I'm modeling Izuku from Boku no hero Academia.
I've already modeled the head, but I have no idea on how I should model the hair.
What is that nose tho, try to give some more detail to differentiate mouth from nose, if you're going to put that shader to hide most of topology you still have to care about silhouette
But I have no clue on how I should model the hair.
I found a way with Bevel curves and sculpting.
Let's see if works.
when doing toon shading its important to also mix up some handpainting of your own.
you can do it with baking occlusion to the model and mix it with the colors
I'm still doing it.
Btw anon, do you know a proper program to hand paint models? Hand paint on Blender is terrible.
I've seen the video once, but I can't find it anymore.
Do you have it?
And btw, this is me texting the toon shader on cycles.
Not sure but I have some of their models.If you wanna have a look.(i don't think the rip i have. Have the simplified normals models sadly)
I'm gonna upload them on the same volafile room,
Some animes have a more 2d style, so usually when you model it directly from the reference it usually looks kind of weird (the best example that I seem to remember is any Simpson's 3d game, the buldging eyes and crazy proportions look fine in 2d but horrible in 3d)
You have 2 options, either adapt your model to your liking or stay as it is
My tips for modelling messy hair, look for fighting references in the anime or manga, since he is usually facing different angles and the pov can also give you a better view on how to make the hair