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What mech size do you like the most? http://www.youtube.com/

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Thread replies: 58
Thread images: 24

What mech size do you like the most?
http://www.youtube.com/watch?v=7XbeVosPszo

I like when it is just a step above power armor.
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>>115633030
This is pretty cool.
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anything above 10 meters isn't as cool because it isn't believable.
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Gunbuster size, something just absurdly large and intimidating.

If you want to be realistic, then probably the typical Takahashi mecha like in VOTOMS, Gasaraki, and FLAG.
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Universe size
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Small, compact and chunky.
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Between 4-7 meters is good.
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Pic related

I find 17-22 Meters to be around the best. it's not too small, and it's not too big.
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>>115633030
Mecha musume tickle my fancy.
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It doesn't matter because almost no anime to date have managed to convey the sense of scale of large robots properly.

They're way too entrenched in tokusatsu traditions, no one even tries to make them look larger than a man in a suit.

It's even worse if the battles are in space, then the size loses all meaning.
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>>115633963
that's what she said
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>>115633963
>They're way too entrenched in tokusatsu traditions, no one even tries to make them look larger than a man in a suit.
How does this even mean?
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>>115633963

You can convey that scale and weight more easily when they're small. Try out VOTOMS, the mecha are basically more like nimble tanks with no armor than giant robots.
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>>115634122
Tokusatsu traditionally had a man in a suit playing the giant monster, destroying miniature cardboard buildings and shit. Filming that with regular cameras results in a lack of sense of scale and particular fixed point of view, and most anime instead of using the freedom of animation to go around the issue end up emulating it instead, because the creators grew up watching tokusatsu and it's what they know.
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love it
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>>115634328
20-50ft
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I'll take it labor size, the AV-98 Ingram is a touch over 8 metres and quite large for a labor, most humanoid ones reaching more like 6-7 metres.
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>>115633030
Anything below about 35m. Above that, and it starts losing scale.
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>>115633030
Problem is, to get a walking movement, you need to put your feet down (duh!) and you do that at the speed of free-falling. Because 1G is 1G no matter how big you are. So even if you manage to build a huge robot able to flail its limbs at relative-to-human-size speed, it STILL will take ages to do each step.
Meaning that anything over 10-20 meters will move like a Moon astronaut filmed in slo-mo while in molasses. Or slower.
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>>115641240
meant to also quote
>>115634173
>>
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Tank spiders and assorted accessories.

Unless you are talking about utilitarian and/or in space, humanoid mechas are ehhhhhh.
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>>115641439
>Tank spiders and assorted accessories.
Do trumpets count as tank accesories?
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>>115641240
To put it in perspective:
Let's say that a 1.70 m tall person takes 20cm high steps (for simplicity). Simple math (http://www.gravitycalc.com/) gives us that each step takes 0.2 seconds.
Nog grow it to 17 meters. It now takes steps 2 meters high, each of which takes 0.6 seconds. It's one-third as fast as an human, but it's still manageable. It moves like a person doing the goose step - silly but aceptable.
Now grow it to 34 meters. Now each 4-meters step takes 0.9 seconds. We've arrived at the "man in rubber suit filmed at slo-mo" stage of things.

Now, if we go to the ludicruous 170-tall suit, with 20 meters steps, it takes an absolute minimum of 2 seconds for every step. Try, try to have a fast, fluid fight with that handicap. And don't let me started on the 5.9 seconds it would take for it to duck for cover
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>>115633715
>Wanzer
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Had to double check I wasn't on /m/ for a second, whatever.

I like this sort of scale, very similiar to Knightmare Frames.
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>>115641240
>>115642020
That's not really a problem, the downwards motion doesn't NEED to just rely on gravity, the extension can be powered as well. But even if it does it still can be cool, Exaxxxion manga had huge lumbering robots and it was one of the few that attempted to convey the scale of a giant robot.

Air resistance and limbs breaking the sound barrier at their ends when pivoting around a joint would probably be more of an issue.
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>>115641240
This is what Big O got right (for most of them, anyway). The humanoid mechs were generally extremely slow and lumbering. Made their punches seem that much more powerful too.
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>>115642612
>That's not really a problem, the downwards motion doesn't NEED to just rely on gravity,
You don't quite understand what an "step" is,m right?
>>
>>115642612
It's not the leg that's movind downwards in a step, Anon - it's the whole mecha. What are you gonna brace it against for that "powered step"? The ceiling? A portable 200m tall one conveniently placed outside of camera view whenever your 170m robot goes?
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>>115633030
Shinki-size

but if that doesn't count I'll go with around 4(scopedog)-7 meters(Aesti). There needs to be more mecha shows with mechs of this size
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>>115642478
It's like a cockpit on legs. Wanzers and Scopedogs are also pretty high on the tier list.
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I think all sizes are good.
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How big are the Gen 5 ACs? I know they're like half the size of NEXTs and other previous gens but they still seem pretty big and stompy.
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>>115643821
Somewhere around 15-20m maybe, its been too long since I went online in VD and got myself shot down to do a decent size comparison.
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>>115643821
Supposed to be around wanzer size, roughly 6 meters or so, but the scale compared to other objects is messed up as typical of AC games.
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>>115633030
I love power armors, do they count? you know, Ironman, Knight Sabers and stuff
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>>115633030
I have no issues with mech size or how they work in Crossange, in fact I think it's just the right size and function.

But alas, the anime is complete garbage.
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>>115642020
The only anime that takes the mech's mass and inertia seriously is Eva, and that's not even in all scenes.
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Go big or go home.
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18 meters tall is objectively the best size. Gundam agrees, don't bother them about it.
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>>115646146
Pffffft
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Tank size is the right size.
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>>115648623
What if the turret was a humanoid torso toting two bloody handfuls of autocannons?
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>>115648623
Oh hey there :)
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>>115648623
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>>115648848
>autocannons bouncing off the armor
For that weight you'd be able to get a single bigger gun
>arms
For that weight you'd be able to get much more armor
Not a "tanks vs mecha IRL" argument, just a friendly reminder than even in serious mecha shows tanks have the weight/punch advantage
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>>115648896
>big helicopter
Was getting shot down part of your plan?
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>>115650414
So how would you classify a Baneblade against any mecha that isn't of the super robot calibre?
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>>115652317
Not same guy but since the baneblade is a super heavy it would probably wreck a "normal" mech
like the Tau battle suits.
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>>115652492
What about Code Geass' Knightmare Frames. They have superior speed, but are their weapons punchy enough to penetrate a BB's armour? Apart of Suzaku and his Lancelot and some of the more important characters and their machines of course.

Mind you it's not like the tanks those mecha rape on the daily basis.
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>>115652765
Nah baneblade armor is pretty strong and since the thing is covered in guns the heavy bolters would probably shred up a code geass mech
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>>115652317
>Baneblade
>lots of smaller-than-maximum-the-cassis-can-handle guns instead of a single big-as-we-can-cram one
Welcome to WWI
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>>115654638
There are many patterns. And the Stormsword is a bitchass gigagun on tracks used during Titan hunting.
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Small. The Ange mechs are a good example, or the Macross VFs.
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>>115654715
Now we're talking.
Refering back to >>115650414
>weight/punch advantage
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>>115654638
Muh multi-turreted!
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I like the mahou shoujo kind.
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Thread posts: 58
Thread images: 24


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