>This doesn't make any sense though.
Since when Gonzo is considered New Hotness with Many Production?
Or why Trigger is below Kyaani on the Many productions axis while they produce just as much?
Number of works is X-axis and how long they've been in the field is Y-axis. Main article link here:
Why does Gundam: IO still suffer from QUALITY if they have some of the highest number of Key animators among most of the other shows from 2016?
Can you elaborate further (only ever saw first couple episodes of Shiraboko)? Are they basically having them do the same scene from scratch trying to find the one they like or does it work some way else?
The article says historically but I wouldn't be surprised if they got it wrong or used a specific time frame since they started some of the other shit with since 2010-2016. Here's the twitter link that might clear things up of you read moon:
>translates the studios but not what the fucking image is conveying
this can't be correct
either the image is wrong or whoever translated it is wrong because a lot of these don't make any sense.
More animators are only usually used if short on time, more animators indicates that a show is likely to be rushed and thus lower quality. If you have less animators it indicates that they each had plenty of time to spend on their scenes so there was no need to get more and more animators in to do a rush job. Most anime that look bad look bad because of rushing due to poor scheduling not budgets.
Yeah it still doesn't make sense even with the twitter link. Tell me in which period of time KyoAni were working on more shows than Sunrise.
>Old and busted
Is this a joke.
Thanks for parting with your know how.
Wouldn't be surprised if the source for the article reported things wrong, though it seems like the image may also have been made poorly.
read this, it explains it perfectly:
if you don't want to read everything, reading this would be enough:
>For the most part, less is more. Abundance of key animators and animation directors is a bad sign that hints that there was very little time to get the job done, thus it got split into ridiculously small chunks for tons of artists to work on. This has been anime’s response to the unsustainable levels of overproduction seen nowadays, which is why credit lists have greatly increased in length. There are exceptions of course – specialized animation directors inflating lists, inherently more animation-demanding projects, high profile productions with tons of supervisors… Just keep in mind that noticing tons of animators credited is a very worrying symptom, especially if it’s a recurring issue.
I'll read the article later when I have more time since I'll probably be going out within the hour. The article where I think the OP got the image from sort of referenced the issues in your green text since they also referenced your source. I'll just let the image do the talking.
We're not in the 60's anymore, Japanese unions are useless. In fact, they'd probably ask the slaves to not embarass the company and to work more.
i actually would want to live like that, i work 12~14 hours a day (8 hours shift+teaching) and still have to numb myself during my free time with anime and shitposts, if i could work time enough maybe i would forget the pain the nips know what is up