I wanna be the twintail.
Is there a name for the fetish of such shoulder tattoos? Few characters have them but I think they're cute as hell
It's what a real fan would do, ESL-tan.
>currently emerging VR will be the perfect stepping stone for it
Only in the sense that it conditions the society to accept VR as a concept. Strapping a screen in front of your eyes isn't going to cut it going forwards; for fully immersive VR, you need a computer that can simulate a world with accurate particle physics, place an accurate human model within to serve as the user's avatar, hijack the user's sensory processes (and motor functions, essentially all the "commands" our brains send out, brain output) and reproduce the chemical and electrical signals that make us see, feel, etc. the real world as we do (brain input). While our real selves lay limp on a bed for the duration, our brains will be experiencing the sights and activities of the thousands of man-made worlds we choose to visit.
Research into the human brain is coming along just as strong as computing power, decades of near-stagnation resulting in a sudden upramp of discoveries. As far as commercial full-body VR goes, we're talking only decades here; possibly just two, at worst five, but still within the average anon's life expectancy, not even counting the recent advances and interest into anti-aging research.
VR is still fundamentally a game sort of thing, I mean from a design point of view that will be a good place to start developing the ways and the methods, the mindset and tricks that will be useful when designing such a world and such a system.
Think of how videogames have evolved to incorporate some hardware elements, or to utilize some in game mechanics or different methods of achieving a thing.
Look at aiming for instance, it had been done in many ways in the past, but as far as consoles go it has solidified in the twin stick 1 for movement 1 for camera that became most used.
In the past like between 90's and until mid 00's it still had more variations..
>the ways and the methods, the mindset and tricks
I do agree, in fact my mention about our society accepting VR would include this aspect if one were to go more in-depth. Our current form of VR is key for exploring what's feasible in future immersive settings. Still, standards change, and VR in general is probably going to remain a volatile and experimental field for a long time as it develops into entirely different forms, even. As it stands, we have sight and hearing, and developers are working on forms of tactile feedback. Once we get the rest of our five senses, nerve impulse-driven movement etc. there will have to be a lot of rethinking the old models, over and over again.
>you will never be a guildie and become through sheer dedication the embodiment of your fetish
who's the genious that put red on red and yellow on yellow, can't see shit captain.