Is there any alternative to makehuman that is used in the real world AAA industry?
>>564390
D
A
Z
>>564392
elaborate.
>>564390
>used in the real world AAA industry
nope. slider-based shit is always inferior to a real artist's output and they have enough money for real artists. and when they actually need a character generation system they develop their own: one that's actually integrated into the game, so that the sliders can be exposed to the player during character creation, background npcs can be dynamically put together during gameplay and so on.
things like makehuman and daz (standalone applications for generating bad models) lack both the quality of a real artist's output and the usefulness of an integrated character generation system. triple-a has no use for this shit at all. that's why they're stuck as these "prosumer" solutions only used for awful 3d porn and failed indie projects.