How would you create a rpg video game around NJPW?
Final boss is a dime and it's coded so you can never win
>>2137294
fucking dime marks
I wouldn't
what the fuck
>>2137293
>RPG
>Not a Stylish 2d Fighter like Guilty Gear or UNiB
you start as a kid training to be admitted to the Young Lions. Then you have to wrestle a cast of rivals in your dojo, some of whom will make it, most won't.
once you get to the main roster, you have to move up the card. in the final match, you job to Tanahashi and the credits roll.
>>2137360
>you job to Tanahashi and the credits roll.
>>2137364
as long as its his old music playing as credit rolls.
10/10 goty
1/10000000000 ace
>>2137294
OKADA WINS LOL
>>2137294
Final boss is an internet shitposter. You have to leave the arena, take a plane to the states, to a random 1 bedroom apartment somewhere in Brooklyn that has a separate basement where two families wash their shit.
In this basement lives a NEET whose parents rent said apartment, but you have to find the shitposter before he makes a 'Big Dog Ramen' thread for the 50th time and pin him for the three count.
Pinning is the easy part, as the 400 lb slob cannot escape you, but watch out for the fast food and ECW memorabillia obstacles, as well as the rats that infest the shack which looks like the inside of Lena Dunham's vagina.
Once you pin him, you proceed to blow your brains out because you have accomplished something greater than beating a mere game. You have achieved a Wrestle Kingdom (tm) of life itself. As you lay there dying, you can hear the faint screams of a singular name in the distant background:
"...rest....in....piece...Carter...urghgrghl" as it all fades to black.
Achievement Unlocked.
>>2137480
>implying any of the Romark shitters on here were even alive when ECW ran shows
>>2137487
Only one.
you get new stats based on ring gear.
>>2139303
>shooter trunks/little boots boosts your health and keeps your moveset simple but effective
>flashier gear gives you more damaging and elaborate moves
>nationality also changes your base style and what moves you gravitate towards
>