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will blender 2.8 be the version where the industry switches

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will blender 2.8 be the version where the industry switches to blender?
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99% not, but I'd really like that to happen some day. It is really pushing forward in big steps. I fucking love that program now.
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the "real-time" isn't gonna change much about it.

they need to make some workflows more user friendly. baking suffers the most for now but there are a few more areas where it can improve.
if they want people to take blender more seriously they need to start changing those pesky things
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>>566969
I love Blender, but I find it funny that anyone would consider it an "industry standard".
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>>566981
Why not? I mean, it's not there yet, but why would it be funny? It is pretty fucking good.
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>>566982
well the problem is that there are no teachers.
if you looked for the term "retopology & baking" a year ago it might not existed (only in the manual)
i mean, most people that use blender don't even know how to bake all 4 essential maps for games and animation because the devs made it hard on purpose. they didn't structure the baking process in a way that would easy to understand
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>>566984
>the devs made it hard on purpose
Now why would they do that?
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You blenderfags are delusional
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>>566988
>make new texture
>make sure its unchecked
>select the texture in edit mode
>make sure relevant object is selected
>make sure the texture is in the right hierarchy
>whoops it just baked some triangles
>whoops it just baked a blue channel of nothing
>whoops the texture is warped
>whoops your normal colors are too weak
>whoops your AO map is dark instead of white
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>>566989
Quality post.
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>>566989
This, Blenderfags are both delusional and fucking unbearable.
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>>566969
Getting there, but I don't see it becoming such when programs like Maya and Z-Brush still exist.
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Maya is free and has arnold built in as the default renderer so....? Whats there to discuss?
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>>566998
i don't understand this arnold craze.
especially from people who used vray for years
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>>566998
>free
What the fuck are you talking about?

>>566996
Keep hating, kids. It's not like some people don't use multiple programs in their workflow. It's actually interesting how Autodeskfags get triggered by Blenderfags, but it's never the other way around.
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>>567000
>What the fuck are you talking about?
its free, download it from autodesk.com. Git gud, apply for a job at a real studio not someplace making porn, get that job, they pay for your future maya. Y-you do have a student email, right?
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>>567002
i don't think people outright reject people who use blender in their application

unless the employer have archaic backwards thinking
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>>567002
Oh, you are talking about student version. I know that, I already have both Max 2017, 2018 and Blender, although I'm currently learning with Blender, because a shitton of tutorials and all that jazz. But, ofc, I use Zbrush and Substance whenever I can, too.
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>>567004
Blender exists for the sole purpose of keeping people who graduated from a failing education system busy so they don't self-harm thinking about their student's loan. It sucks all around and it's getting worse every year.
Blender is not part of any professional pipeline and it'll never be. You'll never be a professional anyway because an indian guy will be empolyed in your place for half the wage.
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Can you help me show the alternatives of these Blender functions for 3ds Max?

>particle system with the same amount of control: like specifying the exact number of objects for every particle system, specifying the amount of positioning randomness, separately on x, y and z, with the ability to weight paint the areas the objects will show up on, and using that map for controling multiple parameters

From what I was able to find after way too much time of googling, forest pack is the only option for max, and I don't want to pay so much money for every plugin as a beginner amateur. Maya also has some scattering plugin you have to download, but with less options than Blender.

>the ability to proceduraly create organic materials like rocks, with textures, and being able to change their shape just by repositioning them around the world.

I can literally place the same rock object around my scene and it will automatically change its' shape and get a unique look at the same time.

>proportional editing tool
Infinitely better than soft selection in Max, for me. Just scroll your mouse wheel as you move the polygons/edges/vertices.

>sculpting which can almost compete with zbrush (I prefer zbrush, but still)
Max doesn't even have that afaik, it only has basic push/pull tool which sucks hard.

>grease pencil

>render preview
Max doesn't have it, Vray has RT, although it doesn't work on my pirated version, and I'm not crazy to buy it as a beginner. Arnold has it, I believe, but it is incredibely slow on my CPU, so I can't use it anyway. This was a game changer for me.

>real-time rendering
With Eevee coming out, I might not even have to use UE4 one day, but it will need to improve quite a bit. Max and Maya don't have it at all.

Those are just a few things I can't do without now. If you show me real good alternatives for all of them, which are at the same time free, I might not need to use Blender at all.
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>>567018
>Blender exists for the sole purpose of keeping people who graduated from a failing education system busy so they don't self-harm thinking about their student's loan. It sucks all around and it's getting worse every year.

This is fucking true. Buut, autodesk is free to students, so that's something.
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>>566969
Probably not for at least ten years. I don't wanna say twenty but I don't wanna let you get excited either. It'd take a lot for Blender to actually become industry standard. Maybe Blender 4-5.0, and that's being optimistic.
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>>567026
>sculpting which can almost compete with zbrush (I prefer zbrush, but still)

WTF?
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>>567018
that's some bullshit, you don't know what your'e talking about.

if anything, the majority of people who graduate from art schools work at blue collar jobs.
people who do their studying online have far better chance of getting into the industry because their workflow is always up to date.
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>>567000
>Autodeskfags
Nope, try again. Also nobody is "triggered" by you using a shitty program, we just laugh at it.
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>>567030
Fuck, I knew that'll be the only response... My mistake, it can't compete at all, but it can come close in some areas.
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>>567045
It's strange that some of you always have the need to come in a thread and shitpost how blender sucks, but whatever you say, friendo. Seems to me that you are looking for reasons to feel superior in any way possible. I bet it feels good to know that you are a better artist and a lot smarter than some blenderfags. After all, not everyone is capable of learning such a complicated program, so the rest of the plebs stick to shitty software that is easier to work with. They ain't gonna make it anyway.

Seriously, this whole chain of replies is fucking disgusting.
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>>567049
maya has the following:

>advanced rigging / anim (industry standard)
>native arnold (industry standard)
>free
>paid support if you swing that way (industry standard)
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>>567051
You don't understand. Nobody here said that Blender is better than those industry standard programs in any way.
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>>567054
>will blender 2.8 be the version where the industry switches to blender?
see OP

>will blender 2.8 be the version where the industry switches to blender?
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>>567055
OP post, with that image, is obviously not serious, and apart from that, nobody said that Blender is the best 3D program. I don't know if you guys can't tell when someone is joking, or you just have to start a VS thread every chance you get. Everybody knows it, Maya and Max are the way to go if you want to work in this shitty industry, but let everyone else use whatever the fuck they want.
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>>567056
>OP post, with that image, is obviously not serious,
seemed serios enough to get 25 replies on the slowest board m8

are you baiting?
>>
>>567057
I didn't find it serious, and I can't answer for other people here, so... To me it looked like OP just wanted to start a discussion about possibilities of Blender being used professionally one day, and using a standard bit of bait to get replies.

Anyway, we are wasting our time with unimportant things. Goodbye.
>>
I learned 3D on a cracked version of Cinema 4D for three years. When the time came to start putting out work, I knew I either needed to purchase a program, or learn Blender.

I learned Blender.

I'll never look back; once you learn the hotkeys and the methodology of the program, it's fast and intuitive. I love this thing. Plus I can render and then jump into the compositor and do all my work there. I often don't even use a photo-editing program for post.
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>>567065
And you often don't get paid either.
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>>567065
>When the time came to start putting out work, I knew I either needed to purchase a program, or learn Blender.
why didnt you just buy it with the money you earned from working a real job?
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>>567071

not him but you can't "buy" 3D software. you have to pay subscription fee.
so overall you just lose money all money all the time, limited to a single computer and have export limits when the license runs out
who needs this kind of headache
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>>567072
>not him but you can't "buy" 3D software. you have to pay subscription fee.
sure you can. You can buy Modo

https://www.foundry.com/products/modo/purchase
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Personally, I don't care if blender gets standardized or not.

I used lightwave and max before blender. I then learned maya and left max and lightwave behind.

Now I'm using exclusively blender as its way better than maya, lightwave or max could ever hope to be.

Te fact the program is hard to use or is not as clean with giant flashing icons everywhere makes its all the better for keeping shitty companies like autodesk from dominating everything that is not the status quo.

I'm able to push content out faster and better than with maya or lightwave could match. Let alone max which many people slobber over.

But whatever. I'm not here to convince you to use something. You do whatever. I just find it funny how angry neckbeards get defending various sub-par shit like maya and such.

Use what works best for you. For me blender delivered and I easily have more experience with all the programs people whine about on here. Blender > All else ( My own opinion you may simply suck shit using blender. ) There's the door. --->
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>>567074
0/10
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>>567074
>Blender is way better than Maya and Max could EVER hope to be.
Except it isn't.
>I easily have more experience with all the programs people whine about on here.
No, you don't Fuckface.
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>>567074
>I'm able to push content out faster and better
To whom? Who is buying stuff made in blender?
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>>567093
shitty tv shows on hulu
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>>566990
He was asking "why" would they do that on purpose instead of "how" was it difficult
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>>567098
it never happens on other programs. give me a random baking soft to use and ill nail it everytime
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>>566969
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>>566999
I do, I used Vray for years, and started learning photo real rendering on mentalray. I've tried Cycles and Octane as well. Arnold is a whole lot easier, user friendly and minimalistic compared to pretty much any other renderer. And for a CPU renderer it is incredibely fast, probably the fastest CPU renderer. It also has pedigree behind it, along with renderman these two are the industry standard in Hollywood.
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What does the blender team have planned for 2.8?
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>>567335
the realtime viewport rendering or something
the haven't mentioned anything else
lets hope its gunna b good
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>>567030
sculpting in blender always feels like I'm shaping hollow tissue paper..yet with sculptris and zbrush it actually 'feels' like clay ....hard to explain
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>>567334
> Arnold is a whole lot easier, user friendly and minimalistic compared to pretty much any other renderer

That may be the case but it also lacks a lot of functionality and support of vray / mentalray / octane.

I avoided mentalray in Maya for years, but since they bought in Arnold, i've gone back to the newest mental ray, and it is way better.
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>>567412

> Arnold lacks the functionality of Octane
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>>566984
Is selecting Texture Maps for Texture painting still a gigantic jankwork?
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>>567422
well no, if you actually use the texture slots and not the texture stack is quite easy.
they both correspond to eachother
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>>566969
since when does the industry matter? If you feel Blender is better than the standard. Use it as your secret weapon.
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>>567412
>I avoided mentalray in Maya for years, but since they bought in Arnold, i've gone back to the newest mental ray, and it is way better.
0/10
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>>566969
>Everybody wants Blender add field aligned mesh generation for instant topology
>Nah lets instead spend more on making our worthless Cycles render engine more bloated

Not in this liftetime kiddo.
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>>566969
Short answer, NO.
Long answer, no, because you can't get $10,000 worth of tech support for what you pay for Blender.
Studios are lazy and entitled. Freeshit, as awesome as it may be, is anathema to the structure of studio methodology and politics.

You will never see anything more than an awesome indy production coming out of Blender. Pro studios will stick to what they already know and love.
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>>567335
Fucking up layers, ruining viewport display modes, and continuing to pretend that they are replacing the particle hair system right up until the very moment they reimplement the old system.
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>>566997
>Maya and Z-Brush
Keep smoking that crack, your heart won't pop right away, it's a slow death.
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>>567563
/thread
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>>567560
i don't get the point of EVEE
i don't recall seeing people that demand a real time functionality
they might just work on random shit at this point
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>>567568
Well isnt't that great for archviz? With this, it won't be necessary to export everything to UE4, right?

>"who does archviz in blender"?

Now that is a good question, though.
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>>567577
you can prototype faster but with GPU rendering i don't see the point of it.
UE4 makes for interactive environments, evee does not (unless they combine it with the game engine)
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>>567568
You don't see the point of instant feedback?
Or why somebody would want to see a valid preview of his Asset before exporting to Unreal/Unity.
Or real time illumination with shadows?
Eevee can also be used as a preview for Cycles or as an Renderer in itself.

>>567578
If you render target is real-time a GPU render doesn't really help you much for prototyping.
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>>567588
>You don't see the point of instant feedback?
nope.
>valid preview of his Asset before exporting to Unreal/Unity.
>If you render target is real-time
real time require me to bake the scene/objects to be effective. i doubt it will work
because you can do that in substance/iray
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if only eevee replaced the current cycles material mode. it's nice to have it as a seperate engine, but wouldnt it be nice to instantaneously see the changes nodes do without shitty render times that take plugins and tweaking to speed up?
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>>567715
Apparently they'll have eevee nodes, and you can render the final version with eevee if you it happens to be good enough for you or you want a fast render. Shadows and a few other features might be better/slower on a final render.

I've seen some references to future unified nodes, where you can have the same material nodes and hook them to eevee or cycles outputs.
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