I know circles in blender default to having 32 sides, and I'm pretty sure that all the other software I've used also uses that number. Why though? It isn't even a clean fraction of 360. Why not 30 or 36 sides by default? 32 seems like an oddly specific number, I feel like there has to be some motive behind it I'm not thinking about. I wanna guess that it's because it's 2^5, so subdividing a square three times would get you a circle with the same number of sides that the circle tool would give you.
>>572379
>30
I just realized this isn't even a multiple of four, 36 is better.
>>572379
arbitrary
mayas cylinders default to 20 and 3ds max's to 18
the 2^5th idea is elegant but we don't need to construct pimatives that way anymore
I think there's something special about 8 sided cylinders because in the early '90 we pretty much only had 8 sised cylinders and we had to pretend those were actual cylinders, like car wheels but it was ok because 9/11 didn't happen yet, nations still had borders and the world was a happier place. Back then if you asked somebody how many sides a cylinder was supposed to have in CG they would have answered 8 because anything else was way too slow. I don't know maybe I'm being nostalgic here and 8 sided cylinders were never that good anyway but Bill Clinton was president and I don't miss him at all.
>>572379
32 is a multiple of 8.
8 is the number of basic shit in 3d.
>>572379
Because
>2 4 8 16 32
It's about binary
>>572415
>binary
that's zeros and ones.