enough, and he will ask if you want to see a doctor.
If you say no, you will be killed instantly. Many who have spoken to the Holders choose this, for it is the ultimate mercy compared to the horrors you face. There is no other escape.
If you say yes, you will be bathed in brilliant blue light. You must remain perfectly still, or else you will be cast out of time, both frozen in an instant and aware of the eternal burn of entropy, and forever experiencing every moment of your decline into insanity all in one moment.
Remain still until you hear a sound, an ethereal blend of musical and metallic. It will increase slowly, the sound and light seeping into your mind and carrying you away with it. If you survive with your sanity intact, you will long for that sound for the rest of your life.
When the sound and light fade, you will find yourself in a large room made of metal. One man will stand in the center of it, his appearance and clothing constantly changing. He will speak constantly, telling stories about every time and place in the whole of the existence of the universe. He will not stop speaking unless he is asked, "When will they come together?"
You do realize that no one is even here, right? I saw you post in that one thread yesterday for 3 hours after it capped. You have some serious problems. I honestly couldn't care less, but you have some severe brain damage or something.
He will stare at you and hold out his hand as he shifts through different appearances. You will feel an overwhelming temptation to take his hand, though part of your mind will fear what awaits you if you do. If you take his hand, you will experience each of his stories as though you lived them, and in the millennia that pass before he releases you, you will fall into insanity.
After his thirteenth shift into a new appearance, the man will answer your question, and a small key will appear in his hand.
The key is object 26 of 538. Pray that you never find what it unlocks.
>I'm totally not mad when I say this
>STOP BUMPING FULLY SPAMMED OUT THREADS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>Just to re iterate, I'm totally not mad.
What in the actual fuck is wrong with you? I literally give zero fucks. I stopped contributing before the thread even capped because I'm busy doing my own thing. I never even told you to stop bumping, I don't care in the slightest. You have some issues, dude.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Fear". If the time is right, the attendant will lead you to a closet with no floor. With a malicious grin, the worker will shove you into the hole and close the door.
As you fall through the abyss, you cannot feel any fear. If you do, you will immediately hit the spike-ridden bottom of the pit and meet a gruesome death. If you remain resolute, your fall will eventually slow and stop, leaving you in a room soaked in darkness. Into the darkness, you must speak only one thing: "What is their weapon?"
Immediately the room will be illuminated. Surrounding you wills everything that you fear, and in the center will be a creature who will take the appearance of your greatest fear. Not even once can you flinch or shrink away from this creature, or it will dismember you in the most painful way possible.
You must stare at your greatest fear while it tells you its story in excruciating detail. It will tell you of all the fears in the world, from the tiniest to the greatest, in all of their horribleness. When it is finished, the creature will ask what you fear. Now you must confess all of your fears to the creature, without looking around the room. If you miss even one, you will be consumed by your own terror, leaving nothing but a shell remaining.
If you confess all of your fears, the creature will scream, and the scream will send you hurtling through the wall behind you. When you stop moving, you will be across from the closet you entered earlier, and in the closet will be a mirror.
That mirror is Object 35 of 583. It reflects your greatest fear, and that is their weapon.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself "The Holder of Faith”. The worker will look at you in abstract confusion, shake his head and go back to his work. If you wait for 3 full minutes, he will sigh and walk you to a custodian’s closet. He will lead you inside, and lock you there. The door will not open, and it will be pitch black. Slowly the darkness will begin to scribe in the brightest of white words in a language you have never read, and voices you have never heard speaking the foulest of blasphemies your body can withstand.
Should the writing ever stop, fall to your knees and clasp your hands, screaming every prayer you know. If the writing does not continue, curse the god that has put you into existence.
If the writing does continue, Stand quickly and race down the tunnel. There the tunnel will open up into a large dome, and you will see a young girl in white, staring at you with her hair fallen down into her face. Do not look at your hands, or they will peel the flesh from your bones. She will respond t only one question, “Why do they fear?”
She will look up to you and her mouth with blurt out every wrong that has occurred in the name of a god, and some that you must believe happened beyond your reality. She will then fall to the ground screaming in horrible agony as she is consumed by a white flame.
That ash is object 36 of 583. It will one day be mixed with yours.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Word". The worker will motion you to follow him and say "Come". Do not follow him. Instead, wait until he returns, which will take 10 minutes. He will the say "Excuse me." and walk to the toilet. Again, do not follow, walk behind the desk where the worker was. When you stand there, look down and the ground will be ripped open, you will fall.
Do not let any word or scream escape your mouth, for when it does, you shall fall for an eternity, with unspoken creatures slowly consuming your body and soul. You may gasp, but not more. Now, wait until you hear someone shout "Am I fiction?” Do not answer, but be aware that your fall will soon stop. You will slow down at first, eventually stopping only centimeters above a metal surface. Stretch your foot to touch it and you will fall these few centimeters. Now, listen. You will hear a word. Remember it, for you will need it soon. Now, after you have heard it, begin to walk until you reach a marble door. Say the word you have heard loud and clearly. Should you have forgotten it or say the wrong word, your body will slowly and painfully be turned into marble. Afterwards, a demon that looks like the person that is most dear to you will emerge from the ground and shatter your marble body, only by saying the word you have forgotten.
Should you have spoken the right word, the door will fall apart and you may step through. Be careful, do not step back, and do not stop until you have reached a statue made from the purest diamond you have ever seen. Touch it not, or you will take its place while freeing the hellish creature inside it. Ask one question, "How will they be awakened?” Ask it thrice and the statue will move it head to look at you. Do not look back, instead, stare at its chest. "Excitate." Now close your eyes. Ignore the burning feeling you feel in your forehead and wait until it is gone. Open your eyes again. You will find yourself in the lobby of the institution. Always remember the word you've heard. It will show its power when you have found all objects, and only then, only when you say it.
It is object 38 of 538. Utter it only once, when the rest have come together.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. As you approach the front desk, keep your gaze on the floor. Should your gaze wander then you have already failed. At the desk do not move or shift your gaze until the worker makes a sound, recognizing your existence. Without upturning your eyes, ask her for the being known as "The Holder of Solitude". As these words leave your lips a great gong will ring, shaking the very ground you stand on. Once the ring of the gong turns to silence you can finally observe your surroundings.
You will find yourself under a strange sky in a vast and morbid wasteland, only a cold stone path leading towards the horizon. The instant you become aware of this lifeless wasteland, you must start moving; for they know you are there. And they do not take well to outsiders.
Should clouds gather in the sky and darkness encroach on the path during your crossing towards the horizon; shut your eyes and kneel. No mortal have ever let his stare rest upon this worlds inhabitants. As you kneel, you must plead: “I do not know you, nor have I any wish to. But my path is here, and I must follow it.” After you have uttered these words, await their judgment. Should they choose to allow your presence you will feel them retreating, should they decide otherwise, then this was not your fate. Hope that they end you quickly.
At the end of your path awaits an obsidian pillar, perched atop it an obsidian gargoyle is regarding your approach. The gargoyle will only stir to the sound of one question: “Who shall perish? Once these words are spoken the gargoyle shall descend upon you, and his wings will envelop you in darkness. There he will show you the lives of all human beings as stars in the darkness, and as stars you will watch them flicker and die. For eons you shall watch the deaths of those who came before you and those yet to come. And you shall experience their loneliness as you watch them die, sensing how utterly separated they were from each other
This shall continue until your sanity shatters or until only one light remains. And so the gargoyle shall speak: “Your end is not mine to reveal to you, and it is not what you seek.” These words will echo inside your head until the day the task is completed. Once again you must shut your eyes; lest you keep your gaze on the last remaining light and the gargoyle will devour you. As you shut your eyes you will feel as being hurled through dimensions, spinning endlessly until solid ground is only a vague memory. At that moment you will be thrown to a stone floor, and it will be as being born again, as returning into the light after eternities in darkness
And once you open your eyes you will look around at a gargantuan, withering ballroom, the cracked marble floor covered with dead leaves. At the far end of the room you will see a light, calling you. As you advance towards it you will be able to make out something hung upon the wall. Adark kite shield decorated with macabre symbols, the symbols seemingly alive and pulsating. You need only to take it off the wall to claim it
The moment the shield leaves the wall you will be back at the front desk where the worker is staring at you intently. She knows what you have started.
The shield you hold in your hands is object 41 of 538. Pray that it can protect you from what is to come
In any city, in any country in the world, go to any mental institution or hospital, and ask the attendant for the "Holder of the Mirror". The Attendant will look at you strangely, as if you had spoken in a different language. Ask again, until they finally understand, and they will lead you deep into the institution without a word.
They will lead you to a plain iron door, unlocking it and motioning for you to enter the dark hallway beyond. They will stay behind, never uttering a word, never making eye contact with you. Once the door closes behind you the hallway will be lit by an ethereal light, to reveal the walls of the hallway made of mirrors. The reflections stretch out to infinity on either side of you, but none of them show your reflection; they show the reflection of those who came before you. Each reflection shows another who sought the holder, each shows how they died. Try not to look at their faces as the beasts devour them, try not to look at all, just walk in a straight line. If you look, if you watch, the beasts in the reflections will see you too; and they will come for you.
If ever the light begins to dim, if you begin to lose your way in the darkness, close your eyes tight and say firmly, without fear, "The ones you seek have gone before". If the lights return, you are lucky, and the creatures that stalk you have let you alone. If it goes dark, do not run. There is no point, not in fleeing, not in praying for a swift death. They will catch you, and your end will stretch out to eternity.
At the end of the impossibly long corridor, you will find another door, with hot white light shining around its edges. Knock on the door, and you will be allowed entry. Standing in the center of the octagonal room will be a figure, merely a silhouette in the half-light of the chamber.
He will pay you no heed, until you ask him the question, "What do they reflect?” Any other question, and he will fill your every pore with a thousand needles, flaying your hide and letting it fly in salt winds as he tortures your mind into insanity, ensuring you live eternally with him in the chamber, merely a shade of what you once were, every moment of existence a mad agony.
If you ask him the right question, however, he will answer you, in details that will chill you to your bones and turn your heart to stone. He will tell you what the holders mean, why they exist, and what is to come.
After he tells you this, he will step into your vision, revealing who he is. You will see yourself, except instead of eyes your copy has shining silver mirrors in its sockets. As you watch, unable to move in horror, your copy will dig one of the mirrors out, blood spilling thick and fast.
You will hand yourself the bloodied shard, and then you will find yourself back, outside the institution.
This bloodied mirror is object 46 of 538. It will reflect what has been, and what is to come.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Grail." As soon as your words reach her ears, the worker will suddenly have a blank stare on her face. If you stare at her, you may suddenly lose all grasp of reality. You should avert your gaze, and ask your question again. A blunt object will smash into your head from behind, and all will go black.
When you wake up, you'll be in a dark room. A compass stands on a pedestal in the middle, pointing the directions for all eternity.
If you go south, you'll find a well. If you look inside the well, a stream of demons will emerge and eat you. This is far worse than it sounds, as your consciousness does not vanish, and you will have the experience of being digested in fifty different places for countless millennia. If you go north, you'll find a door with a strange marking on it. If you place your hand on this mark, you'll see an image of Satan. Satan will tell you to enter the door.
Inside, you find a forest. If you go into the forest, you'll find a lake. Quickly, if you turn away, you'll escape from sudden death, for the lake is but a mirage, masking a creature far more horrible than anything from your worst nightmare. If you keep going and suddenly turn left, you'll find a pool of blood. There's a man in the pool of blood, and he asks for your soul. If you give him your soul, he'll get up. This man has the wings of a devil, but his voice is that of an angel. When he smiles at you, if you do not turn away, your soul will be lost forever. When the man walks up to you, he'll say "Thank you" and will give you a grail with Satan's blood in it. And suddenly, in a single second, you wind up in the kitchen of whatever place you call home. Be thankful- if you had done something wrong, the man would still be holding your soul, and the pain of such a separation is an experience you do not wish to go through. Put the cup in the freezer- it should be kept cold, lest it ignite once more the fires of hell on the earth.
This grail is object 49 of 538. If you drink his blood, you'll either go mad or become the anti-Christ. Only your fate can decide.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of Dusk". You must search for "The Holder of Twilight" only when the sun is high in the sky, lest you never see the sun again. The Front desk clerk will usher you into a small room with a skylight facing south. There will be a chair in the center of the room with the sun shining upon it. You must turn the chair one-hundred and eighty degrees to make it face away from the skylight and then sit upon it, lest the light will sear flesh and melt your eyes.
You will sit there motionless until a door at the opposite end of the room, under the skylight, opens. Wait until you hear the soft angelic sound of a lady whispering your name in your left ear. If you hear no voice after hearing the opening of the door, say aloud "Hello, Darkness, my old friend." and the voice should respond. If no sound comes forth at this point, then say "I've come to talk with you again." If you still do not hear your name. Stand up and slowly walk to the north door. Do not turn around or make any sudden moves. The creature that lurks behind you will only attack those that she speaks not to or gaze upon her before they are called. Do not stop walking until you see the sun again, and you may survive.
Once she speaks your name to you, it is safe to stand up and gaze upon her. She has the body of a goddess and the eyes of a demon. She is the great succubus Lillith. If she offers her hand to you, take it. She will lead you to a place deep and dark away from the light of the sun and offer you to sit upon a heart shaped bed, the only piece of furniture in the chamber. Sit upon it and she will thrust herself upon you. The pleasures she will show you will drive you to the brink of insanity and cost you your immortal soul. Kindly refuse her offer, and bow deeply to her, and you may be safe.
At this point, ask her "What is the purpose of light", her face will become solemn and she will grow silent. Then ask her "what is the purpose of darkness". She will remain silent. Now you must look her in the eye and ask, "What is the truth of blindness" and she will explain the natures of the twilight and the shadows. She will describe how light and darkness need each other to function. Listen to her carefully and do not speak. She will then guide your hand to her stomach. There you will pull out a perfect sphere made of opal and pearl. Thank her, and back out of her chamber slowly.
The opal and pearl bead is object 51 of 538. It will make light in the darkness and darkness in the light every time you place it in your palm. They must never come together.
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Grand Pivot." They will try to talk you out of it, to turn you away, but if you insist, they will concede defeat and accept your request, if only to get you to leave.
You will be taken down a set of stairs, seemingly to lead into a moldering basement. There is no elevator and the staircases are lit by ancient bulbs encased in rusted wire frames. There will be a sound as if someone is constantly coming from above or below, but I wouldn't suggest looking back. The steps are worn and rounded, and the walls wet and somehow seeming to wriggle. Your guide will simply point to a door at the base of the stairs, a windowless iron door.
If you enter, you will find what appears to have been a padded room, with the walls, floor, and roof bare, exposing cold metal. There will be a repulsively fat man sitting, reciting the Lord's Prayer. The man will only acknowledge one question. "I am a man of the Lord, what turns upon the pivot?" The man will explain in a thick Russian accent what will occur when the post and pre halves join. It will be a by-the-minute account of the exact day, save the last 5. He will then return to reciting the Lord's Prayer. If you ask to see the pivot, he will violently attack you; you might notice his pared-away nails and the small, revolting bulge under his jumpsuit. If you claim to be the smith, he will remove the pivot from his jumpsuit while crossing himself.
This is the centerpiece of the 538, the 55th item at the core of them all. They all turn upon the pivot, and now that you possess it, so do you.
In any city, in any country, go to any insane asylum or halfway house you can get yourself to. When you get there, walk up to the front desk and ask to see someone who calls himself "The Holder of Lies". The worker will nod cheerily, then get up and gesture for you to follow him. So will about seven other people in the area. Ignore them all- they strayed from the True Path, and now their only want is to bring others to join them.
Walk up to the desk and look under it. There will be a button, flashing rescue orange, labeled "In Case of Emergency". Press it twice, then jam the stool the worker was sitting on underneath it- this button is all that holds the door open, and you do not want it to slam shut on you.
Get up and turn around. There will be a brushed-steel door labeled "The True Path" in front of you. It is the one truth in this place; ignore all the others; only the True Path leads to the liar.
Go through the door. You may well be driven insane by your position- walking on the roof of a hallway that leads in an impossible direction, on its side, painted in an eye-jarring and impossible color. Ignore the visions- the only thing that is true is the path beneath your feet.
You can not shut your eyes at all here, lest you never manage to open them again. Endure the madness of your position, to say nothing of the sights that will come in a moment, and start walking. The hall's ceiling is tiled in red and white. Keep your feet on the red tiles or you will fall through, straight into the madness beyond, and from then on you will only have one purpose- to bring others to join you.
Eventually, after what seems like an eternity, you will find yourself in front of a plain wooden door. Open it and walk in.
You find yourself in a 30's style office. A man in a black trench coat and a fedora hat is hunched over a pile of papers on the desk, muttering and scribbling. A gun sits on top of a paper-loaded bin labeled "In". Pictures line the back wall, showing the man in a number of places, but you'll notice some things common about all the photos; one, the man never shows his face; and two, everyone in the photos other than the man appears to be in unimaginable agony.
Edge your hand towards the gun, but touch nothing- this man does not enjoy being disturbed. Steel yourself, and then ask into the air, "Where was He when they gathered last?"
Grab the gun QUICKLY, and then fire at the man until you run out of ammunition. If you don't, or if you miss, he will grab you and show you what his face really looks like. You do NOT want to see that- when you do, you will appear among the photos on the wall, and you will see why the others there were in agony.
However, if you succeeded, the man will slump over his desk in mid-lunge, dead. A single envelope will flutter to the floor. If you honestly want to know where He was, grab this envelope- the message inside will tell you. But the contents are extremely volatile, and you may find that your mind can not handle the knowledge.
Don't try and read it now- you have no time. Drop the useless gun and run. Run as fast as you can manage, for without its guardian, the True Path is beginning to stray, and you do not want to be there when that happens.
When you see the steel door, lunge for it. If you were too slow, you will be trapped as a confused worker removes the stool, and you will be tortured endlessly until you agree to replace the man you killed. However, if you were fast enough, you will appear in the lobby, on one of the couches in the rest area.
Quickly, get up and run to the green armchair- the object is calling, and there are others who want it as well. Throw the cushion off the seat.
You will have revealed a skeleton, twisted in a position of horrible agony. In his arms, he holds a book bound in navy blue and embossed with gold. The name is embedded in silver on the front- it's a long one.
This book is object 58 of 538. You have found His law, but it is entirely up to you if you should follow it.