Strength applies to attacks, damage and carrying/lifting capacity.
Meanwhile, Dex naturally applies to Initiative, Reflex Saving Throws and Armor Class. Further you can take feats or classes so you can apply to your attacks and damage in place of strength.
If we're talking 3.5 which (non homebrew) feat allows you to use dex for damage rolls? I know weapon finesse lets you use dex for attack rolls but actually rolling the damage you're still stuck with str.
Intelligence is basically your trained understanding. This is basically like the stuff you learn in school.
Wisdom is more like your common sense and mental fortitude. It's less about logic and more about intuitive understand.
Pathfinder. The Unchained Rogue gets to use Dex for Strength when using a weapon he has Weapon Finesse for, and the class would fit Izaya pretty well.
There's a few other feats like Slashing Grace you can use or classes, but they tend to revolve around specific weapons (like Scimitars).
After that though it's mostly 3rd party feats or weapon enchants.
Wisdom is some weird amalgamation of intuition, instinct, gut feeling, perception, empathy, ethics, control of your emotions, willpower, and applying your (int) book knowledge appropriately ("street smarts". Like a high int low wis character will be more likely to have outbursts or find red herrings in everything ).
Speed is the most OP stat because if you are fast enough, nothing can touch you. Luck however can be extremely broken in some situations but it depends on how much you want to asspull.
Dex. Why go fast when you could go even faster?
It doesn't really matter since in 3.5 a dex character can crit on 50% of your attacks, and attack >8 times a round so you do plenty of damage that way. They also get shitloads of AC.
If your CHA is high enough at a certain point you become invincible. And even if there's someone you couldn't defeat, one of your harem members would take care of it for you.
>needing a harem
Its like you guys are forgetting the ultimate power of charisma heroes, they can make bad guys turn face heel and change their evil ways at a moments notice.
>Not opening the console and maxing all of your stats
Stack MND for crippling enfeebles.
Playing hard tank is so fucking fun
>not being a high INT healslut
>not being a total rusemaster that purposefully make your team fail quests and get off to them hatefucking you
you guys are obviously novices, and I mean that in the most serious way possible coming from a legit semi-pro
the healer is the guy who sets the pace, nobody has as much control over the group's success as you do. You have the ability to make idiots stop being idiots, and that doesn't include making them die, which is stupid to do, because then you need to waste time rezzing them.
I mean you seem to actually think "oh this guy is an idiot I know I'll be an idiot too and waste my own and everybody else's time by not doing my job. That will show everyone how smart I am."
99% of healers are novices so I can understand why you wouldn't realize you're a retard but the difference between a semi-pro like me and trash like you is honestly night and day, which you would probably know if you ever rolled with a group of semi-pros, although you probably would never have that happen because semi-pros don't waste their time with novices like you and novices like you never become semi-pro anyway, since this level of novice is more of an outlook on life and a state of mind than an actual lack of experience.
>mfw watching the tank's embarrassed face as he cums helplessly inside me, draining his mana
>mfw milking the paladin's prostate
>mfw making anons like >>148370824 so mad that he won't be able to calm down until he pumps weeks full of semen into my throat
It was partially a joke, and partially serious for times when you're dragging a corpse through a clear for a friend of a friend. Sometimes idiots cause more harm than good for the rest of the team when they're alive.
Also, don't insult my capped fast cast set.
I can't be mad any more. After all the blood and sweat and tears I've put into the misinformed and naive notion that novices could be saved from their own ignorance and stupidity, all I feel is a great emptiness deep within my heart because I'm powerless to help you become less than worthless.
I've only read up until Graham's appearance in Alice in Jails so far, but it didn't see to end that bad for most of them except Czes, Fermet, Szilard, half of the alchemist's ship and Dallas.
Czes and Alchemists aside, they were cunts who got themselves kileld anyway and Dallas is a retard.
>Alice in Jails will never be animated
The ending to the Prison episode blew my mind.
>character is muscled
>they are strong but also slow for some reason
Fuck this meme.
How about STR and DEX?
She's an amazing attacker but can double as a defender if needed. Just power stances and a couple weapon encounter moves, nothing fancy. Simple yet solid.
STR + FTH
i prefer the all stats maxed build
Considering that Wis is mental fortitude his got quite a lot of that, possibly more than wis if anything.
If i was going to pour points into guts in descending order it would have to be
Even then i dont know if luck should be number one or last, if anything he is the definition of unlucky while having top teir luck feats.
But Signum is like that guy who rolls a 20 in everything:
>serves as tank, melee dps, and warlock all in one package
>tanks so hard she comes out just lightly wounded from fighting Nanoha
>fast enough only Fate can match her
>best melee fighter overall
>ranged dps is solid top 5 despite the lack of focus on it and lack of AoE
>has her very own super special perfect match unision partner in Agito while the rest of the Wolkenritter have to share Reinforce
No special one-hit kills, no binds to support, lacks the combat healing if Shamal isn't around.
Also, she's specialized in single-target fighting, the whip (and even Agito's buff) can only do so much against several competent enemies.
It's all long, straight-forward fights she can win by basically out-enduring her opponent, but high-power magic and glass cannons can probably down her very quickly.
Max-Level char stands in fire for more than 2 seconds? Retard who wants the whole raid to fail.
Better to let them die and spend the extra 20% mana on keeping the rest alive. Better DPS as well.
In D&D Armor Class is not just a thickness of your plates, but a combined ability to avoid damage. Dodging, armor, shield, size, extraordinarily tough body, etc. By excluding some of those modifiers, you get separate numbers for attacks that bypass armor and attacks that cannot be avoided.
"Defense" would probably be a more intuitive name.
>having people who stand in fire in your raids
either you're amazingly novice and are stuck playing with other novices or you're amazingly novice and you should keep that novice alive because athene knows that novice raid needs every single novice dps it can get its hands on if you intend to finish that raid in a single go
either way, novice off.
the worst part is you didn't even realize what a novice comment you were making