Post pics that prove old anime wasn't always deep and "philosophical" as people might think right now.
Nobody thinks it was deep and philosophical you dumbass, we just think that the girls were prettier, sexier and the action was more badass.
also it had ecchi, but not overwhelming amounts of moe. that's why people here praise old anime, not because depth or someshit
I watched Gunbuster last night for the first time and I'm not sure how I feel about it. My initial impression was something like a 2.5/5, but I read some essays on it and watched some reviews and I think I like it a little more the more I think about it.
Is Gunbuster deep, /a/nons? Or is it just douchebags looking too hard into stupid bullshit?
>Nobody thinks it was deep and philosophical you dumbass, we just think that the girls were prettier, sexier and the action was more badass.
>also it had ecchi, but not overwhelming amounts of moe. that's why people here praise old anime, not because depth or someshit
It's sci-fi, anon. Watch Diebuster for the nice ending that wraps the whole thing up.
Compared to contemporary anime the most it has is
nipples. Time dilation was a nice touch as well.
It wasn't deep or philosophical but it was gud
Not in the fucking 80s and 90s tho, pic related
>not overwhelming amounts of moe
Not sure on it being deep or philosophical but goddamn their violence was top notch, not as much censoring or downplaying as much.
I'll post some more, since I see there's only youngfags here.
This was basically sexul harrasment: the anime
Not to mention all that school bullshit, which makes, yes the 80s had those too.
7 shows per season at maximum. We had twice that amount of daytime public TV shows last season.
Project Eden was amazing. That animation, those character designs, that music, it all came together well.
You're just being retarded on purpose, right? You don't actually believe that, do you?
True, but that defies the meaning of moe, since you're not invested in the character but only looking for the weekly tits and ass hijinks, if older viewers actually watched it - the 80s wasn't that deprived of porn. It's the difference of Love Live and Maken-ki.
Old animes are horrible if you actually watch them today.
New stuff is good BECAUSE it's new. Only retards who doesn't understand basic logic wood say otherwise.
Absolutely. Anime now is largely the same as anime then: a few jems in a sea of mediocre to crap other shows. The jems will be remembered, the mediocre shows will be enjoyed as they air, and /a/ will spend most of its time discussing the crap.
Are you legitimately retarded?
The ova could work with a male MC just as easily.
It was obviously meant to monetize on her vagina.
And Abe is a known moefaggot.
>deep and philosophical
While ideally one should be able to enjoy anime from a wide range of genres and eras, I would much rather deal with fans who only watch newer anime than ones who are stuck in the past and can't do anything besides complain.
>that defies the meaning of moe, since you're not invested in the character
True enough, but the moe-bashing crowd believes it's about a category of anime or character archetypes, or typically just anything that isn't gritty Sci-fi. In the sense they mean it, those things have been integral to anime all along.
>This image is really incomplete.
It's not. They used to make like 5-6 anime for TV per season up till the 2000s, and half of it was shit for babies and 10 year old girls.
The only intention of the director was to tell a story
What exactly that story was and everything about it was left entirely to the viewer
Therefore Lain is super moe
Who the heck thinks that, OP?
I just like it because cel animation is more appealing to me. It felt more natural and the colors weren't in your face.
This part is nostalgia probably, but its imperfections were charming, while imperfections in anime today just seems lazy since it feels like it would be an easy thing to change with computers being involved.
There was an equal ratio of good anime to forgettable shit back in the 70s, 80s, and 90s as there is today. However shows ran longer, there were less airing at any given time, and the financial backing and marketing for individual franchises was greater making it appear that the shows of yesteryear were absolute titans to the shows of today. The fact is in the spring of 1987 there was just as much quality anime happening as there was in the spring of 2014.
The chief difference is the shows today run less time, get less backing, and since we are living in the present the bad shows stick out so much more than the bad shows of the 80s do.
This gentlemen is what a rose-tinted glasses 80's anime weeb looks like.
Also, the good & the hilariously bad shows from before are remembered, while the simply bad shows are forgotten. The same can't be said about today's shows. That's confirmation bias.
I have a better question for you.
Do you know if that scene is from the TV or the Movies?
Because I'm almost positive it's from the movies.
Which is my point. Every time a well animated scene, gore or tits are shown it's from an OVA or a movie. So posting them trying to make a point about old anime is meaningless.
New OVAs and movies are superior as well.
It's just a meaningless thread.
Younger fans I meet today look back on like 2004-05 as this bygone era and are rose-tinted about what came out then. They think they missed out on this era when all anime was good, forgotten the number of bad anime released then.
It's no different than us older guys and the 80s.
It seems to be a lot like /vr/.
There will be 19 year old kids who pay $40 for old NES carts and show a big collection and claim "modern games just aren't goo anymore".
They struggle through the best and worst of the 80s and claim it was all solid gold. They will defend obsucure unplayable shit as being "ahead of it's time" even though the game was rushed, incomplete, and the challenge was not by design but simply a result of bad play control.
95% of old games were shit. Just like old anime.
It's mainly disgruntled /v/irgins who are angry that most modern Japanese games are just otaku pandering shit instead of the glorious stuff they remember from the 80s.
>o-o-o-other people do it too so it's alright
No, both groups are shit.
I agree with /v/. Japanese games have gone down in quality immensely.
It seems like half the shows from 80s that get brought up are of the extreme so-bad-it's-good OVA variety. Of course, the thing about a lot of those OVAs, Angel Cop for instance, is that they're considered bad mostly because some guy on ANN said so.
Yea those old PC9800 games were proper grimdark adventures. It's not like modern JRPGS that are full of lewd catgirls and sexploitation elves.
Truth to be told, I like old eroge. They had eroge for all sorts of genres while nowadays it's just simple adventures and a few RPG.
I don't miss them because there's still a ton I haven't played.
Or the early 90s moe pandering games (before they called it "moe").
Cute all-girl cast, who sleep-in and run to work with toast in their mouth. And they are also pirates!
I miss everything being hand drawn. I'll take the QUALITY that comes with that if it means we still get the impressive exceptions.
While digital assisted production isn't bad per se at all it's pretty much only used as a cost cutting homogenizing feature. In the modern era there's less polarization when it comes to QUALITY but that also means there's less impressive stuff as well.
Pic related, it's digital not being necessarily evil.
And a lot of the early eroge wasn't necessarily explicit. Most was pantyshots and nipples as rewards for reaching certain achievements. They really were not that far off from the modern PS Vita fan service game.
Early eroge had growing rewards. You start with small glimpses and in the end get the full monty.
Censorship wasn't as enforced during the 80s so quite a few have detailed vaginas without mosaic or other censoring.
>also it had ecchi, but not overwhelming amounts of moe.
You clearly don't even know what moe is.
Here, have more Dirty Pair.
I can't believe no one posted this yet.
I don't beleive so.
But in the sequel to the moe pirate game they added a catgirl. The producers decided it wasn't already moe enough. This was 1990 though and by then every single fantasy game should have a catgirl if at all possible.
In the PC98 days they even had a predecessor to Kancolle and other moe anthropomorphic genres (strike witches, upotte, etc).
In "Armor girl" it was a war sim where each boat, jet and tank was personified as a cute girl wearing the vehicle/weapon accessories.
The ecchi genre still existed at the time as an in-between gap between true eroge and generic RPG. Most were very tame by modern standards.
Koei strategy games were multiplat though.
The PC-98 was home to more RPGs and lewd games than anything else. The dating sim genre really came to life on that platform and that is what kept it alive long after it was technologically obsolete.
The PC Engine and FM towns shared some of the games, but the PC-98 owned eroge in it's era.
I can't tell if her head is just tiny or her hair is fuck-huge.
>the girls were prettier, sexier
They really were. Waifu related.
How on earth does the fact that they didn't air on tv disqualify them as old anime?
I was just posting .gifs of older anime to keep the thread going not to make a point or some shit. On top of that if you think "a well animated scene, gore or tits" make an anime deep and "philosophical" you're an even bigger retard than I'd already assume you are.
>pirate with toast in her mouth late for piracy
I swear, one day they'll find a shitload of Ukiyo-e prints with a lovely maiden with toast in her mouth late for calligraphy practice
There are some parallels to anime. Softcore is almost a dead art and hentai in general has become very formulaic. Few companies are willing to take risks and break the patterns.
>Post pics that prove old anime wasn't always deep and "philosophical" as people might think right now.
Your call, OP.
You have restored my faith in you /a/ with this discussion of games from yesteryear. I need to improve my moon so I can play them all.
Thank you /a/ for improving my quality of life. It took 10 years, but my patience paid off.
Nadesico really set the standard for otaku pandering, considering it was just a Yamato parody made in 1996.
>homage to 1970s mecha anime and hot blooded mecha pilots
>One girl is a former voice actress in a magical girl series
>One girl is a fujoshi and draws BL manga
>A Kuudere that out-Rei's Rei Ayanami (and also wears cat pajamas).
>A more forgettable Tsundere
>love triangle cooking episode
>beauty pageant episode
>an anime convention episode
>"early 21st century highschool" VR sim
>best recap episode in the history of anime
They managed to do pretty much all of this on their ship while flying to Jupiter.
I've been working my way through the BD, had half the people tell me that was the way to go and the other half say the low-quality was the way to go. Honestly the early episodes (especially the first 26) are filled with QUALITY no matter how you slice it.
But the storytelling and directing is incredible and nothing should detract from that.
I don't know if it set the standard as much as it was one of the first. Otaku pandering had been slowly developing itself from the late 80s and early 90s as the same people who used to be otaku now were the ones making anime. Nadesico certainly can be considered at the forefront of what would come later though. That being an entire wave of shows that treated themselves as confined to a specific otaku circle and needed to pander to them as much as possible.
>best recap episode in the history of anime
The in-show "classic anime" Gekiganger III got it's own episode, where they were real and they watched a cartoon called Nadesico.
The 1970's characters watched the 13 episode recap episode and commented on it from their own perspective.
Just as the Nadesico pilots drew inspiration from Gekiganger, the Gekiganger pilots drew inspiration from the heroic feats of the Nadesico crew. The villain was also watching Nadesico and he was also inspired from it.
It was one of the most original clip/recap episodes of all time.
>Im watching Heidi of the Alps right now
That healing......NEVER HAVE I FELT SO MUCH IN ONE SITTING.
The whole term "JRPG" really bothers me.
It implies mechanical differences between RPGs and "JRPGs". And it really makes no sense whatsoever if you know something about RPG history, or the rich history of the industry in Japan and outside of it.
Not old, but oh boy, where to begin.
_______________________________ This anime is a masterpiece from the physiological point. Anyone who disagrees was too dumb to realize its greatness.
Kiddy Grade. Loaded with fanservice, and a plot/scenario to get one's teeth into.
Thus it's my all-time favourite anime series.
It's fine if you use it in the same way as anime/cartoons. A JRPG is just a RPG from Japan. There is no inherent gameplay, art or whatever attached to it, it doesn't even have to be in Japanese.
>mfw with that PV was great footage that was never used
Fuck you, Gonzo. I wanted Eclair slicing soldiers with her lipstick weapon and bikinis.
In an episode of the sequel series (made by Satelight*) "Kiddy Girl-and":
*- Macross Frontier. Galaxy Angel Rune. Muv-Luv. Moretsu Pirates.
>Cute/hot girls... in SPAAAACE!
Proof that Satelight can do no wrong.
I prefer 80/90s because Mecha was hand animated and not shitty out of place CG shit.
To elaborate, most westerners are also pretty confused about the genre, but at least they got the basic gist of it, it has to involve narrative decision making, how many JRPG have that? Furthermore almost all JRPG have you control entire parties of character, a concept which is almost antithetical to the idea of roleplaying.
To be fair most Japanese games have an MC surrounded by companions. He is the leader and decision maker (for the few decisions that are made, anyway).
The other party members are controllable for the sake of game play.
Japanese media always loved to have fun with light sexual entertainment and comedy. That has always been there. There was an oldschool 'moe' aesthetic before people knew what to call it. But it was there. And it's fine. It's a fun little element of anime.
> a concept which is almost antithetical to the idea of roleplaying.
Wrong, cRPGs had controllable parties since the time of fucking Ultima,BG,Arcanum,etc.
In the first place "Role Playing Game" is just a borrowed term from the PnP version. Technically speaking you can roleplay as every character, even Kratos from God of War.
Here's some defining traits of the RPG genre (parties have nothing to do with it)
>Story and setting
>Exploration and quests
>Items and inventory
>Character actions and abilities
>Experience and levels
Game must have one of the following :
-The experience system (Get exp ,level up , increase stats)
-The training system (Hit things many times with a sword , character becomes better with Swords)
...yet, you still watched the series. Me, I watched the first few minutes of ep. 1 of Kaiji. The terminal ugliness gave me eye cancer. I clicked off the media player and deleted the file. That's the difference betwen you & I, I guess.
>Your typical JRPG, no.
But Japan has always had games like them, even from the PC-98 era.
It's nothing new.
What I meant to say is that any RPG worth calling an RPG needs to have "leveling up" which can happen in two ways. One is the standard "level up at 1000 experience" , and the other method is the one used by certain games in the past, like Ultima where you hit things with a weapon and your "weapon skill" levels up automatically.
but it was
I don't understand why some say DQ1 was based on Wizardry. Wiz was obviously a big hit in Japan and progenitor of most later RPG but in DQ the influence is minor compared to Ultima.
I'm on Episode 2 right now. It's definitely not meant to be taken too seriously or interpreted in the same way Eva is, but the attention to detail (like Time Dilation and shit) makes it really enjoyable and fun. Plus, the animation is extremely beautiful.
Idk what you mean by Safari Eyes, but the eyes were great.
>complaining about resolution size, using an ugly fucker as a reaction image
>complaining about resolution size, period
>not watching IMAX-sized anime
>Not using superior R63'd versions
...kinda out of your league, eh?
Oh, I think I get it, now that's safari right?
>Autism: The Post
>>111201694 ? Certainly. Otherwise, he wouldn't care about the resolution of an image/annime it's taken from.
Unless everyone here watches IMAX-sized anime, infinitely bigger than BD-resolutions, then your so-called butthurt about resolutions (non)argument is invalid, /a/.
Reformat your entire post. It is a syntactic nightmare. My eyes feel like vomiting.
>>111201035 Wrong, cRPGs had controllable parties since the time of fucking Ultima,BG,Arcanum,etc.
And they're lesser RPGs for it.
You're right that you can role-play as practically any character or object in any game, however in a roleplaying game this sits at the core of the play mechanics. The game has to be centered around a narrative and it has to bend according to the player's action.
As a matter of fact, your average eroge is more of an RPG than Final Fantasy.
It's funny because I hear the same shit form nostalgiafags saying there were less sexual things and less focused on pretty girls. Then they go on to say how cool Tenchi Muyo was.
That ass has more deepness than shit like Kill la Kill
This was done by Bahi, right? Why does he whine about moe if the character in this video is moe as fuck? Do people just shout ''moe'' at anything they don't like or something?
Shhh, that is internet lingo like the intentional use of "bestest".
Except for Ultima 1 and 2 of course. They're on par with the great RPG ancestor Rogue before they were tainted with elements from that shit stain Wizardry.
Of course Zork is the greatest RPG of all times.
>And they're lesser RPGs for it.
No they're not. And cRPGs purpose was to simulate the PnP RPG experience. Usually you didn't play alone, you had a party, thus parties in cRPGs too.
I don't really understand why you consider this a problem, you only controlled the characters during the fights as to constitute less of a problem for the developer to make AI that will satisfy the player. In the end your party members are still their own characters, you don't roleplay as them, they follow you for their reasons and you only control them during fights. Everywhere else you roleplay as the blank state that is the player character.
>Japanese games have gone down in quality immensely.
They haven't actually, it's just that none of the good stuff gets translated anymore. If I had a fat stack of cash and a bottomless supply of translators, I would dedicate my life to bringing over niche Japanese games.
>only control them during fights
You can also use them to open chests, disarm traps and shit like that. Many games will allow you to continue with your party even while your main character has is dead or otherwise incapacitated.
Not so sure nowadays.
They seem to follow more so the Tenchi or Mahoromatic route, where there's only one MC surrounded by a bunch of females that want him and maybe one guy that rarely gets screen time.
>I miss everything being hand drawn.
What does that even mean?
Everything is still hand drawn.
If you're talking about animators going digital (Flash, Toon Boom, TVpaint etc) then you're frankly stupid and wrong because in Japan most animating is still done with your traditional pen & paper, only difference being that coloring is done digitally. So quite literally the only difference between now and then is that we have a clearer picture and better resolution and wider range of colors.
I don't know you, but you are probably like most /a/nons here who watch a lot of airing anime, with a backlog of classics. Classics obviously gaining such reputation not only through good story, but also good animation production. When you watch new anime, you see a lot of half-assed shit because that's how anime is and has always been, but when you look back at old anime you only see great masterpieces. This obviously gives a twisted image of the old anime industry.
I feel like you're just not looking at the right places. Anime is just as well, if not better animated than what it used to be, which is mostly thanks to the digital coloring and capturing methods.
The animation is better mainly because of higher budgets. As you stated yourself, the actual drawings are still made with pen and paper the same way they always have.
As for the inking and coloring, there are obvious advantages to doing things the digital way, but you can't really say that one method produces objectively better results than the other.
It's clear you didn't even read my post.
Just one thing I'll call out though
If you think the ~900p that studios are finally flirting with has more detail than 35mm film you're on crack.
Of course I read your post.
What you're saying makes no sense though, because the only thing that has changed in the animation process is that they've gone from capturing with a camera to using a scanner. All the actual labor that happens in the animating process itself is still the same.
You're saying that the mere addition of digital technology somehow makes the animation process itself worse, when in fact all those new factors only come in to play later on in the production, way after the key drawings have been done.
>If you think the ~900p that studios are finally flirting with has more detail than 35mm film you're on crack.
Hear me out here.
Just because it's filmed on a 35 mm camera, doesn't mean that the cels themselves have more detail.
Cels were 10.5" x 12.5"
Current animation paper is 13.5" x 17"
You can put more detail into a bigger piece of paper. Simple as that. It doesn't matter what capture technology you use (scanning is more accurate anyways but that's besides the point).
Not to mention that you can be far more precise with digital coloring, than you could with cels.
I consider myself a bit of a romcom obsessee and I've never once felt Mahoromatic was a standard at all. Tenchi is certainly a standard for any sort of harem-based romcom, but for the traditional romcom it's gotta be Urusei Yatsura.
I guess I'm too old and the kids have a completely different perception of things based on what they saw when they were young, which is all well and good.
The first issue of Newtype in 1985 featured the cute little fairy Cham as the cover girl.
Military stuff and cute girls go hand in hand with each other.