How much value do you put into visual direction /a/?
Anyone have a Kiznaiver grid?
Absolutely zero. The only thing that matters is moe.
>>139999331
>>139999020
>How much value do you put into visual direction /a/?
It makes or breaks a show. You can have a bad story, bad sound, bad characters, but excellent art and animation and I'll most likely still watch and like it. You can have a show with excellent characters, excellent story, excellent everything, but has terrible art and animation and I'll drop it in a heartbeat.
It's like a game with bad gameplay but a good story; you can't ever have a story good enough to cover up your complete failure at utilizing the medium to tell it.
>>139999436
This grid really manages to gloss over ow uninteresting 95% of the episode looked. The short intro sequence was literally the only part that looked consistently great, the rest were just quick still shots for the most part.
>>139999436
Thanks.
>>139999776
I'm not done yet
>>139999847
This was my favorite shot.
Anyone have a cinegrid for Utena, Angel's Egg or Lain?
I liked the Tamako OP picture better
>>140001168
Nice, thanks