>>675622487 I can understand that, well maybe if we bump it a bit we might catch a big fish mate. Would be fun to get someone experienced in here that use to play a lot. Been away for a long time and now that I have a new computer and some time I wanted to spend time with my /b/ro's
//AsoIaF DnD Alpha Test Session// //Developed by Heaven with advice from Hyewot/Silenius of the Go/b/ Community//
OBS! THIS IS AN ALPHA TEST! EVERYTHING REGARDING ANYTHING CAN/MIGHT/WILL CHANGE! CONSTRUCTIVE CRITICISM IS WELCOMED FROM ALPHA TESTERS AND LURKERS! RP IS NOT ONLY ENCOURAGED, IT IS A MUST! LIGHT OR HEAVY, THIS GAME IS RP ORIENTED.
You can talk with anyone in your own vicinity. When you want to speak with a NPC directly, link to the post where OP Roleplayed as the NPC you are talking with. To talk with players that are not close to you, a trained Raven is required.
When you are doing an action follow this:
OP tells you in his update that you are under attack by a bear that came rushing out the forest at you.
You post some light RP to explain your characters line of thoughts/reasons why you are doing what you are about to do and/or quick preparation before you post your action in this format separately from the RP:
[Players Name] > Evade
Based on how high or low the number you got in your post number, you either successfully evaded the bears charge or you got tumbled by the bear. Things like being less equipped or having armor equipped at the time will either increase or decrease the chance of evading. It is up to OP to inform players AFTER they have rolled for an action if their chances were increased or decreased based on their skills or equipments, as to not give the players a choice and to explain why they failed/succeeded. Anything is possible as long as your character can do it.
>Four to Six players Claims a spot in the game. >Now you can either >Option A: Roll for skillpoints, with 25 being the highest. You have to clearly tell OP that you are rolling for Skillpoints. To avoid rolling forever, it will work like this; Roll a 2 or a 3 and you get Five Skill Points, 4 to 5 is Ten skill points, 6 to 7 is Fifteen skill points, 8 to 9 is Twenty Skill points, and 0 being 25. If you get a 1, you can roll again. >You then create a character based around what stats you have filled in with your skillpoints. Put a lot of skill points into Strength and Endurance? Make a Hedge knight, a Master-at-arms, or maybe a Sellsword for some examples. Not a requirement of course. >Option B: You make a character beforehand and then pray to the roll gods you get enough skillpoints to make your character like you initially envisioned him/her or accept 10 Skillpoints that cannot be increased or decreased. >When you make a character include the following: - Name - Age - Birthplace/Hometown - Job/Position - Weapons and equipments (Note that I will tone it down for you if you have too much of the good stuff or has too “badass” equipment at the very start) - House/Faction (You can belong to any house, but if you belong to a major noble house you will have to be either a bastard or just be working for that house as whatever it is you are. No lordlings or kings in the game from the very start.) - Goal/Quest (Leave it blank and I will assume the character is free to do just about anything that is still relevant to the character.) - Prefered Starting location (This is entirely up to where OP places you to give you a chance to team up with other characters, but if you are more of a loner character, he will have a better idea where to place you if you have a prefered location.) - Short Description of the characters looks
>>675622832 Stats: >Charm (More persuasive when lying, leading, intimidating, convincing, flattering, bribing etc) >Strength (Hold and swing heavier weapons, carry a wounded friend, easier to cause more damage with heavier weapons, Block more with a shield, and be more intimidating etc.) >Endurance (Carry more equipment/armor, Endure more pain and blood loss, Fight longer before growing tired etc.) >Awarness (Check surroundings better, higher chance to spot an enemies weak spot, higher chance to counter an opponents plans in a duel, battle or in a war etc.) >Agility (Focused on hitting enemies in their weakspots, evading/dodging attacks, hunting/tracking animals/humans, lighter weapons cause more damage, with high enough agility one can dual wield one handed weapons with proper training etc.) >Intelligence (Increases awarness and charm effects by a small bit, a bit more knowledge regarding all forms of fields including but not limited to smithing, alchemy, warfare, music, history, and your plots have higher chance of success etc.) >Luck (Self explanatory; You are lucky in all things you do and with more points in luck, the more you get. This skill effects things in a small way and it evolves slowly from your points, but luck will often save your life if you make rash or stupid decisions, but not always!)
1 is the lowest which is always a fail now matter how high your stats are (Note that failures do not always result in your death), while 0 is the highest and always a success. 2-9 Can either become a failed or a successful action depending on how low or high your stats are.
>>675622887 I would also like to take this moment to point out that this is a RP game where Metagaming is forbidden. What is Meta play? ”metagaming is an "out of character" action where a player's character makes use of knowledge that the player is aware of but that the character is not meant to be aware of.” The only way your character would know of the other players journies would be through rumors heard in Taverns/Inns, from someone important with connections or by letter from a Raven.
OP reserves the right to deny a player to play if they know that these players are griefers/bad from previous games and they also have the right to kick a player from the game at any given point if the player is either horrible at Roleplaying, breaking rules, griefing, insulting other players/OP in OOC etc.
Time-leap may also be a possibility at new Rounds. It will be clearly stated as well if there has been one. Not that you can jump through time, just that time might moves forward at certain critical points to keep a good pace. Of course, you will not stand still at the same spot for a month, if that is how far one time-leap is at the start of a new round; You will have moved towards your goal and you find yourselves at a new location, either advanced in your goal or faced with a problem that you need to work through. If two players are in a war against each other on different sides, OP will ask them to each roll to his post once to determine which of the armies have made the most progress and who has been pushed back at the start of a new round after a time-leap. Completing tasks for the war effort successfully before the time-leap and you will find the chances to make progress in the war increased
>>675623059 Because I can do either one if we have enough people.
>>675623157 Oh and who might you be? Yeah I enjoyed playing the spoiled little Arryn child, use to be so funny how pissy people would get. Like when I played the Young Targaryen and beasted everyone in like 10 straight duels.
>>675628960 You Baratheons have always shown how worthy you are as warriors, it is a pleasure to meet you on the battlefield. >Prince Aegon Targaryen, The Young Dragon. >Allies: >NAP: >Permission: >Bonus: PoD(+1s on KL), FaB(1/1)
>>675629487 My castellan tells me you're having difficulties. Such a shame for one who soars so high.
>>675629411 Stark > push out 1 T north from MC, rest to border the Bloody Gate from the east >Lord Sean, the Shadow of House Stark, Lord of Winterfell, Godson of Giants and Cousin of the Children >Winter is Coming (1/1)
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