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I want to start writing my own dither shaders to achieve rendered

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Thread replies: 11
Thread images: 2

File: 39Z1133 - Imgur.gif (244KB, 540x540px) Image search: [Google]
39Z1133 - Imgur.gif
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I want to start writing my own dither shaders to achieve rendered results like pic related. Do any of you know any good resources to start learning how to do this?
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>>574990
i have no idea of programming shader but i would start from here:

http://wiki.polycount.com/wiki/Shaders
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go to shadertoy.com
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>>575759
thats a whole other language
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>>575760
its all the same, if you know C and graphics theory, languages don't matter
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>>575765
sounds like a whole other thing
>>
ask this guy, he recreated exactly what you have in your pic
https://www.reddit.com/r/AfterEffects/comments/5mxarl/any_ideas_on_how_to_achieve_pixel_artlike/dc7oret/
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File: bwstripe.jpg (183KB, 640x480px) Image search: [Google]
bwstripe.jpg
183KB, 640x480px
If you're looking for something like this, it's in the Povray demo files. It consists of adding a triangle wave noise pattern to the image and then boosting the contrast.
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Get http://povray.org/ it's free, very useful and you don't have to learn "C and graphics theory" (whatever that is supposed to be) from that guy above.
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>>575773
This is helpful, thanks. Ill probably use this.

However, I really want to know how to make something like this myself -- I guess learning some C is the first step eh?
>>
easiest to learn on unity

unity already deal with context for u so u can jump straight to coding

ull b writing in hlsl tho
Thread posts: 11
Thread images: 2


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