I want to start writing my own dither shaders to achieve rendered results like pic related. Do any of you know any good resources to start learning how to do this?
>>574990
i have no idea of programming shader but i would start from here:
http://wiki.polycount.com/wiki/Shaders
go to shadertoy.com
>>575759
thats a whole other language
>>575760
its all the same, if you know C and graphics theory, languages don't matter
>>575765
sounds like a whole other thing
ask this guy, he recreated exactly what you have in your pic
https://www.reddit.com/r/AfterEffects/comments/5mxarl/any_ideas_on_how_to_achieve_pixel_artlike/dc7oret/
If you're looking for something like this, it's in the Povray demo files. It consists of adding a triangle wave noise pattern to the image and then boosting the contrast.
Get http://povray.org/ it's free, very useful and you don't have to learn "C and graphics theory" (whatever that is supposed to be) from that guy above.
>>575773
This is helpful, thanks. Ill probably use this.
However, I really want to know how to make something like this myself -- I guess learning some C is the first step eh?
easiest to learn on unity
unity already deal with context for u so u can jump straight to coding
ull b writing in hlsl tho