How do create models from the ps1 or something similar to the clayish like models from 90s pc games? Do i lower the polygons when creating?
you create models and use only vertex colors and standard smooth shading with point lights
the reason it looks terrible and shitty is because of mipmapping,resolution and the fact that's usually a sprite and not a model
>>565368
You lump basic polygon primitives on top of each other to form characters and don't use modern skinning techniques to rig, you just parent shit on top of each other.
>>565368
You just do it.
>>565368
You stick to relatively primitive shapes and UV layouts, and use blinn-phong shading, no AO or indirect lighting (compensate with higher than usual ambient light), saturate colors (as they did to compensate for TVs), and lighting calculations in gamma color space.
And always use nurbs.