small budged low quality anime will always be shit no matter the animation technique
Just compare Aku no Hana with Perfect Blue
Why the fuck does it look horrifying.
I don't have any problem with this. Animators and artists use those wooden mannequins all the time.
However, in that Ushinawareta show it is so obvious that you can't even tell if it's just CG or they traced over it.
You fucking idiots.
This is sort of unsettling.
Haruka pls don't kill me.
Disgusting. Even CG looks better.
This is the most horrifying thing I have ever seen
>we're idiots because the Japanese put bagged crackers in bags.
it can be done well, but it never is
so yes it is the future of budget cuts and even more generic art styles.
I mean... It was great in Snow White and Robin Hood...
Couldn't stand it in the Hare Hare Yukai and whenever Kyoani uses it, really. They're not talented enough to hide it. Honestly bits of CG action is better than Japs rotoscoping. At least they're honest with CG usage and try to do some creative things.
What is this even? It doesn't even look like a a girl walking. Did they trace a man?
Modern anime has different 'beats' than classic era american animation, maybe it's easier to blend rotoscoping with the latter, I don't know. Or the Disney animators had more experience and were working at a higher framerate.
Uncanny valley as fuck.
Why not just make abstract animation if you cannot make realistic animation look not creepy.
Swirling feet when somebody is running, swirling hands when somebody is dropping something.
Worked for Tex Avery.
Definitely. I think the contrast between the detailed animation that highlights the balance of the characters is a little jarring when you see their typical lifeless animu stare.
Do you forget already?
I believe the problem is that the Cowboy Bebop intro at least goes for realism when it comes to faces and body structure while the other shit goes for the uguu~~ shitty body structure without details, which makes it look weird and awkward
Aku no Hana is a masterpiece of anime that Perfect Blue could only ever hope to emulate. Perfect Blue is 2deep4u bullshit with no depth and style over substance. Aku no Hana is a piece of art, one of the only anime that can be considered art, the character faces lack features at a distance because just like in real life, you don't look at people or distinguish their features until they are communicating with you, it is excellent symbolism and attention to detail like that that makes it fantastic, combined with great pacing and breathtaking visuals, as well as some of the best characters in post-world war 2 anime. The awkward, dark and anxious atmosphere in the show is perfectly represented through slow movements, a brown palette that manages not to be boring to look at, and amazing scenes such as the 6 minute walk, executed to perfection. If you don't like Aku no Hana, I suggest you read some books, get your high school diploma and get some taste, because it is one of the best anime ever.
Holy shit you nerds know so little about animation it burns my eyes. You finally learn what "rotoscoping" is and act like it hasn't been used in anime until recently when rotoscoping has been a part of animation as a whole for fucking forever. Sorry if the magic is ruined for you now, but get over it.
Or you could just watch them yourself? And consider that when an anime has a sudden dramatic increase in movement and quality, especially a low-budget one, it was probably rotoscoped to some degree. Using reference for movement is a common practice in animation and it isn't an inherently bad thing. Sometimes it's done badly and sometimes it's done well, but that doesn't make the very practice of rotoscoping invalid.
What the fuck? I just told you how to tell when a scene in anime is rotoscoped just by looking. You're the one who can't be assed to take look at footage yourself and come to your own conclusions. I've laid the foundation, do the rest of the work yourself. But anyway, when you've been aware of what rotoscoping is for years and didn't just learn the word recently on /a/ like the plebs you are, your eye becomes able to pick up on subtle things about the way characters move that seem more realistic than usual. When rotoscoping is done well, it blends in smoothly with the rest of the shot and doesn't look jarringly out of place.
You're not likely to find Japanese animation company that will admit to rotoscoping openly because the industry bows their heads and pretends they don't do it ever since Miyazaki talked shit about it in his book "Starting Point". That doesn't mean they don't still do it, they just pretend that everyone can magically draw movements perfectly from their head without ever needing ref, which is bullshit.
It looks like they forgot to do inbetweens to smooth it out. While you can tell there was definitely effort put into this, it looks half done.
It looks like ass as a final product, but would work great as an animation test.
Women and men's center of gravity is different which is why their body language moves differently. I don't remember exactly but I think a woman's center of gravity is in the waist while a man's is in his chest, or something like that, which is why women's hips sway when they walk and men walk more stiffly.
Women do generally have wider hips because their chest and back muscles are less developed than men giving them a smaller hip:shoulder ratio. However this is not nearly enough to shift center of gravity to the chest, especially for Japanese males. The swaying is done to make the person look more womanly. There was a sketch about this in Nichijou.
Not everything is rotoscope, but you be be assured they still at least used reference material. Rotoscoping is going beyond that and just copying the movement exactly instead of doing keys and tweens. Using live action reference material is how Disney animated all of their 2D stuff.
>Rotoscoping is going beyond that and just copying the movement exactly instead of doing keys and tweens
No it's not. That's the ameteur's way of rotoscoping. The real way to do it well is to know that you can't copy every single movement and frame exactly. Though you're still tracing over the basic movements, you have to adjust the style and proportions to make it fit in with the scene and not look like it was traced. Rotoscoping isn't only done when it looks like shit, it's just that when it doesn't look like shit most people don't recognize it as such because it looks decent.
This is a good rotoscope since it still looks like 2D anime and their movements doesn't feel weird from my perspective.
The movements are pretty good but it somehow gives the illusion that they are cell shaded CGI or something. Their movements feels too 3D.
They used rotoscoping in a different way. They don't just trace the exact outline of the person frame by frame. Instead, they use it as a guideline to make fluid movements of their characters.
>when it is done well
That's the keyword. It's almost never done well since their not supposed to trace the outline of the person exactly, just how they move and react to physics.
People don't like having their illusions shattered. Too often when people learn about the actual process of making art, when realizing that it isn't magic and that it takes a lot of different techniques to mae the final product, they think that somehow depletes its value or means that it isn't that hard to pull off. It's fucking stupid.
Knowing the mechanisms behind a work doesn't invalidate the work itself.
Also Santa isn't real, and it was your mother replaced your wooth with a dollar coin while you were sleeping.
Probably not rotoscoped. Probably done by some hyper realist animator like Hiroyuki Okiura. I doubt that it's rotoscoped because the scene continues from that to a fairly surreal scene where he and his desk start falling through the sky, flying the papers everywhere, and it still keeps the same style and quality and frame rate.
Not rotoscoped, just heavily referenced, similarly to "Thought of you" by Ryan Woodward
I believe only two cuts of that are rotoscoped.
Rotoscoping is tracing (this is the key word) your frames over a video. Not all realistically animated scenes are rotoscoped. Using video footage as reference is not rotoscoping.
And no, rotoscoping wont be the future of anime, if that were the case it would have happened a long time ago. It's not a new thing.
>hey used rotoscoping in a different way. They don't just trace the exact outline of the person frame by frame. Instead, they use it as a guideline to make fluid movements of their characters.
That's what rotoscoping is! Why are you people so dense?
>It's almost never done well
No, it's the fact that when it IS done well people like you with untrained eyes can't tell what they're looking at when they see it.
It's when you shoot live action footage of a scene and trace over it. If it's traced too accurately it looks strange, but when skilled animators know how to adjust the movement and make it more smooth and natural looking most people can't tell.
>Calling them chips and not french fries
What a sad place the UK has become
>Just like CG, they notice it only when it's badly done. And that's a good enough reason to hate it.
No that's actually a stupid reason to hate anything. That's like pointing out a singer in a particular genre that sucks and deciding all singers of that genre are terrible.
Fuck if I know. Key animators in Japan would never admit to rotoscoping ever since Miyazaki said he doesn't like it.
It isn't. You guys just don't like it because you think it makes animation less special and magical somehow, but it doesn't.
I don't think the kyoukai no kanata scene is rotoscoped because some of the key poses still stand out slightly, or that's how it feels like. Especially at the beginning. I could be wrong though. Not sure if there is any behind the scenes stuff for KnK
The cowboy bebop movie op is done by two amazing animators (Okiura and Nishio) who definitely don't rotoscope. If I remember correctly the only rotoscoped scene in it is the basketball cut at 1:20. I think there might have been one other but I don't remember (and can't point out) which one it is. Could be the jogging scene or the girl riding the bike one. Not sure.
Same thing with the IGPX scene by Okiura. That's not rotoscoped either. Okiura doesn't rotoscope and the movement doesn't look real anyways. the movement is too perfect for it to be rotoscoped. In real life people never move perfectly. It's also a bit too wavy for it to be drawn from real life footage. https://www.youtube.com/watch?v=3T11WTfR_nE
>And consider that when an anime has a sudden dramatic increase in movement and quality, especially a low-budget one, it was probably rotoscoped to some degree
Except that this is a common occurrence in anime. It just means that a particularly great animator did the scene
I respect Miyazaki immensely, but I don't always agree with his opinions.
Right. And that doesn't mean that a) that animator could not have possibly used rotoscoping or that b) sometimes well animated scenes are rotoscoped while others are not. Animation is such a hodgepodge of different techniques used at the same time.
and obviously embarrassed/ashamed about it.
I used to live in Japan due to military. Go into a 7-11, Lawson, Sunkist, Family Mart. Get a bag of cookies. Every single one is wrapped up like some OCD nerd's dream. Lucky Japan is also OCD about their recycling and being clean. So all that packaging doesn't end up as litter.
No it wasn't. They planned the choreography with real dancers which Woodward then used as a reference for the animation. This is extremely common especially in the western animation industry. If you ever look at "making of" videos of any disney film, 3D or 2D doesn't matter, there are sometimes video clips included where the animators themselves actually act the scene in front of a camera to use it as a reference. This is not rotoscoping.
They confirmed it?
I like this a lot. and i don't think this is uncanny like you guys say.
making good animation is a big part of attracting lot of audiences. and in the range of what i heard, rotoscope doesn't cost much money.
Watching smoothly moving anime chicks is really enjoyable compared to current anime characters.
You are asking me to prove something which cannot be objectively proven. No animation company is going to come out and say they use rotoscoping in Japan. That doesn't mean that you can't observe with your eyes and come to your own conclusions.
I'm not sure what else you want me to do other than fly out to Japan and ask every single animator if they've ever traced over pre filmed footage. I can't hold your hand through this process. If you want to believe no animators in Japan use rotoscoping ever, except when it looks like shit then be my guest.
>Is a deprecated form of animation the future of animation.
>chip of a potato
>shaped like a straw
That ain't no chip I've ever heard of. Pretty much every other country in the world calls them something similar to fries (frites, fritas, frieten).
>No animation company is going to come out and say they use rotoscoping in Japan
Sometimes rotoscoping is necessary because of time and budget constraints, but animators don't deserve any credit for it. Anyone who knows how to draw anime characters can rotoscope without any skill. It will always look worse than scenes that are drawn by hand. Same thing applies to motion capture for CG in movies or animations in video games, handcrafted stuff almost always looks better.
> If it's bad it's rototscoped if it's good it isn't.
>Talking about animation on /a/, or with the majority of anime fans
Most of whom can't draw or animate for shit, have zero knowledge of animation history, and know nothing about what goes into making animated works.
I think that proves that you don't know what you're talking about about since they had no problems admitting the rotoscoping. Haruhi and Kids on the Slope also used rotoscoping for their musical scenes without hiding this. What all three have in common is that they used it for close ups of people playing instruments. It's probably the only way to get the timing right.