Why are "adventurer guilds" in fantasy anime and manga so nonsensical?
>Any random dumbfuck can walk off the streets and just sign up, even a ten year old child
>Unlike literally every other profession's guild, there is no such thing as an adventurer apprenticeship so you're just left to stumble around and figure it out
>In fact the guild does not provide new adventurers with anything even resembling training, equipment, supplies, or insurance
>So really the membership fees are just going to pad the pockets of the management
>Instead of focusing on their primary purpose (hunting monsters) they do random shit like putting up shelves, finding lost cats, gathering twenty verdant grasses, forging swords, and delivering packages
>Which probably infringes on other guilds' trades too
>It's not even adventuring, it's the bloody volunteer fire department/neighborhood watch/courier service/pet finder/toilet cleaner/hunter-gatherer/inane shit doer all rolled into one, you're basically a handyman
>Although the trade is so diverse, the jobs you are given are regulated only by rank from F to A, with no subclassification
>Which means jobs where you kill goblins are lumped in with jobs where you put up shelves even though they demand totally different skillsets
>Therefore as an average client who wants a hole in the roof fixed or a package to be delivered you have no way of guaranteeing that the adventurer who takes up your request can actually do it properly, unlike if you hired a professional
>The Guild is a monopoly employer so you have no control over your commission and the cut they take of your commission
>So you have to pay membership fees to the guild using money paid to you by the client, which the guild has already taken a cut of
>For the privilege of being allowed to have the guild act as the middleman between you and the client
I mean, what the fuck?
The adventurer guild is a meme holdover from JRPGs where it serves as a convenient mission hub. It's used so the writer doesn't have to think about how a monster hunting economy works.
Play more videogames.
>>153751709
What kind of a adventurer guild it is completely depends on the series. Grimgar for example did offer training for a single job, the rest the characters would have had to pay for themselves. Also I haven't seen many works where adventurer guild would ever do forging swords or stuffing shelves. As for the package delivery and gather shit, it's because adventurer guilds are basically people armed to teeth to fight against monsters, and since other guilds don't have to learn how to fight or go out themselves since they can send suicidal kids out in the field to do their dirty job, the adventurers would obviously get tasks like that.
>>153751709
Hey genius, adventurer guild is just a fancy fantasy name for a citizen's militia/mercenary hybrid. Easy.
>>153752006
>it's because adventurer guilds are basically people armed to teeth to fight against monsters
They sure don't put much effort into doing it completely.
Imagine if in Goblin Slayer the guild actually had an apprenticeship period like literally every other trade guild does.
Then the attrition rate wouldn't be so ludicrous and people could actually survive to get better and improve the overall fighting force of the guild.
>>153752006
>Grimgar for example did offer training for a single job, the rest the characters would have had to pay for themselves.
That's just picking a starting class. An actual training period would involve being paired with a veteran volunteer soldier and being taken on jobs to learn the ropes in vocational on the job training while acting as their teacher's gopher.
>>153751709
Adventurer Guilds are for all intents and purposes semi-regulated Private Military Contractors with Adventurers following the rules of the Guild and sending them off on jobs given to the Guild, but in return the Adventurers must prepared with their own equipment and experience.
Jobs vary and you are to take them of your own accord.
>>153752150
But what if the higher ups don't want the attrition rate to drop? What if they use the mortality rates as an excuse to keep the payments higher, simply because of the "risk involved." If every adventurer would be able to survive easily, there would be no need for new adventurers and there wouldn't be as much need for armors and weapons that new adventurers buy. It's a conspiracy, believe you me.
>>153752273
>Adventurer Guilds are for all intents and purposes semi-regulated Private Military Contractors with Adventurers following the rules of the Guild and sending them off on jobs given to the Guild, but in return the Adventurers must prepared with their own equipment and experience.
I think a PMC would be more discerning with their recruitment standards if they are not going to bother training newcomers. Have to keep up their reputation and all.
>Jobs vary and you are to take them of your own accord.
What's to stop unscrupulous bottom feeders from taking jobs they are only poorly qualified for and doing a slapdash effort? Nobody would want to hire adventurers, and just opt for actual professionals in the field instead.
>>153752370
>Have to keep up their reputation and all.
What need is there to keep a reputation up when you have a monopoly on the shit.
>What's to stop unscrupulous bottom feeders from taking jobs they are only poorly qualified for and doing a slapdash effort?
Probably the fact that adventurers get jobs where failure means being a cripple for life or death.
>>153752412
>Probably the fact that adventurers get jobs where failure means being a cripple for life or death.
Not when the job is to paint a fence or gather herbs.
>>153752370
>PMC would be more discerning with their recruitment standards.
Modern days one. The thing about most Adventurer Guilds in fantasy is that there is always a crisis that creates a vast monopoly for them (No rival mercenary companies/adventurer guilds/standing armies that aren't stretched then), and allows them to take anyone who looks old enough to do the job with no training required.
>What's to stop unscrupulous bottom feeders from taking jobs they are only poorly qualified for and doing a slapdash effort?
Termination of membership if the Guild doesn't receive its proper income or reports come through on certain individuals that leads to termination of membership.
>Nobody would want to hire adventurers, and just opt for actual professionals in the field instead.
See the monopoly problem that plagues stuff with Adventurer Guilds.
>>153752443
>paint a fence
I have never seen a work where an adventurer guild would do shit like that.
>gather herbs
Usually the herbs are located in a place full of monsters, you just never acknowledge it because main characters plow through them like weed. Not everyone is Kirito.
>>153752412
Can't their monopoly be rescinded if they are being shoddy at performing the trade they are supposed to be protecting??
>>153752443
If you hire an adventurer to paint your fence instead of a painter you deserve it
Three tits
>>153752491
See Soviet Union. A lot of their stuff was pretty shoddy, but it was all there was. Once a monopoly is established it's hard to break down without intervention from other powerful organizations. Also the guild could just sent another adventurer to patch up.
>>153751709
I want to see a story about a guy inheriting an adventurer guild and realizing it's a fucking mess with little to no regulation, no standards for adventurers and completely illogical systems because the guy he inherited from was a fucking retard.
He then sets off to standardize it and divide its several functions into departments that specialize and handle specific cases with adventurers receiving uniforms and ranks that match their rank and specialization.
These changes and reforms eventually lead the guild to becoming a paramilitary group that takes on a variety of jobs from monarchs and nobles and eventually becoming a fully armed and equipped standing army specialized in handling monsters and inhuman armies with ranks swollen up to the thousands of men instead of the bog standard party squads.
basically the evolution of a shitty adventurer guild into a professional mercenary army for hire with real political power.
I think the most outrageous implemention of an adventurer guild I've seen was in Danmachi.
Basically the guild controls all access to the dungeon, into which adventurers go to kill monsters to get magic stones, which are then sold to the guild for money, at a price the guild sets.
Can you imagine if a coal mining company made workers bring their own equipment, mine coal, and sell the coal they mine to the company at a company-set price instead of being paid a wage?
>>153752491
The Adventurer Guilds in fiction receive state employment and backing most of the time.
See: >>153752562
>>153752150
If it were a proper guilt, then it would have regular and organized clean-up missions of any goblin caves, with experts leading the amateurs into the dungeons.
The entire premise is based on an unorganized organization.
>>153752150
Priestess is basically apprenticed to GS anyway.
>>153752594
>Can you imagine if a coal mining company made workers bring their own equipment, mine coal, and sell the coal they mine to the company at a company-set price instead of being paid a wage?
I can honestly, that's pretty much how modern companies in third world countires trap their employees in their companies. Just make them live in some condo that's owned by the company, slap a huge pay for it and bam, they have to keep working in your shitty company forever, and because work is hard to get by they can't leave.
>>153752594
>Can you imagine if a coal mining company made workers bring their own equipment, mine coal, and sell the coal they mine to the company at a company-set price instead of being paid a wage?
Literally happened in human history. Except the miners "rented/borrowed" the equipment from the company.
Its not outrageous at all faggot if you know history.
>>153752594
What these guys said.
>>153752668
>>153752734
While trying to create a light fantasy setting they accidentally recreate some of the worst working conditions ever aside from unenlightened slavery and serfdom.
>>153752591
isn't that basically the plot of hte golden age arc of Berserk?
>>153752229
That would require more experienced people to do lower end jobs Sotheby’s rookies don't die horribly and likely take their teacher with them.
Better to give them something simple after a bit of training and tell them it's sink or swim time.
>>153753124
Without the adventurer guild part, it is pretty close.
>>153751709
Monsters wouldn't stop terrorizing nearby villages while enlistees wait for their apprenticeship. Much more effective to post a bounty on the board and let the culling begin.
>>153753124
My dream is seeing a spinoff of berserk where griffith dies before summoning the godhand and Guts decides to take control of the group and lead it to greatness under his command. No prophecies now, just swords armor and castles.
>>153751709
>Which probably infringes on other guilds' trades too
>The Guild is a monopoly employer so you have no control over your commission and the cut they take of your commission
You just answered it, there are other guild and business so it's not a monopoly.
You don't like a guild you go to another one.
>>153752229
You go to the military or a combat place then, guilds aren't here to babysit you.