>ok lets retexture this game
>result looks detailed on photoshop, will rock ingame
>ingame vanilla texture looks far more realistic
So /3/ what's the difference between a flat texture and a good one for lowpoly and vidya shit? The game I want to retexture relies mostly on diffuse maps and lacks "magic" skin shaders
>pic semi-related
I took this from skyrim (looks good there due to skyrim skin shaders) yet I'm still unable to get the tones I want and I dont know how to keep the skin roughness and the small tone differences. Will baking help me out?
Any suggestions, tutorials and (except for killing myself) will be greatly appreciated.
skyrim doesn't have a skin shader it's just color+specular lol
>>574021
oh shit, but those shitty textures make wonders I cant explain
Anyway, I can only work with diffuses, how do I get satisfying results?
>>574027
make sure you work in linear space
>>574027
Git gud
>>574034
tard here, how do i work in linear space?
>>574027
painting good color maps is entirely artistic obviously
from my experience the secret to good face textures is having the right contrast in the eye area and nice looking lips, everything else is not as important