Which anime has the highest animation quality?
I've seen so many animes with shitty animation quality, I now want the opposite. Nice color, smooth animation, well detailed. Pls help.
Also, is there an anime that's in 60fps?
Yozakura Quartet had some pretty solid animation.
>not liking YZQ animation
Faggots aside, Hyouka is the right answer.
Not that guy but seriously fuck off. Kyoani is sensationalist newfag hivemind filth. They're not good at anything but making shows for otaku scum virgins to buy in japan.
It's romantic tension warping the atmosphere.
>or do you actually think that looks good?
No I think it looks shitty, most of the time 60fps does not work well with anime at all, even for something like Sidonia which had a lower fps than normal still didn't look better with it
the interpolation only really works well on panning scenes.
I hate watching some anime and its all jittery while panning. Would it kill the studios to bump up the FPS during those scenes? It'd take one click during production
>Sidonia which had a lower fps than normal
What do you mean by that? Sidonia was "animated on 2s/3s/4s/etc" like all traditionally animated anime. It probably didn't make as much sense in that case since it was all done on computers anyway but it really isn't lower than normal.
Hyouka hands down
Yes, which is why it will probably never happen. But for live-action film, there is pretty much no reason not to switch to 60 fps instead.
>like all traditionally animated anime
Which is actually part of the problem as CG can't use all the tricks of hand-drawn animation to makes things "look" smoother despise having the same framerate.
On top of horrid CG.
And by the way, some scenes were under 24 FPS for sure, or at least felt that way, which would be an accomplishment on it's own if it's only a feeling.
>Also, is there an anime that's in 60fps?
Are you retarded? Every frame is done manually. Do you have any idea how many fucking frames an anime in 60fps would take?
Anime is in 24 fps, but that's actually false becuse only every second, third, fourth, fifth, or sixth frame is animated depending on the budget.
12 FPS is considered extreme budget reserved only for movies and super high profile action scenes in series
8 FPS is pretty standard
4 FPS is also extremely common
2 FPS isn't unheard of
0 FPS still screens are everywhere
We're so far from 60fps it's just assinine to bring it up, and completely pointless. This isn't a videogame.
Gundam 08th MS and 0083 were really good
It's not quite as simple as saying "this anime is animated on threes". It's always a mixture.
Also, even if individual characters are animated on threes, if there are multiple characters on screen you can still get something new every frame if the animators so choose.
Because it does. Therew was a time when live action shows did have higher frame rates and audience reaction was negative because of how it looked, so they lowered the frame rate.
You can step through the frames to see the repeated frames, and thus the "real" FPS. Sidonia often animated on 3s, which is worse than most hand drawn animation.
It would be interesting if they tried to make CG look fluid without looking unnatural, but we all know they don't give a fuck if it looks like shit.
You are wrong about 12 FPS. 12 FPS is actually the standard for hand drawn anime. 24 FPS is the high end you rarely see outside of movies.
Also keep in mind this only applies to single elements in a scene. You can often have a picture that changes each frame, because you have two characters that are animated on 2s, but one on evens and one on odds. Thus you get movement every frame, but you are still doing half animation. This is one way you get lower "FPS" to look good.
No, the director of the movie specializes in realistic animation and the movies that he has directed follow that style. They take a while to make though.
Space Adventure Cobra looks incredible for a TV series, especially one made in 1982.
>there is pretty much no reason not to switch to 60 fps instead
2.5 times more film to shoot, develop, etc. Even assuming you're talking video only, there's still less shutter open time and you need significantly more light to expose your image than you would at 24.
And it's not like The Hobbit is a shining example of cinema done well... 48 fps was done to reduce motion blur (which is a function of shutter speed / angle) which makes the CGI artists job easier and makes the 3D effect more clear.