Can any of you drawfags explain how this panel is done?
How does he draw this?
Does he take a photograph with a wide lens, and use that as a reference?
Is there an effect he applies in a software?
Did he just free hand this?
I just started learning to draw so this is really mind blowing.
freehand perspective construction.
It requires you to make a lot of geometrical bullshit (no calculus, no need to measure distances with a ruler) and be really precise but it can be done by yourself.
>>>/ic/ has a sticky, which eventually links out into a tutorial on perspective. Mangaka is either mastered the shit out of that perspective stuff, or rotoscoped a high school falling into a black hole.
Holy fuck, so he did this free-hand?
Do you guys know how long something like this would take for a pro?
and usually these guys have assistants to help with this stuff right?
I would start by drawing freehand perspective line for reference, then start with the room. Then, do draw ref lines on the floor based on the perspective lines for further reference for me to place the seats. after that, draw the first 3 or so rows in some detail, and do the rest of the rows. and and actual detail into it.
But do keep in mind that Hiramoto Akira is a literal god, and he has skills beyond human understanding
usually they do and even for trained people it takes several hours on average. for this one, I'd say at least 10 hours but I'm not sure, maybe a little less, maybe a lot more. Nothing exceptional for guys who make it their job.
Remember those matchstick towers L built in the Death Note manga? the ones with thousands of stupid little matchsticks? Those were drawn by assistants, so, yes, the big names definitely have them.
As for the Prison School mangaka? No idea how he drew that, but it's not outside the realm of possibility that he's just that good. Or photo reference.
Well, doing it without any preparatory perspective construction would be really really badass, but most likely he did use perspective construction, which is completely within the realm of human understanding.
Are you stupid? Of course he didn't draw it from scratch just using his imagination. It most likely happened like this:
>take a fisheye room photo as a reference
>mark some basic stuff like the placement of people and their most basic shape, the bend of the walls, etc
This alone will take you make 30 minutes. Then you can just start drawing using the markers you've just put.
That's a well-drawn wide angle. It's not exaggerated as much as other mangaka sometimes do it.
I think it's possible he referenced off a photo, but he ultimately did it by hand. There's something about the row behind that makes me think it was free hand. Likely he put down a shit-tonne of lines for the chairs, torsos and where the heads should generally go.
Okay another question
HOW THE FUCK DO YOU DRAW THIS
Is it true it's just a photo with a filter?
looks more like cgi to me, or at least partially. I mean the tiles for example are so even and regular (and slightly pixellated) that it looks more like partial cgi than a photo or a hand drawing.
Is it like a easy one click filter you can get in a software, like Clip Studio Paint, or is it some really complicated process to make it look like this.
Definitely a filtered photo traced over. You can usually tell because the traced lines seem a little blurry and nobody would put that much effort doing shading for individual roof tiles.
Did anyone else get this as a related video, or does Google suspect me of 3DPD?
It's all about learning how to draw perspective, OP. The mangaka probably knows how to do this (if he isn't shooping it, which it doesn't look like he is). Perspective is a bitch to get the hang of, but there's tons of tutorials out there on how to do it.
Professional artist here. There are several ways to approach this depending on your skill level and time limit.
If you have all the time in the world, you can spend a day or two working out the five point perspective grid. It's not so much hard as it is simply tedious. I don't find the process to be very fulfilling so I personally use 3d programs and render with a fisheye lens. Alternatively, you could also take a real photo in fisheye or wide angle lens and trace it, and apply a fisheye lens distortion in photoshop. This works best with wide angel lens and the distortion will look off with most regular lens.
When it comes to making mange/comics, time is very limited, so most artists will either have a lot of assistants to draw the backgrounds for them, or use 3D software/tracing to speed things up. At the end of the day, the goal is to tell a story through art, not how detailed you can make the background so it's very common for artist to not hand draw everything you see. I already have problems with my hands from overworking, so shortcuts that reduces stress and saves time is a huge plus.
Forgot to mention, you could also just draw with a regular perspective grid, and apply the fisheye distortion in photoshop afterward. That will save time on marking out curved grids if you're to type to insist on hand drawing everything.
Should have posted this with my explanation. Here's a sample of my work that combines 3D rendering with 2d paint overs. With the proper post rendering work, it can look 100% painted but take only 1/10 of the time.
>friends over for drink and draw party
>out of paper
>oh well, just use back of figure drawing sketchbook
>"don't turn the pages over. Just draw on this side"
>"okay" they lied
>flips page over to reveal endless drawings of naked 3DPD
>fat, skinny, old, hot, all of them 3DPD
>tfw my friends all scream
I warned them not to flip it over....
Honestly tired of this kind of reaction. If I entered a how well can you draw background competition, that would be cheating. If I'm trying to finish a 60 page mange/comic book before my hand breaks or hell freezes over, I do whatever is the fastest.
You don't drive a car in a foot race, but you sure as fuck will when you're just trying to get somewhere.
Not him but there's no "cheating" in the world of art as long as it isn't flat out plagiarism. >>111120859 could probably the reproduce the same artwork but at a snail pace but why do that when you have the technological know-how to be efficient and get the same job done in a timely manner?
Next you're going to tell me it's cheating to use references. Pro-tip: Every medium that uses art to tell stories use references and technique for speeding things up. Welcome to the real world, kiddo, sorry to burst your bubble.
I'm an animator so I'm very familiar with using every shortcut necessary to get work done.
Commissions are closed indefinitely. I've been too busy with personal projects. Though for something like the drawing I just posted, I would charge up to $1000 or more if it's for commercial use. Prices used to be lower but as I got busier, it gets higher to make up for lack of time (although commissions are still closed, but this is how much it would have cost if I were still open)
Manga pages would be priced differently, though I only draw manga written by myself, so sorry about that.
Here's a sample of my most recent work http://tapastic.com/series/fisheye
>you'll NEVER be this good.
I'll just stick to drawing cute girls for the draw threads.
Most art sites have a lot of artists looking for work. I know these sites are hated on 4chan but deviantart and tumblr are a good place to start if you don't speak Japanese, otherwise I'd recommend pixiv. Just keep in mind that most professional artists are very busy and not very cheap, so you'll have to balance your budget and compromise on the skill level unless you get super lucky.
This >>111119522 is now cheating. Using photoshop or other digital paint programs is also cheating. If you use a live model that is also cheating.
Why the fuck is everyone thinking they need to use photos for everything that includes perspective? There are enough artists who can draw this stuff without copying anything.
Just take Kim Jung Gi, he doesn't even make a rough sketch before his inking. He just draws things straight in without any guidelines.
I love Samura. Easily my favorite artist.
It's still not faster than a 3D model if you're working on a comic with dozens of shots of the same location. In the manga/comic industry, saving time is the utmost important.
No idea on that one. You can try and find out. I don't speak Japanese and Japanese companies still tried to hire me, either in broken English or flat out Japanese. If they can try, so can you.
If you break this down to its most basic level, doing this sort of shot is actually quite easy.
Although it should be noted that this doesn't mean anybody can do it right off the bat, you'd need extensive knowledge of simple layouts of perspective and how to do it efficiently otherwise you're better off just using a 3D program or photography to get your results like some other people in this thread just said.
Why? They're drawing MANGA, not single pieces of artwork.
As long as it looks good and you know which parts are the artist's own work (so that you don't get i over your hand salivating over his 5k1llz), there are no problems.
MC is getting his dick sucked.
The manga has some very interesting visual metaphor.
This one is my favorite.
Efficiency works differently for each person, ya dingus
People uses 3D models as a tool to get a desired result, in no way does this automatically implicate such methods as the surefire "this is the fastest method"
Stuff like that isn't hard at all. It's just an amorphous blob where you don't really need to pay that much attention to coherence and can just add a bunch of random-ass details to make it look good.
Trace? No you just 3D render. That's like saying Pixar redraws their 3D animation in 2D. You click a button that says render, and it becomes what you see. There's still a bit of a 3D look to it but you can just add a few filters and paint over a few parts. I used to draw everything from scratch and boy did that take forever.
Looks nice though.
>Just take Kim Jung Gi, he doesn't even make a rough sketch before his inking. He just draws things straight in without any guidelines.
Do you have any particle of an idea how hard it is to do that and how rare are people that are able to do it well?
That is true. I should have specified that for the style of art I'm trying to achieve, which is fully colored panels for each page, it's a lot faster to make a model than hand draw and then color and shade them 30+ times.
Your rage is delicious. Keep hating. Meanwhile you can go hate mail all the animation studios for CGI. Making 3D models is a lot of work within itself and it is it's own form of art. Never watch another show if you think mixing 3D and 2D should be illegal.
I actually made a tutorial just for that a while back. It's a bit outdated. I'll post a new one when I have time. http://fc03.deviantart.net/fs71/f/2012/205/e/f/3d_background_tutorial_by_yuumei-d58fpqc.jpg
Jokes on you, I don't actually know what that means.
Low-poly 3D models is an art in and of itself
don't get me started on edgeflow.
>speaking to someone who doesn't know shit about the world of 3D and has only seen it post-production in movies, games, etc.
KnH is a great example of using tracing and photo-reference.
It's actually easier to draw a fisheye effect completely by hand than attempt to produce it using complicated reference lines or mess with 3D software. This picture is quite clearly drawn freehand, as the walls and curves don't align with mathematical precision, as they would if it were traced from a reference photo/a 3D model. And there's no need to. In a picture with a lot of details, the human eye is more forgiving when it comes to the general perspective.
This seems like as good of a thread as any to ask. Why is it that (generally) Eastern comic art is drawn with more skill than the Western equivalent? Obviously there's both savants and shitters on either side, but if you compare the best examples of the two cultures, Japan would win by a pretty high margin. Is it just that comics are so much more popular there than they are here and draw in a larger pool of artists as a result?
There is skill in the west, you're just not looking hard enough.
And besides, once you start diving into stylistic choices between the two sides, arguments become meaningless because of how subjective the subject of art in question is getting.
We could argue all day long on how manga > comics or vice versa, but at the end of the day both mediums have their pros and cons and everybody has their preferences and must learn to appreciate the many forms of art both comics and manga represent.
Pretty much. Those discussions usually go nowhere anyway.
I also wouldn't group Franco-Belgian artists with American/English artists even if they inevitably overlap.
intermediate artists can even accomplish this sort of effort, it just takes dedication and your skill to lay down the detail.
There's probably a ton of info buried in her dA.
It's not an edgelord, it's an edgelady.
Isn't that from the mangaka of Innocent? It's the mountain climbing manga, no?
That Shinichi guy is really talented. While I don't really liked either of his works his art is superb; then again this is a monthly series iirc.
Still gotta debind the 5th vol for scan....
you can land a job easier if you just have a connection to somebody already in the business you're looking for. And with the internet this sort of thing has never been easier.
Just immerse yourself in websites and forums and IRC channels with other people and try to socialize. Don't be a dick and don't be a kiss-up and don't blatantly advertise yourself. Ask for critiques and help other artists by critiquing them.
There was a guy who scored a job at pixar just by emailing some of the people their his work and asking for some critiques up until Pixar thought "hey this guy is pretty good we can use him" and asked him if he was up to the task.
Of course there are other ways of getting into the business, like just showing off your work or some shit. Just make yourself known, don't set up a portfolio site and wait for jobs to come to your feet, you need to go out there and talk to other people.
I started young (12) so by the time I needed work for money, I already had a lot of experience. I gained enough followers online that I could post a journal about commissions and have enough orders to live off of. After posting my online comics, publishers contacted me. Now I just table in artist alley at conventions selling my books and prints. It's a surprisingly good and stable source of income. I would recommend it for all artists new and old. It's a great way to meet friends and gain experience.
I can't even draw good looking stick men. All I want to do is draw beautiful things.
And they told me getting into art wouldn't work and wouldn't be stable etc.
Goddamit. Thanks for the answer.
Thanks to you too.
Take a look at /ic/'s sticky, it might help you.
Stable or not you wouldn't know until you've tried it yourself. If this is your dream, you should follow it. Sounds cheesy but you know, your life should be lived your way, and don't let anyone tell you otherwise. If you fail the first time, you can try again or try something new.
Gonna sleep now. Later, anons!
I can draw well as a hobby but I can't fathom doing this professionally. I would be too afraid of getting a mental block or my fingers suddenly losing dexterity and I suddenly can't draw even if deadline was closing. I already have that fear and I'm not in any industry yet.
Same here, anon. I got some very talented friends that are pushing their art and getting work out of it (got one friend developing a manga that's showing a lot of promise) but here I am just sketching kiddy shit.
Artistic blocks are easy to get over once you find the right inspiration or motivation (money is a good one), but physical is a lot more difficult. I have a shoulder injury and it's a huge restriction, both physically and mentally. I find there's no point trying to learn new, elaborate techniques because I wouldn't be able to do them anyway.
You're probably younger and fitter than I am though, so I'm jealous. You have a lot more potential and doors open for you and you should be trying to do the most to exploit those.
exaggerated 4 point perspective. And from the looks of it, due to the cropping of the composition, it wouldn't have to be super precise.
>tfw you're a competent artist with professional experience but don't feel like putting effort into anything unless someone is paying me well.
Fucking hell. I now found the comic that I was looking for. I saw your work uploaded in Batoto. Read it by chance and forgot to bookmark. I like your work, pretty cool story. There better be incest vibes between the MC and the little sister.
How do you draw this without losing your sanity in the process?
3/4 point perspective.
Draw the plane for the chair first.
Use the chair seat as a guide for the legs.
The legs as a guide for the body.
I've done paintings like these it's fun.
I would've personally drawn them in more varying poses once you have the perspective grid down you're 80% done, drawing the figures is the easy part.