How did you guys get started?
pic unrelated
Took a shitty modeling class in uni. Kinda liked it. Didn't do anything for a while, then stumbled upon Chamferzone's grenade tut on youtube a couple years later. Downloaded 3ds Max, followed it, had fun, made a couple more assets.
Then I decided I wanted to do this for a living instead of drawing, enrolled in a school for game art, spent a year doing nothing but watching 3d vids, tutorials and practicing, and kinda got industry-level that way. The school wasn't bad, but didn't help much because I was already ahead of the coursework.
Also if you're wondering how shit my first modeling class at the previous uni was, we had an unwrapping assignment where they didn't tell us about pelt or relax, so I had to unwrap a boot by manually adjusting every vertex.
>>580066
>Also if you're wondering how shit my first modeling class at the previous uni was, we had an unwrapping assignment where they didn't tell us about pelt or relax, so I had to unwrap a boot by manually adjusting every vertex.
Tfw mine didn't even go through proper UVing, we just used flatten mapping. Tbh, I'm amazed that this college has a good status. Some classes are pure garbage.
>>580069
But to be ontopic - basically, I just started learning through YT videos and various tutorials with high ratings (which I found on CGpeers). Actually, 5 months has already passed, and I had a good start, but now I'm realizing I played way too much with everything else, but not modeling, so I need to push that shit hard now.
Start with Blender or 3ds max, find good tutors and some paid online courses (or pirate them), ask for feedback on forums, read about 3D topics from websites like 80lv and follow what others are doing on Artstation.
i used sketchup to help my parents design the kitchen.
from there i went to /3/ for the first time and i was told to download blender. so i downloaded blender and tried to make a gun but failed.
modeling: strong+
animation: average-
texturing: average+
rendering & lightning: average-
i do a little bit of everything, and i know blender very well (not trying to sound like a shitlord but i am)
>>580063
>studying programming when I thought "hmm, maybe I should try learning modeling for my future game"
Then I realized modeling was amazing fun and programming was shit so I left programming by the roadside and took up modeling ever since
>>580063
Hated the wooden artist doll for making poses and was pissed off that decent dolls cost over $100. Friend told me to get Daz Studio for free. Started using Daz to make rough reference images for 2D drawing but was curious about how the assets for Daz were made.
Started trying to make my own assets and found I loved 3D modelling. Started making Daz assets for myself and others. I still don't render anything more than a simple untextured reference image for 2D drawing but I really do enjoy making stuff for Daz.