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What's the best cyberpunk anime/manga you all have seen?

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Thread replies: 151
Thread images: 28

What's the best cyberpunk anime/manga you all have seen?
>>
is Ergo Proxy cyperpunk?
>>
is Ergo Proxy cyperpunk?
>>
>>113411233
I'd say it's more just general sci-fi with some cyber influences.

>>113411195
Also, posting that obvious, GitS
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>>113411195

Are there any other manga/anime out there with a similar vibe to Blame!?

I mean outside of Nihei's work.
>>
>>113411396
No.
>>
>>113411440
Might check out some of Nihei's other work, like NOiSE, but honestly, if there is, I haven't found it yet.
>>
>>113411440
For the sake of variety then,
>>
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Not sure if real cyberpunk.
>>
>>113411631
What is cyberpunk about it?
>>
>>113411195
Rec threads belong on /r/
>>
>>113413438
It's usually about technological dystopias. Post-singuarity, or transhumanism, with an undertone of neo-noir. Think Blade Runner, or Deus Ex, or System Shock.
>>
>>113411396
nihei has ruined almost all other material for me. fuck that guy.
>>
>>113415261
>Letting a single person ruin a genre
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>there will never be a Niheian walking simulator

>>113411195
theres the answer
>>
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i feel like i'm the only one
>>
Lain for post-cyberpunk, Akira for that classic 80s cyberpunk vibe.

>>113411631
More cyberpunk than Oshii's GitS.
>>
>>113419040
>post-cyberpunk

Does that exist?
>>
>>113420191
Yeah, some authors apparently like to make that distinction. I'd suggest you check out the Rewired short story anthology if you want to find out more.
>>
>>113411195
The one with poker and the gay dolphin.
>>
>>113420191

Similar in tone and style to cyberpunk but where there's no obvious dystopia, i.e. omnipotent corporations didn't ruin everything. More nuanced in approach than pure Cyberpunk. GitS, or Eve no Jikan are fair examples.
>>
>>113420191
It exists only in an arbitrary fashion. There's no commonly agreed-upon definition of that genre. I don't mean that it's nebulous or vague, I mean that it's a fucking mess of contradictory, arbitrary definitions and manifestos. It's like fucking theology at this point; nerds only have the remote intuition that a genre called post-cyberpunk must exist, so they try their best to provide a definition and examples to flesh it out, not the other way around.
>>113420861
be aware that many people who believe in post-cyberpunk disagree with you.
>>
>>113420861
I think it's just a natural shift in the genre. You can't bring back the old classic cyberpunk because it's tied to the 80s. Even if you tried it would just end up as a cheap copy with all the spirit gone. What post-cyberpunk does, is take the movement's favorite themes and attitudes and give them a new spin, take them further, or just have fun with them in ways that are more contemporary.
>>
>Nihei
>cyberpunk
I wish I could hate people to death over the internet.
>>
>>113421238
why
>>
>>113421238
Nihei's stuff is cyberpunk as FUCK
>>
GitS, though i havent actually finished it yet
>>
GitS (1995) and Armitage III (1995)
>>
Boku no Akira-kun
>>
>>113411195

I consider Ghost in the Shell and Lain to be the best.
There are several others but those two were brilliant.
>>
>>113414805
>a shitty film adaption and two videogames
Sasuga, /a/.
>>
>>113422588
>Armitage
That name sounds familiar, is it related to Wintermute?
>>
>>113417839
Naissancee comes pretty close.
>>
>>113423218
Armitage was that shady traumatized guy giving Case his missions or something
>>
>>113422708
Kanye West pls go.
>>
>>113423264
It's been a while since I read Neuromancer, didn't Wintermute have a metaphorical hand in his brain?
>>
>>113420568
Mars Daybreak?
>>
>>113421170
So, just modern cyberpunk?
>>
>>113424452
Basically yes, but people like to make the distinction because the genre was originally heavily tied to its time period.
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>>113417839
Hey, I'm still working on it, actually. Won't be 2014, though.
>>
>>113424717
i-is it you?
I LOVE YOU
how's the progress?
>>
>>113424848
Bloody great, actually, I have good progress on everything from semi-procedural level generation to shaders and from lighting to the sound. There isn't a lot of content to play through right now, ten minutes at most (few large areas without props + procedural tunnels connecting the levels), but it's slowly coming together.

I love how you can zone out, mindlessly climbing some eroded stairs while listening to the echo of some debris falling kilometers away, drone hums, wind and your footsteps. I got to nail that sort of thing for the game to be enjoyable (well, as enjoyable as a monotonous walking simulator can be, anyway).
>>
Would you go to the Cyberia with Lain?
http://www.youtube.com/watch?v=28mTETQMRs4
>>
>>113425374
damn, this sounds comfy

do you have a website where you post your progress?
>>
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>>113425585
bac9.tumbr.com, but I haven't had the time to update it in ages. Plenty to read if you haven't yet, though, I explain how stuff works in detail.
>>
>>113420568
>>113424299

No you stupid piece of shit. The movie trio with the girl who was killed/raped and then revived and had a mousegun to get revenge.

498
>>
>>113425696
Approximately how long do you think it will take you?
>>
>>113424717
wo shit man, seriously?

Will you be including secret rooms and collectibles?
>>
>>113425790
2244096 hours.
>>
>>113425997
>2244096 hours.
That's 93504 Days anon. I hope it will be worth the wait.
>>
Will it only be walkan/fightan or will you add encounters of other kinds for example with evolved human tribes like the electrofishers or the dry people?
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>>113425790
Probably spring 2015 to get to a proper demo with enough content and mechanics. I have tons of things to do, from improving procedural generation (that aids me in building fuckhuge environments in reasonable time) to making lots of appropriate props (20384290 intertwined wires and pipes, broken concrete stair steps, dusty industrial lights and other appropriate stuff) and from writing time skip system (so that you can rewind through repetitive areas with fancy "n hours later" captions and corrupted sped up video feed and random encounters) and adding some survival elements (food, temporary death etc.).
>>
>>113426169
are you a professional game dev? sounds like you know your stuff
>>
the one with pinocchio
>>
>>113426169
Why store all the data for old environment? This will get minecraft hueg but without the simple data system to allow it.

Why not just systematically lock the player forward and just have the only way forward ever be up.
>>
>>113411195
That Ergo Proxy anime was excellent, it's a shame they only made two episodes though.
>>
>>113411195
Sorry for asking to be spoonfed, but the only scans I can find for Blame are left to right and of pretty low quality, are there better ones or am I stuck with these?
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>>113426369
... what? Ergo Proxy was finished, although it went down the shitter fast, save for Pino
>>
>>113426495
>although it went down the shitter fast

It didn't.
>>
Will it be an endless game or will you reach the edge of the city after some 343955 levels?
Will you rebuild rooms from the manga (like that Jupiter room)?
>>
>>113423222
I saw some videos about that game and I don't know. Is it enjoyable?
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>>113426162
I'm not a character artist so there probably won't be any active enemy NPCs like safeguards or first person shooting. There will be some neutral NPCs to encounter (like the elevator fellow from the late Blame! chapters) and dialogs with them through a feasible VN-like UI, like I show on that gif: >>113425696

And well, I can always do spooky background characters you can't interact with, like on pic related.

>>113426217
Not a triple-A dev, but I have few years of experience and a full time job in the field. Started as 3d environment artist but got interest in C# and shader programming later, which enabled me to work on everything alone in the one man army mode. It's a pretty interesting hobby.

>>113426342
Not really, the data is pretty simple and lightweight as I use traditional lowpoly geometry with some tricks and procedural prop placement, not trendy voxels that take gigabytes of space. And I take proper care of unloading it, doing origin resets etc.

>>113426404
Yeah, I think all existing Blame scans are somewhat shitty, unfortunately. People from /m/ are waiting for some new release to scan it, as far as I know.
>>
>>113426169
>food
Wait, are we playing as regular human?
>>
>>113417952
To like that tryhard pointlessly gory retarded incoherent edgefest? Yes.
Retard girl is hot though.
>>
>>113426495
No, I'm pretty sure they only produced two episodes.
>>
>>113426613
Killy ate food

Speaking of that, dev-kun, Will we be able to find needs of LSD and get whacked out of our minds?

What if you start including physics puzzles to advance? You could do it community content style or something.
>>
>>113426736
theres 23 episodes.
>>
>>113426600
It's alright. Some parts of it are definitely Nihei-inspired and it definitely is a walking simulator. But the aesthetics are definitely very barebones and geometrical without much grittiness.
>>
>>113426736
I have 23 episodes, all of the same animation style and quality.
>>
>>113426773
That was before he recovered, and that's why I asked it in the first place since we're not playing as Killy.
>>
>>113426613
Not as Killy, but I think it makes sense to use Killy-like traits like slow regeneration on fatal injuries. So you won't get a game over from falling into a 100km deep abyss, you will just splat on the floor there and rot for a few years (compressed into sped up glitchy video feed) as your body regenerates.

By food, I don't mean noodles but sources of mass and energy, again, similar to what Killy/Safeguards use.

>>113426585
I don't think I'll be able to do some of my favorite scenes justice, but I'd really love to recreate the Jupiter scene, yeah. There are no technical issues preventing me from doing it, at least.

You will reach the end when you will run out of levels I made for the system to randomly assemble into the chain. I don't use full procedural generation, because it usually looks like boring repetitive shit: there is no point in having infinite levels when those levels look like Skyrim dungeons, made from repeating 4m segments. Blame had this great feeling of discovery and wonder when you opened a page with a fresh breathtaking environment, and you can't replicate that with Minecraft-like procedural generation. So the content will be finite.
>>
>>113426832
Only two exist, that must have been a shitty spin-off.
>>
>>113426611
Or leftovers of crazy silicon life experiments like in Noise? Riddles? A USB-companion like Mori? Will you be able to access the Netsphere?

Sorry for my nosiness, I'm just too excited about this.

>>113426958
How autistic are you?
>>
>>113426910
This game sounds like it will be amazing. How will the time in the game work though? Like if a map is 30kms long, how much time will it talk to walk through it? Will it be real time?
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>>113427153
forgot pic
>>
Eden It' an Endless world.

The last 4 volumes are disappointing and the 2 before them are uninspired, but the first 8 or 9 volumes are simply sublime and exquisite.


God I wish I could sink my teeth into another manga like that.
But IT's probably not going to happen unless I learn Japanese or French.
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>>113427213
>>113427153

He's obviously joking m8. He liked the first two episodes and ignored the other episodes because he didn't like them. Obviously retarded but yeah.
>>
>>113426670
>not finding Genocyber hilarious

you clearly aren't mature enough to appreciate it's appeal
>>
>>113427213
Only two episodes, the rest are non-canon.
>>
>>113426958

Guys, I'm definitely sure this guy is correct,

>>113426832
>>113426826

You people are mistaken. Not sure what you watched, or what show you are getting mixed up with what, but there are definitely only two episodes of Ergo Proxy.
>>
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>>113427193
There will be a time skip system that covers the repetitive segments like a walk through the samey staircase going a kilometer up or a walk through the stretch of a desert-like open concrete with little to explore. You press a button and enter a rewind like state (the whole game has the "recovered footage" feel in it's visuals) where the image splits into scattered and glitchy sped up video feeds depicting parts of the walk while the timer in the center of the screen scrolls like crazy counting hours. Kinda like those panels in the manga where Killy walked out of some chasm with the "32294 hours later" caption below.

So you'll be able to skip the boring parts, jumping between parts that require varied navigation (like collapsed sections, branching interiors and the like).

You can also be pulled out of the skip by a random encounter if the area allows it - in a vertical shaft it can be a severely damaged segment that requires some thinking to get through, for example.

>>113427153
Again, I'm not a good character artist so I don't think I'll be able to do Safeguards or silicon life justice in animated character models. But abandoned environments like silicon life nursery from the early chapter, Jupiter room etc are possible.
>>
>>113427598
You are God.
>>
>>113427213
Nice edit. I'd sooner believe tsukihime got an anime before I'd believe that ergo proxy had more than 2 episodes.
>>
>>113427598
>Again, I'm not a good character artist so I don't think I'll be able to do Safeguards or silicon life justice in animated character models. But abandoned environments like silicon life nursery from the early chapter, Jupiter room etc are possible.
I think it'd be somewhat pointless to have that without combat anyway and good combat would be ludicrously, impossibly ambitious so better not to bother. Focus on what you can do and get it out, it sounds really interesting. Can think about building on that later.

Really in Nihei land the real wall I've always seen for any major vidya, at least one where you aren't just a peon, is the physics that'd be required. The incredible physics and disruption to the environment is a hallmark of his stuff but something vidya has been depressingly stagnant on. We've had some Red Faction GeoMod stuff a couple times and that's about it. Hopefully someday some ambitious team will get some angelfunding and give it a shot.
>>
How long has it been in development now?
How many levels do you plan to add to the game? Maybe downloadable levels? I'm sure there'd be a ton of anons who'd like to add content. Unfortunately I'm completely unskilled.
>>
>>113427598

Man, I really love the concept and the look/atmosphere of what you have going on so far! I'm not much of a gamer at all, but I'm a huge fan of everything Nihei or Nihei-esque, so I'll definitely be keeping an eye out for this.

You're doing God's work, sir.
>>
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>>113427153
To continue the answer:

A companion like Mori is a great idea on paper, but it will require some very good writing to work and not be irritating or detrimental to the mood. I'll probably need side help for something like that.

Yes, I plan some net sphere sections and cameos of Authority. Ideally I don't even want to tell the player what world he's getting into. He'll mind his own business in his nice idyllic grassy field, and then whoops, he gets disconnected from some malfunction, waking up in the rotten barely breathing life support chamber that was abandoned a millennium ago. He gets out of the room, finds the bunker door and gets ready to look for the water filter or some shit like that in the Earthly wasteland that probably waits just behind that corner. Or on top of that room. Or after that gate. Oh fuck, where the hell is my open sky and landscape, why won't these ladders end?

>>113427930
I have experimented with boolean subtraction and had a working prototype with the gravity gun cutting tunnes through cubes, but to be honest Unity implementations of that stuff are very shitty and unoptimized at the moment, and whole thing would have placed insanely restrictive limitations on what I can do with level detail. So it's better not to bother with proper Killy simulators for at least five more years I guess.
>>
>>113427598
what will the environmental interaction be limited to?

Doors to open?
Panels to break?
Light wiring to fix?
rotating bridge structures?
>>
>>113428057
Meant to say GBE, not "gravity gun", duh.
>>
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>>113428108
All of that. Mostly stuff that is feasible to do for an environment artist, like things you are mentioning.

>>113428010
Roughly one year in the little free time I get on weekends.

As many levels as I can make. The potential amount grows as I implement more sophisticated authoring tools to help me make environments faster: for example, I have a system that is placing lights for me, another system that does triplanar texturing on the GPU instead of forcing me to unwrap kilometers of concrete by hand, another system to bake sharpness and occlusion data, and so on. Ideally I need to get a workflow where I can build a unique shape quickly and populate it with detail with semi-procedural methods.

The system will by design work with an arbitrary amount of levels and allow later sideloading of additional ones, so yeah, releasing more places later is feasible. Modding support is feasible too, see example of another Unity game called Kerbal Space Program. Probably won't be that advanced (no plugin sideloading) but adding custom levels is should be possible.
>>
>>113428176
Eh, everyone hear knows what you mean, you could have called it a Critical Contingency Device and we'd still know.

But yeah, the tech is just not there even on cutting edge stuff let alone Unity. Hopefully that's the next frontier though, we're starting to get close graphics being "done" to a large extent, and while ease of development is critically important physics seems a strong contender for the next technical driver.

At least you'll probably be able to take advantage of it no matter where it happens, it's pretty damn cool how there are so many top class engines available now for nothing for hobbyists.
>>
>>113428176
It's another name in every language anyway.
In German it's Molek├╝lschockwellenwaffe,
which translates to Molecular Shock Wave Weapon.
>>
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>>113428601
>>113428733
Here is an unused model of it I kept from those early tests, by the way. Not very clean, but better than so-so replicas from deviantart that are on the net.
>>
>>113428969
Make it rip your arm off when using full power

"critical limb failure"
>>
>>113425728
Murdock Scramble.
>>
>>113428969
I was reading your blog, and I noticed you mention the material required is more than all planets in the solar system.

I believe the backstory is that humanity developed an energy-to-mass engine, then the Dyson sphere was built around The Sun to capture all the energy they needed to create the mass for The City.
>>
>>113429414
some guy on HEEEN calculated the amount of earths needed to build the megastructure based on the assumption of 98% of it being void and I don't remember the number but it was something Octillion.
>>
>>113428546
damn, that looks like fun, even just bulding that world. I would probably spent lifetime playing with those megastructures...

you are basically living my dream, good luck
>>
>>113429664
Scratch that, my memory sucks.
Look at this
http://heeen.de/blame/viewtopic.php?f=10&t=475&hilit=octillion
>>
>>113429414
I might have missed that, can't really remember anything like that in Noise and Blame. Well, to be precise, it must have been after Noise, because the City was still using traditional material extraction when it reached Jupiter orbit, and because humanity has lost control over the construction and has mostly died out long before even the Moon was incorporated into the City.

Energy to mass sounds reasonable though. I would also guess that City procured material from the neighboring solar systems, and also exploited the interdimensional fuckery from the gravity mill tech to extract matter from the solar system many times over.

Speaking of which, gravity mill would be a fun environment to make.
>>
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>>113429875
Anon, do you plan to make pitch black levels?
>>
>>
>>113411233
Definitely. it's essentially anime blade runner.
>>113411294
GITs is my favorite anime, but you're blind if you think Ergo isn't Cyberpunk but GITs is. the universe of GITs is just so clean and professional. Its pretty statist in its painting of government and police as necessary and usually benign parts of society, there isn't the necessary "High-tech, Low-life" for it to be cyberpunk.
>>
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>>113429922
There will be some, but Blame is mostly about vast outdoor spaces. After all, typical corridors and tunnels were done thousands of times in other games, often in absolutely godlike detail (like in Metro Last Light), so it makes sense to make environments that weren't done before.
>>
im pretty sure blame is not a cyberpunk is more into what we can call hyperpunk
everything is just that massive in a crazy big scale


GUNNM is the biggest cyberpunk aside of gits in my humble opinion
>>
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Anyone like the adeptus mechanicus?
>>
>>113430444
my nigga
>>
Best thread on /a/ today.
>>
>>113429875
Hmm, I thought I read it in the translation of Blame! And So On..., but not I can't find it. Possibly I was wrong. It still makes some sense, along side the rest of Blame!'s energy and mass shenanigans.
>>
wonder how much hollywood going to ruin this arc
>>
>>113430559
No.
If you want to link with your machine use fucking magic like a normal person would.
>>
Arise
>>
>>113430676
I wouldn't call that shitty translation reliable.
>>
>>113426495

you're right about Pino.

you're wrong about Ergo Proxy going down the shitter.
>>
Cyberpunk is codeword for Blade Runner rip-off.
>>
>>113427845
>>113427213
Pretty sure you're thinking of something else, the Ergo Proxy I watched had 6 episodes.
>>
>>113411233
>>113411268
>ergo proxy
>good
pick one
>>
>>113430676
The Artbook apparently had this note:


[Toha Heavy Industries' mystery/ Gravity driving force]
Toha Heavy Industries's main power source is the gravity furnace.
Its driving force has two types.
First is the short range force which give minute movements and is a gravity saver.
(The gravity blades spread out and catches the resistance of dark matter for use, much like a sail on a sailboat catching the wind.)
And then there are long range gravity operations.
The BLAME! world's axis causes the loss of matter through a worm hole and transfers things by warping.
>>
>>113430847
Actually it's a codeword for Neuromancer rip-off.

>Blade Runner
You mean Do Androids Dream of Electric Sheep?
>>
>>113425696
>bac9 browses /a/
heh.
>>
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>>113430993
Shh.
>>
>>113430686

No worse than what the author himself did with Last Order.
>>
What kind of (if any) soundtrack will you use?
>>
>>113431244
How bad is Last Order? Unneeded sequel bad?
>>
>>113431524

Started OK, turned to eternal tournament shounen shit mode, along with horrible designs for Alita and literally dick monsters.
>>
>>113431472
Not him, but there's no need in actual soundtrack. Environment creates great ambient/noise by itself. The place I work at has this ventilation system that makes boner inducing ambient noise, for example.
>>
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>>113431781
I have subtle ambient drone similar to stuff from Stalker and a system that plays location-dependent random sounds like echo from debris falling far away, winds blowing through the tunnels etc.
>>
>>113431524
>How bad is Last Order? Unneeded sequel bad?
It's just so dense, every single image has so many things going on.
>>
What platforms will it run on?
>>
>>113431472
If I were to make cyberpunk soundtracks I'd surely draw lots of influences from illbient. And also Lorn.

https://soundcloud.com/lorn/there-aint-nothing-its-just-pain-and-then-yer-gone
>>
GitS is as close as you'll get to cyberpunk in anime. Cyberpunk in general is a pretty dead genre.
>>
>>113417839
>No GBE
Fuck you, give me the GBE.
>>
>>113432719
Sorry but see >>113427930, >>113428057, >>113428601. No engine in existence right now could do GBE justice. Maybe in 5 years or something UE7 or futureUnity or whatever will have level construction and physics support like that. Don't hold your breath in the mean time.
>>
What a great thread.

We definitely need more cyberpunk anime.
>>
>>113432848
What about rare random encounters with Builders?
>>
>>113433323
Sadly, I think the only medium with more cyberpunk content than anime/manga is literature, and that has more content than everything else. Cyberpunk anime is nicely varied in terms of setting/world too. Cyberpunk games are all "A DARK ROGUE HACKS INTO THE MEGACORPS FORM THE SHADOWY-ALLYS OF NEW-TOKYO, CALIFORNIA" and I'm really tired of it.
>>
GitS
>>
Anything about the PC? Will he/she have any stats to level, modules to find and insert (like a Babelfish for communicating with the builders >>113433370), will he/she be safeguard, silicon or "human", a log of what the PC found and visited in the world?
A bit of Metroid-like stuff if you have for example picked up a key somewhere or a wrench that you can open hidden extra areas with?
>>
>>113433524
>Cyberpunk games are all "A DARK ROGUE HACKS INTO THE MEGACORPS FORM THE SHADOWY-ALLYS OF NEW-TOKYO, CALIFORNIA" and I'm really tired of it.
The KS game wasn't great but the Shadowrun universe itself is actually a pretty neat take on that, if we ever see it picked back up by someone serious we could see some good games come out of it. It's also one of the only settings I've ever seen, in any medium period, that actually does a good job of mixing magic and technology in one world. I hope we see some more varied stuff in that as well at some point, though I think Microsoft still owns all the rights.
>>
>>113433856
I have the KS game. I need to put more time into it though. I didn't feel like the magic game it enough of an edge to get away from the cliche. Are there any really good scenarios available? I really didn't care for the one that it came with, and i know that's how they hoped the game would be supported.

I liked Shadowrun 2007. It was awesome.
>>
>>113425696
>bac9.tumbr.com
>tumbr
First time I almost got bitsquatted.
>>
>>113433569
Congratulations on saying Ghost in the Shell. No one but you has posted it in this thread by then
>>
GitS
>>
>>113435352
>Actually going to Tumblr
>>
>>113432848
And now for the golden question. Will this game have Oculus Rift support? If so you have all the money and respect I can give.
>>
BioMega.
>>
>>113432696
>GitS is as close as you'll get to cyberpunk in anime

Bubblegum Crisis not only handsomely rips off Blade Runner and Streets of Fire, that predates Ghost in the Shell by many years. Same with Akira which dates back to 1982
>>
>>113431524
Last Order should not exist
>>
>>113432485
xbox one of course.
>>
>>113430898
What didn't you like about it?
>>
GitS
Thread posts: 151
Thread images: 28


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