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Air ships! Why are they so awesome?

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Thread replies: 52
Thread images: 16

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Air ships!
Why are they so awesome?
>>
It's the dream that goes along with them.
>>
>>160317090
Fractale > Last Exile
>>
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>>160317090
Why not more sky adventures takes flight?
>>
Because their time ended too soon and they're still seen as extravagant and adventurous vehicles
>>
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Cool airship thread
>>
Naval ships end at the waterline, airships get twice as much hull to show off desu

Also anime
>>
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>>160321156
The best
>>
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>>
>>
Wouldn't an airship, space ship, be crushed under its own weight? How would they even cope when entering any atmosphere?
>>
>>160321489
Gravity/inertia control
Reactionless engine
>>
>>160321489
That might be the case for some spacecraft, but an airship wouldn't normally collapse in the environment it's designed to operate in.
>>
>>160321156
Why is Musashi such a best girl?
>>
Airships are stupid!
>>
>>160321156

Season 3 when?
>>
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>>160321929
>Do you have any idea how large and heavy something would need to be before gravity would have a notable effect on it?

https://en.wikipedia.org/wiki/Gravity
>Since energy and mass are equivalent, all forms of energy (including light) cause gravitation and are under the influence of it.
>>
>>160322005
Sorry, I misread your post. Please ignore that.
>>
>>160321959
Just believe.
never
>>
>>160321830
Liars are stupid
>>
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>>160317090
Why did it had to fail?

The Iron Grip universe was awesome.
>>
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>>160317090
Fuck this gay Earth.
>>
>>160317090
I always wondered why airships are a pretty common thing in jrpgs but rare in anime. They're so fucking cool, it'd be great to see more of them animated .
>>
>>160321489
Bigger issue is surviving the wall of plasma that atmospheric re-entry creates.
>>
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>>160318529
No way.
Do you even CHIVALRY?
>>
>>160323418
Why would the spaceship not slow down as it approaches its destination?
Do you also ram your car into your house every time you come home?
>>
>>160323542
Unless you have shielding form the effect of gravity there's no avoiding re-entry plasma
>>
>>160323672
If you have sufficient power for interstellar travel, you can go down the gravity well at whatever speed you want, even walking speed, though that might get boring after a few hours.
>>
>>160323746
Besides, if your ship is capable of relativistic speeds, it already needs extremely thick armor by default.
>>
>>160323746
That all depends on what you're using for propulsion. I wouldn't want an intersellar plasma drive firing into my atmosphere just to let a ship enter at a reasonable speed.
>>
>ships are calmly retrorocket-ing their way down to the space port
>suddenly pirates arrive at 0.001c with a vertical angle of attack
noice
>>
>>160323980
>>suddenly pirates arrive at 0.001c with a vertical angle of attack
>everything explodes
>news article later describes the pirates as suicidal bunch of morons that didn't understand E=1/2mv²
>>
>>160323500
What's the point of having musketmen in that series? Opening up gaps in armor to shoot at each other with airguns doesn't seem like efficient fighting. It's very aesthetic but not very practical.
>>
>>160317090
They're like sky battleships, how can that not be cool?
>>
>>160324072
They were all about aesthetic because war was a game
>>
>>160324403
People hate marvel's helicarrier though
>>
>>160324488
Because trying to take off from a platform producing a shit ton of turbulence is a bad idea all together.
>>
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>>160318529
Motherfucker.
>>
>>160324540
Just drop them from underneath then
>>
>>160323980
>>160324062
Another news article doubts the ability of our government to be able to identify an object moving at 0.001c when they barely had to time to register that it existed before the disaster.
>>
>>160324072
I would surmise that that is their rules of engagement
Moreover, at those earlier parts of the series, the float units of each ship is presided over by the Guild, who could pull out those units at their whim, which makes the float units (and hence the ships) more valuable than human life. The only way to win an engagement then is to reduce the number of soldiers each side has, while preserving the valuable ships as much as possible. Hence, rules of engagement.
>>
>>160324609
How would anything land on it then?
>>
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>>160324488
That's a sky carrier, which is just dumb. I'm talking about sky battleships, totally different.
>>
>>160324712
>Another news article doubts the ability of our government
Another news article accuses you of doubting our glorious leader's intelligence services and of needing immediate re-education.
>>
>>160324712
Things either need to accelerate to 0.001c in relatively close proximity - which would be very visible to anybody - or travel to the planet from further away, which would give you more time to spot them.
>>
>>160324072
It was a highly ritualized form of warfare, designed by the Guild to allow most battles be decided before any ships came to harm. As you may remember, every airship the surface dwellers used had a self contained claudia unit with Guild engineers that could detach and fly back to the sky. While other Humans' lives were not important, the chance of Guild members losing their lives was thus minimized.
>>
>>160317090
because they combine the dream of flight with romanticized naval combat
>>
I actually had to check to see if I was on /a/ or /tg/.
>>
>>160324927
>yfw freeborn don't respect zellbrigen
>>
>>160324781
Could treat flying carriers like real life airships that had aircraft. They are launched from a hook under the ship and retrieved by the same hook.
>>
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Thread posts: 52
Thread images: 16


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