Is this the future of anime?
Precure saving anime yet again
I'd be fine with CGI "animation" if it didn't look like garbage. This stuff belongs in /tv/ shows for infants and toddlers, and nowhere else. Keep it out of my sight until it looks good.
That part was cute, too bad she didn't gokigenyou.
I miss Haruharu.
All the people who hated this special are just edgy contrarians, it was objectively cute and looked really good considering it didn't have a western-style 900 million dollar budget. Mofurun's fur looked really nice.
>anime isn't film
I don't think you understand what film is. it's not just live action, animation counts as well. there were CG animations as early as the late 70s.
>The second CGI told over animation in the west, they stopped making animation for anyone older than 12.
1) Implying the west ever had a culture of making animation for adults in the first place (there are a few here and there, but it's clear that the west always saw animation as kids stuff at least since the 50s)
>literally should have been an anime
>except video games are cheaper and nobody gives a shit if you use CG in a video game
A Xenosaga all cutscenes video is 8 fucking hours, and that's for the FIRST GAME. OUT OF THREE. AND THEY WANTED TO MAKE SIX.
>if I mock my opponent, that means I'm right!
I'm right, dumbass. Have you literally never heard the term "animated film"?
Notice how the above definition doesn't specify or require the use of a movie camera to be considered a film?
that's the history of the term, yes, but the thing about language is that it -shocker- changes with time! kind of like how "new" york isn't new and and US states are called states even though they're actually provinces. It's not like I pulled that definition out of my ass, it's written in the dictionary and in common usage.
>muh words change meaning argument
With that logic, "literally" is now synonymous with "figuratively." Just accept that anime is animation not film and CGI movies definitely aren't film.
it's one frame taken out of context because OP wanted it to look bad. if you think judging the quality of animation from still frames is in any way fair, you don't get animation at all.
In US English "state" connotes a subnational unit in a federal system while "province" connotes a subnational unit in a unitary system (think "provincial"). Which I think is actually more conservative than the Canadian usage, where provinces are like states
>"literally" is now synonymous with "figuratively."
well, yes, it kind of is. that's how language works. it's not some objective, static, unchanging thing that lies outside of people waiting to be discovered. language and meaning is defined by how they're used by the people using them. Also, you still are avoiding the obvious fact that the definition of film as including animation is a completely accepted and acceptable usage with recognition.
proving my point. if you were hold exactly to definitions as they were originally defined, "state" literally means an independent country with its own ruler. it isn't limited to that usage in US english because the meaning of the term has changed over time, probably to reflect the changing meaning of what being a state meant in the context of the USA.
>because OP wanted it to look bad
It's just the eyes that are bugging me.
I think "state" as a semi-sovereign unit in a federal system originated in the United States but is now more common. Australia, Mexico, India, others use state or a word with the same etymology in the American way
Is this the future of anime?
You are a little bit off the mark m80
It's okay now, anon. Maho is over. The dark times are behind us.
Looks nice to me, infnitely better than those animations with limited frame.
Are there any examples of stuffs that have this level of animation and framerate while doing the whole "fake 2d" look?
We wants the dreamworks grin
No, they are just beginning.
That movie is like 10 years old, though.
>I rarely see Japan use CGI properly
Look at videogames. Anime CG just often goes for a limited framerate thing in order to mimic anime's traditional limited drawn frames which is just stupid.
Those are terrifying as fuck and give me nightmares.
When they tried to do a movie totally CGI.
The GoPri CG movie was just a short, but yeah holy crap, my kingdom for a framerate.
The new Dream Stars movie appears to be a full-length total CG affair, with 'flatter' CG used a lot, so it doesn't look totally retarded.
But still, frames please.
As a person with no issue with dubbing... why have we not moved beyond the needless fucking Americanization of shows? Why are we still at the point where a thing like Glitter Force is allowed to exist? Why are we still at the point where we replace Japanese songs with cringy ass American songs that sound worse than even the shit you hear on the radio?
>every fucking time someone says that garbage
did you know that many films are in fact no longer recorded on film and actually shot entirely digitally?
did you know that before digital animation became feasible, all animation was also shot on film?
>Why are we still at the point where a thing like Glitter Force is allowed to exist?
Because Saban refuses to fuck off.
In 1995 Japan there were probably only a handful of companies that had access to the kind of hardware that could make Toy Story, and certainly none of them were anime studios.
Regardless, the problem with Japanese CG isn't that they're not capable of good CG, it's that they only want to use it to make cheap imitations of 2D animation. Which is horribly misguided and a disservice to both forms of animation, but that's how it is.
ok, we get it, these kinda suck, tho i liked the miniduel part.
lets wash the taste with some awesome bearloli:
Fuck off, Precure has always had great CGI EDs and the haruharu and mirai shorts were cute for what they are.
It's a good thing we're all little girls here then.
Dammit those lips...
What should I do...
THIS IS THE FUTURE YOU CHOSE
>10 years from now traditional animation will only be used sporadically in special art projects
For comparison: the japanese version.
I think this is the best scene from the CG part.
gdgd Fairies is unironically good, as is Tesagure and Kemono Friends.
Game studios and a few movie productions (gantz and kingsglaive being the most recent examples) already make photorealistic CGI.
Pixar makes... well, those horribly mis-proportioned, fuzzy, semi-shaded abominations that is known as pixar style. Do we really need more of that? I don't think so.
That "fake 2D" style is another niche that needs to be filled unless you want anime as we know it to just die. If execs are pushing for CGI to reduce costs then I'd like them to treat it as just another brush to paint with and continue to make the style that we're used to. Anime studios don't have much money, so innovation is slow. But they're getting there.
It was the same issue with the transition from cel to digital. It sucked initially, especially in low-budget shows, but they got better over the last two decades.
making of for an ad for a unversity
Tesabu and Kemofure are two of most creative anime in recent years
no-budget shows aren't representative of anything. they'll suck no matter what.
It's the only thing she's good for, after all.
just check project etotama
the plot is shit but the cgi is extremely good
3d (classic, claystyle, cel shading) is the future
>"make once, use everywhere"
>can be improved with programming
>"make once, use everywhere"
that makes one-off uses, costume swaps, changing locations more expensive, not cheaper.
it makes stretch and smear more difficult.
not to mention various non-euclidean aspects of anime anatomy which require a lot of adjustments to the models
I mean, you're right about it being a toy commercial, pretty much. But you're wrong about it not being cute
The bear looks nice and fluffy, everything looks really crispy and fluid, the shading is great; but the way they move is just jarring. I'd expect this kind of thing in a TV commercial for a cereal.
Jesus, what is wrong with people?
The cinematics in Warcraft were pretty fucking solid at the time, and even today, they look great.
Her face is terrible, body proportions are worst that Looney Tunes cartoons and teeth are a white line.
People that made this should die.
Anime style dont fit in CGI, look >>154408199
her head is too big, neck a small cylinder and no textures in skin; etotama , tesagure and sidona only use CGI for comedic effects.
Compare CGI western are superior.
Berserk is bad, but at least Guts didn't clip through everything he touched.
>future of anime
Who the fuck knows. Even west haven't completely killed 2D frame-by-frame animation in their cartoons and they did quite a good job at killing it in the movies. (Even though quite a good chunk of 2D cartoons are shitty Flash-like 2D puppeteering nowadays.)
What I don't get is why people insist on replacing 2D with 3D. They are vastly different craft with very different results. The aim of the traditional 2D animation is to make the drawings move. 3D animation is a bit like a more complex virtual puppeteering. It's just a different thing. 3D isn't evolution of 2D animation.
3D animation that is trying to look like a 2D is a bit harder to discuss. The only reason to try to make 3D look 2D is to make the production more cost-effective. (Unless we talk about video games where you also need interactive environment.) The thing is 2D isn't precise craft and a lot of animation styles warp and exaggerate drawings while still being imprecise. Not to mention a lot of stylized art-styles have a flat aspect to it. Trying to emulate these imperfections in 3D usually means more work for the animators and modelers. This usually means that the animator has to tweak the animation almost on the frame-by-frame basis, warping models around or switching models (for the different kind of fucked up versions). The results are never a perfect mimicry of the 2D and you are sacrificing a lot of flexibility that 3D naturaly provides. That's also partialy why when 3D is used to cut the costs it usually looks like a turd. To perfectly mimic 2D in 3D is near impossible with unjustifiable additional costs to the point it is often just cheaper to draw it. So the 2D-like 3D productions are usually just "anime" styled 3D.
Also, majority of the anime fans don't actually give a shit about the animation itself. People rather watch it for the themes and clichés that are more typical for the anime than the other mediums.
3D Humans always look bad, Pixar just ignore humans and make movies about talking toys and cars with eyes in the windshield.
Outside of videogames hiper-realist humans not are profitable.
>Also, majority of the anime fans don't actually give a shit about the animation itself. People rather watch it for the themes and clichés that are more typical for the anime than the other mediums.
I don't know about that. 2D animation offers a comfiness that 3D animation doesn't. Maybe comfiness isn't the best word, but I feel like it would be enjoyable to get lost in many of the 2D words presented in various non video game media while for some reason I don't feel the same about the worlds presented in 3D animation.