New to the board! What are peoples thoughts on Maya fluids as a substitute for FumeFX (Pros + Cons)? Also what about Houdinis PyroFX? I understand its generally better but is there anything it cant do that the others can and are there any alternative fluid sim-esque programs or plugins worth looking at?
(GIF from my Uni Portfolio using Maya Fluids)
>>564545
I tried Maya a bit before jumping over to Houdini. I don't have terribly much experience in Maya but from what I saw, Houdini is light years ahead, once you try the node-based graph you won't ever go back. Quite sure both can generate great fluid sims in terms of simulation and render quality, but the interface is just so much better in Houdini (after all, that's what Houdini was made for).