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How do I model this high poly

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What is the best & fastest way to model this game asset? I have a couple ideas in mind but I would like to hear from more experienced users.
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>>571812
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NASA has the complete model available for download on their website, and since they're a government organization its public domain

fastest way would be to download that and retopo it.
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>>571812
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>>571814
I'm not sure they have one with this level of detail
>>571813
Which is why I'm wondering what's the best way to model those types of panels out
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>>571816
they're just a bunch of squares

Make a path along the vertices at the top of each row of faces, model one square, and then use an array to make them follow the path all the way around
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>>571812
>What is the best & fastest way to model this game asset?
normal maps.
Thread posts: 7
Thread images: 3


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